Anopek
Nice concise Metroidvania.
As expected from an FPS in the Wolfenstein 3D vein there’s no jumping which is rather unusual for a Metroidvania.
The enemies have the distinct approaches with scorpions marching along a predetermined path, mummies slowly homing in on you and giant mystic slug slowly meandering around before turning around to drop the megaton bomb on you.
The bosses provide their unique challenges with only the bone worm being able to be summed as Just Circle Strafe Dummy. The highlights include a golem persistently ripping shields off of the walls and a moth with about 6 different phases.
– Real player with 12.3 hrs in game
Read More: Best Metroidvania Pixel Graphics Games.
A short but wonderfully worthwhile experience! Anopek is a fun game with enough variety in weapons, enemies, and areas to keep you engaged throughout. Probably around an 8/10 if I had to give a number.
The game’s overall feel is the highlight; the look and sound of each area mixed with weapons that hold a good sense of power to them. Like any good fps: the shotgun felt like the most fun to use, and was acquired at a point where I was feeling like I could maybe do with some stronger firepower. Some of the boss battles felt a little more tedious than necessary, but others are strong tests of the player’s knowledge of their weapons as well as their ability to use them on the fly. The library section was by far my favorite, and it’s corresponding weapon’s special power brought a big, dumb grin to my face once I realized what to do.
– Real player with 5.8 hrs in game
Exophobia
Exophobia is a retro-inspired first person shooter with fast-paced combat. You wake up to find yourself alone in a human spaceship infested with hostile alien soldiers. Explore your surroundings while you uncover piece by piece the backstory and destiny of its human inhabitants. Shoot, dash, stun your enemies and more, in your path to escape!
KILL
FPS action where fast reflexes and clever positioning are vital. Learn enemy behavior and use all your movement options and your surroundings to eliminate diverse groups of alien armies as fast as possible or before they kill you.
EXPLORE
Discover a labyrinthine spaceship with multiple floors and uncover the past events that led to this high-stakes moment. Get lost in hostile environments and traps while doing your best to survive. Be curious enough and you might find some secrets that will make you stronger.
UPGRADE
If you find a specialized room, you can improve your weapon with a new ability. These drastically change your combat tactics and will be used to open up previously inaccessible areas in the spaceship required to progress.
DIE
Ruthless difficulty with diverse combat situations with different enemy types and attack patterns, including menacing bosses. When you die, you respawn in the last visited checkpoint in the spaceship, so beware what you might find in the next room.
Read More: Best Metroidvania FPS Games.
ReversEstory
After playing the mobile version (which is great by the way), this definitely feels easier but also more fun with some added movement options. It’s a fast paced shooter/platformer with some replay-ability and different characters each with their own playstyles and bosses. Overall, not too heavy on the bullet hell aspect.
The translations to English isn’t perfect, but still understandable and the UI was clearly designed with mobile in mind and could use some adaptation to PC/controller/mouse.
– Real player with 6.8 hrs in game
Read More: Best Metroidvania Action Roguelike Games.
Coming from the free mobile release, I’m gonna say it right here: the PC version did not meet my expectation. I do recommend the game still if you can go past the issues, or at least play the mobile version.
The controls just hardly translate well from touch screen to controller (or keyboard). Also, since the game got no way to change your controller deadzone, it’s very easy to have the experience messed up by a very slight drift of your joystick, making your character jump in a direction even doe you want him to jump without moving.
– Real player with 0.6 hrs in game
Rushaug: Project Emerald
The free world is threatened by a tyrannical empire looking to unite the stars under a single voice. The Sayari System is under invasion, and the Colorsky Star Force (CSF), a joint military alliance is fighting to defend the capital from being grasped by the mighty Dekenzia Major Allegiance (DMA). In the middle of this conflict is Rushaug, an elite soldier operating behind enemy lines, gathering critical information, all while sabotaging the enemy from the inside. His accomplishments does not go unnoticed, and he is quickly building a reputation after he defeats DMA’s greatest operative; Ridley Wesker. The DMA is determined to stop the threat, prompting Zargasso to dispatch additional forces to hunt down and eliminate Rushaug. Unknownly, Rushaug is about to meet his equal; Red Nuke.
Suspicious activity has been observed on the cold planet Snotikia. Why is the enemy conducting missile tests on a foreign planet? Rushaug is sent to investigate.
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EXPLORE a vast spectrum of planets adapting from cold tundras to arid deserts.
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INFILTRATE hostile settlements ranging from remote outposts to enormous spacestations.
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ENGAGE in combat against enemies such as the skilled infantry of the DMA, experienced guerrilla fighters on planet Ecuador, or take on the feared Bolse Death Squadron. The game puts huge emphasis on gunplay, and realistic bullet velocity, so it is all about quick reactions.
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COLLECT intel to reveal new locations and gun schematics to unlock 40+ different weapons to choose from.
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UNCOVER the truth about Project Emerald and save the free world from a nuclear holocaust.
Rushaug: Project Emerald has been a passion project for more than eight years. It is a dream come true to have you view this page right now. If you’re passionate about stealth games, shooters, and platformers, and happen to like cats as well, I think you’re going to like this experience very much.
Vomitoreum
I loved playing both Shrine and its successor and I had high hopes for Vomitoreum, and what can I say: The most disappointing thing on this game is its title.
Vomitoreum is what I always wanted from lovecraftian cosmic otherworldly horror games. It is strange. It is sick. It is deranged and so out of this world that I have absolutely no idea who I am, where I am and what I want. A welcoming change from other horror games is (until now) the absence of jump scares and and a welcoming shortage of too dark areas. Vomitoreum lives from its alien world design and inhabitants, many of them not even hostile. And the great art style and soundscape enhance the impression of strangeness and foreignness so much that the strangest thing I literally experienced was finding cars and mundane machinery in one level whose engine noises sounded like music compared to the industrial synth drone that serves as the actual soundtrack to the game.
– Real player with 14.6 hrs in game
I would like to first start out by saying that scumhead is a budding developer and art director worth watching out for, I certainly look forward to what he and his team can do if and when they found a studio. I believe in his vision and capacity to deliver aesthetically interesting and old school fps games, that being said I think Vomitoreum displays some poor game design decisions that hold it back from being worth the price tag.
Pro’s
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Unique setting
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great sound design (ambiance and enemies)
– Real player with 7.3 hrs in game
Muzzleloaded
Ok, I just beat the game and want to share some of my thoughts.
This game is a short platformer with a huge influence from Metroidvanias. I wouldn’t call it a Metroidvania per se because even though we have an interconnected map and abilities that let you visit new areas, most of the new areas you can visit with abilities are optimal, offering stats rather new upgrades or bosses.
This is also the first game created by the dev and feels like one of these browser games that I used to play ten years ago. That’s not bad by any means, but you have to be aware of what you are getting. The three areas are distinct between them, but there is not much variety within themselves. In the same area, most of the scenarios will look the same, which can make it hard for you to recognize places you have been before. You have like like 5 different types of enemies, and in latter areas, they are just variations of previous ones.
– Real player with 2.2 hrs in game
Temper your expectations - this is a $2 game from a brand new developer and it plays like one. The enemy variety is awful, the majority of the game is spent trudging through too-long corridors, and you’re basically incapable of fighting without the first upgrade (which means the first 20 minutes are going to be miserable). That said, the bosses were enjoyable, the music was acceptable, and the game is not long enough to become agonizingly tedious. As long as you know what you’re getting into, this is a reasonably enjoyable game. You can do a whole lot worse for the price, especially when it’s on sale.
– Real player with 1.1 hrs in game
Outbreak: Lost Hope
Disclaimer: I am one of the game’s alpha testers, so I have some knowledge of inner workings that aren’t known to other players. Due to this, I made a guide you can use if a puzzle stumps you. Good luck.
Here we have the 4th installment in the Outbreak series, and just like New Nightmare was to the original, we have a large leap in multiple aspects. Gone are both the top down and fixed cameras for over the shoulder, and we now can aim our shots. Unfortunately, ammo here is more scarce than ever, so when you finally do shoot something, make it count.
– Real player with 24.6 hrs in game
In the 4th installment in the Outbreak series the dev has done a good job of evolving the game on many levels. They seem to be on the right road of many good devs in that they are obviously using their money to further their game creation abilities as well as improving the games themselves, be it graphics, mechanics, engines, assets, story and overall gameplay. (though I’m not interested in F2p games so I’m not sure i’ll be playing the next one). This however, as with the previous 3 is quite a nice and fun homage to the Resident Evil genre. The whole series so far has been certainly worth any money I’ve paid for them and I look forward to this developers continued evolution of both himself and his games. If you are into this genre this game, and the series in general, is certainly worth a spot in your libraries.
– Real player with 5.7 hrs in game
Society
Single-player survival game in a small northen town, with elements of horror.
Take on the role of a military survivor of the nuclear apocalypse who must take care of the survival of his bunker neighbors. Explore the radiation-contaminated city, destroy monsters spawned by anomalous energy, and improve relationships with local factions.
The city awaits you, stalkers!
Project E.V.A. Remake
Join Erika Hoshinara in her investigation of a virus outbreak inside a big corporation. Explore 4 different areas each with unique enemies, bosses and puzzles to solve.
Blast through enemies with different weapons and tactically manage your ammo and medkits. Collect differents weapon upgrades and get to the bottom of this outbreak in this 2D action game.
Play through the campaign with 2 difficulty modes or through the ever randomized Sweep and Clear game mode for endless replayability.
And All Would Cry Beware!
A neat little FPS Metroidvania romp through an alien and dangerous world of polygons and stark colors. Short but with intriguing lore, And All Would Cry Beware evokes the spirit of going beyond the veil that marks games like The Dig, Axiom Verge, and Remnant: From the Ashes.
The player takes the role of an unknown survivor of a ruined future Los Angeles, who ducks into a building in the hopes of evading a “kill gang” only to find that the building belonged to scientists who found a means to travel beyond Earth via portal. Finding a pistol and the means to activate the portal, there seems to be no way to go but through. On the other side is a world we know only as “Xanadu”, and the scattered log entries left behind by a previous expedition make more then a few references to the poem by that name.
– Real player with 2.4 hrs in game
Cute for what it is, but 10 USD is a rip for around 2 hours of content, much of which I spent trying to glitch myself up walls and sequence break. This is about the quality you might expect from a good, free itch.io game or the like. Some neat ideas, but not long enough or polished enough to really be anything great. Particularly the game suffers from sections being hard to navigate due to the limited textures used. In the caves and forest areas, the floors and ceilings look almost identical, and it makes navigation a pain. Once I found better ways to navigate and just jump over all the entire map, it felt much better. Other major note is that the volume has a tendency of resetting to full when you load back in to a save file, and the controls option menu looks like it was just a base default of whatever engine this is on, really throws me out of the moment. On the positive side, the enemies and bosses were all very creative and had good, simple patterns that made fighting them feel fair and enjoyable. The music was catchy but nothing memorable.
– Real player with 2.1 hrs in game