And All Would Cry Beware!

And All Would Cry Beware!

A neat little FPS Metroidvania romp through an alien and dangerous world of polygons and stark colors. Short but with intriguing lore, And All Would Cry Beware evokes the spirit of going beyond the veil that marks games like The Dig, Axiom Verge, and Remnant: From the Ashes.

The player takes the role of an unknown survivor of a ruined future Los Angeles, who ducks into a building in the hopes of evading a “kill gang” only to find that the building belonged to scientists who found a means to travel beyond Earth via portal. Finding a pistol and the means to activate the portal, there seems to be no way to go but through. On the other side is a world we know only as “Xanadu”, and the scattered log entries left behind by a previous expedition make more then a few references to the poem by that name.

Real player with 2.4 hrs in game


Read More: Best Metroidvania FPS Games.


Cute for what it is, but 10 USD is a rip for around 2 hours of content, much of which I spent trying to glitch myself up walls and sequence break. This is about the quality you might expect from a good, free itch.io game or the like. Some neat ideas, but not long enough or polished enough to really be anything great. Particularly the game suffers from sections being hard to navigate due to the limited textures used. In the caves and forest areas, the floors and ceilings look almost identical, and it makes navigation a pain. Once I found better ways to navigate and just jump over all the entire map, it felt much better. Other major note is that the volume has a tendency of resetting to full when you load back in to a save file, and the controls option menu looks like it was just a base default of whatever engine this is on, really throws me out of the moment. On the positive side, the enemies and bosses were all very creative and had good, simple patterns that made fighting them feel fair and enjoyable. The music was catchy but nothing memorable.

Real player with 2.1 hrs in game

And All Would Cry Beware! on Steam

DreamWatcher

DreamWatcher

This is my ideal game. It has easy to grasp game mechanics, and welcoming audio and visuals. While having easy mechanics, the game still requires you to think to be able to complete the puzzles and progress which I really like about a puzzle game. Once you finish the tutorial and enter the nexus, you aren’t forced to start in one area and progress in a linear way. The game allows you to start wherever you want, and progress in different areas and at your own pace, that combined with a big map makes for a very immersive game you can spend a lot of time playing around and explore in. While doing the main parts in the dream and nightmare wing and after getting the first quest book, I found myself confused on what to do next. At that point I had a lot to spend at the shop, once you buy all the map locators it becomes clear. It also isn’t very clear that you can’t move the high boxes until you get later relics, maybe have a small message saying you require a relic to push and kick them. I like how bright the whole game is, the nexus is bright, with the different areas having different shades of lighting, with very nice transitions. I think that aspect is very nice and pleasing, it goes well with a puzzle game. Although the visuals can be buggy sometimes, this does not affect overall game play. I wont say what they are, but all the relics feel very satisfying to use and explore areas you weren’t able to before. Especially the last one, and the animations for it are very nice. (I like the twirl). I noticed when I was stuck on the edge of a platform, or glitched after getting off with the claws, after a few seconds I would be placed on the floor automatically. That is a nice quality of life mechanic. I like the loading screen animation, the fish is very pleasing to look at. SPOILER WARNING.

! I would say the ending is a bit confusing, so the agent just turns into a book? I’m not sure if I missed something or if there wasn’t much explanation given about that. Also the codex for the library of dreams is very exciting. I would also suggest adding a keyboard controls option, like in project hive. Having to use a controller can be off putting for some people.

Real player with 20.0 hrs in game


Read More: Best Metroidvania 3D Platformer Games.


I enjoyed the game– it wasn’t too difficult so might not appeal to those who need really tough bosses. I loved the intricate maps and levels. Finding my way out of some areas was the trickiest part. The control response for moving the character was snappy. The double jump feature felt very satisfying. Grabbing cubes was painful at times, and it would take me several tries to move the cube where it needed to go. The graphics for the spiders and monkeys were rudimentary. I liked getting new skills and the amount of visual detail in the environments.

Real player with 15.2 hrs in game

DreamWatcher on Steam

Realm of Divinos

Realm of Divinos

Realm of Divinos is a beautiful single-player 3D adventure game with heavy visual novel style storytelling. Customize the appearance of your main character, and start off your adventure to forge your own story. Your destiny is your own. You may choose to help the villains, or the heroes, and in the process become someone the world reveres, or fears. Grow closer to your companions as your story unfolds. Take up your sword to fight any enemies that stand against you, and obtain items to restore your health.


Read More: Best Metroidvania 3D Platformer Games.


Realm of Divinos on Steam

The Serpent Rogue

The Serpent Rogue

The Serpent Rogue is an action-adventure game built around exploring a medieval fantasy world, mastering the art of alchemy, and taming wild creatures.

You play as the Warden, a mysterious alchemist, who needs to put their skills to protect this realm from the encroaching Corruption. Craft, brew, boil & concoct and protect the realm from The Serpent Rogue!

EXPEDITION THROUGH THE UNKNOWN

The Serpent Rogue has laid down roots on Mount Morbus, wherefrom its seething Corruption spreads and threatens to overwhelm the realm. It is your task as the Warden to confront it and restore balance to the natural order of things. Explore every corner of the map, unearth secret passages and gain knowledge to stand against the incoming disaster.

CRAFT POTIONS & EXPERIMENT

The game is heavily focused on crafting and experimenting with multiple types of potions and receipts. Use alchemy skills to transform or create situations to your own advantage.

Set up your mixing table and help the denizens of this cursed land; take their quests and earn resources to further your exploits.

CHOOSE YOUR ACTIONS

All your actions can create interesting sequences of cause and effect. Gather too many pets in one place and this will attract blood-thirsty Reapers that feed on alive. Forget to bury the perished ones and your location starts to attract corpse-eating ghouls, which attack everything on their way. Gather too many items in one location and be ready to deal with plague-spreading vermin.

EVOLVE

You can transform yourself or anyone else into… well, anyone! Brew potions that change certain aspects of creatures you meet on the way. Alter your body, so that poison will heal you, or use special abilities to other species.

Wreak havoc or create a flawless mechanism from a chicken farm that produces shovels…

It’s all up to you!

END NOTE

Follow, join the community and chat with the devs. Look in the external links to join our Twitter, Youtube and Discord. We’re always there for you!

The Serpent Rogue on Steam

Burning Sun

Burning Sun

Burning Sun is a narrative-driven adventure game set on an ancient holy city of Igra struck by a mysterious crisis: sun has been suddenly turned to eleven. Even a second too long in the sun and you will be burnt to crisp. Enduring the relentless heat, it is up to you to explore the city by dashing from shadow to shadow, aquiring tools and evading bone-crushing golems. What could have caused this? Who -or what is behind the mystery?

During your journey, your actions can and will change the lives of the other citizens, as theirs will change yours. In every crisis there is an opportunity, and in the holy city of Igra, opportunists are bountiful. Be careful who you help, and who you anger.

The game has multiple endings to explore, and the game world changes in accordance to the actions of the player. Will you be revered as the hero who saved the city, a diplomat who escalated or de-escalated the internal conflicts, or even as the nightmarish demon of death?

Burning Sun on Steam

Lunacid

Lunacid

Lunacid is a first person dungeon crawler inspired by old FROMSOFT games like Shadow Tower and King’s Field.

Long ago a great beast arose from the sea and covered the earth in a poison fog. Now those deemed undesirable are thrown into a great well, which has become a pit of chaos and disease. You awaken in a moonlit subterranean world, having been thrown into the Great Well for crimes unknown. The only way out is to go further down and confront the sleeping old one below. On the way there will be many creatures and secrets to discover.

Lunacid on Steam

Outbreak: Lost Hope

Outbreak: Lost Hope

Disclaimer: I am one of the game’s alpha testers, so I have some knowledge of inner workings that aren’t known to other players. Due to this, I made a guide you can use if a puzzle stumps you. Good luck.

Here we have the 4th installment in the Outbreak series, and just like New Nightmare was to the original, we have a large leap in multiple aspects. Gone are both the top down and fixed cameras for over the shoulder, and we now can aim our shots. Unfortunately, ammo here is more scarce than ever, so when you finally do shoot something, make it count.

Real player with 24.6 hrs in game

In the 4th installment in the Outbreak series the dev has done a good job of evolving the game on many levels. They seem to be on the right road of many good devs in that they are obviously using their money to further their game creation abilities as well as improving the games themselves, be it graphics, mechanics, engines, assets, story and overall gameplay. (though I’m not interested in F2p games so I’m not sure i’ll be playing the next one). This however, as with the previous 3 is quite a nice and fun homage to the Resident Evil genre. The whole series so far has been certainly worth any money I’ve paid for them and I look forward to this developers continued evolution of both himself and his games. If you are into this genre this game, and the series in general, is certainly worth a spot in your libraries.

Real player with 5.7 hrs in game

Outbreak: Lost Hope on Steam

Society

Society

Single-player survival game in a small northen town, with elements of horror.

Take on the role of a military survivor of the nuclear apocalypse who must take care of the survival of his bunker neighbors. Explore the radiation-contaminated city, destroy monsters spawned by anomalous energy, and improve relationships with local factions.

The city awaits you, stalkers!

Society on Steam

Space Hole 2018

Space Hole 2018

I’ve only played about 3 hours now, and I can tell I’m nowhere near completing this game. Space Hole 2018 is visually stunning. It plays a lot like the Super Monkey Ball series, but is a lot less annoying in every respect. Minor game mechanics make the game much more enjoyable, plus you gain these new mechanics throughout the game which gives a sense of achievement and growth. The soundtrack is great too. Overall, this is an awesome, relaxing, psychedellic game that is definitely worth the listed $3.

Real player with 27.0 hrs in game

This seems to be what Sam Atlas was aiming for all along. This newest Space Hole has a lot more of the Antichamber vibe and is overall a great improvement on 2016. Here’s why.


Pros

  • Visually a lot more interesting now. Full on psychedelia, the inner workings of a mass hadron collider, giant chess sets, hypercubes, Saturday Night Fever disco floors the lot.

  • More varied levels this time. Not just a get from point A to point B anymore. You sometimes need to exit your ball and fly around to scope out the large levels to see where you are supposed to be heading and work out a strategy.

Real player with 21.3 hrs in game

Space Hole 2018 on Steam

Abyss of Neptune

Abyss of Neptune

Abyss of Neptune is a well designed short game, with an interesting story and decent game play. The presentation and environment is the most notable, as they are overall beautiful.

I found the aiming to be a little tedious at first, but after many tries, I finally was able to get the degree of drop off that the bolts had, and hit my targets reliably.

The motion of the character was nearly perfect. The only problem I had, was the tail off felt more like a space motion then ocean, where the character drifted with little to no reducing of her speed. The controlled motions nail down the water feel, but there should be a little more resistance when you are not actively pushing a direction. Aside from that, the character interactions and movement were a dream.

Real player with 6.2 hrs in game

I really like the atmosphere of this game. It’s supposed to be an eerie underwater horror game, and the ambiance really sells it. The art is aesthetically pleasing, and everything looks really polished with the detail of the lighting. The sound design is really well done, I feel like I’m underwater, and the sound of the character breathing creates additional stress which plays well into the horror genre.

The resource management in the game is really well done. You have to manage your oxygen, which slowly depletes as you explore. It isn’t something you have to micro-manage, but it does have to stay in the back of your mind. The ammunition found in the game is fairly hard to come by, and is something that you have to carefully manage. Running out of ammo can be stressful, and stumbling upon ammo is a huge relief.

Real player with 5.0 hrs in game

Abyss of Neptune on Steam