IMPAVIDVM
Game is pretty good! It’s got a couple of bugs but that’s to be expected for early access. I am usually not very good at games like this, but as time went on I got more used to it. The puzzles are not obvious at all at first and remind me of Myst in terms of the complexity, but once you figure it out, then it ends up looking very obvious at that point forward.
Graphically, it’s very beautiful environment wise, and the character models are nice, although the facial expressions are a little odd, and some of the animations are a little flimsy but this is pretty minor in the grand scheme of things.
– Real player with 6.5 hrs in game
Read More: Best Medieval Mystery Games.
Assassin’s Creed™: Director’s Cut Edition
This is the first video game that I have ever played. Although there are no subtitles and it sometimes can be really hard to understand the conversations with accent, I persisted through the end, and I’m really glad that I did persist. This game brought me right into the world of the Middle East in the 11th-12th century and the hidden world of assassins by creating such a powerful and detailed construct of background story, character portraying, and environment rebuild etc. The feeling of immersion is hard to compare when so much details and information regarding one culture are well-compressed and distributed in the game. Although one may argue that the gameplay design is not very optimal (I admit that, the quests sometimes can be too repetitive), I personally still consider this game as one of the best since it is such a great introduction to the Assassin’s Creed series (probably the one with purest assassin element?).
– Real player with 76.6 hrs in game
Read More: Best Medieval Stealth Games.
TL;DR: Not without a couple rough corners of course, but the story overall is pretty nice, you can even see how they managed to set it up for a conveyor series from game 1!
Pacing
At times the game seems to tease the player with how much artificial slowdown there is. Occasional tip would say “Take your time”, “Moving slower will attract less suspicion”. An annoyance for some players, understandably so. Viewing the game as a sight seeing simulator with occasional fights, stealth and story it’s not that bad for couple weeks worth of chill evenings about 2-4 hours each. Climbing towers makes sense here, same as walking around a city trying to spot the collectables.
– Real player with 39.9 hrs in game
Chibi Dash
Chibi Dash is a fully procedural endless Running adventure.
Featuring:
Different Age and Biome type Tiles
Usually you run on the Same Location over and over again .But here they dynamically change. For Example you were running in the forest and 1 minute later you are on Wild West Desert.
Various Characters that represents different time periods
Every Chibi Wants to find his home no matter how far it is.
Power-ups
Those Items help you to survive longer on your endless journey
Potions
Those Help You to cheat death or fully recover your wounds.
Permanent Death
You have Three Hearths running out of them means that you need to start over again.
Always Increasing Difficulty
Each second game gets faster and obstacles are harder to avoid
Read More: Best Medieval Perma Death Games.
Raising Torolith
Raising Torolith is a first-person physics based indie platformer where you take on the adventure to raise back an entire kingdom - Torolith. You will learn about the world while powerfully dashing through the medieval age in a relaxing & beautiful scenery. Castles, towers, islands and helpful companions will be a strong part of your adventure.
Mastering the movement is a core part of the gameplay - the focus is set on high speed sliding, key point maneuvers and obstacle evasion. Feel the wind in your hair and be ready for the next surprise.
Core Features
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Two Play Modes: Campaign & Racing
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Free Movement: Control your momentum and air time. Boost yourself into the air, slide on platforms, climb walls, destroy some obstacles. Combine chaos with precision to become a master.
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Raise the kingdom: Reach the orbs and raise the kingdom! Entire islands and castles might emerge from the water.
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Checkpoints: No section replaying if you don’t want to.
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Exploration & Story: Talk to the Torolithians in the world, hear what they have to tell you. Interact with seemingly abandoned objects, you will get a better feeling about it all. Most importantly, enjoy the colorful, manually designed landscapes.
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No Violence: The game is relaxing (of course, not counting the times when you just can’t make that jump and feel like destroying the kingdom once again) and focuses on bringing you a very pleasant atmosphere so there is no violence you will be part of.
Assassin’s Creed® Revelations
This might be my favorite part of the Ezio trilogy, but thanks to several technical issues I seriously can’t recommend this right now, at least not for PC.
Even though Assassin’s Creed II had a better story and Brotherhood had pretty much the same combat system, I prefer this one over both of them, thanks to its more immersive atmosphere and fancier graphics. The story still lacks substance and coherency compared to Assassin’s Creed II, but honestly, pretty much any other Assassin’s Creed does so as well. While the game itself is not unplayable, the number of technical issues that came with it made it quite hard to actually enjoy it.
– Real player with 75.0 hrs in game
Time to review what I consider to be one of the best ways to end an amazing trilogy off in a nice little bow.
To take into consideration:
This game was bought by me during the Ubisoft Weekend Sale whereby I got this game for €8.99. ($10.13 in USD and £6.64 in British Pound Sterling) When I intially bought the game, it was the Gold Edition meaning that in this review I will include The Lost Archive, Mediterranean Travel Map Pack and The Ancestors Character Pack.
Storyline condensed by me:
– Real player with 63.5 hrs in game
Assassin’s Creed® Brotherhood
**“I thought my work was done. I was wrong. Once more, I must venture into the fray. By recruiting enemies of the state, we arm those who have been disarmed by the Borgia. The greed, the corruption, the tyranny my enemies have spread will burn to the ground. From the ashes of vengeance, a new Rome will rise.”
―Ezio Auditore da Firenze, Assassin’s Creed: Brotherhood Launch Trailer.**
It has taken some time for me to complete this one, yet here we are: Assassin’s Creed: Brotherhood is the third game in the series, and the second part that follows Ezio’s storyline. There is a reason that this game is a fan favorite, since it contains the allure of the previous game, yet brings in various new features and a truckload to attend and discover. If you have enjoyed the previous game, you’ll love this one. Renaissance Italy is yet again here for us to roam in, with one glorious city at our disposal. It seems that the old saying was true all along: all roads lead to Rome.
– Real player with 94.0 hrs in game
Assassin’s Creed Brotherhood is the third installment in the Assassin’s Creed series and released only a year after the second game, a cycle that would become the norm until after Syndicate. Could it better the excellent ACII despite such a short time in between games? This is what I think of Assassin’s Creed Brotherhood.
Amazingly, it did just that in a number of areas. I always used to tell friends that they could be released every year if they maintained the quality and Brotherhood was the first of many to back up that statement. The graphics quality is a step up from ACII, with excellent character models and colour palettes. The city of Rome and the other areas throughout Italy you briefly visit are beautiful, as always. Jesper Kyd also returns with another enchanting soundtrack. Much improved. on all counts.
– Real player with 82.4 hrs in game
Traceur’s Dreamlab VR
Amazing game design!
I´ve been a gamer for a long time, but so far i´ve never seen a level editor like this one, really an amazing idea!
The artstyle is breathtaking and the movement is also very good, so i hope the Devs will continue on their paths to make all our lives better in this dark time!
– Real player with 12.1 hrs in game
It’s a bit raw at the moment so don’t expect it to be a game like STRIDE, but it has a really cool and unique course building feature. Lots of the rooms are fun, especially the parkour and challenge rooms.
Video of some gameplay and a brief explanation of how it works: https://youtu.be/RhFh8dSKxLM
– Real player with 2.6 hrs in game
Rage Quit
After uncountable times I wanted to gouge out my eyes and pull out my hair, I finally managed to successfully complete the game without dying, but unfortunately, it was not enough to be #1 in the world, but only poor #2. Nevertheless, I recommend this game if you hate your life (like me) and want to hate it even more.
– Real player with 15.3 hrs in game
Rage Quit is a difficult game and it’s meant to be. The game progression is a lot of fun and you become a skilled player by the time you beat the game. Understanding the traps and the game mechanics (such as how sprinting actually works) are key to beating the game.
Nitpicks/Suggestions for the developer:
The slow motion is not useful (at the current speed and with the current traps) and does not work properly with movement and the camera.
The difficulty progression is a bit off and the game seems to get easier as you go. The second part of the map is a really nice change of pace, but I expected another challenging section after the castle after the 1st checkpoint.
– Real player with 7.1 hrs in game
Knight&Princess
This is the game I needed. It’s a real fun game to play when you are bored or just relaxing, even tho it is a parkour game. I played this for 2 hours and, I’m still on the 2nd checkpoint, so don’t worry, the map is long. The next thing to mention is that almost every pc will run it smoothly.
For this price? It’s a great cheap, game in my opinion.
– Real player with 7.1 hrs in game
Thief
Thief is an Action/Adventure/Role-Playing/FPS (First Person Sneaker) game, set in a Victorian Gothic world but, with primitive electric lights and machinery typical of the early 20th century, as well as some unique and very imaginative devices. The characters are a blend of aristocracy, soldiers, commoners and beggers, some with British accents and, some who sound like they came from the streets of Brooklyn. The theme casts a hint of paranormal hope in a disease-ridden city of despair. The player is a thief named Garrett, who lost his female counterpart, Erin, in an accident which resulted in Garrett’s near death. After his recovery, amnesia swallowed most of his memories of the past year. So begins his search to find out what happened to him and, to learn Erin’s fate.
– Real player with 1322.5 hrs in game
I really wanted to like Thief - and so, in a way, I did. But it helped not to think of it as a Thief game but rather more Batman - if Batman couldn’t fight and also was a relentless kleptomaniac.
The game is a quick eight chapters, some better than others. For example, one takes place in a brothel, and is so predictable with its silly attempts to be lurid that it’s laughable. Another takes place in an abandoned asylum and is actually unnerving. The deeper into the game you go, though, the more pat the levels are, the less finished they feel, and the less engaging they are. And the less you care because the character development is so lackluster, and the dialog so poorly written, that you cannot get involved in the story, even if you want to.
– Real player with 161.0 hrs in game