Crusaders: Thy Kingdom Come
This game is reallny bullshit doesn’t work correctly on Windows 10. Game was really good on Windows XP but the troops has came from the fantastic world simillar like a Lord of the ring not XI century definitivly.
– Real player with 28.7 hrs in game
A great surprise by a unknown developer. I bought this game through a Christmas sale one year but didn’t play it right away. I finally got around to playing this and I’m extremely glad I did. It’s a solid game and it doesn’t try to be more than what it is, a great RTS. I thoroughly enjoy the time period in which this takes place and the true history behind the story within the game. It plays really well and I never once had any issues with crashes or glitches. I did also enjoy the option to restart a mission without a penalty against me. I actually “cheated” a little in this game to earn extra gold at the beginning of each mission (editing the .sav file through a hex editor). Even with doing this I fould the game still very challenging but very rewarding. The last mission was diffcult but I feel it really capped off the game well. It was what your army was fighting for throughout the game and it was a very satisfying end to a solid game.
– Real player with 27.7 hrs in game
Kingdom Come: Deliverance
it’s a review so i have to say that this game is MAGIC (no magic involved in the actual game). If you’re a geek who loves medieval history, then just buy it already! it’s just 10$ on sale right now which feels criminally cheap for what you’re getting. you’re going to get tons of hours and an incredible amount of options to choose from in terms of skills, combat and play style which ultimately allows your Henry be exactly who you want him to be. The combat is challenging, and even though my coordination and rhythm is poor in life and all video games i’ve played, there are ways around this (in most cases), as you have many ways to resolve issues. I play a charismatic yet weaselly man who can talk or run his way out of anything. i can handle a sword if it comes to it, but i’d rather not. what i’m getting at is that you shouldn’t be intimidated by some reviews that rightfully point out how challenging some scenarios can be. get creative! the game allows for that.
– Real player with 169.6 hrs in game
Read More: Best Medieval First-Person Games.
As a game, it’s very difficult in the early parts. Food and money are really hard to come by, though there are some “public food pots” if there’s no choice. You are weak and getting ambushed is hell, especially when you haven’t saved recently. Speaking of saving, you have to CRAFT a potion to save, or find a comfy bed. Fighting more than 2 enemies is an automatic fail, more so if they are armored. Though to be fair, anyone would struggle to fight 2 people in real life.
Yet, once you have top level armor and weapons, this game is one of the best “knight simulators” of all time imo. Get some potions that fortify your defense and raise your warfare/strength skill and you’re a killing machine. Then there’s also the fact that money and food become pointless because you’ll be filthy rich (even without ‘that’ DLC) and you’ll get hungry a lot slower. I absolutely love the combat system. Even if many people aren’t fond of it, i don’t think there are other games that can capture the essence of medieval fencing. This game got me interested in HEMA. Anyone who says the combat is “trash”, is actually trash at understanding the combat mechanics themselves.
– Real player with 162.7 hrs in game
Silmaris: Dice Kingdom
Silmaris meets the bare minimum for me to recommend it; it took me about 12 hours to beat the game, then another 5 hours to exhaust all the various outcomes, or at least as many as I cared to see. After that, in my opinion, there is little to no replayability.
It was fun and an interesting story, with plenty of choice. I love the idea of dice rolls; its a good strategy and resource management game with (lite) elements of city/kingdom-building as well as the thrill of RNG. And yes, you will die plenty of times before figuring out how to best navigate the decision-making. For me, that adds to the joy of the eventual triumph. However, once you beat the game, you’ve probably seen all the events, and for me, the game is not enjoyable enough to replay after there’s no new surprises.
– Real player with 21.8 hrs in game
Read More: Best Medieval Indie Games.
I played this game for a time and for me it was enjoyable. You play a ruler in a city surrounded by five other cities. Two of them are hostile towards you at the beginning. The rest is neutral. Trying to either subjugate or befriend them is your main goal then. For this goal you have a pick out of a varity of advisors at your disposal. Additional to this politic part you can solve missions on the map, which can provide you with artifacts making your advisors stronger.
Everything works via dices you use in the game. You gain them by either letting your advisors collect more or earn them in missions.
– Real player with 16.5 hrs in game
The Black Grimoire: Cursebreaker
The Black Grimoire: Cursebreaker is a medieval adventure RPG that recreates the ‘oldschool’ atmosphere of adventure games of the past. Journey through a sprawling open world, converse with its inhabitants and progress the story of Rothar Aercrest – the cursed lord to the remote lands of Imberthale. Increase your power by advancing your skill levels and acquiring powerful items, unlocking special attacks and spells which will aid your way in defeating the worst monsters that lurk in the remote corners of the world.
As a core feature Cursebreaker aims to serve you with a satisfying story as you journey through the lands of Imberthale. Tired of ‘epic tales’ of ‘world ending proportions’, Cursebreaker instead offers stories of human pettiness, revenge and greed - all the good stuff. But we promise, it’s all delivered in a non-depressing, approachable manner.
In Cursebreaker you play as Lord Rothar Aercrest, ruler of the remote lands of Imberthale. Or at least he used to be…
One fateful day Rothar’s path crosses that of a wizard, Gabrius, who appears to be both tremendously powerful and frightfully malicious. Consequently Rothar soon finds himself caught within a mortal feud between two powerful wielders of magic, all the while bound by a curse he desperately needs to break away from.
If Lord Rothar is to know peace again, Gabrius must surely die. That might not prove to be such a simple task, however. After all, what is death to the master of the Black Grimoire besides a mere nuisance?
In Cursebreaker there’s no loading a save from a previous point in a playthrough. This means the few choices you are presented with tend to be permanent and can’t be taken back. However, it doesn’t mean that dying in combat is entirely without consequence.
You will “resurrect” in certain locations of the world, inconveniently away from where you died, potentially having lost some of the valuables you may have been carrying. But don’t worry, the game is not designed so you would die a lot and it offers plenty of potions and other tools to protect against death.
Character progression in Cursebreaker is tied to the various skills you can advance. Every interaction in game tends to give experience in some skill area and gaining higher skill levels will unlock appropriate interactions and abilities. While fighting enemies in close combat, for example, you might expect your weapon mastery and defense skills to increase. As they do, you can unlock new defensive & offensive moves as well as the ability to wield more sophisticated weapons and armor.
The spellbook offers an interesting variety of both combat and non-combat utility. Finding and learning new spells may prove a challenge in itself, and casting more demanding spells will require preparation, such as gathering specific ingredients. Feel free to create your own playstyle by using any combination of ranged and melee weapons and spells!
Chopping trees will not only give you crafting materials but also increases your skill in woodsmanship, which may give you access to hidden areas in the wild and help you fight beasts. Similarly, you can advance alchemy by finding and picking special herbs and crafting simple potions, but you will also be able to make bombs and poisons and more.
Our intent is that every skill should provide something unique and be worthwhile to practice. Advancing these skills may also unlock additional options when interacting with objects and NPCs in game. Other available skills currently in game include archery, sorcery, smithing, carpentry, mining, cooking and tailoring.
We aim to provide what we call social multiplayer in Cursebreaker; this means you will be able to see your friends and other adventurers online in some areas of the game, but the interactions you can have with them will be limited only to social functions. You’ll be able to chat with them and inspect the equipment they’re wearing, but you won’t be able to trade with them or otherwise engage in gameplay-related activities with them. This would be an option you can toggle on and off as you prefer.
Two authentic players chatting.
ALTF4
I’d recommend this game if you like Getting Over with Bennett Foddy.
It is not as difficult but it puts way more pressure on you as a player, just like a mox ruby underneath a herd of donkeys eating lettuce filled wraps of peanut butter.
When you beat you will glad its over, but instantly nostalgic, just like Zelda 2.
Or some may say, its like stepping on a lego, cutting your foot, on the way to get cookies from the oven, and you drop your cold glass of milk, with shards of glass everywhere, and go head first into an open oven, while realizing you burnt the cookies, only to take a bite of charred chocolate chip. You come back the next day, and play ALT-F4, that is what this game is like. =)
– Real player with 70.8 hrs in game
My Grandfather smoked his whole life. I was about 10 years old when my mother said to him, ‘If you ever want to see your grandchildren graduate, you have to stop immediately.’. Tears welled up in his eyes when he realized what exactly was at stake. He gave it up immediately. Three years later he died of lung cancer. It was really sad and destroyed me. My mother said to me- ‘Don’t ever smoke. Please don’t put your family through what your Grandfather put us through." I agreed. At 28, I have never touched a cigarette. I must say, I feel a very slight sense of regret for never having done it, because this game gave me cancer anyway.
– Real player with 18.3 hrs in game
Clanfolk
Clanfolk is an elaborate life sim set in the highlands of medieval Scotland.
Live off the land using historically accurate tools and processes to survive while building a growing settlement for your Clan. Every tile on the map has a purpose. Where you place your settlement, and how you build it, really matters.
Clanfolk will execute your grand building plans while also intelligently fulfilling their own personal needs. Get to know your Clanfolk as they live their entire lives in your care.
The world is fully simulated, and the largest threat is nature itself. Initially, food will be plentiful and the nights warm. There is lots of time to plan and enjoy the medieval homestead atmosphere. As the seasons change, resources will dwindle and careful planning becomes critical. Surviving your first winter is highly unlikely.
Colony Sim
The Clanfolk’s homestead will begin as a wilderness surrounded by mountains, forests, grasslands, and lakes. Over time it may develop into an industrial farm, or a livestock ranch, or a bustling trading post, or a quiet forest Inn, or maybe a hidden mountain fortress.
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Build sealed structures out of Floor, Wall, and Roof tiles.
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Structures track lighting, warmth, beauty and various unhappy smells.
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Windows allow ambient lighting into rooms.
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Use wall torches and fires to heat, light, and occasionally burn down straw houses.
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Venting system to allow fire and body heat to travel from room to room.
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Door locking system to keep Clanfolk, visitors, and livestock where they belong.
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Storage container objects to keep the ground clutter under control.
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Crafting can be prioritized, scheduled daily, and also controlled by maintaining a desired supply.
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Till the land, plant seeds, water them, add fertilizer, harvest, re-till the soil, and start again. All automated to the level you desire
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Care for livestock from birth. Keep them warm, dry, fed, watered, and clean their stalls.
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Learn just how hard it was to make a linen shirt. Grow the flax, thresh out the seed, throw the stalks in a river, let them rot for months, strip the loosened fibers from the stalks, spin the fibers into thread, weave the threads into cloth on the loom, and THEN sew your linen shirt!
Life Sim
Clanfolk live their whole lives on the Clan homestead, from birth until death over multiple generations. Clanfolk follow daily schedules, waking up before sunrise, taking their morning meals, washing up, and maybe having a conversations before the day’s work starts. Throughout the day, they will work as hard as their mood and health will allow. In the evening, they finally all come back together to eat, drink, have a chat, maybe play the flute for a while, then off to bed, hopefully a little better off than the day before.
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Clanfolk needs include: Hunger, Thirst, Sleep, Warmth, Cleanliness, Bathroom, Social, Fun, Beauty, and the inexplicable need for Plaid
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When needs are not within safe ranges, then afflictions may result. These afflictions can range from having a bad mood, to a cold that slowly deteriorates into pneumonia.
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Clanfolk have many skills which are improved through use. Skills can be prioritized or disabled to give Clanfolk different job roles to best utilize their skills.
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Babies inherit some skill proficiency from their parents. They are mostly time vampires, but they are cute and keep everyone’s’ mood up (during the day)
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Babies grow into Juveniles that begin to provide labor. Juveniles are idea sponges, working slowly but learning much faster than adults.
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When Juveniles become Adults, their learning slows, but Adults finally work at full speed. Ideally, their childhood will have been spent on jobs that they enjoy, making them experts by adulthood. Another benefit of adulthood is the ability to have children to grow the Clan.
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Eventually Adults become Seniors. Seniors work and move more slowly than Adults, but they have the highest skills and provide learning bonuses to others working near them.
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Finally the Seniors will be unable to work and will need to be cared for. Clanfolk are able to understand the needs of other Clanfolk and are able to take care of the sick and injured, fulfilling all their needs when possible. Once the Senior dies, they can be buried in the family plot, and the cycle continues.
World Sim
The seasons in Clanfolk never seem long enough. Winter is always approaching and your time needs to be spent wisely. Each Season has ranges of temperature, rain, snow, wind, and even windchill. Some seasons are for growing and others for harvesting. Winter is for staying inside a warm room and processing the materials collected throughout the year.
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All four seasons have smooth transitions between them, ever advancing and changing each day.
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Sparks start fires that spread throughout the environment based on moisture and object flammability.
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Plant growth system that is aware of ground moisture as well as fertility level, which can be changed with watering and fertilizer.
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Overlays to quickly show fertility, moisture, heat, and beauty.
Neighbor Clans
Visitors will occasionally arrive from neighboring Clans surrounding the homestead. Over time your reputation with these neighbors can grow based on how they are treated as guests, workers, or traders. As your reputation increases with these Clans, contact will strengthen, providing better opportunities.
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Each neighbor Clan comes from a different Biome with different products and desired items for trade. The savvy player can run a profitable trading post if there is enough trade traffic from different Clans.
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As seasons progress, different items become more scarce and therefore more expensive.
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Neighbor clans have intrinsic skill bonuses based on their Clan type as well as their Biome. When looking for the best workers (and potential partners) keep these in mind.
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Neighbors do not send their best and brightest visitors until relations between the player Clan and the neighbor are strong.
Medieval II: Total War™ Kingdoms
WARNING: ABOUT THE GAME’S DISAPPEARANCE FROM YOUR LIBRARY
The game is not gone from your library, they simply merged it with Medieval II. To find it follow these steps:
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Install Medieval II
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Go to your steam game library
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Right click on Medieval II
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Below the “Play Game” option there should be 4 new options with the Kingdoms campaigns.
And now, after that prologue, LET THE REVIEW BEGIN!
Kingdoms is the expansion pack (yeah, not DLC, for 20 bucks you can buy actual, sturdy, nearly endless content) of Medieval II: Total War.
– Real player with 384.3 hrs in game
Don’t let my playtime fool you, i’ve played this game for over a decade ever since 2006 and probably sunk thousands of hours into this game on disc. This game features a combination of RTS (while in battles) and TBS (displayed on the campaign map), you move your armies around on a fully 3D map authentic to the terrain of Europe and Asia, Risk style.
There are many troop types from Horse Archers to Knights to Longbowmen even Elephants and Native American braves! this game is a perfect example of a well crafted Total War game. Yes it is old, even on max graphics a graphics snob might brush this game off right away but this game captures the atmosphere, lifestyle, turbulance and religious strife of the Middle Ages wonderfully.
– Real player with 237.0 hrs in game
Bonegard
Looks like I get to write the first review for Bonegard, a 2D top down retro pixel action/puzzle brawler. It’s not going to be a positive one.
They chose to use obsolete retro pixel “art” as a substitute for contemporary PC graphics. It’s unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. While there is a fullscreen mode, the game doesn’t scale properly and just displays in the middle of the screen with bugged out echoes of the game all around it.
– Real player with 0.4 hrs in game
Skeletons and Cannonballs.
- Easy completion
– Real player with 0.1 hrs in game
Castle survival
It’s just impossible at hard level. The game isn’t complete.
– Real player with 3.8 hrs in game
a fun simple game, but needs to be rebalanced. The enemy always starts with more gold than you i assume. Every difficulty the enemy was able to spawn more buildings than me. I was just barely able to beat easy and normal, but hard seems impossible to beat. You also earn gold way to slow to really be able to put up a good fight. besides those issues, this game could be fun for a short while.
– Real player with 1.8 hrs in game
Crusader Kings Complete
The Grandness of Paradox Grand Strategy titles is not a misnomer. Shame the grandeur tends to also come with a small helping of bugginess. Crusader Kings 1 is perhaps the poster child for that. The title was initially developed by an outside studio, with a similar style to Europa Universalis but in the Middle Ages with a focus on families instead of nation states. Unfortunately, the outside studio kind of screwed some things up. Even with all the fixes eventually given to the title, there are still random quirks that don’t work like they should.
– Real player with 389.1 hrs in game
Crusader Kings in many ways is a biographer’s wet dream. It has mechanics of Europa Universalis 2, the warfare, the economics, the diplomacy but unlike that grand strategy epic, this grand strategy epic portrays you not as some nameless entity ruling your nation through the ages but as the head of a noble medieval family, your faith not tied into the success of the nation you rule but the rulers themselves.
You start the game by picking which family to control, you can start off as a great King yes but you can also choose to play as a powerful Duke or even an impoverished Count. You then set about forging alliances, mostly through marriage, produce offspring that can one day take over the mantle of leadership and assert your claim to various noble titles. As you grow in power and influence new challenges will arise. Conquer too quickly and others will see you as a warmonger, your vassals may grow too powerful and seek to claim your titles for themselves and should you have too many children they may differ over who should rule when you are dead.
– Real player with 259.8 hrs in game