ICBM
ICBM is a great way to kill an hour, along with a few hundred million people. It’s got a bit of a learning curve to it but it’s simple enough that you can pick most of it up in 2 or 3 games.
What I find interesting (and a little terrifying) about ICBM is how nothing is permanent and how the game always keeps you at the edge of your seat, because much like a real nuclear war, you could find yourself and everything you’ve built being vaporized by thermonuclear weapons at a moment’s notice. If you build an airbase, the enemy can nuke that. If you build missile silos, the enemy can nuke that. If you build submarines, the enemy nuke that. The game effectively works out to be a scramble between you and your enemies as you try to keep tabs on where they’re keeping their city-melting goodies, as well as protecting your own, either by keeping them well-hidden, or building enough defences that the enemy can’t smash through them until you’ve already turned their continent into a giant radioactive parking lot. Then there’s also the question of “Should I attack first or is that going to end horribly for me and 85% of my country’s population”, which then promptly leads to the question of “But If I don’t do anything, are all my cities going to be on fire in 5 minutes” which means you’re always guessing, or always trying to find out.
– Real player with 385.2 hrs in game
Read More: Best Military Destruction Games.
I had to go back and change my original positive review to inform you not to buy this. Multiplayer community is dead and its been less than a month since the game lauched.
Game already has rampant hacking which ruins the game for everyone. Not to mention that the actual game itself is not really that fun after a few games.
Matches are 95% build up and 4% figuiring out who to attack and 1% fun combat. Most games you’ll build up for 35mins to literally not be able to use a single one of your nukes due to the game ending due to nuclear contamination via a massive barrage two guys release at once and even if you launched right then your nukes would not hit the ground before their nukes end the game.
– Real player with 43.3 hrs in game
Möbius Front ‘83
I think this is my first Steam review; I watched a talk from Zach and he said that he takes feedback seriously so I figured, why not?
I love Zachtronics’ coding games, and I also love turn-based wargames, so I was pretty excited for this one. Unfortunately I think they’ve missed the mark this time. There’s a lot to like, but while it has the pleasing simplicity of games like Into the Breach (single-digit numbers for health, damage, range, and speed, grid map, etc.) it lacking some of the elegance.
– Real player with 53.5 hrs in game
Read More: Best Military Wargame Games.
Möbius Front 83 is a simple and good game. Yet to finish it, but played enough of it to say what I think.
PROS:
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Great presentation, graphics is aesthetically pleasing, great animations of units – I love how dust animation is used to indicate direction of movement of vehicles.
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Outstanding sound design. Muffled sound of weapon fire and explosion sound like you hear weapons firing in the distance or if, like I imagine it would be to hear sound of weapons firing while you sit in an armoured vehicle.
– Real player with 39.7 hrs in game
Wargame: Airland Battle
This game has gotten some raw reviews lately by people whome have put very little time into this game. Others have voiced legitimate points over the games campiagn mode. This mode is very lacking but shows just a glimpse of what a campaign can really be if they move in a different direction (i.e. Total War). The maps are set up pretty good with great detail in vegetation and the size of the air space your planes fly in is amazing. Model detail for the vehicles and air power are great while the infrantry is mediocre whitch leaves alot to be desired. The difference between models of air craft is neglegable with no difference in aero-nautical and external hardware. They swap out the skins and say it is a different vehicle despite the fact they look the same.
– Real player with 195.8 hrs in game
Read More: Best Military Wargame Games.
Before reeding, please accepte that i have bad Englsih :)
90 hourse online and 300 offline game time.
Short: This game are taking the RTS in a new lvl and twist. Cause the game have made it massive and “smal” in the same time. I feel the developer have made it realistic and smoth. And I feel like i have the countroll over whats happening while playing.
Long: I go after 6 thing i going to rank. GIGS-CO
Gameplay:
I find it realy great. It is many thing that bring it easy to play, but in same time funny to countrol. One eks: can give many comands; move fast, move, attack, spread, regroup, split. This is very importan when it comes to winning or losing. (You can say witch direction thay gonne stay at if you are holding in left mouse butten).
– Real player with 133.3 hrs in game
Wargame: European Escalation
This is the sort of game I have been waiting for a long time; an ultra-realistic RTS game simulating the tactics of a hypothetical Cold War showdown. As a professional soldier I know the history on the development of all the vehicles I used in combat, but we always wondered how they would do fighting in the role for which they were designed (hint: Bradleys, Abrams and Apaches weren’t meant to fight third world insurgents). All of the Wargame battles require a combined arms fight with knowledge on how to use terrain and maximize the strengths and weaknesses of one’s equipment. This game is an incredible achievement in my mind. When a red horde slams into your position, and you realize that you do not have enough TOW’s to stem the tide, it puts the Fulda Gap into perspective.
– Real player with 232.5 hrs in game
I really hate that I have to call this game terrible, but sadly I do. For me, it is almost unplayably bad, and I wish I had never wasted my money on it.
The gameplay mechanics are good; it is sometimes difficult to micromanage the orientation of platoons to keep them facing the enemy, and my recon helicopters have an annoying tendency to land whenever they’re not actively moving, while I may want them to stay airborne to keep enemy units visible; the inability to set stances, and the rather awkward method of turning off individual weapons on individual units to keep control of who fires what, can be annoying, but I can generally get my units to do what I want. The graphics are fantastic, making each unit distinct and identifiable. The music fits the scene nicely, and the single player campaign storyline is nicely plausible.
– Real player with 83.3 hrs in game
9th Company: Roots Of Terror
I picked up this Russian made RTS game in the Steam sale.
The game is a tactical level RTS that follows the the 9th Company of the 345th OPPD through 9 years of warfare in Afghanistan against the insurgents and yes it is the same 9th Company in the film 9th Company. The game even has clips from the film.
The campaign is good but short and you do a nice variety of missions. The tutorial at the start is comprehensive enough for you to get a quick grasp of the controls.
It also has some nice realistic elements. Soldiers can get injured and can’t fight until attended by a medic and if you’re not fast enough may die from their injuries. You also get off screen support fro missions such as D-30 artillery strikes, rocket artillery and Hind CAS (all of which are extremely deadly) and so on. If you lose your radioman you lose your access to support. For some missions you get armoured vehicles to control and if these get hit you can bail the crews before the vehicle brews up. It’s best to take care of them as they provide a great fire-power advantage over your enemy.
– Real player with 239.8 hrs in game
Grab it on a sale.
While the game has a good few bugs (I’ve made a steam guide to help avoid them.) I personally enjoy this RTS, keep in mind that the store-page is inaccurate as the non-linear mission structure/morale system and a few other mechanics were actually cut and (like a good few steam games) the description seems to be out-dated.
What you do get is a linear, generally pretty decent budget RTS with some good ideas brought down by clearly being rushed out the door which is a shame as I really enjoy it, you will have to manage your units ammo for instance by scavenging/sharing ammo between them or you’ll end up having to try using your knife, you will be able to have snipers take out the gunner/driver of a truck so you can take it for yourself and you can call in artillery if the situation’s bad enough, these mechanics all together make for a pretty fun experience and the fact the game is set in the rare setting of the Afghan war and with the Russians as the player faction means this is an obscure RTS that’s pretty fun.
– Real player with 88.2 hrs in game
ARMA: Cold War Assault
It is the last mission… We’ve beaten the Russians off to the end of the island, and now it’s time to apprehend the mastermind behind it all… General Guba.
Me and my spec ops team of eight finish our briefing: to find and capture General Guba alive before he makes his escape off the island. As we make for Guba’s headquarters in our M113 Armored Personnel Carrier, we see a friendly machine gun jeep, probably forming into the friendly assault that will schedule a little while later. As we drive further to our objective, I spot a dirt trail along the mountain path. We follow it to find two ruskies guarding an abandoned outpost with a Mil Mi-24 “Hind” attack chopper hiding in the back. The gunner of the M113 takes out the two in quick bursts and I tell my men to board the Hind. “Out of fuel” 3 in my squad tells me. I find a fuel truck hiding behind a wall and refuel the Hind. As we start the chopper me and my men get ready for what comes next…
– Real player with 597.0 hrs in game
This is the game that got me into PC gaming over a decade ago.
I still remember the very first time I played it. This masterpiece felt like a true war simulator back then, since there were not many games like this. It was really realistic in terms of difficulty.
● Really immersive campaign. Multiple characters, each having their set of skills on the battlefield. The cutscenes in this game are so good and long. It actually feels like watching a movie of Cold War.Campaign is also quite lenghty, variety of missions, never a mission indentical to another.
– Real player with 95.7 hrs in game
Death Trader: Cold War
This game was great! It was super fun and im suprised its not more laggy and gltchy than it is, i was sceptical buying it but im glad i did, lots of fun, you need to fix a few bugs but i loved it otherwise and suggest you buy it! One thing I would like to see is things like being able to change the time you start like 1960, 62’, 65, etc. I would also like to see more weapons from more country’s, I would like a variety in this game.
– Real player with 31.1 hrs in game
Oct 28
The game has a few kinks but the dev(s?) have been quick to patch. It is worthwhile, especially on sale. I’ve not been able to get more than 2 years into the 30 that the game has due to bugs but I’ve gotten a lot of fun out of it.
Nov 8
I can now play 15 out of the 30 years of the game before it crashes or becomes unplayable. The majority of the early bugs are gone, the gameplay is more user friendly with a better ui/tooltip, was a fun game before but it’s even better now. The devs may have released it prematurely, even as early access, but it’s been rapidly improved.
– Real player with 18.7 hrs in game
Wargame: Red Dragon
Awesome..Im a Total War Junkie, and this feeds my addiction perfectly!!!
– Real player with 1609.9 hrs in game
One of the few games that can make me throw my mouse at Mach 2, but still come back for more. Worth every penny.
– Real player with 420.7 hrs in game
Armored Brigade
Armored Brigade is one of the little games on the current market that tackle the idea of ‘Cold War going hot’. Not only that, but its actually good unlike some other titles I shall not name.
Personally, being almost a stan of the Cold War setting, ever more so of the concept of the entire situation going south and sparking into a full-blown conflict, I must say I came into AB biased.
In short to not write a novel– AB is a land-centric, more accessible spin on CMANO and CMO in the sense of giving orders to your troops, making objectives and such, all while set units fulfil them. Where this game differs from the CMANO/CMO apart from the focus on land forces, are 3 areas– setting, communications and maps.
– Real player with 127.4 hrs in game
Back in the late 90’s and early 2000’s I played to death Close Combat the Russian Front. I played the Single player campaign countless times and also dabbled in the MP scene at the time through my 56k modem. By todays standards that game is now obsolete but it inspired in me a fascination with military history and tactical and strategic games. Since those days I’ve been searching for a game that could be a worthy successor. This game is it. Its realistic but not to the point where its boring. Its extremely easy to learn but requires sound military judgment to play successfully, which is testament to its realism. Its customizable in terms of you creating missions and content for it (I used some of my own sound effects for example). There is a great Chechnya mod on steam workshop, although there isn’t much more than that ATM which was a little disappointing.
– Real player with 95.5 hrs in game
Steel Thunder
America’s four best battle tanks versus Russia’s top combat armor.
Lead an elite tank crew in one of four frontline U.S. tanks of the Cold War era, including the M60A3, M48A5 Patton, M3 Bradley CFV, and the devastating M1A1 Abrams. Select the best vehicle, weapons loadout, and crew members to suit your mission, then assume the roles of Commander, Driver, and Gunner in an indomitable war machine that rolls out of the west like steel thunder. Rise through the ranks as you build a career across missions on multiple fronts in this meticulously detailed and action-focused classic military sim.
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Fight countless battles on 21 missions in 3 major theaters of operation: Cuba, Syria and West Germany
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Master authentic firing sequences and military land strategy while deploying sophisticated tools like smokescreens and thermal gunsights
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Issue commands and requests to other crew members from each seat, or take each role yourself in real-time combat
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View the action from immersive in-tank perspectives at each seat