Eager For Den
Eager for then is the metroidvania cooperative survival game in which each character has his or her own pros and cons, try to choose your best team depending on the strengths or weaknesses and gameplay style.
At the moment you are trying to survive you should be preparing for the next catastrophic events, there is no time for rest, explore the world and find and craft the best tools to survive the next event, predict events its not possible, then you and your friends should be prepare for anything or maybe some magic can help with predictions.
Read More: Best Metroidvania Adventure Games.
Lost Ruins
A beautifully crafted game that will probably not take you long time to complete, but hey - there are bonus modes and difficulties to try. If you like what you see from the screenshots and videos, you should definitely give Lost Ruins a try.
– Real player with 44.8 hrs in game
Read More: Best Metroidvania Action Games.
This game is more about planning and preparation, rather than physical reflexes.
jump and roll are not your only options, sometimes using shield is much safer.
There is underwater damage that your own magic kills you.
It’s quite unique mechanic involving elemental damage. It makes you think twice in the water.
Visuals are so good. characters move so smooth and pleasant to watch.
And I love the character illustraions. it’s top-notch.
– Real player with 41.6 hrs in game
After Shadows
I don’t understand it. It has some “game sessions”, so is it some kind of rogue-like game?.. Doesn’t seem to be a metroidvania at all…
– Real player with 0.9 hrs in game
Read More: Best Metroidvania Hand-drawn Games.
Subterene
Excellent sound design and use of shading that makes the grayscale pixel art breathe
Also I did the ending theme and it sounds pretty rad if I say so myself 👀
– Real player with 2.6 hrs in game
My Experience
On paper, Subterene “checks a lot of my boxes.” I liked the game’s unique aesthetic and interface, it’s advertised short run-time, and the idea of slowly piecing together this mystery that has occurred beneath the floor of the ocean.
Unfortunately, playing Subterene is a slog. The game gives you very little direction while you stumble upon probes and bumble from one mining depot to the next. For some this may make the game a true “exploration” game, but not for me when the act of exploring itself is so tedious. The speed at which your mining vehicle drills, turns, and accelerates is just PAINFUL. This is only exacerbated when your vehicle becomes caught on some small piece of a block, which happens ALL THE TIME.
– Real player with 1.4 hrs in game
Something Ate My Alien
I haven’t gotten beyond the first planet yet, but I’ve been taking my time and exploring as much as possible and I’m just about to move on to the next planet. I only say this to echo that the map is deceptively small looking compared to the amount of time you’ll spend exploring it. But in the mean time, I wanted to get a review in, because I really enjoy this game despite a couple negatives.
It feels similar to Steamworld Dig 1 & 2, but with more features and goals. The puzzles have been fun, but not too difficult so far. Combat isn’t too challenging on Normal difficulty. Most monsters are more of a nuisance to swat down while digging further. It took me a while to get comfortable with the game, but I blame that on using a controller instead of keyboard and mouse.
– Real player with 33.6 hrs in game
Something Ate My Alien is a really odd combination of exploring/digging, alien-shooting platforming, and puzzle solving that also involves that digging mechanic. It’s rather slow-paced overall because of the amount of digging that you have to do, so that the overall smallish maps seem rather large. Mixed into this is a high rate of alien-enemy spawning and turn-over, requiring you to switch between your mining laser and your selected weapons to defend yourself. Amid all of this, you are solving puzzles as they are located throughout the game maps. These puzzles are required for progress. It’s a mash-up that will excite some players and put off others.
– Real player with 21.9 hrs in game
Marmoset
Marmoset is a mystery-filled survival game set a century after the events of World War III, a little 15-year-old Luna and her friend AI (Artificial Intelligence) Chimbra embark on a grand and dangerous adventure to reclaim their old home, the Caves of Marmoset, for without them the City of Marmoset can have its days numbered.
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Open world.
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Cave exploration with unique biomes full of monsters, treasures and traps.
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Story full of mysteries that are revealed throughout the game.
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Agriculture, fishing, cooking and construction.
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Minigames playable on Luna’s notebook and Bar arcade.
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Updates with new content.
Hi, my name is Marcos and I am solely responsible for the production and development of the Marmoset game. I’ve always been passionate about games, even though I couldn’t afford a console in my childhood, I spent all the money I made at video stores and LanHouse, I always dreamed of being a game developer, but I decided to put my dream into practice in early 2019, at the beginning I didn’t know anything about arts or programming, learning everything mainly through Youtuber, until I reached the level of developing the game Marmoset, which is my first game released on Steam, I hope you have a lot of fun with the game Marmoset!!!
Rain World
Where to even begin with Rain World? There are three problems I have with Rain World: lack of player agency, occasionally broken controls and, screen changes.
The game tells you almost nothing. It shows you the very basics and then goes “Eat stuff and don’t be eaten”. It’s a Metroidvainia style roguelike where you pick up items in certain areas to help you better survive the game. But, listen to this. To get this game’s version of heart containers to increase your max health you have to find an area of the world where everything is all fuzzy, then die. Then you have to come back to that same area with full health and talk to a spirit. How is any player supposed to figure that out without a guide? Oh and, btw the “spirit” is also a giant, black, floating tentacle monster. The first one you encounter is before you’ll see any friendly creatures so any new player would probably just leave the area immediately and never get the life max increase. It’s just bad design, plain and simple. That’s just one example of which there are many. This is my biggest problem with the game, as a whole. It’s absurd to make a game about exploration and discovery but design it in such a way that you NEED a walkthrough just to play it.
– Real player with 167.2 hrs in game
Rain World is an absolutely exceptional game I’m not afraid to call the masterpiece of the modern game industry.
Rain World is a well crafted combination of gameplay mechanics, philosophical ideas and charming aesthetics. This creation is unfair and absolutely is a niche game. It will make you frustrated and is not for everyone. For me Rain World became one of the most important video games of my life. Let’s get to the point:
- The world that feels alive. Getting chased by a Lizard while running under a random Dropwig waiting for pray making it jump on you but actually attacking The Lizard and making them lose interest in you while they fight for their lives. While you’re watching this scene no longer as a pray with momentary sigh of relief the Scavengers invade the area and start throwing spears towards the Lizard that is already carrying new prey in its jaws while a wild Vulture appears trying to steal a hard-earned meal from this beautiful creature. Do you think this is a rare situation in this game? Not at all. Rain World ecosphere feels as alive as it can get and physics based environment emphasizes this very well. Creatures hunt, fight, fool around and survive the same as you. AI in this game is simply amazing and even simply observing it is fun.
– Real player with 152.1 hrs in game
Relieve
_We are human beings. Nothing in this world lasts forever.
We are born and we die. We arise from nothing and eventually become nothing.
The interval between these events is our greatest happiness, our paradise on earth._
About project
Relieve - third-person game in genre of action-thriller.
It takes place in a fictional world situated between life and death. This world is called the World of Agony. A man who got there faces an ordeal that may be the last one in his life. The test is that the dying person must light fires and ferry his soul back to the world of the living.
The World of Agony is based on the memories of dying people and therefore looks like the world of the living. But its main differences are often hidden. This world is full of lost souls who could not return, but who also could not finally die. They are prisoners who may be dangerous, but who may need help.
And you can help them gain their freedom. Just as you can help those stranded at the precipice to return home.
About development
The game is currently being developed by a small group of enthusiasts.
The project started in 2016 and has gone through many changes since then. Our group members have grown professionally, but have not abandoned the project, because we are really eager to complete it to share it with the world.
And someday we will definitely finish it, and you will be able to appreciate it.
We also can create Relieve together.
If you are:
-3D character artist,
-3D environment artist,
-3D character animator,
-UE4 developer,
-Concept artist (environment / character / mechanisms)
and you’d like to join our team, email us.
Level 20
You feel the inspiration in the classic platform. It is a challenge each level I recommend it if you like games like megaman and super meat boy.
– Real player with 9.4 hrs in game
It’s an excellent game with an awesome art and amazing soundtrack.
Are you looking for a good challenge? This game is definitely for you!
– Real player with 3.3 hrs in game
Lightyears from Home
Set in a solar system far from Earth, “Lightyears from Home” is a sci-fi game that puts the player in the shoes of an engineer following clues to an unknown galaxy in search of someone who had long gone missing. The story begins with the player exploring Glacier IV, a geothermal ice planet that was formerly explored by a major mining company before being abandoned due to unexplained casualties.
While a story-based metroidvania game at heart, “Lightyears from Home” will incorporate mechanics from various game genres, including survival, crafting, and RPG, to create a uniquely player-driven experience. The player faces not only the planet’s wildlife but also the environment itself, providing a constant challenge to the exploration of the game world.