ReversEstory

ReversEstory

After playing the mobile version (which is great by the way), this definitely feels easier but also more fun with some added movement options. It’s a fast paced shooter/platformer with some replay-ability and different characters each with their own playstyles and bosses. Overall, not too heavy on the bullet hell aspect.

The translations to English isn’t perfect, but still understandable and the UI was clearly designed with mobile in mind and could use some adaptation to PC/controller/mouse.

Real player with 6.8 hrs in game


Read More: Best Metroidvania Shooter Games.


Coming from the free mobile release, I’m gonna say it right here: the PC version did not meet my expectation. I do recommend the game still if you can go past the issues, or at least play the mobile version.

The controls just hardly translate well from touch screen to controller (or keyboard). Also, since the game got no way to change your controller deadzone, it’s very easy to have the experience messed up by a very slight drift of your joystick, making your character jump in a direction even doe you want him to jump without moving.

Real player with 0.6 hrs in game

ReversEstory on Steam

A Robot Named Fight!

A Robot Named Fight!

There are a bunch of titles out there that throw around the words “metroidvania”, “roguelike/lite”, and “procedurally generated” while trying to appeal to the people who grew up on SNES, TG-16 and Genesis classics with pixelized 8/16 bit graphics, but so few are able to pull them off and still manage to hold its own identity in the way A Robot Named Fight does.

When first hearing about the game, I was skeptical in the way anyone should be when someone starts throwing around those aforementioned terms as buzz words; especially with how a lot of the Metroidvania style games out there seem to lean much heavier on the “vania” side of the fence. As a big lover of Super Metroid and the almost 16-bit action adventure exploration perfection it brought to the table all of those years ago being a bastion of non-linarity and mechanics driving gameplay, I have long awaited something that would scratch that itch in the same way.

Real player with 156.8 hrs in game


Read More: Best Metroidvania Roguevania Games.


A Robot Named Fight is a smooth translation of the 2D-era Metroids into a roguelike format. I’m not really sure why there aren’t more games like it, in fact.

On a world of machines whose gods have long since departed for parts unknown, a catastrophic attack by a moon-sized abomination of meat and teeth has brought robot civilization to its knees. The only hope to defeat the moon and its fleshy minions is, well, a robot quite literally named Fight, who must descend into the forgotten catacombs beneath the surface world and retrieve artifacts of war to have a chance of success.

Real player with 43.1 hrs in game

A Robot Named Fight! on Steam

An Amazing Wizard

An Amazing Wizard

Gameplay

What do you get when you combine a roguelite with metroidvania? A RogueVania!

Explore procedurally generated levels with over 250 Artifacts, more than 100 Spells and dozens of Magic Weapons to unlock and use. After every death you’ll respawn in one of the four nature-inspired magicial worlds.

Story

A bad Necromancer has placed you in his Magic Realm. Because of that few Magic Hands started to follow you. They are able to cast powerful spells. Find items to make them stronger and free yourself!

Key Features:

  • Procedurally generated world - Explore a unique world every time you play.

  • 5 Nonlinear Levels - Only 5 levels? Yes, but each time you die you’ll respawn in one of the four nature-inspired worlds and face other enemies based on current biome.

  • Few Difficulty Levels - Every time you kill the end boss, you’ll gain possibility to change the difficulty level and face stronger foes.

  • Many Bosses - After every level you’ll have to face a merciless boss.

  • Action RogueVania - This means permanent deaths where you lose every item you’ve found, but there are some permanent upgrades available.

  • A lot of Secrets and Mysteries to discover - No spoilers!

  • 250+ Unique Artifacts - Every artifact has it’s special use. A lot of them change your Basic Spell behaviour or add special abilities. Literally countless combinations.

  • 100+ Spells - Cast Fire Balls or Tornados, Summon Creatures, Slow Time, Create Gravity Zones and many, many more…

  • Dozens of Magic Weapons - Use one of many Magic Weapons to help you survive!

  • Dozens of Upgrades - Upgrade your starting items or statistics. Add more elements to the world, increase your chance for finding better items and many more!

  • Hours of fun - This one depends on your skill. Something about 30-60 hours or even more.

  • Multiple Save slots


Read More: Best Metroidvania Roguevania Games.


An Amazing Wizard on Steam

Betrayer: Curse of the Spine

Betrayer: Curse of the Spine

Okay, let me start out by saying that i actually REALLY LIKE this game. I played through the demo multiple times since hearing about it a couple of months ago, and was excited when it came out 3 days ago and have been playing it as much as i can since. But with all of that being said…this game definitely has some bugs/issues & and is SO CLOSE to being absolutely great…that i hate having anything negative to say about it in this “review” for it.

First things first: PLAY THE DEMO (which is actually pretty long) BEFORE BUYING THIS GAME.

Real player with 34.1 hrs in game

a game, it good

Real player with 12.6 hrs in game

Betrayer: Curse of the Spine on Steam

Sundered®: Eldritch Edition

Sundered®: Eldritch Edition

After a few day’s worth of playtime on this game, I feel like I’d like to toss in my two cents on it. By two cents, I should clarify that I mean many paragraphs. this review will not be short, and I apologise. Sundered, on the whole, is a good game. There are several elements that merit critique in my eyes, though they didn’t detract from the game so much as to merit a negative review. With that out of the way, let’s dive in to some thoughts and ramblings.

Firstly, I should say also that this game has quickly become one of my all time favorites. The atmosphere, the artwork, the enemy design and storytelling all are favorites of mine, and I think they’re exceedingly clever and engaging. However, even when you take away my biased opinions, the game stands up to scrutiny, with well designed gameplay and mechanics (as well as story and the other previously mentioned aspects).

Real player with 82.7 hrs in game

Well, you can tell by my hours of gameplay that I really enjoyed this game and got the most out of it, even the bad out of it.

The harshness of the reviews left me really unsure, in the first few minutes, no matter how much I was enjoying, the game design made me fear for what people have said, so let me clarify a few things.

TL:DR

Great game, very challenging, beautiful animation, exploration is rewarded, so is proper strategy (Change your routes and upgrade luck early, please). The randomness is not unfair, it is not unfair, your skills matter. Bosses are great, minibosses often suck. The major flaw is making the “good” path so poor, but the rest is brillant. If you want to have 1 run and the best experience, I’d say “Put the hardest difficulty and fully embrace”

Real player with 58.2 hrs in game

Sundered®: Eldritch Edition on Steam

Tower Hunter: Erza’s Trial

Tower Hunter: Erza’s Trial

A good game with broken mechanics.

Mostly simple, kill hordes of enemies and move forward. The game doesn’t really help with any direction on things that can be done, it’s mostly up to us which means a player can probably go through the entire game without knowing some very basics mechanics that can be done. There is hardly anything in the game to read or explore more on, sometimes even the minuscule help it offers will be hard to understand. One simply has to hope they understood the message it conveys.

Real player with 47.7 hrs in game

### ”A potential rogue-like metroidvania where the death is learning…“

Tower Hunter: Erza’s Trial is a mixture of metroidvania and rogue-like element developed by indie IceSea Team of two people. It adapts into side-scrolling game with the influence of soul-like mainstream. Yet still have some flaws and require polishing during Early Access (currently 3 playerable levels). It’s risk-reward fun for people who seek a challenge.

Story and Presentation

Set in the hybrid fantasy world with some modern tech elements, the world design is clean, well-produced texture, and colorful. You play as a young maiden named “Erza”who specialize in close combat and ice spells. She has to prove herself by conquering mysterious tower to prove hunter’s license and get rid of wedding plan. The story is simple and straightforward, but what lies on the top of tower is quite intriguing. You spend most of time chatting with Devil companion between the levels as I hope they develop relationship through the story.

Real player with 42.6 hrs in game

Tower Hunter: Erza's Trial on Steam

Gripper

Gripper

In Gripper, androids celebrate “Burning Man” by burning humans. That’s why all inhabitants bear a physical injury of one sort or another. You and your deaf sister are no exceptions. The two of you live peacefully on a farm until someone comes and burns it down. Now, your sister is missing. All you have left is your car with a hook. The time to learn how to kill with it is running out.

  • Take on the journey of a hero named None and follow the voice of his sister — a deaf singer.

  • Tear your enemies apart with a hook and finish them with their own weapons.

  • Discover and rip away the hearts of 11 colossal bosses to gain new abilities.

  • Explore 11 bizarre biomes which will form a vast and majestic world right in front of your eyes.

  • Fly through 11 nightmarish tunnels to the beat of incredible tracks by KillTheBarber!, VEiiLA, Under This, Yamila, Mezzanine, pqQp.

  • Solve puzzles and decipher the codes of Garbage Collector to reconstruct the world history.

  • Immerse yourself into the retro-waves and tunes of mini rhythm games.

  • Collect all hidden statues to reveal the skeletons and tragedies of each character.

Gripper is our personal story of loss. We turned it into the game to let it go. We hope it will help you too.

Gripper on Steam

Nongunz: Doppelganger Edition

Nongunz: Doppelganger Edition

Nongunz at first just looks like your everyday shooty-platformer-roguelike but… it does very interesting and unique things that change the usual dynamics for these games, e.g. it uses some kind of idle economy that lets you buy stuff before starting a run based on the amount of prisoners you have liberated on previous attempts or it lets you bail out in the middle of a run while keeping the items you’ve found so you can start over with them, encouraging farming…

It gets weirder though and the more you look at it the weirder stuff you are going to find, especially since it’s intentionally very obscure and it takes time to decypher some of the stuff that is going on. I think it’s definitely worth a shot if someone is interested in how this kind of mash-up can affect a pretty known genre like the roguelike and it definitely becomes its own thing with these additions. I enjoyed it a lot.

Real player with 46.5 hrs in game

Nongunz: Doppelganger Edition released recently, and I wanted to post a positive review about it. I dont actually have much more to say other than I feel like this version is more fine tuned than the original in a few different ways. The game seems at least a little bit more accessible, even if this new version does have a bit more bugs than the original release.

The things id like to point out specifically in why I like the game are mostly style choices, sound and visual design seemed dark and unique at the time, and very minimal game systems in play made for a unique experience for this indie title when it first released years ago.

Real player with 29.2 hrs in game

Nongunz: Doppelganger Edition on Steam

Patch Quest

Patch Quest

THE GAME

Patch Quest is an amzing Roguevania that, as the name suggests, combines gameplay from the metroidvania and the roguelite genre. This is resembled by the overworld map being fixed, with shortcuts to unlock all around the world (and the world is pretty big, trust me) but the actual things that are on the map are random each time you start a run (monster encounters and terrain, basically). I adore this aspect as it allows for really fun and varied gameplay while still keeping some of the things that make the metroidvania games great. The game also has its roots in The Binding of Isaac and Enter the Gungeon, which is very noticable if you’ve played them before jumping into Patch Quest.

Real player with 140.0 hrs in game

9.5/10

Absolute Gem. I picked it up a few day ago and I keep playing it almost every night with my wife. We both love it.

Pros:

  • Your ride determines your skills and the fruits are your bullets.

! You can catch up to 5 pets that can let you ride on, or help you in fight.

  • It is so easy to pick up as what you have to do is just dodge, shot, occasional catch and use your skills.

  • There is a good and simple story.

  • The graphic is excellent. The pets and the backpack are so cute.

Real player with 13.2 hrs in game

Patch Quest on Steam

Rift Keeper

Rift Keeper

I really enjoyed this game. For 2,50€ I got a lot out of it.

I like the simplicity of it and that you don’t even need any items to beat all the stages if you get good enough.

The music is so damn good, I wish the levels would be longer.

The problem with this game tho: It gets to easy if you get good at it.

On my first runs, I didn’t get very far (stage ~5). Then I kinda got the hang of it and got to stage 15 easily. After I really got the hang of it I proceded to kill the two new bosses easily and went to stage 57 without problems.

Real player with 8.1 hrs in game

OVERVIEW

I saw footage of this game over a year ago and was hopeful what it could turn out to be. I saw it on sale a few weeks ago and hoped it had progressed so I picked it up. Unfortunately I didn’t find it to have made much development. Overall, the experience has been slightly lacking, but I think that the game could be salvaged.

PROS

  • Music is pretty cool

  • There is an Aesthetic that I like, but it needs developed

  • Easy to pick up, within an hour of playing I already felt in tune with the system

Real player with 2.9 hrs in game

Rift Keeper on Steam