Morstairs - Part I : Oath of Fealty
Work in progress !
Inspired by a deep love of Baldur’s Gate as a starting point, Morstairs is a Real Time with Pause RPG set the troubled Kingdom of Loralia.
It is heavily in developement and no release date is planned until the game is perfect.
But you can still show you interest by wishlisting the game !
I am no longer able to work on this game full time, so I am releasing a demo, just to show off, I’ll keep working on it at a slower pace and will update the demo with improvements !
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Modern CC0 Music :
Night Attack by Rafael Krux
Fantastic A & Fantastic Dim Bar by Kevin MacLeod
Actual CC0 medieval music :
Browning by Bevin Elway
See Mine Own Sweet Jewel by Thomas Morley
Madrigal by Anthony Holborne
Read More: Best Medieval Party-Based RPG Games.
Siege of Avalon: Anthology
Really fun CRPG, as others have stated. Setting/Atmosphere is pretty on-point for representing a desperate band of defenders in an elongated siege, which only appears to be going further downhill. There are a lot of characters to speak with, most providing backstory or supplementary lore, with a few providing quests/offering to join your party after a certain point
IMO, you really have a good feel on your characters growth. Starting out as a complete amateur you have to take on what is essentially a suicide mission, which would have ended quickly had I not acquired the heal spell & prepared in advance, that sees your character fairly rapidly gain in proficiency in order to survive the coming perils. The AI companions have quirks (looking at you mage NPC that ran into a corner :P) but they do generally provide valuable assistance in engagements which would otherwise be extremely complicated, if not impossible
– Real player with 136.6 hrs in game
Read More: Best Medieval Isometric Games.
Imagine my emotion when i found this jewel in the Steam Store. Let me tell you it was a wonderful surprise. Even if the game has some issues about the combat pathfinding, let me remember to you all that this game has been released in the early 2000’s. I recomend this game to everyone who loves long epic adventures with a lot of interesting characters, and days and hours of fun. This game can be played with three different styles to choose, either you can be a warrior mastering the combat skills, or a scout and specialize in stealth and archer skills or a magician dominating all kind of spells. You will also find companions along the story that you can also equip and provide with items and armor and weapons and all sort of gadgets, they will be valuable partners in your adventure. Im very happy that i found this game again 20 years later after trying it’s demo version in the early 2000’s. I was starting to loose hope about finding it again. But now that i found it here, remastered and reforged i just cant’t stop playing it. it’s very similar to Diablo II, but let me tell you, this game is a masterpiece of is time, More dialogues, more stories, the characters and merchants you will find in this game are so numerous and complex, with stories to tell, gossips, and stuff. It’s very rich in every aspect. Please allow yourselves to play this game. It’s a rare wander.
– Real player with 61.3 hrs in game
Code of the Savage
“Sails on the horizon… Why they came, we did not know… Destruction, chains…"
Code of the Savage is a tale of vengeance and survival. After escaping a slave ship, you have found yourself in chains and washed ashore on the island Kingdom of Daneth. You must find your way in a brutal and unforgiving world where nothing is black and white.
Code of the Savage is a no-holds-barred classic western style RPG. Inspired by the greats from the 80-90’s with a modern flair. There is a strong emphasis on player freedom through social and moral interactions… Will you choose to firebomb the brothel, the church… Or both? Will you do it for money, glory or just because?
In Code of the Savage, you and the main character are totally new to Daneth. Explore the land and discover its rich history and lore.
I wanted to create a role playing game that brought me back to my gamer days as a child on the C64 and MS-DOS PC. There is just something lacking in today’s RPGs that I miss. Tired of micro-transactions, and randomly generated worlds; I am creating a world that is handcrafted with purpose. Essentially, I am creating the game that I want to play.
Code of the Savage includes a great emphasis on NPC interaction. Each NPC in Code of The Savage has their own story, their own character portrait, and a daily schedule. They will, go about their daily lives, going to work, eating and sleeping.
Level up your character and adventure forth to discover the treasures, history, and people of Daneth.
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Open world - A large open, seamless, non-linear, hand-crafted world for you to explore. Including day and night cycles, and weather.
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Exploration - Discover towns, cities, hidden caves and dungeons. Unravel the rich lore of Daneth.
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NPCs with depth - Meet a rich cast of NPCs with a dynamic branching conversation system. NPCs remember your name and react differently depending on the situation.
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Dark themes - Code of The Savage doesn’t hold back on what some may consider offensive content. If you’re easily offended, Code of The Savage is probably not for you… This is not a “slay the dragon” and “save the princess” RPG.
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Player freedom - There are various ways to progress through the game, with no right or wrong answers. Morality in Code of The Savage is not black and white. You decide what’s right, and you decide what’s wrong.
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Adventure - Battle giants, undead and other creatures, hunt to gather resources, or go on a murderous rampage, the choice is yours.
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Combat - Fast-paced dynamic combat system which is real time with pause. Combat encounters happen in real time, without loading to a separate combat screen.
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Inventory - An intuitive and easy to use inventory system. Any equipment and armour the player is wearing shows on their avatar.
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Controls - Smooth grid-based movement. Easy and intuitive mouse and keyboard controls.
Read More: Best Medieval 2D Games.
Eisenwald: Blood of November
Unlike origina Legends of Eisenwald which included a campaign across several maps, here you have only one (large) map and the gameplay near the end is really tedious. You need to control the most castles on November 8th and there is no way to skip to this date if you control everything already, so you just wait on max game speed and hunt respawning brigands. On the other hand, the enemy forces respawn too, so you’ll have a very difficult fight until you level up your troops a bit and capture their city - then the endless enemy forces almost stop.
– Real player with 24.9 hrs in game
The Ice Crone is Hillary Clinton, Deiter is Donald Trump. Seriously, do the introduction quests and when Deiter talks about building a wall around the whole kingdom and keeping criminals and rapist southerners (Mexicans) and Saracens (Muslims) out, and then meet the corrupt Ice Crone and her corruption and likelihood of war with the “Muscovites” (Russia) and support for the Northern Treaty (TPP Deal) as well as her cheating husband and the “Saracen Beauty” they even named Huma after her aide Huma Abedin in real-life, you’ll know you’re choosing Donald or Hillary in this scenario - Which is hilarious. I can’t wait to see both sides' endings as neither can be good for the country, just like in real life. Political inside jokes aside, this scenario is actually quite fun.
– Real player with 22.8 hrs in game
Fit For a King
Fit For a King is a relatively short game but is definitely an enjoyable experience. The whole game is centred around the summit that you will be throwing and your main goal is to outspend your rival.
Like the trailer says, you can pretty much do anything, from executing a foreign ambassador to marrying a literal piece of sh- ahem refuse.
At times it can seem a bit aimless and it can be hard to find the clues to get things you need but otherwise is quite fun and definitely worth a play.
– Real player with 15.8 hrs in game
The game has a weak and slow start, don’t let this dissuade you. The controls are dated and supposed to feel like a mid to late 80’s crpg, but are way more straight forward and easy to understand then those ever were back then without 200 page manuals. Once you can get a good grasp of the controls the game opens up and the gameplay starts. For the most part it’s a puzzle game with some loot hunting in it. The humor is pretty good and the mix of both serious and silly just strikes that perfect balance. It’s only really down fall and biggest selling point is that it’s short and sweet and complete. It left me wanting more, which is rare for most game these days. It made me want to give ultima another shot or some other Crpgs. I guess some minor things that made me sad was that while there was a ton of lines for the NPCs I wish there was more , and by extension more tasks or quests. (Spoiler) Another minor thing was that it’s never explained in game that some walls can be walked through as a sort of secret entrance.
– Real player with 8.3 hrs in game
Hallowlands
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Open world exploration
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Procedural generated world with mulple biomes
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RPG mechanics/systems
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Harvesting resources
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Crafting, Building, and Farming systems
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Numerous weapon classes
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Numerous magic types
Explore a procedurally generated open world with many biomes to explore and harvest resources from. You can chop down trees, mine rocks/ore, and find unique items to help you along your journey. Using the resources that you find, you can craft powerful weapons and items. And as you explore the world, you will come across winding cave systems and treacherous dungeons full of monsters for you to defeat.
Rythenia
Once upon a time in an ancient and distant land, an emperor had four children. From the separation of the empire, four realms would be devised to each one.
Despite this, an old threat must be erased from the heart of the empire by the means of a party of legendary heroes.
You are Phi, a powerful wizard that aids the emperor in a myriad of matters. You know that the intrigues and strife among the cohorts may be appeased with the light of the Chalice of Aurora. Its location is unknown though, even for the master of the wizards. Thus you must travel through the lands of Rythenia in the important quest to recover it. Three other heroes have joined forces with the wizard: Rick, the paladin from the lands of snow; Lisa, the high priestess of the temple of the desert lands and Dave, the legendary bard from the marshlands.
Lionheart: Legacy of the Crusader
It’s a good game. It’s not great because… because the ending part of the game had to be rushed (studio ran out of funds) and it’s felt. Where Barcelona and surrounding area is lush with story with great amount of choices and consequences, somewhere after the middle the game becomes very linear with no consequences of any action you perform – or already have, minor or major. You can still influence the ending but it all feels so… well, cut, be it Good or Evil. Healthy imagination allows rich foresight into what it could’ve been and, and… Ah, the bitterness of bliss. The game is so close to awesome.
– Real player with 64.2 hrs in game
This game is a bit of a mixed bag. The beginning in Barcelona is a lot of fun, visually appealing (despite aging poorly), decent voice acting and overall fun. There are issues in the start area, mainly talk your way out or fight it out. Many skills are totally irrelevant and the import/export mechanic allows for some rather interesting builds. After finishing France, the studio was running out of money and it shows, the voice acting almost totally disappears and the quests just become a slog through dungeons packed with monsters. It turns from a fun and reasonably light Diabloesqe RPG into a brutal slog that is a major pain in the A** to complete. If it was not for the easily abused import/export mechanic I would have never finished the game. BTW fix the texture bug on Windows 10 devices it’s frustrating to see, also so form of multiplayer servers would be greatly appreciated.
– Real player with 55.4 hrs in game
E.X.P.L.O.R.™: A New World
Really cool and fun dungeon crawler.
The visuals and interfaces are clean and easy to understand. Gamepad support is great and many details like targetting, minimap edge markers and item comparison are just done so well, you really get a sense fort he dev’s passion for this project.
I hope to see more from this dev and I relly hope that this game gets the attention it deserves.
– Real player with 16.4 hrs in game
An interesting little blobber.
“E.X.P.L.O.R…” is a true labor of love from developer Beem media. If you’ve played any other classic blobbers (EOB, Might and Magic, Grimrock, etc) you’ll get the picture pretty quickly. Some things that set E.X.P.L.O.R…apart are that it is a much faster playing type game. No grinding, no heavy stat management, no 100+ NPC’s to keep track of. It’s a fairly light playing game, but a good choice if you are in between epic RPG’s and want something a bit quicker to play in between. The gameplay and graphics are much nicer looking in the actual game then what the trailer video depicts. Visually, it’s a hybrid of a cartoony-comic style and traced looking caricatures. I’d say the closest comparison would be to “Sword and Sorcery”, but much simpler gameplay. Progression seems to be fairly quick in the game and will keep you playing a while without getting bored. As I’ve gotten older, incessant grinding has been a turn-off for me in games. “E.X.P.L.O.R…” does a good job of mitigating that problem.
– Real player with 9.4 hrs in game
Legend of Utorepia
A feature-length retro RPG developed by imayui , in Japan. (First released in 2014)
It is a work that respects the RPG of NES and pursues NES-like.
You can experience a new adventure that is not just nostalgic such as walking on the field of the world map, capturing various dungeons, getting a ship, and crossing the sea of the world, with a mysterious story and world view that goes beyond nostalgia.
story
As the Last Hero, you will be ordered by the King and set out.
You ask, “Where should go?”, The King just says, “Well … isn’t it the Evil King’s Castle? Go to the Evil King’s Castle.”
With an ambiguous purpose, you will travel around towns and dungeons, solving various incidents , and gradually step into the core of the story.
Cannibalistic otters, a great floodgate, bizarre monster swarms, mysterious night theater, a ship traveling in the desert, deep tropical caves, three jinn, secret elixir, sleeping sick daughter … Let’s go to the world of Utorepia!
feature
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Play time 5-10 hours
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Retro pixel art graphics, BGM, and system are all made by one person.
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You can enjoy the world of retro games at a comfortable playing speed.
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2D screen, top view field, side view battle, random encounter
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Warrior / Sumo wrestler / Thief / Hunter / Cotton mage / Mottled mage / Maron mage …… Choose from 7 jobs to make a character (a team of maximum 4 people, 1 to 3 people is also possible)
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Weapon proficiency and magic proficiency are available, and parameters increase according to how you fight. You are free to equip any weapon, learn any magic, and grow it.
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With the prey system, you can sell monsters defeated in battle as prey and exchange them for money, or make weapons and armor.
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I plan to implement early access to improve usability and adjust the balance.
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The English version is currently a tentative translation by the author and is in the process of being translated.