Caapora Adventure - Ojibe’s Revenge
It nice to see the Brazilian culture represented by a game. I love the puzzles and the unique 3D cartoon style! If you like Zelda-like games you will love this one! Highly Recommended!
– Real player with 8.9 hrs in game
Read More: Best Metroidvania JRPG Games.
Really good adventure game about brazilian folklore, a theme not that much explored. The basic mechanics reminds me old Zelda titles! Exploring previous areas with new abilities and finding all feathers and others collectibles is fun! Recomended!
– Real player with 6.8 hrs in game
Paws on the Sand: Lionessy Sins
«Paws on the Sand: Lionessy Sins» — is a party based RPG-platformer with hand-drawn 2D graphics. The game takes place in the ancient world, based on the Sumer-Akkadian, Egyptian and ancient Slavic mythology. This world is filled with rival city-states, ancient pagan deities, gloomy dungeons and bizarre monsters. There are no humans in the game. Instead of them characters are represented by various types of anthropomorphic animals (furry).
PLAY FOR THE LIONESSY - THE DEFENDER OF URUK
The main lionessy-character, a citizen of a captured ancient city Uruk, will have to free people of Uruk from slavery. She also will have to save her lover from the tenacious clutches of the underworld goddess Ereshkigal, who is at eternal enmity with her sister, the goddess of fertility Ishtar. Along the way, lionessy will visit neighboring cities, explore the adjacent territories and complete (or not) many smaller quests.
«Paws on the Sand: Lionessy Sins» complements the mechanics of the 2D-slasher with a unique combat system for a game party of four characters. The game combines 2D-platformer gameplay with the rich features of a party RPG, such as enchanting items, improving skills / classes, distributing roles in a game party, and of course dark magic.
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A unique combat system for a party of four characters, managed simultaneously as a whole.
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RPG-component with rich customization of equipment, the choice of suitable classes for team members and 16 playable races.
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An extensive and interconnected game world with densely populated cities, gloomy dungeons and spacious levels. New abilities gained during the game allow you to get to previously inaccessible corners of the world!
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The plot and side quests of the game will not leave anyone indifferent.
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Embedded CCG (collectible card game) built into the main game will complement the main gameplay and allow you to relax between combat and exploration!
Read More: Best Metroidvania RPG Games.
Apotheon
Apotheon is a 2D game about Greek mythology. Apotheon means “exalted to the state of godhood.” The Ancient Greek gods that we know from Greek mythology and their powers are on display in this game. The storytelling feels quite accurate and would make anyone with knowledge of Greek mythology feel welcome to play this game from the beginning.
The protagonist is Nikandreos. Nikandreos means “victory of a man.” Combine Apotheon with Nikandreos and you can imagine what direction the story of this game will be taking. As Nikandreos you will traverse the map ascending to Mount Olympus and be asked to topple Zeus, the father of the gods. The art direction is quite impressive for a 2D game, which includes patterns, shapes, and figures known to be found on Greek pottery. There are diverse weapons and armor that appropriately reflect Ancient Greece. The weapons and armor tend to wear out from use, so you must find or buy new weapons and armor. This is when marketplaces such as Agora and Acropolis come into play. Agora and Acropolis are marketplaces that include weapon merchants, armor merchants, and black market merchants are selling their items. Black market merchants sell the rare weapons, weapons you will find that have unique properties.
– Real player with 47.6 hrs in game
Read More: Best Metroidvania Action Games.
As a casual player I liked this game a lot: A God-of-War-like plot, classic platforming, a great variety of arms and enemies (though I hated all dog-like creatures, as I do in every game) and nearly everything of your heart’s desire (if you’re into platformers) apart from platforming challenges (as you can find them e.g. in Ori and the Blind Forest) make it really a great game. What I probably liked best was that every bossfight had its very own gimmick, so you don’t just hit and roll and rinse and repeat all over hoping you can finally kill the boss and then do the same thing all over again with the next one, no, the devs have been really creative in designing customized bossfights (Yet Poseidon is a tough nut to crack and also the pre-final fight against Zeus packs a punch, but all the others are less difficult. Personally I liked best the fight for the Aegis of Athena, since in my eyes it’s the most creative one and the reward one of the most useful in the entire game). Also the difficulty level is absolutely acceptable: It’s neither too hard nor too easy, even on Olympian difficulty it absolutely remains playable and does not even become as difficult as e.g. Salt and Sanctuary ordinarily is. All in all a fantastic game.
– Real player with 45.1 hrs in game
Jonah Weingarten’s Ninja Brigade
The Story
Musician Jonah Weingarten wanders the streets at night after a show. An arcade hall catches his eye and he decides to stop there. The arcade station Ninja Brigade captures his attention. But suddenly he is drawn into the arcade station by insert any reasonable science fiction term. Now he is the main character himself and tries to finish the game to return to his world.
The World
The world of Ninja Brigade is set in ancient Japan and features various places. Among them, the castle and landscape of the Edo-jō, a dark cave that has fallen into oblivion, a sinister graveyard forest that turns into a mountain plagued by winds, and even hell itself (in which the final boss could possibly be placed).
Onification
The special thing about Ninja Brigade is the onification of the world. Onification is the infection with demonic energy, causing the world and its population to become unbalanced and even more savage. However, Jonah can use this energy to unleash his inner Oni.
Skills
Jonah Weingarten’s Ninja Brigade is a 2D action platformer in the style of a Metroidvania. Jonah can learn new abilities during his adventure to be able to face the dangers he is confronted with. These include not only the insidious world itself, but also its inhabitants, the Yokai.
Combat
The world of Ninja Brigade is home to a wide variety of Yokai. To defeat them in action-oriented battles, Jonah uses both the speed and agility of a ninja and the strength and brutality of an oni.
Bosses
Each region is guarded by the largest and most vicious Yokai. Defeat this one to advance and steal some of its power. But be careful, always be on your guard and don’t get distracted by their various features (the ones related to combat).
UROS: A Trip Through Shadows
What can I say about this game? By and large, a very good action-platformer. Fast, not very heavy, with nice graphics. Yes, it feels like many things were “taken”, or simply copied from the Hollow Knight. But in general, it is interesting to play. It would be. If not for a small unpleasant circumstance. I have run the game twice. And twice it flew out of me with the deletion of my save! This is just wonderful! This is just fine! I don’t have the words. Developer, how can you make games LIKE THIS and upload them to the public?! Was it really impossible to conduct tests at least for critical bugs?! If they correct it over time, I will even go through to the end. But now this game is simply impossible to play! Dislike.
– Real player with 2.1 hrs in game
This game still need a lot more work to do, especially the way the sword slash effect is short but still hit enemy a bit far from it is kinda weird, theres a bug where after you defeat the 1st boss, when you fall down it wont load the next room and you just fall into void. Also the most annoying thing is that your game crashes and then your save file is gone.
If you can bear the current state of this game, i would recommend you to give it a try.
Otherwise, just wait for the full game to comes… maybe…
– Real player with 2.1 hrs in game
Ralf’s Adventure: Aztec Mystery
Game scratched an itch I didn’t know I had. Like Star Tropics 2 and original Zelda had a love child. Only complaint would be how short it is to complete. Would have loved for there to be more.
– Real player with 2.9 hrs in game
(I got to dungeon 5)
I wanted to give the game a try since it looked like it could have scratched that StarTropics itch but the art and price tag made me hesitate a bit.
Unfortunately I ended up not enjoying the game at all. The gameplay borrows heavily from StarTropics II. Controlling not-Mike is a bit of a pain. The bat’s quarter-circle arc sometimes making enemies directly in front of you impossible (especially when facing right) so you’re forced to take on enemies diagonally in the one corner you can hit them. Every weapon I obtained had a recurring problem where not-Mike would lock up while the animation plays out meaning you really need to commit to your attacks. Projectiles are not much better. You’ll need to wait until your first projectile despawns before you can throw another. In the case of the kunai (dagger?), the weapon will continue off-screen a ways meaning its a long wait until you can attack again.
– Real player with 1.5 hrs in game
Torto: Cursed Divine
I love the art and music and while I don’t play many platformers I feel confident when I say that this game will provide quite a challenge to even some of the most experienced players.
– Real player with 19.6 hrs in game
torto? more like tortilla chip
– Real player with 0.5 hrs in game
Anopek
Nice concise Metroidvania.
As expected from an FPS in the Wolfenstein 3D vein there’s no jumping which is rather unusual for a Metroidvania.
The enemies have the distinct approaches with scorpions marching along a predetermined path, mummies slowly homing in on you and giant mystic slug slowly meandering around before turning around to drop the megaton bomb on you.
The bosses provide their unique challenges with only the bone worm being able to be summed as Just Circle Strafe Dummy. The highlights include a golem persistently ripping shields off of the walls and a moth with about 6 different phases.
– Real player with 12.3 hrs in game
A short but wonderfully worthwhile experience! Anopek is a fun game with enough variety in weapons, enemies, and areas to keep you engaged throughout. Probably around an 8/10 if I had to give a number.
The game’s overall feel is the highlight; the look and sound of each area mixed with weapons that hold a good sense of power to them. Like any good fps: the shotgun felt like the most fun to use, and was acquired at a point where I was feeling like I could maybe do with some stronger firepower. Some of the boss battles felt a little more tedious than necessary, but others are strong tests of the player’s knowledge of their weapons as well as their ability to use them on the fly. The library section was by far my favorite, and it’s corresponding weapon’s special power brought a big, dumb grin to my face once I realized what to do.
– Real player with 5.8 hrs in game
Guardian of Lore
there are voices in the world today which preach for us to forget our history… to be ignorant of the past and the stories with which our ancestors passed down to us… This is a game that works to keep the cultures of the old american civilizations alive. Its wonderfully animated and there is this having to learn the story element in order to get things to work out correctly every time… its inspiring in both how it was executed as well as the message of keeping the memories of the past alive and acting especially when those histories are threatened. plays well a;though i admit using the ctrl and alt keys are different
– Real player with 18.3 hrs in game
This is an action platformer with some puzzle elements. It’s not a traditional metroidvania, because you don’t have a contiguous map; however, there are progression elements, and certain items are impossible to reach without revisiting old areas with new abilities.
The game is primarily level-based. Each level is a story book that takes place over several screens. Depending on your actions, you can be going through different screens, in a unique take on a choose-your-own -adventure books. Each book contains a story from a different Native culture of Latin America, and your objective is to read the legend ahead of time, and then go through the book, making sure the story does not get re-written and forgotten. Just beating each book’s boss does not guarantee a happy ending, but the game does provide hints, and you can run through each book multiple times.
– Real player with 14.9 hrs in game
ASTLIBRA Revision
Genre
Side scrolling 2D action RPG
Features
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Trading, exploration, long story in chapter form, battles with huge bosses, rare equipment.
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Various strengthening elements, exhilarating and flexible combat, item synthesis, etc. Estimated playtime: 40+ hours
Story
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The main character is separated from his childhood friend when his village is attacked by a demon.
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When he comes to his senses, he finds himself in a world with talking birds and no humans.
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This is a full-length story about the many adventures of a young man who is tossed about by time and fate, but faces them with true courage and kindness.
What’s new in Revision
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Wide screen, high resolution support, multi-language support, various useful functions added, and
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Changes to the specifications of the possession technique, addition of a tutorial demo, and additional events.
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Gorgeous graphics by illustrators Shigatake and Ryubuchi Haku