Super Retro Maker
Design and play stages reminiscent of the greatest games from the 1980’s and share them with the world. Or just kick back and play hundreds of handcrafted retro stages all lovingly rendered in lo-def and accompanied by an authentic 8-bit NES soundtrack. Dozens of playable characters with unique skills and powerups along with an expanding lineup of game environments for limitless creativity and infinite replayability. Unleash your inner Igarashi!
Features
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Gameplay inspired by the classics (Metroid, Castlevania, Megaman, Ninja Gaiden, Strider, Bionic Commando, Contra, Blaster Master, and more!)
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Campaign Mode - play through the official campaign to unlock all the features of the editor
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Metroidvania style exploration with huge maps and unique items and abilities to help you progress
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Multiplayer Mini-games
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Online leaderboards
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Simple and fun level editor
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Share levels with your friends and the world
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Read More: Best Metroidvania Action Games.
Warp Soldier
In a retro, monochrome fantasy landscape, the white sage Jericho has employed you to stop the local warlock from reviving an ancient evil. Is it up to you, the Warp Soldier, to put an end to his dark ritual. With your vast movepool, unadulterated ferocity, a few movement gimmicks, and tiny peglegs, do you have what it takes to end the warlock’s army before they put an end to you?
EXPLORE A VAST, RETRO, INTERCONNECTED WORLD
While the land lacks in color, the world the Warp Soldier must trek features several ecosystems, all authentically scored with the chippiest of tunes. Backtracking is rewarded but seldom feels like a chore with the powers the player will come across.
A MURDEROUS, ENCAPTIVATING CAST
Not only is the cast of cannon fodder charming and varied, but many of the bigger baddies you come across will have character arcs of their own. Whether the warlock’s headliner henchmen become your bitter rivals or eventual allies will depend on how you express yourself during combat. If tasteful violence versus fierce foes isn’t your forte, there are some NPCs scattered about who may be able to help you with a sidequest or two.
COMBO CANVAS - SHOUNEN STYLE
While your sword and swift kicks are already devastating on their own, your ability to teleport next to foes you’ve tagged with warp-strikes lets you extend your melee combos and air-juggles like only an anime protagonist can!
Read More: Best Metroidvania Pixel Graphics Games.
You Have to Win the Game
What really defines a “retro game?”
Sure, there are quite a few two-dimensional one-afternoon’s-scope games out there with chunky, obvious pixels and “chiptune” soundtracks – how I hate that appellation, much as I dig the genre itself – and surely you’ve encountered buckets of ‘em in your travels. They’re clearly trying to appeal to a certain nostalgic market, but I find that many of these so-called “retro” games don’t really understand what it is to which they’re alleging to pay homage.
You Have To Win The Game has no such difficulty. It understands its audience quite intimately.
– Real player with 17.4 hrs in game
Read More: Best Metroidvania Platformer Games.
FANTASTIC LITTLE FREE GAME
“You Have to Win the Game” is a simple, well done old-school hardcore platformer offered for the low, low price of FREE. I’ve gotten about 8+ hours of enjoyment out of this game so far, so it’s emphatically been an incredible value. If you like games like Super Meat Boy, hell even if you don’t, download this game. It’s free, so what have you got to lose?!
[GOOD]
- Plenty of presentation options. Play in the old school looking default settings, or if that doesn’t tickle your fancy, set it up the way you want with the multitude of display options available. 8-bit color, 16-bit color, fullscreen, monitor border, there’s a lot there.
– Real player with 15.8 hrs in game
8 Bit Space
My son and I loved this game - nice relaxing retro platformer - keep em coming!
Super neat that the artifact statues were old video game characters like manic miner and, i think, dizzy. Ending was also classic…
– Real player with 5.1 hrs in game
Really nice jumping platform 8 bit era inspired game. If you remember that era well, then this game will be right up your street. Nothing more to be said.
– Real player with 2.7 hrs in game
La-Mulana
La Mulana is…. an unfortunate game. It is very interesting and has a lot of potential, but it commits many gaming sins that can’t be overlooked. This is a NES era kind of game that is designed to force you to use some kind of guide when playing it (think castlevania 2). If you respond to this, don’t just say ‘the game is supposed to be hard’. Dark Souls is my favorite game; I know the difference between a game that is difficult because it’s designed well, and a game that is difficult because it is designed badly.
– Real player with 160.1 hrs in game
Do I recommend this game?
No. You can read the reviews and decide for yourself whether you think you’ll be able to stomach it, otherwise I see little value in trying to play it for simple reasons such as liking the art, or metroidvanias, or puzzles, or because a lot of people say it’s amazing.
Something I’ve noticed while playing La-Mulana is that an overwhelming majority of modern (and not-so-modern) games have quite some of the so-called “handholding” in some shape or form. This includes games being touted as having nearly no handholding such as Dark Souls (I’m sorry, I need to draw comparisons simply because other people probably draw them but for the wrong reasons, and it’s a good difficult game that is similar but also incredibly different).
– Real player with 129.7 hrs in game
Odallus: The Dark Call
The first part of this review will go over what I really enjoyed about the game, while the second half will go over what I found lacking. Let me start by saying that I have been looking forward to this game since its announcement. That being said, the game did not disappoint me.
So what is good about the game? It is a solid retro game. In the full time that I played the game for my twitch stream, I did not find any real incidents where I was left scratching my head over bizzare hit boxes, goofy control issues and generally annoying bugs that crop up from rushed development. This game is rock solid, plays well, and is pretty fair in terms of its difficulty curve.
– Real player with 40.3 hrs in game
Today, there seems to be the renaissance of games with retro atmosphere and pixel graphics. I prefer the ones without the latter, diamonds such as Far Cry 3 - Blood Dragon that brilliantly brings back that fictional 80’s feel, but with great graphics. Brazilian developer JoyMasher’s side-scrolling platformer Odallus: The Dark Call doesn’t have much to do with the 80’s, but it does feature stylish pixel graphics with an 8-bit colour palette and successfully invokes the era of old console/arcade games (and it’s an enjoyable one on its own of course).
– Real player with 19.2 hrs in game
Paradox Vector
The most exciting and admirable aspect of Paradox Vector is unquestionably the art design, which is not only unique, but a true joy to look at. All the colors and shapes build up a very stylized, but beautiful environment which is exciting to explore to the last detail.
Apart from that, many other aspects of the game may or may not cause… 𝘮𝘪𝘹𝘦𝘥 feelings in certain players - depending on their gaming taste or temperament - like the enemy AI, the layout of the levels, the sometimes unbalanced difficulty, the sharp contrast between the first and second half of the game, etc. But even with the hit and miss parts, I think Paradox Vector is still worth to play. Recalls many great and interesting aspects of old (FPS) games combining with a truly unique aesthetic.
– Real player with 11.6 hrs in game
I’m not too far into Paradox Vector but I’m very much enjoying the old school vibe of the game. Think 80s Tron combined with a prison-labyrinth setting. The game has proved quite challenging due to HP restores being limited, however the dev has noted this and adding some extra nodes to make the game a bit less daunting at the start. (Even though I died a lot, I actually enjoyed how punishing it felt, reminded me of the good old days)
There’s no real soundtrack to the game from what I’ve encountered, but the creepy ambience adds to the atmosphere. It actually surprised me with how many jump scares it’s given me. Prepare for plenty of brain-bending areas that will play tricks on your mind as you try to navigate your surroundings.
– Real player with 7.0 hrs in game
Ninja Turdle
Poop Metroidvania.
I’m surprised how much I actually liked this game, and how well it’s build.
The art will probably keep a lot of people away but it’s not so bad when you get in to it.
The ingame map could use some work since it can be a bit hard to read.
(However, I don’t understand the title because the only “ninja” thing is the bandanas. Sure “Ninja Turdle” is a fun phun…)
– Real player with 55.2 hrs in game
It’s a shitty metroid-esque adventure platformer! So much fun trying to speed-run through to save Steve and just the right amount of frustrating. Clever bosses, and the perfect soundtrack to encourage your girlfriend ask you if you can please use headphones. Easily the best $5 spent I’ve spent today.
– Real player with 50.1 hrs in game
pear potion🍐
This game is awesome and cute, and I would definitely recommend getting it! The mechanics are solid, there’s a good amount of secrets to discover, a lot of cute NPC’s to talk to, and it’s an overall fun experience. How long it takes to beat the game depends on how much of the world you decide to explore. My first run, where I tried to explore as much as I could (Though I don’t think I got everything!) took over 1.5 hours before I beat it, though I eventually managed to beat the game in under 7 minutes for the achievement (I looked at a speedrun to figure out how). The different wands are pretty cool, even if I mostly just used the pink one (And one other wand later on).
– Real player with 6.8 hrs in game
Do not let the cuteness fool you! In this game you can die very easily! I am not good at Bullet hell games but I was able to complete this one unlike a few others. I do feel I will never get all of the achievements because I lack the talent and focus bullet hells require and I have chosen to accept it. It still did not stop me from purchasing and enjoying this game on a whole. Maybe one day I will try to get another achievement but as for now I am content with the experience and what i paid for it.
– Real player with 4.8 hrs in game
SAVAGE: The Shard of Gosen
Saw this game a while back, so when it popped up on steam as early access I decided to pick up, AND . . . its good, really good, combat feels smooth, nothing feels too over complicated. Although it does take a bit of time to pick up on the controls. The music is really good, the sound effects are good, the atmosphere is really good also, specially when it rains. Oh this game has a weather system and a day and night cycle btw. Which was a really cool touch I thought. The level design is a little “Crowded” and it might be my only real problem with the game so far, basically you get swarmed by enemies in a way. to many to fight at once etc. This is good in specific cases, like in forts, occupied caves and so on, but in the forests it gets a bit strange, kinda out of place idk, just my opinion. either way I look forward to the finished game and hope more people find it as it deserves attention i think.
– Real player with 12.7 hrs in game
I picked this game up on sale for about half off, so I won’t return it or anything, but I cannot recommend anyone else purchase it. I don’t want to disparage the dev, but there’s about nothing here. It’s about 15% of an SNES game at this point, and those games were pretty vapid as-is. There’d be a lot of promise if this was early access with only about a month under it’s belt. But this game has been been around for 6-7 years (over 2 years in EA on Steam). The dev seems to be active in doing updates, but I fear scope creep has handicapped his efforts.
– Real player with 6.4 hrs in game