Mech Mechanic Simulator

Mech Mechanic Simulator

I wish I could recommend this game but I just can’t in good conscience. It’s a fun and novel idea that I jumped into after discovering that my owning Car Mechanic Simulator 2018 (CMS from here on) gave me a small PlayWay loyalty discount, but it’s very much held back by some questionable design decisions and somewhat limited amount of content.

First, the Good

  • All of the mechs look decent (albeit small) and unique and have a surprising amount of detail in the components that can be detached. repaired, and reattached.

Real player with 25.2 hrs in game


Read More: Best Mechs Immersive Sim Games.


I could not start a new game at first. An integrity check on the files showed that half of the download was not good. Re Downloaded those files and now I am running all Ultra settings.

Short Version: This game could become an awesome Mech Mechanic Sim. Right now it is lacking. I will support the game and not return it because I can see that it may advance over time.

Details:

  1. It does not make me feel like a mechanic. It feels more like a search and find game or a memory game. When I have taken apart or assembled items I always lay the parts out so that I am sure on assembly that I have not missed anything. Part of feeling like I am progressing is that eventually I can dump the parts out and do a full assembly in 30 minutes without looking at a diagram. In Mech mechanic there is no way to get that feeling. When you disassemble you can see the part you need to get to thanks to the scan. To get there though you move your mouse around waiting on a part to turn green. Then you select that part and see if you can wiggle it off - no? well now you look for the screws or retaining part and remove that. now you wiggle the part off - rinse repeat. Seek and Find. After doing that to the same arm on the same mech you might could get that “muscle memory” built up over time but wait - Sometimes when you take it a part you unscrew the part but when you assemble it you have to select the part and it attaches itself automatically. That lack of consistency actually breaks the muscle memory and makes you feel like you are doing it wrong. All parts you unscrew on disassemble should have you screw it back on in assembly.

Real player with 24.7 hrs in game

Mech Mechanic Simulator on Steam

Mechsprofit: Mech Tycoon Simulator

Mechsprofit: Mech Tycoon Simulator

This game takes an interesting take on mechs. This game focuses on the civilian use of mechs. Normally mech games revolve around giant mechs fighting, but I’ve never enountered a game that featured civilian non-combat mechs before. In this way this game is unique. It’s been suggested in the forums that combat mechs be added, and the dev said he would consider it after the core mechanics are in place. But this game includes currently the ability to make mechs for racing, transportation, and general use.

Real player with 8.1 hrs in game


Read More: Best Mechs Simulation Games.


Let me start by saying this game - in its current state - is not great. It is amazing, an actual gem.

Ok let me clarify that. The game, in and of itself is pretty basic - incredibly so - but its so so much fun to play. I find myself playing this game when I am frustrated with another game as this is just funny as hell to play. Wanna make a mech that looks like boobs on wheels/legs? GOOD here you are. Wanna make a mech that looks like your eyes will melt just by looking at it’s sheer monstrosity? GOOD here you are.

Real player with 2.2 hrs in game

Mechsprofit: Mech Tycoon Simulator on Steam

Perpetuum

Perpetuum

I genuinely like this game. My standards are not your standards. All I ask is you do your research. This game does not reveal itself in your first pass. 6000+ hours and I am still learning.

Background

Perpetuum is an indie, sci-fi, sandbox mmo, with target-to-shoot combat with cover/Line-of-sight obstacles, 3rd person WASD piloting (with auto-pilot outside of combat). Player-driven market, player-run organizations (corps), open and closed pvp zones to accommodate all play styles, hardcore/casual. No griefing, no crime/punishment system.

Real player with 27299.3 hrs in game


Read More: Best Mechs Massively Multiplayer Games.


Perpetuum has always been something of a lesser known & underrated game. Even though the old official server is no longer running, the Open-Perpetuum community project has done well to keep perpetuum online and replace and improve on features, mechanics, balancing & other things from the old server & keep perpetuum kickin in general.

The game itself graphics wise is dated but gets the job done. The game has one of the most satisfying and enjoyable combat systems for PvP in its genre with the use of terrain & this applies to all combat in the game.

Real player with 7443.6 hrs in game

Perpetuum on Steam

Guns Craft

Guns Craft

so boring.

Real player with 0.2 hrs in game

you can’t make anything on your own you can only recolor the pre-made ones and even then it won’t let you chose new colors

Real player with 0.1 hrs in game

Guns Craft on Steam

MachineCraft

MachineCraft

OK, so how do I start this…

Back when I first started, this game was alright, community was thriving during late 2017 and was quite newbie friendly at that time, I think.

I was quite fairly new when it comes to building stuff but my talent for sculpting crafts with combinations of boxes, capsules and couplers was very well received by people, more time has passed and I feel like I’ve reached what I am capable of when it comes to creating the most detailed I’ve ever done, a poseable craft based on STLF with a heavy military taste coupled with bundle of guns I’ve shared for people with STLF to use.

Real player with 8458.9 hrs in game

This game is awesome. You can build anything from a little bot with 3-4 blocks to a highly detailed and functional AF Answerer. The only limit is your imagination.

Yes it takes a bit to get used to the building mechanics but, there are samples examples which show the thing that can be done.

Like in Space Engineers, Starmade, etc. the way you learn is by trial and error so just remember to stay calmned and take your time as you experiment with ways to make your build better. It is basically the best way to learn and enjoy the game rather then just booting up the game and the next just quit because you don’t understand how to make your build to work the way you wanted it to.

! I’m looking at you people with 0.1 hrs played that just say “bad” without taking your time and actually playing around with the mechanics of the game a bit more (o_o ) . If you have trouble with your build or you don’t understand how something works then don’t be afraid to ask people from the community. They can give you tips on how to solve it.

Real player with 4298.6 hrs in game

MachineCraft on Steam

Pantropy

Pantropy

The game is easy to learn, you gather resources, build your base and then build crafting and utility stations. The game looks good and once you have built your first mech (scout mech) the pace of the game move a lot faster. But the game is still in early access so there are still some bugs in the game. Multiplayer still need some optimization since it has to reset a bit too often. In single-player mode, the android faction (ennemy) is not fully operational and the end game is not implemented yet. Also, if you want to play multiplayer there are not a lot of people playing the game right now (and they are mostly playing on the staging server (test server), which you can join if you want) because of the problem mention above but once the game is released out of early access people will come back and new players will play the game. Also, the developers are now working on the game part-time so it can be a while before the game is released out of early access. So, buy it if you want to support the development of the game and don’t mind waiting for the finish game or put the game on your wish list to buy it on the next sale or when it is fully released.

Real player with 277.5 hrs in game

honeymoon period is over

I can’t recommend at this point. Communication is super bad on steam. Last patch 10 days ago and no word whats going on. It feels like a pre-alpha launch and the first patch caused more troubles than it solved. Overpriced EA. Overall the projectmanagement - especially communication - feels super amateurish. Servers are already empty and i suggest to only come back if they actually pull smth out of their hat.

12.02.2019

Patch is out. Your base doesn’t seem to diasappear - as long you don’t build around reboot time. But most of the issues are still there like empty corpses and getting stuck or the market exploits. Now and then also server crashes. With a couple hours runtime, servers are almost unplayable. Especially when lots of ppl are on which is a sign that not all mem leaks are fixed. Also fellow faction members are able to glitch through doors and steal your stuff since everybody can loot your containers.

Real player with 136.4 hrs in game

Pantropy on Steam

Craftica

Craftica

Craftica: Building Your Wonderland

Craftica is a creative sandbox game with ultra high degrees of freedom for building. It supports deformable voxels and subvoxels at multiple scales so that smooth objects can be built in realistic scales, and makes it possible to build very elegant architectures.

Craftica provides a large number of electronic and mechanical as well as other related device items, allowing players to build sophisticated circuits and circuit-controlled electronic and mechanical devices. Players can even build vehicles, aircrafts, robots and computers etc. high-tech objects from items as basic as logical gates.

Deformable Voxel and Subvoxels

In Craftica the basic voxel is a full cube and the subvoxels are partial cubes with one or more corner chopped off.

The voxels and subvoxels are deformable, and can be made more round or less round by hammer tools.

The support of deformable voxels and subvoxels in Craftica makes it possible to create much smoother objects in this game than in other voxel-based sandbox games.

Also the voxel and subvoxels in Craftica are supported at multiple size levels, so that fine structures can be represented at a scale comparable to the real world.

As an example, Craftica has very good support for East Asian architectures, and includes a large number of standard structures with East Asian architecture styles.

In Craftica, subvoxels are also used to smooth the procedurally generated terrain. And terrain and objects imported from Minecraft Schematic files are also smoothed using subvoxels.

Smart Placement of Blocks and Items

Craftica is designed to allow intuitive construction of objects using subvoxels, and supports consistent operations for placing basic blocks (voxels and subvoxels) and items.

Craftica also supports rule-based placement. When an object item is being placed near another object, if there is a predefined rule to determine a proper placement for the object in relative the other, the rule will be used to calculate the proper placement location and orientation.

In-Scene Crafting

Item crafting in Craftica can be done in the scene, using formulas that are structural and intuitive.

Device Items

Craftica provides a number of standard mechanical and electronic device items that can be used to build complex circuit as well as machines that can be controlled by circuits.

Circuits in this game emulates those in the real world with great simplifications. Like circuits in the real world, Craftica uses physical connection between components to construct functional circuits. These circuits are mainly powered by electric energy and driven by data exchanges.

(See the documentation included in the game for more information)

Village

In Craftica worlds, some places are generated with villages. Each village is generated with a few houses and at least one workshop and one defensive fort or tower, and spawns with at least one warrior to defend the village.

The relationship between a village and a player is characterized by affinity. Affinity can be zero, positive or negative, indicating a neutral, friendly or hostile relationship.

The affinities between villages and player(s) are initialized randomly. Normally, there will be more neutral villages than friendly and hostile ones, and more friendly ones than hostile ones. Their actual percentages may vary according to game modes and difficulty levels.

Trade

When a positive affinity reaches certain levels, the player will have free access to some village structures and storages (different structures and storages may have different affinity thresholds). And when a negative affinity reaches a certain level, the village warrior will actively attack the player.

Trading with villagers or defending the village against hostile mobs will improve the affinity between the player and the village. On the other hand, attacking villagers will deteriorate the affinity.

Survival

In survival mode, barbarians and other hostile mobs will be generated. They will attack the player and villages. The only way to survive is to fight back or run!

Model Importing

In addition to the creative and survival modes, Craftica supports an experimental development mode. In this mode, the player can import external models into the game worlds.

The player can either choose a Minecraft Schematic file (currently only .schematic file is supported, .schem file will be supported the upcoming updates) to import when creating a new game in the development mode:

Or import .obj 3D model files (importing Schematic files within a game will also be supported in the future) within a game in the development mode:

Craftica on Steam

CryoFall

CryoFall

I HAVE mixed opinions with the game, on the one hand it seems to me an excellent game with very good mechanics in most cases (not all, some are grossly absurd) I like the customization of the character that is not extensive but for a 2d game it is good, a large map that invites you to discover it, but now come the negative points that unfortunately are many:

1 / some mechanics do not make much sense, things like artificial firewood logs have a relatively high cost in the early game phase for the small amount and the time they last to burn, in terms of the medium, wild creatures with absurd damage, A javali takes 1/4 of your life with a tier 4 armor, armor and durability system too short, I understand that it is a game that encourages crafting but they pass in terms of the durability of weapons, armor and several other things.

Real player with 380.8 hrs in game

Short version

A pretty polished game for an Early Access title. PvP are pretty much a full-fledged game at this point, PvE however still needs some late game contents. Download the demo and try it for 8 hrs and judge it for yourself.

Long version

GRAPHICS : I gotta be honest, my first impression of Cryofall is not that great. The character and animation felt kind of “cheap”, like the type of designs you often sees in Freemium mobile games. There’s a variety of avatar faces to choose from, but they all have the same default “idle” expression. They’re by no means “ugly”, just a tad bit uninspired. The environmental, structure and creature designs however, looks great. You can tell the artist puts a lot of time and effort into it, plus the character design started to grow on me after a couple of hours of gameplay. So, eh. It’s alright.

Real player with 334.6 hrs in game

CryoFall on Steam

Mainframe Defenders

Mainframe Defenders

After playing this for 22 hours, I must say it has been one hell of a ride. Its a nostalgia trip back to XCOM without having to worry about cover but more on your current position. At the highest difficulty, the limits of your tactical prowess are tested to its limits. You need to shoot and advance/retreat at the same time constantly. Thankfully while this is a roguelike, for now, you can return to the main menu and retry again. Why go for the easy mission when you could strive for the harder ones and reward yourself for the hard work?

Real player with 45.1 hrs in game

A great little tactics game with lots of style and a fair deal more depth than would first appear on the surface.

Its visuals are stellar, if you’re into the retro style, with plenty of very satisfying little animations and effects. The menus, explosions, and gunfire all look and feel amazing. Perhaps not as stylish as something like Cogmind, but definitely in the same wheelhouse.

The audio is fantastic, with really nice oldschool techno beats that feel straight out of synthwave cyberpunk fare, alongside unique sound effects for just about every gun and enemy in the game.

Real player with 41.8 hrs in game

Mainframe Defenders on Steam

Wrath of Anna

Wrath of Anna

The only reason I have 7.3 hours of Wrath of Anna logged (woefully making it impossible to try to get a refund..) is that I left the game alt-tabbed after it failed to boot up an online match (but seemed to freeze and never loaded the main menu again) and I left to go do something else, forgetting about it.

Look closely at the footage in this game’s trailer. No interaction is shown with any enemy, object, or NPCs, instead the player character is mindlessly meandering through the environments, occassionally ducking and staring at something in the distance. You will get all of this and nothing more if you choose to spend your money on Wrath of Anna. Wrath of Anna is perhaps best summarized by one of the screenshots the dev has selected in the preview images, a stairway to nowhere, shrouded in fog. This game has a cool setting but is completely devoid of anything of substance.

Real player with 7.3 hrs in game

I was given this game for free very early on in its development. Every once in a while I will reinstall it to see what is going on with it, and so far it seems like the DEV can’t quite make up their mind on what they want this game to be. This isn’t necessarily a bad thing, since it might show their willingness to move away from their initial plans for this game.

When I first tried this game it was very rough. It seemed to mainly be an early attempt at a large scale PVP game similiar to CSGO. However, the game was extremely rough and I was never able to actually play with anyone. You had to manually input IP addresses, so no… there was also mentions of a single player story mode. Initially this game page had screenshots of mechs and something that looked like a giant sandworm. Those screenshots have now been replaced with screenshots of what look like the beginning of an attempt to make another survival game.

Real player with 2.9 hrs in game

Wrath of Anna on Steam