IRON REBELLION
This is the game I have been waiting for!
Since Mech Warrior and Mech Commander, I have wanted to VR pilot a mech. I want all the story boards and team overviews with in-mech VR and commander of a squad in Real time scenarios with VR command decs or carriers communicating with real time live players to enact sieges etc.
While this game is not all that, they clearly define a road map to what is much of the VR piloting of various mech classes. Currently it seems they are working cockpit operations and player interaction (but I am sure they state exactly what somewhere in their roadmap).
– Real player with 6.8 hrs in game
Read More: Best Mechs Early Access Games.
If you were disappointed when Hawken shut down before the Rift CV1 released and never got to play that sweet, sweet Mech combat in VR, never fear, Iron Rebellion is here!
This is truly going to be a trend-setter game. The virtualized joystick controls and easy to learn, tough to master gameplay leaves you coming back again and again for those spicy mech shootouts!
It hasn’t been released for long, so many updates are on the roadmap, cannot wait til I can make a Reaper loadout like from Hawken and dart around as a tiny speedster mech with a sniper rifle, weeeeee!
– Real player with 3.5 hrs in game
MekaFighters
Foreword: The game is under heavy development and is very much a work in progress. It’s being developed by one person currently and will take quite a bit of time to perfect and get right! You may encounter bugs, issues, and things that just don’t plain work. Should you not be ready for that experience, please wait until we are out of early access to consider to purchase the game. Thanks for even considering to support the game and cheers!
MekaFighters is a retro-stylized third-person shooter where you take control of a Meka Rider and their Meka as countries clash against one another in wars to maintain dominance in the world. Battle out against other players and emerge victorious outplaying and skillfully using your abilities to defend, attack, and destroy enemy mekas!
CURRENT FEATURES:
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OUTPLAY YOUR OPPONENTS
With multiple Mekas (Characters) to play as, you have multiple opportunities to outsmart your opponents using Jet Propulsion or use each Mekas Unique Active ability.
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RETRO STYLED GRAPHICS
Inspired by retro games, we use a bunch of flat colors and try to not have shadows and make every scene in the game popout.
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TAKE ON OPPONENTS
In MekaFighters, we feature gamemodes where you can 1v1 somebody or team up with another player and face off against another 2 players! With even more gamemodes to come!
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EVER-GROWING MEKA LIST(Updated whenever a new Meka is added!)
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Wendy and JICE, the Light Bringers, can shoot a devastating beam of light that passes through everything it hits and upon contact with an enemy deals some damage and if enemies don’t exit the beam the damage is increased. Also, for each bullet they hit on an enemy, they deal additional damage.
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Sed and SAIRO, the Shadow Fighters, can enter stealth for some time and then upon exiting gain the ability to shoot a laser shadow that deals tremendous damage upon contact. Sed and SAIRO also gain an increased fire rate and whenever entering stealth, gain bonus movement speed.
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Nika and TERA, the Earth Users, can manifest a rock and throw it towards an enemy dealing damage based on distance traveled. Nika and TERA also passively have more damage, movement speed, and more resistances.
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Khaleed and ZHEN, the Red Barons increase their damage output for a short duration and whenever they are low on health gain additional resistances for a short time before it goes on cooldown.
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James and JK1, the Dawning Shadows increase their stats when their active ability, Dark Barrier is ongoing. Dark Barrier places a barrier in a small area that lasts for a few seconds, or whenever a certain amount of damage is dealt to them.
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Gerard and AM3, the Widowmakers tremendously decrease their active ability’s cooldown at a cost of increasing the resources needed to use it as well as jump significantly higher and move faster. Their active ability is a projectile that deals damage based off of how much their target’s max health is and Gerard and AM3’s missing health.
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Read More: Best Mechs PvP Games.
Titanfall™
To anyone that are curious PLEASE READ THIS. short summary will be at the end of this Review
Game’s been active ever since the APEX incident happened. With only some time out and PING spikes like that of the DDoS attacks, that just means the hacker himself is still preventing us from playing it but its not strong as it was when he first attacked the game. But recently there aren’t any occurrences of this issue so its possible that the hacker either laid low for a long time or he finally decided to Fuck off. Who knows.
– Real player with 127.7 hrs in game
Read More: Best Mechs FPS Games.
Gonna be 100% with you chief, game is god tier. It has a lot more customization with a very good weapon sandbox. The titan customization is god tier even though there’s a god meta. If the servers worked I would 100% be playing this over the sequel. It’s just a much more interesting title with most post Gen 1 content. The addition of burn cards, better titan weapons, and overall a much better movement feel makes this title in my eyes surpass the sequel in almost every regard.
Titans: Although limited to 3 types of titans the weapon sandbox for these beasts as well as the pure addition of addons to the titans makes them way more unique and much strong choices than that of the set class system of titanfall 2. Things like the ARC cannon are good for groups whilst things like the XO-16 and 40mm are just melters close up. The fact that you can have a sniper tank or a fast moving close range specialist that isn’t limited by having a 4 round shotgun is so much of a better feel. You even have weapons for the titans that make little sense on paper but are a pure joy to play with like the triple threat. I hope in future titles for titanfall a return to form from apex and TF 2 is had so more people can enjoy building their own titans or experimenting with much more “anti-meta” builds.
– Real player with 53.3 hrs in game
Soul Saber 2
There are three good things about this game: boob physics, costume damage and optimization. Those minimum requirements are spot on, it’s hard to find a PC that won’t run it.
But the camera view is so disorienting during melee combat! Combat goes from slowish from afar to “what the hell is going on” when you’re close to the enemy. Maps feel really bland and generic. The gameplay itself only feels fun when you’re playing with larger teams. The menu interface keeps spinning around, which is very bad on the brain.
– Real player with 5.5 hrs in game
There is no manual camera control, but jumps around automatically from one enemy to the other as they die or as you move in and out of their range. The firing is interesting with the requirement to let go of the trigger to improve accuracy, but enemies respawn so quickly and combat occurs from such a far distance that I don’t really get a sense of satisfaction. The melee combat is fun to use while being able to be defended against, and I also like how the clothing damage appears on different places in different games, as opposed to just exposing the privates only every time. But even with these positives (along with the character selection), the negatives I mentioned make it so that I don’t really enjoy playing this game. I really gave it a chance.r
– Real player with 5.5 hrs in game
MechWarrior Online™ Solaris 7
It’s a shame when adults must be treated like children but I think we all saw this coming.
The fact that I’m writing this hear does not mean you will read it but I am not alone. Many are growing sick of anti consumerism’s and there is a price you will pay for it. A price you will pay for your actions. This won’t hurt me near as much as it’s going to hurt you.
No more money.
831 Hours, 60 FPS, 110ms ping in game. 24ms by my ISP
Trashy hit scanning (Damaging front of mech from behind and Vis Versa) not even close. Biggest issue and still current. Side look out your cockpit and watch things miss you and still do damage.
– Real player with 1059.2 hrs in game
Quick rundown;
If you like stompy mech vs mech combat, get this game. If you like customising things to fit your own playstyle, get this game.
If you like fast battles where you can just jump in and play, don’t get this game. If you are a die-hard fan of the Battletech Universe and think the best Mechwarrior title is MW:2 or MW:4 Mercs, then you probably don’t want to play this game.
While still being loyal to its predecesors, the gameplay is vastly different. If you wan’t to try something different from other free games out there, then do try this game. You don’t have to have hundreds of hours put into the game to have a decent selection of mechs to play with.
– Real player with 802.6 hrs in game
Titanfall® 2
I absolutely love this game! If it had a bigger community i’d probably explore more game modes. the solo campaign is really well done I was even working on getting all the collectibles.
I took a break for about a year to play some other stuff as one does and when I wanted to dabble in a little Titan Fall 2 again I was asked to download EAs crap game launcher and NO, I wont be doing that again. So snip that little, rotten umbilical and I’ll give a thumbs up. Til then this gem is on my hidden list.
– Real player with 108.5 hrs in game
This game is truly a gem in the rough, despite it’s occasional server issues. It feels like a relic from the golden age of FPS titles, before they were bogged down with season passes, battle royale modes, and premium currencies forced down your throat.
When you hop into Titanfall 2 it feels FUN, like a game is supposed to be. The community is pretty laid back and chill, PvP feels fair despite some desync issues, and progression is rewarding. Pilot gameplay is responsive and fast, with each class of pilot having unique special abilities that each have advantages and disadvantages over others. And same goes for Titans, with each Titan feeling different to play, but each balanced to perfection. You can make really any loadout viable in any gamemode if you get good with it.
– Real player with 35.7 hrs in game
GALAHAD 3093
Lance Warfare
**In GALAHAD 3093, players pilot mechs known as “Lances”. Capable of massive destruction, Lances are highly customizable. Types range from Light to Super Heavy to enhance mobility, damage, and defense. Lances can also be armed with a variety of weapons, deployable systems, and upgrade modules to prepare for a variety of tactical situations.
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Strafe and shred up close with miniguns and shotguns.
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Blast enemies from afar with beam cannons and plasma guns.
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Hammer base defenses with rockets, guided missiles, and grenades.
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Navigate the terrain by boosting to reach high speeds or use your jump-jet to ascend high above it.
Heroic Knights
**The pilots of GALAHAD 3093 are “Knights”, heroes that have taken up the mantle of legendary Arthurian figures. Each Knight provides a unique active and passive ability that can dramatically turn the tide of battle.
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Wielding X-Calibur, Arthur can call down an orbital strike on his enemies.
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Gwen’s Royal Dome shields yourself and your allies from damage.
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Kay’s skim jets release an afterburn effect that leaves a trail of burning napalm in his wake.
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Mordred’s Teleport ability allows players to swiftly blink across the map
Perfect Your Build
**Players must strategically combine Knights, Lances, and equipable items to dominate the battlefield. Mix-and-match primary and secondary weapons, deployable systems, and upgrade modules to create the ideal loadout for a range of playstyles.
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Balance weapon types or double-up guns akimbo for maximum firepower.
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Shape the battlefield with deployable drones, tracking mines, and spawn points.
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Test hundreds of upgrade modules to find what compliments your Lance best.
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Set and save up to four distinct loadouts to choose from during battle.
Tactics and Teamwork
**Mech battles in GALAHAD 3093 require more than just force and vigor. Players must coordinate with teammates to capture points, destroy enemy generators, and lay down defenses in 32-person PvP arenas. The team that maintains the most bases for the longest period of time and takes out the most enemies claims victory.
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Prepare for large-scale vertical engagements on complex battlefields.
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Claim the high ground and pummel enemy positions.
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Explore and utilize every map environment to gain a tactical edge.
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Communicate with teammates to execute plans and secure a win.********
VOLTED
Volted, I enjoyed it immensely in the first hours of the game. But it becomes more and more repetitive and faints. Various shooting styles and weapons are put in, but only 2 or 3 types of weapons are useful and this makes it boring after a while as it always pushes to use the same weapons. It takes 10 15 hours to play the game to unlock all achievements and vehicles. The maps of the game are not too many, which makes you feel like you are doing the same things on the same maps after a while. The game is fun for 2 or 3 hours but if you want to unlock everything in the game you will be bored. Unfortunately, the game is not finished or has not been given much thought.
– Real player with 27.4 hrs in game
15h update:
TL;DR is an entertaining game but has big flaws on gameplay and features: movement is meh, bullets collision isn’t consistent and the minions can walk/shoot through the geometry and there is no reward for killing/wining a match :/
Is entertaining game however falls very short on the gameplay and progression. Higher level weapons make less damage (wtf).
Also the current state is unplayable because the mechanics aren’t helpful. The spawn point is next to a base instead of the HQ - making harder to save your base :( … and the bullets go where they want. The minion NPCs are way too overpower and 90% of the time spawn on top of me and kill with 1 hit (maybe is due the lag?).
– Real player with 19.4 hrs in game
Regain Earth: First Strike
Played almost 240 hours so far - loving the game and the addition of the turrent grenades has added a handy dimension for single players.
Looking forward to improving my skills to open higher levels.
Really miss multi-player games (Defiance) for the interactions, but I will have to continue as a single player for now.
Cheers,
Spy57
– Real player with 425.3 hrs in game
Regain Earth is a small game from a solo indie game developer. You can’t expect Fortnite or COD, but I really like it. If you like a mix of roguelikes, as a 3D shooter and generally small indie games, you will have a lot of fun with it.
Feedback is well considered in the community and you can even vote in Discord which features should be added to the game! I think a cool idea and more game developer should do like this.
The game and the beta I follow for a while now. And have been looking forward to EA release today very much. I enjoy the game since beta a lot especially as multiplayer with my friends.
– Real player with 105.8 hrs in game
Cyber Lemur
This game is a really fun challenge. I don’t typically go for awkward control games, but this game achieves just the right level of difficulty with good pacing. The later levels are really challenging and would take a while to really master! The multiplayer options are where the real fun happens. There’s an element of unpredictability and silliness that balances the challenging controls to make it really fun both when working together to control the same character, or when competing against each other. I would definitely recommend it whether you are looking for a challenge, or just a casual game to play with friends!
– Real player with 1.4 hrs in game
game was pretty fun just hard to control
– Real player with 0.7 hrs in game