Night Rogue
This was a pretty unique and interesting short game. I have to say that I don’t really like stealth games, but there is something about this game… I liked it so very much. So you sneak around as a Thief/Rogue and break into places and steal loot. You gotta think as a thief too, as at times the front door is locked. The music is perfect for night stealth activities!
So the game isn’t overly challenging (phew!), but it is satisfying. You also don’t have to kill anyone too. I like the idea of a peaceful thief. There is also an older man, a Fence and their relationship works out, showing the truth of how it actually is supposed to be. Oh and Thomas looks pretty good too, so kudos. I like the sprite design. :D
– Real player with 2.5 hrs in game
Read More: Best Medieval RPGMaker Games.
Robin Hood: The Legend of Sherwood
This game… man this game…
The first time I played this game was when I was like 10. For that era, it had the most beatiful graphics i’ve ever seen in any videogame.
The gameplay can be portrayed as a perfect combination of Age of Empires + Paint. Yeah, not kidding. You actually play the game as if it was AoE and when you get into a fight, you draw shit with your mouse to attack. If you draw an inverted & you make an attack that takes time but is sure to fuck up the enemy, but it also takes all your stamina, leaving you defenseless for like 3 seconds.
– Real player with 239.3 hrs in game
Read More: Best Medieval Isometric Games.
=== Story / Lore ===
(This point is not meaningful in multiplayer versus only games)
🔲 Masterpiece, had to cry
☑️ Great experience
🔲 Not a legend but okay
🔲 Unconvincing
🔲 Not available at all
=== Music / Soundtrack ===
(Based on music as well as ingame sounds)
🔲 Absolutely amazing
☑️ Beautiful
🔲 It’s okay
🔲 At least there
🔲 I have not heard anything
=== Graphics ===
(Based on the year of release)
🔲 Breathtaking
☑️ Very nice
🔲 Okay but nothing special
🔲 Well…
🔲 Good old DOS days
– Real player with 107.2 hrs in game
Unknightly
please note that this current review is an edit to my original review, it will be quite long but its worth putting out there.
firstly when i first got this game i hated it, i wont lie about that because honesty is the best policy or at least thats what i have been raised to believe. anyways i left a rather hateful and scummy review saying that this game wasnt worth it even if it was literally given to me and looking back i realize i was a bit harsh in my words and judgement. i would like to thank Jake for contacting me and letting me know about the changes made to the game. there was a lot to look at and even with the time i accumulated (its not much but its enough for this purpose) i can now see that many changes were made for the better. there are alot of pros with this game that now allow me to change my negative review to a positive one, however there are still issues i would like to address with the game following the reasons i now find this game worth it.
– Real player with 54.5 hrs in game
Read More: Best Medieval VR Games.
Unknightly is a very solid stealth game so far. The team has been steadily adding features based on player requests and there’s plenty of fun to be had even in the first few available chapters. Peaking around corners and lurking in shadows just feels great in VR.
The enemies behave appropriately in different situations with guards becoming slightly suspicious if they only catch a glimpse of you or moving in if you’re fully visible and making too much noise. Other guards will also start hunting you if they’re near an alerted friend so you have to think quickly to limit the consequences of an ill-conceived approach. The variety of postures and communications from the guards combined with the clear visibility and noise meters support an observant and cautious play style.
– Real player with 51.9 hrs in game
Shadwen
Shadwen: Full Stealth Rewind and Fast Forward
Shadwen is a third person stealth escort game crafted by Frozenbyte. You play as Shadwen, an assassin on a mission to kill the king. Early in your journey you save a little girl named Lily from a guard and she then accompanies you on your journey through a medieval city on the way to execute your target.
Story
The story in Shadwen is the weakest part of the game by a large margin. It makes zero sense. First of all, there is no backstory. You begin the game as the little girl, Lily, who is on her way to snatch an apple from a tree. She is caught by a guard but before anything can happen you begin playing as Shadwen ( this intro playing as Lily and Shadwen serves as your tutorial as well) and save Lily from the guard. You are on a mission to assassinate the King who has just defeated the old royal and taken up residence in the castle. For some reason, you decide to take Lily along for the ride. There seems to be no legitimate reason to take this little girl along with you since you already saved her from the guard. From this point until the end of the game, you sneak and/or kill your way through the city with Lily in tow, chatting with her between chapters (briefly).
– Real player with 29.3 hrs in game
The first thing that happens when you start to play Shadwen is, you’ll probably be annoyed by the game. That’s because the controls are rather awkward. If you stop moving in the game the game freezes that very moment. Imagine Keanu Reeves in Matrix during a fight where he’s floating in mid air while the camera is circling around him and you’ll get the idea. In order to re-establish the normal flow of time you can either keep moving or have to press a button. The first time you experience this there’s a big chance the game will repel you. The trick is to get over it. The controls really aren’t the downside of this game and you’ll get used to them very quickly.
– Real player with 17.6 hrs in game
A Plague Tale: Innocence
–-{Graphics}—
☐ You forget what reality is
☑ Beautiful
☐ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ Paint.exe
—{Gameplay}—
☑Very good
☐ Good
☐ It‘s just gameplay
☐ Mehh
☐ Starring at walls is better
☐ Just don‘t
—{Audio}—
☐ Eargasm
☐ Very good
☑ Good
☐ Not too bad
☐ Bad
☐ Earrape
—{Audience}—
☐ Kids
☐ Teens
☐ Adults
☑ Human
☐ Lizards
—{PC Requirements}—
☐ Check if you can run paint
☐ Potato
☑ Decent
☐ Fast
☐ Rich boiiiiii
☐ Ask NASA if they have a spare computer
—{Difficulity}—
– Real player with 21.8 hrs in game
I recommend this for everything except the final boss fight, which makes the majority of what’s learned throughout the game irrelevant. The final fight is more of a you’d better pay super close attention and not make any misstep at all while commanding your brother to use a skill he should be able to use at the appropriate time without you having to command him. And in that final fight, beyond that, you only use two skills. Shouldn’t developing skills matter when it comes to the end, not just two of them? Story is great! Progression is great! Just the last boss fight makes no sense with how the rest of the game plays.
– Real player with 21.2 hrs in game
ROGAN: The Thief in the Castle
This game is an AMAZING experience.
VISUALS: To say the least, I often caught myself just standing their looking around at the beautiful scenery. Unlike games that weren’t originally made for VR that take a while before you really feel like you’re in the world (Skyrim VR, Fallout 4 VR, The Forest VR, etc), ROGAN makes you feel like you’re in the world almost as soon as you put the headset on.
STORY: I don’t want spoil anything so all I’ll say is that although the story starts a bit slow, the longer you infiltrate the castle, the more and more interesting it becomes. Overall the the story is great and has a fantastic ending with a really nice plot twist thrown in there.
– Real player with 8.9 hrs in game
To be honest, when I first played the game, I though I would refund it within 2 hours. Simple mechanics, no skill/upgrade system, level deisgn is quite simple too, and the hood bothered me a bit too. I stuck around though and the game really grown on me! There is no similar games to Rogan for VR at the moment, I just like the physicality of it. Its roomscale, and I can hid behind boxes and corners, peek through crevices and hide just in time. I also grew to like the hood, too. It makes me feel more present and more in the role of the thief, although I will play without it tonight and see what I like better. Story is very interesting, voice acting is great, and I dont get to play games often where I’m no superhero but just a thief.
– Real player with 7.8 hrs in game
Flicker of Hope
I really wish I could recommend this game. There are some very interesting aspects to this game that I’ve never seen before. Unfortunately, however, the gameplay is just too poor to recommend.
First the good: So, the first thing you’ll notice is that the main character design is absolutely adorable and beautifully representative of the themes of light, hope, etc. that is visually expressed throughout Wick. Additionally, the way that Wick and the candles that he lights are the only light in the map (and how the light changes as you sneak and run) and the idea of the light being what leads Sister Mara to you is gorgeous and elegant (and can only really be expressed in the form of a video-game). Finally, the method by which Jean Wick revives is by possessing one of the candles that he’s lighted, which once again is beautifully representative of the the theme and story of spreading light around the cathedral.
– Real player with 10.6 hrs in game
Pros and cons are down below) Check out the gameplay here (the game is the 1st there):
https://www.youtube.com/watch?v=MUU8y9NG5sA
Advantages:
1. A very cool stylee! It’s so adorable but terrifying at the same time! Reminded me A LOT of Little Nightmares. Such a great job on this one!
2. I absolutely loved how the story is unravelled through the environment! Game mechanics are also fascinating, I never ever played as a candle! I think the whole concept was amazing!
3. The game was terrifying! I loved it! It’s so cool! I didn’t expect that I will produce high pitched screams playing this at all!
– Real player with 7.0 hrs in game
Assassin’s Creed™: Director’s Cut Edition
This is the first video game that I have ever played. Although there are no subtitles and it sometimes can be really hard to understand the conversations with accent, I persisted through the end, and I’m really glad that I did persist. This game brought me right into the world of the Middle East in the 11th-12th century and the hidden world of assassins by creating such a powerful and detailed construct of background story, character portraying, and environment rebuild etc. The feeling of immersion is hard to compare when so much details and information regarding one culture are well-compressed and distributed in the game. Although one may argue that the gameplay design is not very optimal (I admit that, the quests sometimes can be too repetitive), I personally still consider this game as one of the best since it is such a great introduction to the Assassin’s Creed series (probably the one with purest assassin element?).
– Real player with 76.6 hrs in game
TL;DR: Not without a couple rough corners of course, but the story overall is pretty nice, you can even see how they managed to set it up for a conveyor series from game 1!
Pacing
At times the game seems to tease the player with how much artificial slowdown there is. Occasional tip would say “Take your time”, “Moving slower will attract less suspicion”. An annoyance for some players, understandably so. Viewing the game as a sight seeing simulator with occasional fights, stealth and story it’s not that bad for couple weeks worth of chill evenings about 2-4 hours each. Climbing towers makes sense here, same as walking around a city trying to spot the collectables.
– Real player with 39.9 hrs in game
Ghost of a Tale
I can’t name a single other game that can match the unbelievable charm of Ghost of a Tale. The stunning art design and graphics, the adorable animations, the fantastic music, the masterful level design, the deep and engrossing lore and worldbuilding, and the unforgettable characters result in one of the most stunningly realized adventures I’ve had the pleasure to participate in.
This game is simply magical.
Whether you are a fan of the classic animal adventure stories like Redwall, Wind in the Willows, and Disney’s Robin Hood, want to spend some time exploring a beautiful seaside fortress, or just want to dress a mouse in adorable little costumes, this game is more than worth it.
– Real player with 66.4 hrs in game
What a mixed bag this game is.
On the positive side, the world itself is breathtaking, and surprisingly interconnected. I expected a more linear style of progression, where you move past Zones and NPCs once you’ve gotten what you need from them, but throughout the entire game you’re constantly cycling back to places you’ve been and people you’ve talked to. You end up finding all these secrety hidey-holes and passageways that connect all the far-reaching areas of the map in cool, quirky ways. I can’t tell you the number of times I’ve absentmindedly been running through a tunnel and come to the end like, “Oh THIS is where I am!”. Perfect example of a smal world done right.
– Real player with 34.6 hrs in game
Hood: Outlaws & Legends
Why would I recommend it:
-
great community, especially on Hood discord
-
beautifully made maps (Mountain and Outpost definitely my personal favourites)
-
great range of skins
-
beautifully designed characters on a visual level
-
great fun playing as sniping Robin
What needs urgent development and fix:
-
allowing cross play invites
-
better marketing and more frequent communication with players
-
listening to the players suggestions about bug and character fixes (Eidaa’s dodging, Marianne perks, perks descriptions inaccuracy, Robin razor attacks perk being too OP).and implementing them.
– Real player with 149.0 hrs in game
Any new players reading this - you will not be able to find a game, there is no player base
great fun game but spend your money elsewhere, not an exaggeration to say no one plays it anymore
maybe if they make it free to play more people will get it
– Real player with 32.5 hrs in game