Heliborne Collection

Heliborne Collection

This is a shortened version of a longer review I wrote of the game - Steam didn’t have enough room for all of the gushing praise I have for Heliborne. This was written in August of 2018, but I’ve adjusted it to account for recent updates.

Heliborne is a helicopter action game similar to World of Tanks or World of Warplanes, but with no real micro-transactions (skins can be purchased, both with real money and experience points, but they are purely cosmetic). Players are introduced to a series of NATO (primarily American) and Russian helicopters, beginning with piston-driven craft that handle like flying barges armed with simple machine guns to sleek modern attack choppers with guided missiles. Each chopper handles differently and mastering their unique characteristics is a lot of fun. The flight model is definitely more arcade than sim, but each bird has real heft and momentum in flight. Getting from point A to point B (or, should I say, LZ 1 to LZ 2?) isn’t terribly difficult, but doing it with style? Coming into a hot LZ at speed to drop troops under heavy fire? That takes a little bit of practice. A basic understanding of the physics Grand Theft Auto was able to figure it out fairly quickly.

Real player with 464.4 hrs in game


Read More: Best Military Multiplayer Games.


Mixed Feeling Review, Devs turn back to old version = Thanks.

The new Developer: Klabater did bad to this game.

Feel sad for the new ppl who bought it only for the EE.

Please - Don’t rush. Take it slow. Make sure all working well and lookin good before next big update.

Oh and don’t forget to Test it as well - “Think like you are the player” :-)

The only pictures to show:

https://steamcommunity.com/sharedfiles/filedetails/?id=2203570716

https://steamcommunity.com/sharedfiles/filedetails/?id=2203663529

Real player with 315.3 hrs in game

Heliborne Collection on Steam

Mutant Ops

Mutant Ops

Read the Review First

In no way is this “mutant ops” unenjoyable so this is going to be a weird jump back and forth between the good and the bad. Let’s just start with the bad, and my own pretentious manner as I restrain myself from saying that this isn’t a game. I feel that it’s to elitist of a statement. Because this is technically a video game, but it’s only about an hour of that experience.

The Graphics

It’s quite jarring to see how much a difference in quality this game is, as if the company decided that instead of collaborating with their fellow laborers, they’d give everyone an individual task. The opening cut-scene is of such notably higher quality, that it makes the game just look odd, I’m sure that this game’s polygon nature makes it look odd to begin with; I see nothing wrong with the style. Perhaps I’ve fallen for the trap of this season’s art style as the video game industry falls in a rut similar too Cartoon Network’s “Cal Arts” debacle. All the shows looking kind of the same whether it’s because the teachers are teaching a single art or everybody’s being inspired by the same piece. Everything starts to blend together, it’s obviously intentional because it seems to be working. Where Adventure time may have been original and charming in it’s art, everything started to fall inline. If one were to take a look at the pilot episodes for Steven Universe and Regular show, you’d see a much different concept. But then came Uncle Grandpa, Wander over Yonder, that show about the Peanut and the Pickle, Sanjay and Craig, Star and the forces of Evil, Over the Garden Wall, Gravity Falls, Craig of the Creek, OK KO, and Mao Mao Heroes of Pure Heart: All ooze some similarity that has allowed it the seat that was once filled by the Geometric style artistry of the previous animation era. Yet here we are where Mutant Ops is taking into account the look and popularity of games like Valheim, Hydroneer, deep rock galactic, Inscryption, or any of the countless indie horror games that look for better or for worse the same. And I dig that shit up. I don’t know why it just looks so good too me, maybe it’s reminding of a better time. A time long before Covid where my evil withdrew, before Trump the fool who seeks to return to the past, before someone flung the the portal open to critical race theory and I understood true sadness. Evil me be like “I like video games.” The truth hurts sometimes but also sometimes the truth is nice and truthfully I probably bought this game just because of how it looks. I mean fuck people still play Minecraft and that shit got into Super Smash Brothers. Fuck you Sakurai I wanted better characters, because my opinion is good and right. I feel like after 2 DLC’s I only like 3 characters. While showing this game off to some friends, my friend Slime pointed out, (and no, this is not a paid advertisement from Crunchyroll) something quite interesting, it would seem, to the unresearched, that the games assets were made by different people, due to their difference in appearance and detail. That perhaps this underpaid group of programmers did not communicate properly before providing a segmented quality of a game to their corporate overlord. However, with a little research and understanding, one would find that it’s harder to find any sort of free asset on the Unreal Engine vs others, and that only 1 animator is attributed to the project, along with the fact that most of the crew are fresh out of high-school. Which admittedly gives this game a charming bias. Yet still, it’s hard to imagine that one person designed all these assets, as they are vastly different in quality. The streets, buildings, enemies, guns, humans, cut-scene, cars, and other vehicles all have a different level of quality, perhaps our designer has been working on this project all the while working on their own skills. As if one is no longer the same version of ones self from any given day to another. Seeing as this game is still probably being worked on, when it’s finished I’ll probably go back and play it, and maybe even change the review to a recommended to help all the idiots who don’t read the reviews first, but I’m not going back and rewriting this shit, I mean, look at all the stuff I’ve already put into it.

Real player with 43.0 hrs in game


Read More: Best Military Multiplayer Games.


This game has a lot of potencial. As a constantly improving game, I am adding some ideas, and I hope they get included in the game.

  • Balance changes: Late game, some weapons are OP, and some are garbage. For example, P2000 ans Little Devil, they both cost the same, but one is useless after wave 40. Try to balance the weapons, so each one has a meaning to exist.

  • Make the game harder (or add easy, medium and hard modes), running in this game is game changer. There is no monster faster than you, so the game starts to get boring after wave 40. Some ideas are, add a boss round every 5-10 round, decrease the running speed or increase the monster speed and health. Also, you could make opening spaces cost money, so there is more trouble early game.

Real player with 11.1 hrs in game

Mutant Ops on Steam

Run Zombie Run

Run Zombie Run

In the ruins of a former metropolis, you’ll trudge through blood-soaked alleys filled with the stench of death, haunted by terrifying screams coming from hordes of zombies. You try to survive, making forays and meeting other survivors. However, they are not all friendly. Use everything you find along the way, whether equipment or weapons, to significantly increase your chances of survival. Prepare yourself alone or with friends for a massive onslaught of various zombies. Counter them with everything you have and let the zombies run.


Read More: Best Military Early Access Games.


Run Zombie Run on Steam

Command: Modern Operations

Command: Modern Operations

This is basically an heavily updated and improved version of Command Modern Air / Naval Operation (CMANO)- but don’t think that’s a bad thing, in fact it’s a very good thing.

That sentence above might make someone who is unfamiliar with the game think: But why should I then buy CMO (Command Modern Operations) instead of CMANO when the latter is cheaper?

The simple answer to that is that almost all important aspects of the game has been improved, a lot of irritating limitations due to the state of computer hardware when CMANO was released in 2013 has been removed and a lot of new features which not only increases realism, but also makes the game more accessible for newcomers to the operationel level military ops simulation world has been introduced.

Real player with 5609.6 hrs in game

If you read some of the reviews here (or watched LPs), you will have a good idea what this game is about.

I want to adress here just some points critizesed quite often in reviews: the missing campaign and/or the lack of scenarios, leading to the impression one would be forced to buy DLCs to actually do something with this game.

If you buy C:MO you get of course quite some turorials to learn the basics. Given the mass of the simulated systems and the different time frames of these systems it is impossible to teach you every detail in these turorials. When you start a scenario and are not familiar with the weapons used in it, you will have to learn what they do and don´t do. The database gives you everything you need, but you have to read it. If you start a scenario and are not familiar with the weapons, aircraft, ships and so on you might spent some time just to get an understanding of you forces before doing you first moves. This game requires patience.

Real player with 162.7 hrs in game

Command: Modern Operations on Steam

Joint Operations: Combined Arms Gold

Joint Operations: Combined Arms Gold

This game was AMAZING when it came out. I played the beta and got a new video card to play this back in 2004 (before BF2 came out). Unfortunately it feels pretty clunky now and the main reason to play it is probably nostalgia. There are actually still some die hards and nostalgics who still play this and there’s always 1 server with at least 30-40 people (usually playing the vanilla game which is missing some cool stuff that was in the expansion) and some other servers with just a few players. Also the Co-op mode was really popular and had entire clans based around it

Real player with 43.6 hrs in game

The training missions can familiarize you with the game but they can get pretty boring. Also, some of them seemed “bugged” as they wouldn’t finish. Some were so challenging, you will have a hard time finishing them as you can’t save your game. The operations were very fun, however they can get pretty boring as you can’t really single-handedly beat them unless you’re willing to spend an hour or two beating them. It’s best to get some friend(s) and do a LAN party. I had a Co-Op LAN party with some friends and it was a blast!

Real player with 12.6 hrs in game

Joint Operations: Combined Arms Gold on Steam

Gunsmith Simulator

Gunsmith Simulator

https://store.steampowered.com/app/1440340/Cannon_Foundry_Simulator/

There’s nothing like the smell of coffee blended with the metallic aroma of repaired guns in the morning… Become a virtual gunsmith, and it will become a part of your everyday reality.

You’ve already prepared your workshop and equipped it, and learning the profession just came naturally. Now you are left with finding your first customer. Fire up that computer, go to the “GunStock” website and browse through available auctions and ads. Who knows, maybe you will find someone who is in great need of your skills!

The first order is just in! Time to get to work. Order parts or craft them yourself using specialized tools such as a lathe or CNC machine tool. “Inspect” your patient and decide which elements need to be replaced and which you can repair yourself. Gain new skills, learn, and enhance your workshop!

Some say that looks don’t matter… it’s hard to blame them, they’ve probably never seen a perfectly preserved 7.92mm Gewehr assault rifle. Renovation of old shooters is also part of your duties. Get rid of rust from old elements by treating their surfaces by hand or use appropriate chemical treatments. Renew the protective layer of metal surfaces to keep them in good shape. And after a hard day’s work, it’s time for the most pleasant part – painting! Do you think the red accents will match?

Get creative! Upgrade equipment with modern accessories. Check optical sight, pistol grips, grenade launchers and lasers. Throw in a flashlight, rangefinder or collimators and create a unique weapon. The sky is the limit. After all, you are the gunsmith here. It’s up to you to decide on the design of weapons signed with your name.

After hours, it’s time to relax. What better rest is there for a gunsmith than a trip to your favorite shooting range? Put your pieces of art to a test by shooting at mannequins or go to the contaminated zone to shoot zombies!

All done? The further fate of your shooter is up to you. You can give it back to your client or buy it back and feature it in your collection. But hurry up, the next orders are waiting!

We invite you to our Discord. Join us:

Gunsmith Simulator on Steam

Brothers in Arms: Earned in Blood™

Brothers in Arms: Earned in Blood™

Brothers in Arms Earned in Blood holy shit what can I say…

Best damn WWII game I ever played period. As of now I have 50 hours, and have completed the game on Authentic the hardest difficulty. (The closest you can get to strapping on a parachute, and jumping in Normandy itself lol) If I ever have children, and they are of the prerogative to play video games this is the shit I’d like them to play. Not mindless run, and gun Cod, or the SJW bullshit of today. Brothers in Arms Earned in Blood puts the player in a Sargent’s position. You are in command of a fire team which lays suppression, and an assualt team which flanks. You must play this game tactically to win. Enemies have pinpoint accuracy which means you must use cover, and suppresion to your advantage. Timing, and positioning is everything. You have an overview mode which allows you to see enemy positions to plan your movements, and assualt.

Real player with 56.1 hrs in game

Pros (Almost same as my Hill 30 review):

  • Classic and enjoyable to play (by overall).

  • Good storytelling and interesting characters.

  • Many examples of how horrifying the war is.

  • Great Normandy landscape and environments.

  • Sound recording and battle cries.

  • Not so complicated commanding function.

  • Compatible with few mods on the internet.

  • You can get an extra ammo from your squadmates.

Cons (still, almost as same as the Hill 30):

  • Old game mechanics, slow running and you can’t even sprint, and AIs move very slow.

Real player with 35.1 hrs in game

Brothers in Arms: Earned in Blood™ on Steam

Frontlines™: Fuel of War™

Frontlines™: Fuel of War™

A solid military FPS that never got the credit it deserved. The story is set in a disturbingly possible near-future Europe, where the East and West are waging a world war over the last drops of oil, as riots erupt back home. Guns have realistic recoil and are fun to shoot. Missions often contain multiple objectives with multiple routes to approach them. Vehicles are easy to control. The friendly NPCs and their constant chatter is very reminiscent of HALO. There are any number of deployable “drones” and stationary turrets. As others have mentioned, this was Battlefield 3 before Battlefield 3.

Real player with 14.0 hrs in game

Fantastic FPS, that I remember spending weeks playing when it first came out. This is the game that a lot of current FPS games learned some of their tricks from. The Campaign is fun, each mission is really long and broken up into usually 4 parts. There are not that many missions, but honestly the story gets told well, and I think there are enough missions to suit it. Some of the missions are fun enough to replay a few times, especially the defense segments, which this game excels at. Between Remote Control Droens, to Auto-Turrets, and stationary weapons you can place like the rail gun; you can have a lot of fun on these missions, and others.

Real player with 12.8 hrs in game

Frontlines™: Fuel of War™ on Steam

Operation Flashpoint: Dragon Rising

Operation Flashpoint: Dragon Rising

First of all, let me be clear–IMO all positive and negative reviews on Steam stand CORRECT. Yes, this game is just as good as people claimed, and as aweful as some have criticized.

Skip to the end for TL;DR

This game is the bad brother of ARMA, but good enough to truly realize what CoD MW1 could have been on a next level of size, depth, and lethality. And I think a few things should be covered so that those who read on will know what to expect. note* I still have not dived myself into mission editor and not enough players for PvP, so no comments on these.

Real player with 64.9 hrs in game

An attempt to make a “casual milsim”, this is truly a game without a home. It’s realistic enough that it seems to either bore or scare away more casual shooter fans, but it’s also too dumbed down and stripped of features to appeal to serious milsim gamers (it got crushed in sales by Arma 2, which is kind of hilarious in hindsight, because Codemasters specifically made this to be more successful than Arma.)

There are some things this game does well. The premise is great and the presentation is slick. Story is good for most of the game. Combat is more realistic than most shooters. Squad commands are pretty good, with an easy to use interface. Having China as the enemy is fresh - there was a trend of using them at the time, but it passed quickly, so not that many games actually have Chinese enemies.

Real player with 45.6 hrs in game

Operation Flashpoint: Dragon Rising on Steam

Tom Clancy’s Ghost Recon® Wildlands

Tom Clancy’s Ghost Recon® Wildlands

This game is the perfect middle ground between a casual shooter (like far cry or gta 5) and a military simulation style game (like arma 3).

-The setting is a breath of fresh air in a genre that has become all too repetetive in recent years. With the beautifully designed map of Bolivia offering a break from the same old middle eastern setting that weve become all too accustomed to.

-The world Ubisoft created feels like a real place where people go about their daily business.

-There is a massive ammount of weapons to chose from and every single one of them has its very own characteristics encouraging you to perfect your own personal style.

Real player with 1025.9 hrs in game

This game has earned Ubisoft the same honour that I’ve been bestowing EA since Battlefield 2 : Never to buy their games ever again.

Way too many bugs, too many forced inclusions of other Tom Clancy [TM][Copyrighted][BeatDeadHorseSomeMore] franchises, bugs, broken gameplay and unoriginal stories. The keymapping is clearly a port from console. The few good parts are too few and far in between to do the rest of the setting justice. Oh, and bugs that may be irritating or ourtight gamebreaking. Also, loading times that rival the first Operation Flashpoint. The game could’ve been great and shows it - too rarely unfortunately. The rest of the time it is ok or frustrating - did I mention the bugs yet ?

Real player with 148.3 hrs in game

Tom Clancy's Ghost Recon® Wildlands on Steam