Vertical Strike Endless Challenge
TLDR: Worth a couple bucks to fly around and shoot guns and missiles. Not very realistic, limited content.
This is a fun arcade-type flight sim game. Emphasis on arcade- there’s a lot of clunkiness and issues and overall doesn’t feel as realistic as say the old HAWX or Ace Combat games were (Even though those weren’t as realistic as REAL flight sim games). If you’ve never played a flight sim game before, this may be a good first choice since the controls are very simple and easy to use.
It’s fun to just boot up the game and roll out raining hell on planes or ships; it’s quick to get into the action and they don’t lug you down with so much customization that it becomes burdensome.
– Real player with 24.9 hrs in game
Read More: Best Military Flight Games.
My controller scheme is so messed up its not even funny, and coming from a casual Battlefield background makes this a lot more challenging since the only experience I have with flying aircraft “realistically” was in ArmA2/3, but that was done with KB/M which gave me a lot more options for control customization and whatnot, whereas in BF4 where I played on a PS3 using a controller, everything was incredibly casual, and even then I haven’t played BF4 IN AGES, NOR AM I GOOD IN AIRCRAFT TO BEGIN WITH.
– Real player with 22.1 hrs in game
Range is HOT!
UPDATE the devs have been constantly updating the game adding multiple levels and changes that make the game far better than it was on my original review. the belt issue is pretty much completely solved allowing much easier reloading while moving and snapping to your hand for drawing your handgun or magazines. the new courses and target implementation is fantastic and the tournaments are a welcome addition as it really does help simulate some of the stresses of an actual competition. all in all im very happy with the game and all the improvements that have been implemented as well as how responsive and active the devs are to suggestion and criticisms from actual competative shooters like myself.
– Real player with 60.8 hrs in game
Read More: Best Military 6DOF Games.
This game is pretty fun, but it’s not worth $30. The gun mechanics and handling are super clunky compared to Hot Dogs, Horseshoes and Hand Grenades, which offers extremely easy movement while still being able to operate every function on the firearm. The movement in this game is really hard to get used to as well, I wish they would offer different movement options like armswinger and let you remap firearm functions to the touchpads instead of buttons. The levels are great and there are a lot of them. There should be an option to mute music, it gets really annoying after a short period. I do like this game, but again, not for $30. H3VR has been $20 for like 5 years now and it’s the most realistic shooting simulator available. The only thing this game has that H3VR doesn’t are the different 3 gun courses, but with mods you can set up your own courses with targets anywhere you want, and that’s eventually going to be in the vanilla game with the ability to save your courses. If you think this game is awesome, please check out H3VR. It gets updated almost weekly and has hundreds of different firearms and explosives and attachments to customize firearms, it’s so much fun and never gets dull.
– Real player with 8.9 hrs in game
Comanche
Text in italic are “suggestion comments” and have nothing to do with the review itself.
As I am completely new to the Comanche franchise and its control type (simulated flight control), I had a hard time getting used to it, as it was a massive steep learning curve to even learn. Currently I am looking forward of mastering it, but I have already been smashed versus players that play games like these for almost a living (if not a hobby) that use HOTAS. They are a whole other league, lol.
– Real player with 33.2 hrs in game
Read More: Best Military Flight Games.
Hello, all. I’m MadCat - a member, and content creator for the North American eSports organization known as Rogue. I received this game for free upon the partnership of the developer/publisher with Rogue.
I’d like to thank the entire team for the lovely opportunity!
After playing the game for about a full day’s worth, I’ve come to the realization that if you want a game that feels like a simulator, get Comanche. Despite the simulator feel, it’s incredibly easy to learn and tricky to master. It features tutorials of increasing difficulty and also includes a free-range weapons training mode which is just what you want and need to hone your skills. For Early Access, this game is well-made and has very little issues. An absolute must if you enjoy 1st/3rd person aerial combat, sims, or just incredibly fun games that have action, attention to detail, and realism in store.
– Real player with 25.7 hrs in game
Elite Commander
The game is cool and bright, and it costs a little, about the graphics I want to say that it is a mixture of “counter strike” and “serious sem”. There is not enough multiplayer or at least a split screen. I hope they will add I will play with friends.
– Real player with 563.3 hrs in game
This game is just broken carbage.
It took 1000 of my blue gems because of the dumb air strike thing showing up randonly on screen and i clicked it on accident. The hell, all the work was for nothing…
And why do you have to be in game to regenerate energy at all. Or why do the receive 60 energy a day by certain hours give me a network failed error message, my internet is working. Was this on a server before and now its sold as being an offline game, but the online features are left in the game. Thats worth nothing if it doesnt work right.
– Real player with 22.7 hrs in game
Soldat 2
It’s a good, fun game, but still lacks a fair bit of refinement.
Hit registration is absolutely horrendous at the moment. You throw a knife at someone, you can see it hits the mark, because it then stops and drops to the floor, but no damage is done.
Similar thing with sniper rifles. You see the bullet pass through the opponent and it does zero damage.
Grenades. Sometimes you hit a person with all 3 grenades and they still don’t die, but they throw just one back at you and poof, you’re dead.
Player balancing system is just silly. When you join a server with an even number of players, you become the poor soul that is going to be tossed back and forth between teams whenever the team you’re in exceeds the other team’s score by 2 (flag caps or bases occupied). You might get thrown into the opposing team just as they’re about to lose. Lovely.
– Real player with 71.2 hrs in game
I wouldn’t recommend buying this, even if it’s for nostalgia purposes.
The game is literally dead, whenever I attempt to play there’s noone online on any servers - I’ll join a game and play with bots for a while and occasionally 1 or 2 people may join but then leave after 10-15 minutes.
There’s no Oceanic community, that’s for sure. The only community is a few Russians and Germans that sometimes populate their server, but other than that - it’s essentially dead.
There’s also no effort to boost the player population, such as creating communities for specific regions, simple things such as in the Soldat 2 Discord you can create a rank specifically for their region so people can tag @Oceania or @Australia “let’s populate a server” - there’s none of that or anything close.
– Real player with 56.6 hrs in game
BATTALION 1944
I picked up Battalion 1944 when it first dropped out of early access. I’d seen clips all over the place of Shroud and Team Optic (who I actually got to run into in game once or twice! :3 They said I was ‘nuts’ even though I was kinda shitting the bed lmao, such nice and friendly guys) and was really excited to get into some retro CoD/early 2000’s military arcade shooter nonsense. However, there are some problems I’d like to warn ya’ll about while telling you about reasons you might enjoy this just in case. :3
– Real player with 237.8 hrs in game
Battalion 1944 is a game that captured my interest during its Kickstarter campaign so I decided to get it when it got launched into Early Access but if I only would have known what I know now I would not have wasted time or money on this game.
Battalion 1944 is often compared to my all time favourite fps game Call of Duty 2 but I have a hard time seeing the resemblance. I can agree that the WW2 theme is present in both games and the weapon arsenal is comparable but at the same time that resemblance is also lost when you see players running around with neon-coloured weapons. I am fully aware that this game is not aiming for realism but to destroy the art style and kill the feeling of the era by adding weapon skins that have no connection to the WW2 theme is ridiculous in my opinion. In the same vein I also don’t understand what the skins have to do with a game that tries to recapture the feel of old fps games. If they for some reason have to be a part of the game (as an extra income source for the development) couldn’t they at least be true to the chosen setting of the game?
– Real player with 158.1 hrs in game
Blitzkrieg 3
The “Don’t Escape Trilogy” is a collection of three short first-person point-and-click adventures with static screens (no camera movement, no scrolling). The games share a creepy atmosphere and a few gameplay mechanics, but are otherwise unrelated. In the first game, you play a werewolf trying to lock himself away before a full-moon night, so that he won’t kill anyone when he turns. In the second game, you’re trying to barricade a house and protect yourself from a zombie horde. In the third game, you’re the only surviving crew member on a spaceship and need to stop “something” from getting out.
– Real player with 5.4 hrs in game
Even though the entire trilogy is available for free on Armor Games, I chose to purchase this game series on Steam because that’s how amazing ScriptWelder really is. The Deep Sleep and Don’t Escape series were some of the first PC games I ever played, and I have ScriptWelder to thank for making my early experiences so magical. I have followed each and every game you have published on AG, hunted down every achievement, set of choices, and walkthrough I could find… simply, because every single second I spent in any of your games was one of either awe, wonder, fear, or curiosity.
– Real player with 5.1 hrs in game
Counter-Strike: Global Offensive
Such a fun game, especially when team is communicating properly and/or being friendly :) Can recommend
– Real player with 5937.9 hrs in game
Game is dead now, full with hackers now a days. Good old days are gone now & its full of crap shitty players now. Done with this game :)
Never recommending this shit vac system game to any competitive game lover.
– Real player with 2998.9 hrs in game
KARDS - The WWII Card Game
“KARDS”
“The one on one ccg that a indie developer got right…and a billion dollar company didn’t.."
What can I say?… As a disgruntled player from the swampy pits of the now dead artifact community, I was left a stray. The absolute failure of Artifact had left a bad taste in my mouth and I was desperately looking for something to fill the gap. By chance I took notice of this simple but yet finely tuned card game name…“Kards”..haha! At first I thought it would be nothing new. Another ccg until something else popped up, but after playing my tutorial match..I knew right away that this game was far leagues better. First off the playing field was straight forward. You have an HQ with 20hp and each player takes turns to diminish the other players base, but there is a simple addition that takes the strategy of playing up a notch…the frontline.
– Real player with 1837.5 hrs in game
-In Kards you are asked simulate WW2 battles using CCG mechanics, with Kards representing typical units (Infantry, Tanks, Arty, Fighters, Bombers) as well as a wide variety of military style “Orders” and “Countermeasures”,
-The Kards artwork and historical write-ups are high quality so a fun diversion for WW2 nerds to view and read even before you begin playing,
-You may play as any of the “Big 5” nations of the war: Germany, Japan, UK, USA USSR, as well as 2 smaller allied factions: Italy and France, EDIT: Poland added June 2021.
– Real player with 936.5 hrs in game
Airships: Conquer the Skies
-All statements are relevant as of 1/31/21. No guarantees are made for future versions of Airships!-
Let me start off by saying that I am utterly and hopelessly addicted to this game.
Ever since I bought Airships (Or ACTS, as I’ll be using) back in late 2018, I fell in love with it. The game’s kept giving, the developer has remained true to his word and an amazing gentleman, and the community (Especially on the Discord) continues to grow and develop in wondrous ways. As I don’t expect you to go through my various paragraphs of gushing, I’ll put the TL;DR statement here:
– Real player with 424.1 hrs in game
Pretty cool game for those who like relatively free-form building, designing units to deal damage and mitigate it for themselves. Especially if you’re into diesel- and/or steampunk.
The things you have to account for and balance out in a unit’s design are quite numerous and varied; Everything costs something and everything weighs something. A ship’s maximum altitude - which is very important -is determined by its weight vs. lift, for example. This is probably the strongest part of the game.
So in combat, you’ll be witnessing how those designs fare against the NPC (or enemy player) units; Did you actually give your ship enough coal to stay aloft through the average battle? Oh, it turns out this one has a massive structural weakness and will be cut in half by one or two rockets. Great job!
– Real player with 82.3 hrs in game