Rogue Legacy 2

Rogue Legacy 2

in brief: this game, indeed, takes it pretty rough on you when you first start out. there is no getting around this reality.

if you’re a regular, ordinary-skill_level gamer like i am, please don’t let yourself get surprised by this, or suffer any illusions that your starting experience is supposed to be different somehow.

there will be times you’ll feel like rage quitting, due to dying so often and not really feeling like you’ll ever be able to “git gud.”

there are no “assist” modes to make the journey any easier, either.º

Real player with 342.4 hrs in game


Read More: Best Metroidvania Indie Games.


Edit: ARCANE HALLOWS REVIEW (Written Feb. 19 2021)

Roguelike Enthusiast’s Caveat: The player’s progression is directed in a much longer scale over multiple playthroughs due to the nonlinear nature of exploration unlike Hades or Skul. There is also a higher focus on evading stage hazards than said roguelites, with more control in how you start your run than needing to worry about coordinating a build throughout.

New Player’s Verdict: The most recent large update for the game now makes the game well worth the price. Overall changes to the game makes the early-game far more approachable and increased the player’s survivability all around while easing power progression.

Real player with 150.7 hrs in game

Rogue Legacy 2 on Steam

Patch Quest

Patch Quest

THE GAME

Patch Quest is an amzing Roguevania that, as the name suggests, combines gameplay from the metroidvania and the roguelite genre. This is resembled by the overworld map being fixed, with shortcuts to unlock all around the world (and the world is pretty big, trust me) but the actual things that are on the map are random each time you start a run (monster encounters and terrain, basically). I adore this aspect as it allows for really fun and varied gameplay while still keeping some of the things that make the metroidvania games great. The game also has its roots in The Binding of Isaac and Enter the Gungeon, which is very noticable if you’ve played them before jumping into Patch Quest.

Real player with 140.0 hrs in game


Read More: Best Metroidvania Roguevania Games.


9.5/10

Absolute Gem. I picked it up a few day ago and I keep playing it almost every night with my wife. We both love it.

Pros:

  • Your ride determines your skills and the fruits are your bullets.

! You can catch up to 5 pets that can let you ride on, or help you in fight.

  • It is so easy to pick up as what you have to do is just dodge, shot, occasional catch and use your skills.

  • There is a good and simple story.

  • The graphic is excellent. The pets and the backpack are so cute.

Real player with 13.2 hrs in game

Patch Quest on Steam

Artifacts

Artifacts

Fun game. It’s super challenging, but it feels like you as a player aren’t good enough as opposed to the game just being hard. It’s a decent 2D platformer with fun combat.

Real player with 2.4 hrs in game


Read More: Best Metroidvania Action Games.


Its hard to exactly point out why youd want to recommend this game. The camera is extremely choppy in its movement and its clear as day that this game lacks some polish.

But on the flipside once you figure out what is going on and more or less what you are trying to do it becomes very interesting after all and overall seems to be a very genuine product.

Real player with 1.3 hrs in game

Artifacts on Steam

Cirrata

Cirrata

Cirrata is a rogue-lite, metroidvania inspired, action-platformer.

You play as an anthropomorphic red panda named Kier.

You were once a great chef but your self destructive life style and an unfortunate event forced you away from your culinary venture.

You have been isolated from the world for many months. Finally, after an intense vision causes you to burst out of a stupor, you decide to stumble through the mess that has accumulated around you. You open the door to see a very unfamiliar world.

Cirrata on Steam

Dead Cells

Dead Cells

Heartily recommend this game to anyone who’s got the time - you’re likely to want to spend your entire days playing once you’re on a roll! The visuals and animations are outstanding - a unique one for nearly every weapon or skill available, lots of fun ways to customise your combat style, very enjoyable and fitting soundtrack, an engaging story that keeps you fighting even if just to see more lore, always a new challenge, something to up the difficulty; and the constant updates that only bring more to explore! On top of all that there are tons of hilarious little interactions between the player character and the world. Truly, the love shines through.

Real player with 169.6 hrs in game

I took my time reviewing this for some reason, but dead cells is by far one of my favorite roguelites/likes if not my favorite. The way it plays can be sooo fast pace and clean, the music is top tier, sound is top tier, area design also top tier, the game as a whole is just really well made. Although the Boss Cell aspect gets a little repetitive, the satisfaction of beating that final one was immense and felt so rewarding. I definitely recommend to any new or veteran roguelite player

Real player with 138.2 hrs in game

Dead Cells on Steam

A Robot Named Fight!

A Robot Named Fight!

There are a bunch of titles out there that throw around the words “metroidvania”, “roguelike/lite”, and “procedurally generated” while trying to appeal to the people who grew up on SNES, TG-16 and Genesis classics with pixelized 8/16 bit graphics, but so few are able to pull them off and still manage to hold its own identity in the way A Robot Named Fight does.

When first hearing about the game, I was skeptical in the way anyone should be when someone starts throwing around those aforementioned terms as buzz words; especially with how a lot of the Metroidvania style games out there seem to lean much heavier on the “vania” side of the fence. As a big lover of Super Metroid and the almost 16-bit action adventure exploration perfection it brought to the table all of those years ago being a bastion of non-linarity and mechanics driving gameplay, I have long awaited something that would scratch that itch in the same way.

Real player with 156.8 hrs in game

A Robot Named Fight is a smooth translation of the 2D-era Metroids into a roguelike format. I’m not really sure why there aren’t more games like it, in fact.

On a world of machines whose gods have long since departed for parts unknown, a catastrophic attack by a moon-sized abomination of meat and teeth has brought robot civilization to its knees. The only hope to defeat the moon and its fleshy minions is, well, a robot quite literally named Fight, who must descend into the forgotten catacombs beneath the surface world and retrieve artifacts of war to have a chance of success.

Real player with 43.1 hrs in game

A Robot Named Fight! on Steam

Bad Pad

Bad Pad

A very nice hard-yet-fair platformer with tight and responsive controls. Overall a very polished game with an amusing story, great art and sound track.

Some levels were pretty brutal but were made more forgiving with the many save locations. I played through on the easiest difficulty level and found it to be a quite a challenge. It’s not rage quit inducing although some levels I found myself attempting many times before finishing them and the satisfaction of completion was gratifying.

Total playthrough to beat the final boss was around 20 hours. Someone with more experience with hard platformers (and better coordination) could do it in a lot less time.

Real player with 64.0 hrs in game

One of the key recommendation for this game is:

If you’re stuck, or encounter a bug, or found anything unreasonable, you can expect to get reply from the developer very fast (less than 24 hrs in my case).

Now, talk about the game:

The good part is that the game is actually a bit different than what you will expect. There are certainly some differences compare to other platforming/metroid game (unfortunately I can’t go into much details without spoiling it).

However, before you buy it, be warned that the game is actually far more challenging that what it looks like. There are more than just metroid/platforming level. At later end of the game the level is not only very long without much saves in between but also get very very challenging.

Real player with 15.3 hrs in game

Bad Pad on Steam

Jumplord

Jumplord

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–-{Gameplay}—

☐ Try not to get addicted

☑ Very good( fight and bounce off enemies to get around the world to find bosses to destroy simple yet way to fun)

☐ Good

☐ Nothing special

☐ Ehh

☐ Bad

☐ Just dont

—{Graphics}—

☐ Masterpiece

☑ Beautiful (if pixel graphics are your thing with lots of neon colors kinda like an acid trip lol but i love it )

Real player with 4.0 hrs in game

The Metroidvania Review

Metroidvania Breakdown and Full Review | | Subscribe to our Curator

How Metroidvania is it? Low Fit. Jumplord is open and interconnected, but it does not have permanent ability upgrades required for progression.

Curator Review

Nothing creates the feeling of being in an alien world like a game that does things completely different. Jumplord begins and ends with infinite jumping, but it’s more complicated than that.

Real player with 3.9 hrs in game

Jumplord on Steam

SHIRO

SHIRO

“Boot Successful."

Awoken by a quake of unknown origin, a lone android opens her eyes in the depths of a top-secret laboratory. Why is it so empty? Why are these doors… locked? The silence is… deafening.

SH1-R0 follows a rogue android through the story of her two-sided conflict caused by the mistakes of an eons-dead alien race, and the ambitions of humans that are on the verge of repeating them.

As a highly advanced combat android, string together earth-shaking combos to crush waves of enemies while you explore labyrinthine high-security facilities all over Earth… and from beyond the stars.

Your combat abilities are unimpeded by the length of your weapon. Pick your fighting style and bring enemies down to your own turf or take the fight to them!

Unlock advanced movement abilities to reach new areas, and blaze through familiar ones with blinding speed. Dash, climb, crawl, and wall-jump, your exploration arsenal is fully-loaded.

Explore mazelike laboratories, high-tech military posts, and ocean-borne floating utopias with sprawling pathways, doors, and puzzles. The map doesn’t tell the full story!

Features:

High-Speed Combat – Take on entire battalions of enemy soldiers and alien defense mechanica with lightning-fast movement abilities and fluid combat abilities. Frame-perfect controls offer simple-to-learn, difficult-to-master combat that is satisfying to both genre-newcomers and veterans alike. Find your playstyle amongst a variety of weapons and combos!

Hand-Crafted Pixel Art World – From desolated laboratories to alien military space stations, every pixel of the environment is hand-crafted to bring SH1-R0’s immersive storyline to life.

Full Orchestral Original Soundtrack – The entirely original soundtrack brings the epic proportions of SH1-R0’s story full-circle, bringing a new level of immersion to the environment and action.

Highly-Developed Character Cast – Meet a broad cast of characters both friend and foe, and sometimes in between. Keep your wits about you, not everyone has you in their best interests.

SHIRO on Steam

Weapon Hacker

Weapon Hacker

I indicated as “received for free” even if I supported the create a while ago!

This game started as a web game then the programmer decided to make it a native application for performance reasons.

So, now it runs smoothly on top of being interesting.

This is a metroidvania that is randomized with a twist: items, rooms, enemies types within the room.

All enemies are recognizable and have specific patterns. That may make it looks easy: it’s not!

As of today, there is 3 distinct area in a run. A run is about 1h when you start to master the game. There is enough variety for replayability. Each area introduce new mechanics.

Real player with 34.5 hrs in game

I’ve been playing this game since its previous incarnation, “Infinitroid”. It’s improved quite a bit since then as well.

Weapon Hacker is a charming-enough ‘metroidvania’ roguelike. Controls are responsive, the view is clear. Some of the enemies are kinda cute too (until you messily splorch’em), googly eye and all.

You play a bright yellow hazard suit (presumably with some kind of disposable employee or maybe clone in it) that has a gun. As inferred by the title, throughout your runs you find mods, batteries and additional weapon types, and can, in the weapon menu, make presets to swap between them (and eventually combine up to three weapons), freely installing as many mods as your batteries currently allow (these can be shared across all weapons at once, or set to an individual one). They don’t discharge, it’s just “mod space”/capacity.

Real player with 25.5 hrs in game

Weapon Hacker on Steam