PRESim
I really like the game. As it is still very early it does have some bugs and some spelling errors but I have got to say It is a realistic and enjoyable game. some of the notable buggs are that of the talking to person when you open it it works fine but then you close it and latter want an update of the person how he is feeling it shows no dialog of feedback.
For what it is The game runs good it is worth the cost right now I see a great market for the game in the future I look forword to further updated in the future Thankyou .
– Real player with 34.7 hrs in game
Excellent game but needs a bit of work still.
It would be good if the game was in one language, my version seems to be in English and German lol.
I would love to see some more medical terms like the GLASGOW scale, Triage etc..
But all in all a fantastic game (Simulator). Would really love to see it go further and with more causality’s.
– Real player with 7.3 hrs in game
Bio Inc. Redemption
==[Audio]==
( ) Replace your ears; they may be deceiving you
(X) Amazing
( ) Very good
( ) Meh
( ) Bad
( ) What’s good audio?
( ) No audio
==[Audience]==
( ) Monkeys
( ) Everyone
( ) Babies
( ) Kids
(X) Teens
(X) Adults
==[Graphics]==
( ) Better than real life
( ) Looks like a painting
(X) Fabulous
( ) Pretty
( ) Good
( ) Decent
( ) Poor
( ) screen.resolution=1x1
==[Difficulty]==
( ) Only the developers can play it
( ) Very difficult
(X) Easy to learn; hard to master
( ) Normal
– Real player with 63.5 hrs in game
Read More: Best Medical Sim Difficult Games.
Bio Inc. Redemption - Spread your own disease!
From the DryGin Studios' mobile app “Bio Inc." , the Bio Inc. Redemption is, much like Plague Inc. Evolved, a Real-Time Strategy Simulator where you either save or kill a person!
Stunning visuals, the gameplay mechanics, the outcomes and variety of stages will definetly make you stay for awhile!
For the game that’s currently on Early Access, I’m genuinely impressed on how this game works currently.
– Real player with 20.8 hrs in game
EPIDEMIC
Experience a typical day in the ER from the perspective of an ER Physician during the corona virus outbreak. Covid19 is spreading around the world and your hospital is about to get hit hard, flooding with patients in need. Can you stay calm, under increasing pressure to save lives, and help flatten the curve or will the situation overwhelm you!
FEATURES
- Emergency Room Simulator Experience
This experience recreates the stress involved with making critical decisions under pressure while dealing with the emotional impact during unprecedented times of need. It’s about the world’s Doctors and Nurses who make sacrifices to contain the spread of the virus. Make your country proud by serving others and keeping the world safe.
- Interact with patients and get rated on performance
- Use a variety of tools such as Intubation tubes, Resuscitation Kits, Ventilators, Defibrillators and many more.
- Make life and death decisions. Choose who lives and dies.
-
PRESTIGE. Limit your mistakes, do your job quicker, save more lives and you will rewarded with prestige among the worlds leading physicians.
-
COLLECTIBLES AND ACHIEVEMENTS. Gain on the job training knowledge, work with pharmaceuticals companies, save lives and stay safe. You will be rewarded for your work
Read More: Best Medical Sim Outbreak Sim Games.
Heart’s Medicine - Time to Heal
I liked Delicious Emily: Message in a Bottle well enough to buy the gamehouse bundle. I was looking forward to more of the DE addictive gameplay and ludicrous storylines. This game disappointed me.
Instead of the insane sitcom plot of Delicious Emily, we get a semi-sane hospital-drama plot. A plus or a minus depending on how much you like helping your boyfriend / hospital director ditch his opioid habit via cutesy casual gameplay. Find all the pill bottles in time for a bonus!
More importantly - the gameplay is heavily loaded with minigames. Run the patient through the x-ray machine in under 5 seconds for a minor bonus! Set all the dislocated bones in 3 seconds, or the patient starts losing hearts!
– Real player with 27.3 hrs in game
At the end of the day, faith is a funny thing. It turns up when you don’t really expect it. It’s like one day you realize the fairy tale may be slightly different than you dreamed of. The castle, well, it may not be a castle. And it’s not so important that it’s happy ever after just that it’s happy right now. See, once in a while, once in a blue moon people will surprise you. And once and a while people may even take your breath away. — Meredith Grey, Grey’s Anatomy
Heart’s Medicine is a spin-off of Game House’s Delicious casual game series, and this one, Time to Heal is actually the second season of the series. The first game was released on 2010, and it covers the start of Allison’s internship. If you are interested, the game can still be reached via Game House’s website.
– Real player with 21.7 hrs in game
Reanimation Inc.
As an EMT, absolutely love the ‘back-of-ambulance’ experience in this game. Well worth the price and overall awesome simulator and healthcare learning source. Should not be used as an in-class or “realistic” simulator due to differences between protocols and a few small bugs / translation issues. Still, definitely interesting, well-researched, and awesome to play! 10/10
– Real player with 13.1 hrs in game
Definitely has potential and worth the price. In its current state, I wouldn’t want to pay more because there are some minor translation errors, but nothing that couldn’t be fixed and the game is still playable. One of the buttons on the hangar screen doesn’t work, but again, the game is playable without it. Enjoyable and informative (obviously I won’t be rushing out to pretend I’m a real paramedic but I learned some new things nonetheless!)
I can see the potential for patients being more developed. It’d be nice if the patient looked different in the back of the ambulance. Sometimes I find myself sad - I had a 21 year old patient have a stroke and unfortunately, she was already nearly dead by the time I began to treat her - but I think there’s the potential to really make players determined to save their patients by having more variety of patients/names/backgrounds.
– Real player with 9.2 hrs in game
Dr Greenstuff
Tutorial for Act 4!
Weed - Add soil to pot and water, Then add seed to cotton and wet the cotton. Add the cotton to the pot and water x3 then wait to grow. Cut the plant and hang on line to dry. Take down plant and cut. Add buds to weighing scale to bag and then sell.
1 bag of 10g = $50
EasyLumb - Fill pan with water and add weed leaf, Then add sugar and put on stove to boil. Once boiled use spoon to take out leaf. Add filter to empty water bottle and and pan liquid to bottle. Bottle of EasyLumb = $400
– Real player with 113.9 hrs in game
Good game. Some bugs here and there and you will likely need to restart a few times, because of how the game is. It is about learning with the games recipe, then doing it once you have the hang of it. The scenarios/missions also are very good to follow. A lot of people just go right to Part 4, where you are in the city on your own, but it is best to start with Act 1.
– Real player with 63.6 hrs in game
Medical verdict
great game..but in english u have to say: Leave this room! left this room is past..means u already did!
– Real player with 25.2 hrs in game
The game is fun and humorous, in some places I just could not stop laughing. The author of the game, alone, very well tried and made an inexpensive and high-quality casual game. Unfortunately, I didn’t have enough sound environment in the cabinets, but I hope this will be fixed in the next updates. I advise to buy!
– Real player with 6.0 hrs in game
Saving You From Yourself
I like that there is interest to create a game to explore the phase before transitioning in therapy, but this game does it in a really lack luster way. Concept is great but it would have been better if we had more dialogue choices and more character to actually explore the girl and the affect of denial or acceptance of treatment. Also there is only one patient when there should have been more, some that would’ve shown different reactions or outcomes when given the same choices. It almost feels as though the right thing to do according to this game is give immediate approval, because there are no other patients to deal with there is no comparisons possible. It doesn’t make you think, and you don’t have any reason to care for this patient when she blows you off at the end. There is a lot possible with this concept and a lot of important stories that can be made and explored but there is almost no care at all in this.
– Real player with 1.3 hrs in game
ːAllisonː Tʀᴀᴅᴇ ːanaː Lᴏᴜɴɢᴇ ːdhbobː Gʀᴏᴜᴘ ːInc_Seraphiaː Fᴀᴠᴏʀɪᴛᴇ ːcon2_narikaː Cᴏᴍᴍᴇɴᴛs ːelf_archerː Sᴇᴛᴜᴘ ːMR_Kristaː Nᴏᴛᴇ ːSoraSmileː Mᴜʟᴛɪᴍᴇᴅɪᴀ
– Real player with 0.3 hrs in game
Accident
֍ My score ֍
→ 7/10
❤ Audience ❤
☐ Beginner
☑ Casual Gamer
☑ Normal Gamer
☐ Expert
☼ Graphics ☼
☐ Bad
☐ Alright
☐ Good
☑ Beautiful
☐ Fantastic
♬ Music ♬
☐ Bad
☐ Alright
☐ Good
☑ Beautiful
☐ Fantastic
☠ Difficulty ☠
☑ Easy
☐ Average
☐ Easy to learn / Hard to master
☐ Hard
☐ Unfair
§ Bugs §
☐ Bugs destroy the game
☐ Lots of bugs
☐ Few Bugs
☐ You can use them for speedrun
☑ Nothing encountered
☯ Story ☯
☐ There is none
☐ Bad
☐ Alright
☑ Good
☐ Fantastic
⚔ Gameplay ⚔
☐ Frustrating
☐ Sleepy
☑ Boring
– Real player with 10.0 hrs in game
Great idea with mediocre realization.
I usually do not buy games in early access, however, I decided to make an exclusion for this one because I really liked the concept and wanted to support the developers. The beta was nice, had a decent gameplay and diverse enough scenarios, so I was very exited for the release and very disappointed after checking it.
95% of the game was already in beta. They added only one new scenario in the full version and barely changed the previous ones. The whole game can be completed under two hours like it’s specifically made this way, so people definitely couldn’t refund it. Despite the description the game is very linear, scripted and the only real way to fail most of the missions is reaching time limit. You barely can make any mistakes like helping the wrong person or performing false actions. Moreover, you cannot even change the order of mandatory actions, like placing warning triangles while looking for a way to contact ambulance. Furthermore, the game tend to be very strange and unfair: most of the timd you need to look for the position in the car navigator, however, one particular time you have to do it with your mobile phone, which is in your inventory and you get not a single hint about it, plus, the game itself tells you that you should use road marks instead of GPS in real life. Was it so hard to make the game a bit more authentic and realistic, provided that it already has levels where you use road marks?! In another scenario you have to move a large log like you are some superman and not just a random driver, was it so hard to make a crawling camera or just remove that log completely? Or why our “protagonist” can carry a whole med aid kit in his inventory but cannot carry 2 warning triangles at the same time?
– Real player with 5.1 hrs in game
Autopsy Simulator
https://store.steampowered.com/app/1159390/Taxi_Simulator/
Autopsy Simulator is a game of mystery, in which a compelling story blends together with morbid simulation and horror elements.
You are Jack, a middle-aged pathologist whose life - private and professional alike - took a turn for the worse. After suffering a career downfall, the loss of your beloved wife Alice was the final nail in the coffin. Shattered and depressed, you live your daily life feeling like an empty shell.
That is until one day, during a routine autopsy, you find your wife’s engagement ring hidden inside the body. It feels like the past just won’t let go.
Are you ready to face it, along with all of its demons?
Examine the bodies and study the files to get all the answers
Every case has its own story and each victim has their secrets. Uncover them to solve the puzzles and learn the truth about your subjects… and yourself.
Cases prepared and analyzed by specialists
Each case is designed with the help of real life pathomorphologists and forensic doctors, ensuring the feel of being involved in an authentic autopsy process. Down to even the most gruesome details.
Detailed depiction of organs and autopsy cases
In-game bodies, organs and injuries are crafted with unprecedented attention to detail. While this makes it easy to create immersion, it’s also not for the faint hearted.
A unique mix of simulation and horror
A combination of engrossing gameplay mechanics and spine-chilling moments will keep you on your toes throughout all of the story’s chapters.