Brume
I’m completely smitten by this little piece of gaming art that was put on my radar by Rock, Paper, Shotgun. It’s Dark Souls dissolved to an extremely slim form. An intense, bite-sized soulslike dance of simple, obscure, but effective mechanics, jazzy visuals, stylish cinematics, moody sounds, weird camera angles and stiff legs. It deserves to be played by every Dark Souls fan and every Dark Souls fan owes it to themselves to play this. Scratch that, everyone should play this just for the vision Sokpop brings to the medium of video games. Have I mentioned I’m totally smitten by this little game?
– Real player with 11.9 hrs in game
Read More: Best Medieval Indie Games.
The premise of Brume is as simple as it is unexplained. You control a nameless character in a new and strange land, Why are you here? Who knows. Venture forth. There is no dialogue in the game, but that only builds the atmosphere.
As the game begins, the first thing that struck me was the askew angles used in the cut-scenes to build an unsettling atmosphere. It creates a vague feeling of discomfort and unease; of something just not being right. The muted colour scheme, low poly-count and soft soundscape create a beautiful little world to get lost in for an hour or two.
– Real player with 7.4 hrs in game
EdgeOfTheAbyssAwaken
“Edge of the abyss Awakening” is an adventure game that combines third-person, action, middle ages, Roguelite random elements and RPG strategy selection.
In the game, players can form various Build gameplays according to the characteristics of different weapons with multiple entries, and choose random talents suitable for the current weapon gameplay in the level for adventurous challenges. You can play solo, or you can challenge in teams of up to three people.
In the game, each level experience of the player is random. Every time the game is restarted, it is a new experience. You can use different weapons, choose different talents in different levels, and experience different battle rhythms.
The game contains elements of off-court development. Every game challenge of the player can enhance off-court talents, permanently strengthen their abilities, and make it easier to defeat the enemy of the abyss next time.
**The game is still in the early access stage. We will gradually improve the game to fix bugs, add more content and gameplay in the next longer period of time. thank you for your support! We will work hard to make the game better.
If you have any questions or feedback, you can join the QQ group: 1055013710, provide us with a description of the problem, screenshots, screen recordings, etc., and we will verify and fix it as soon as possible.**
Game features:
· Medieval + third person + Roguelite + RPG combination gameplay, in the constant death cycle, form a variety of Builds to obtain different customs clearance experience.
· Hand-made but rather random level experience, players can also enter the challenge level according to their needs to get better character growth.
· Team up and adventure
Read More: Best Medieval 3D Games.
Rebellion: A Rogue Souls Like
This game is a little rough around the edges and I hope to see the graphics get a little smoother when it fully releases, maybe even a few more sound effects. I would also like to see it better optimized on graphic card usage (seems to pin my Strix Vega 64 regardless of graphics level) and a little more options in settings. The mini-map could be better as well both in accuracy and it would be nice to see it turn with you so up is always forward relative to you.
Aside from that, even in its current state, it is a fun little game. The controls are straight forward, the game objective easy to understand. While it would be nice to see better graphics dodging or rolling out of attacks, the combat is ok. Character development is limited to getting experience points and levelling up. When you die, and you will many times, you loose your stuff but you keep your level and money. I also think it is well priced for what you are getting.
– Real player with 11.5 hrs in game
Read More: Best Medieval Action RPG Games.
Amazing game, I loved it when the big knight chased me around, reminded me of my school days. Combat is immaculate, and storyline made me feel real anger towards the king, sometimes I would wake up at night sweating and reminding myself that I need to kill him.
– Real player with 4.7 hrs in game
Unfair Souls: Darkest Grind
Welcome to Unfair Souls. This is a 2D pixel art platformer experience where only one thing matters, remember where you died. You will travel from Corrupted Forests to Poisonous Gardens, from Prisons to the Farland Castle, but do you have what it takes to make it until the end? You will encounter traps that will test your patience while you unravel the cruel world of the Unfair Souls.
Key Features
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Goal: Find the forgotten keys, enter the main gates, learn who is behind all this madness.
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Gameplay: Remember where you died, use high precision jumping and landing, be patient.
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Environment: Unfair and unforgiving environment with haunted forests, snowy mountains & forgotten castles.
Arc Wizards 3
My full S Rank play through here: https://youtu.be/YXQJ0dCfOlM
Game is a 7 out of 10 for me the creator definitely improved on it from naginata your sprite is still thicc compared to the enemies but I don’t believe your noggin in this game has near the girth of the geisha from naginata. I like that he added an upgrade system for your weapon in this one where when you get special move bar filling items your shot upgrades and if you take damage you lose it pretty nice reward for not taking damage. Bat form is so much better than jumping as well it can be irresponsive at times for reasons I couldn’t pinpoint but it’s a DEFINITE imrpovement to jumping in naginata. The special move in this SUCKS terribly compared to naginata. Stage 3 is soooooooooooooooooooooooooooooo long and one thing that would take this game a long way is instead of focusing on making the game more difficult by making stages longer and adding a greater number of enemies would be adding different mechanics for enemy attacks quality quantity. Another change that would be super beneficial in this game but possibly a lot of work would be some kind of upgrade shop where you can unlock different attacks, special skills, etc. it would add replay value and just make the game a whole lot more entertaining. Definitely glad the creator made improvements though!
– Real player with 1.0 hrs in game
Update: So, I was able to play again, and was doing rather well now that I understand what to do and how to do it. It was nice after a certain stage that when I died I could reload and try again from the same point, and not have to completely start over. Unfortunately, the game froze again and the character stopped responding to the controls. This really needs to be fixed because the only thing to do at that point is to close down the game which just makes me not want to play again. So until this issue is fixed, I cannot change my rating. Once that issue is fixed, I will change my rating from “No, I do not recommend,” to, “Yes, I recommend this game.”
– Real player with 0.7 hrs in game
Draco Knight
The Game
Draco Knight is a 2D action-platformer which uses twin stick controls to provide an easy to learn but hard to master gameplay. Combat is exciting, fast paced and impactful, requiring both finesse and quick decision making skills. The art and animation of Draco Knight is done in pixel art form, which is reminiscent of games from the 90s.
Story
The land of Draconia has been at peace for decades since the Great War was fought, and yet now the kingdom is under threat from monsters which has never been encountered before. Currently, the kingdom still holds mainly due to the might of the Draco Knights, great and noble warriors who turned the tides of the Great War. Experience the tale of a lone knight who fights to reclaim a fortress lost to evil forces within the realm. Beat back the threat and discover the mysterious nature of the enemies that now beset the land.
Exploration
Delve into the realm of Draconia and discover hidden secrets which will aid the knight in his quest, and more importantly identify the source of the monsters that is invading the realm of Draconia.
Engage oppressive and menacing foes
Bosses are designed to be brutal and challenging, but perhaps with some ingenuity and finesse even the greatest of foes can be defeated.
Soulfire : Weapon Master
Öğretici modunda iksir kısmında takılma oluştu böyle olunca öğretici modu direkt geçip oyuna başladım. Zaten bir iki oyun sonra oyunu kavrıyorsunuz. Çok oyunculu olarak herkese karşı teke tek mücadele ettiğiniz bir arena oyunu diyebiliriz. Geliştirildikçe ve farklı modlar geldikçe tadından yenmez.
– Real player with 0.1 hrs in game
Lords Of The Fallen™
I decided to write a review of this game because most of the recent reviews are from people who have barely played the game (some haven’t even completed the game) with very little achievement progress. I have spent almost 200 hours playing this game, and have earned every achievement. This may go without “saying”, but I’ll “say” it anyway: I’m going to attempt to chronicle my way through this game and the process I used to learn about the mechanics and what I found frustrating. I used an XBox 1 controller, so button references will be made accordingly.
– Real player with 199.5 hrs in game
This is a hard review to write. In many ways, I REALLY like the game. In other ways, I’m very frustrated with and dislike it.
The graphics are excellent, even today. On the other hand, the gameplay is extremely frustrating. I’ve gotten to the Labryinth and have “hit a wall” when it comes to patience.
Here’s what I mean:
1. There is no way to adjust the difficulty if it is above your abilities. Yes, I admit I’m not a great gamer. I’ll never compete.
I play games recreationally to blow off steam and relax. No relaxation here. When I first started with the game I died about 20 times (killed or game crashes (see below)) trying to get past the 2nd boss (the Commander). WAY too difficult for the reasons I want to play games.
– Real player with 72.1 hrs in game
Hollow Witch
This is what I call a precision platformer! Simple moves, run, jump and dash that added to all the crazy traps and flying stuff makes your mind count time to evade danger. I mean it is a puzzle platformer in a way. Loved the illumination, mood and the music gives the final touch. Strongly recommend!
– Real player with 18.9 hrs in game
I loved this game! Its dark, the music is so good to focus and the simple mechanics makes it fun to play. Very challenging levels, lots of traps and projectiles to evade. The illumination is something else it makes the mood of witch stories very believable. Congratulations to the developer!
– Real player with 13.8 hrs in game
DARK SOULS™ II: Scholar of the First Sin
I am kind of surprised that I have not reviewed this game yet, Surprise! It’s my favorite of the series. I played DS2 twice as much as I did DS and DS3 combined. DS2 really hit the mark as slower pace, tactical, and methodical combat. I love the variety of viable builds in the game. I love the fashion in the this game compared to the others. I love the community that still plays this game and there are fair number of people on my friends list that I have met through this game.
I’m a a Sunbro at heart and the thing that I love the most about this game is the “Frigid Outskirts”. Growing up in Minnesota, it really made feel like home. I spent a good deal of time throwing my summons sign next to Vengarl of Forossa’s sign in the hopes that the host would choose us both of which they very often did. I would stick to Vengarl’s side like glue and watch his back and he would watch mine. It would be me, Vengarl, the host, and maybe another summons going across the frozen waste. Me trying to keep the host from going the wrong direction or running when the blizzard hits. As long as Vengarl was alive, I would be alive and as long as I was alive, Vengarl would be alive except for the times that he got donkey kicked off of the cliff.
– Real player with 598.4 hrs in game
After doing this game 100% I can safely say this game is an unfair piece of trash game that just wants you to suffer. The bosses are not the issue I did not find them to be unfair for the most part, yet they definitely are not good, the problem lies in the level design where the developers just decided to spam the same enemies over and over and over to just gank you as much as possible, so you suffer as much as they feasibly could make you because their goal was not to make a game like Dark Souls 1 where the player is supposed to overcome the challenges, the goal of the developers was to make a difficult game completely ignoring the vision of 1 where the difficulty is not the focus heck, even the intro tells you how many times you will die.
– Real player with 144.3 hrs in game