Mecha Knights: Nightmare
As someone who loves the mecha genre, I was excited for Mecha Knights: Nightmare’s release, and I was not disappointed. There is a lot of customization within the game, allowing for many different builds - though explosives are the current meta. The randomized drops foster experimentation with new equipment and weapons, often leading to discoveries you would not have found by relying on stats alone. The many types of weapons having a distinct feel and varying use making your choices feel like they actually matter, which is something often lacking in games, where every weapon has a very similar feel.
– Real player with 82.7 hrs in game
Read More: Best Mechs Robots Games.
tl;dr: I really like this game. For $15 it isn’t bad at all.
I have some issues with it, related almost entirely to the story, not the game itself. I’ll grade it in a normal SPAG (Story, Performance, Aesthetics, Gameplay) method. It will be mostly my thoughts on the story element (IMO) issues, though.
=== Story ===
So the story in this game is bad, but in a manner that is so inoffensive I cannot tell if it wants to set itself up in the next game as being satire or serious. I’m assuming there will be a next game, if only to introduce swords and such.
– Real player with 21.5 hrs in game
battleMETAL
I don’t know why this is being compared to mechwarrior 2, but this isn’t even in the same league as a MW game. it doesn’t even feel like a mech game and controlls like a normal fps. This would be tolerable if it weren’t for the plethora of bugs and the nonsensical story that came with it. My favorite bug being the one that will often spawn you in a place that gets the player stuck on the map if they forget to pick a start point. Balancing is also a mess since there are only 3 mechs and energy weapons mostly usless outside of the emp.
– Real player with 3.5 hrs in game
Read More: Best Mechs FPS Games.
Do you like Mechwarrior 2? The developer of this does too and it shows! It feels great, plays great and I just love it! Super easy mod support as well! I have modded in the MW2 soundtrack and now it feels even better! 3
It is one of those games I just got an instant crush on, exactly why that is is hard to explain but I will try to give some pros and cons on why.
Pros:
-
A very present Mechwarrior 2/Mech sim retro feel, but with modern fps controls (similar to Mechwarrior Online)
-
Lots of options for loadouts for the mechs with 3 Chassis available, lots of weapons and weapon group settings.
– Real player with 2.8 hrs in game
Metal Golem: First Contact
I’m having plenty of fun with it. It’s a solid little arena shooter.
I do have a few small gripes. No crosshair is a little rough. The fact that your mech remains in the last direction it MOVED vs where you point the camera. So you shoot off screen sometimes. Neither of those are bad, as you get used to where your shooting and if you just TAP forward your mech instantly faces the right way. So small, SMALL complaints that didn’t actually prevent me from enjoying myself.
I look forward to more of the game, and I hope this dev gets some support to grow. Could be awesome one day.
– Real player with 1.6 hrs in game
Read More: Best Mechs Casual Games.
Battle Engine Aquila
It’s a genuinely fun and, dare I say, original game with lots of love and attention put into it. You play as a transforming, arguably overpowered super-mech that can lay waste to the battlefield on land and from the air. The battles are nicely simulated and have a good sense of scale (for a game that’s almost 2 decades old), and the over-the-top explosions and general mayhem is surprisingly good for stress relief.
The story campaign will be your main focus in the game. Here, individual missions are graded based on your performance, so there’s some form of replayability. The campaign is highlighted by several exhilarating and creative boss fights, and, though it’s nothing to write home about, there’s also something of a branching storyline.
– Real player with 42.8 hrs in game
This is a great game and I loved it when I was a kid. now that I’m an adult I was dying to replay this game as it held such good memories. The nostalgia was amazing and I love the game even more. the flying controls are some of the best I’ve seen in any game and the ground to air transition makes things so easy to keep up with the games fast pace later in the more difficult levels. I would love a remake with how big games get now, I can imagine how awesome the game would be with more levels, detail, more choices for weapons and online multiplayer. it would be so much fun. Alas, that’s unlikely to happen but I have hope.
– Real player with 15.2 hrs in game
Mech Mechanic Simulator
I wish I could recommend this game but I just can’t in good conscience. It’s a fun and novel idea that I jumped into after discovering that my owning Car Mechanic Simulator 2018 (CMS from here on) gave me a small PlayWay loyalty discount, but it’s very much held back by some questionable design decisions and somewhat limited amount of content.
First, the Good
- All of the mechs look decent (albeit small) and unique and have a surprising amount of detail in the components that can be detached. repaired, and reattached.
– Real player with 25.2 hrs in game
I could not start a new game at first. An integrity check on the files showed that half of the download was not good. Re Downloaded those files and now I am running all Ultra settings.
Short Version: This game could become an awesome Mech Mechanic Sim. Right now it is lacking. I will support the game and not return it because I can see that it may advance over time.
Details:
- It does not make me feel like a mechanic. It feels more like a search and find game or a memory game. When I have taken apart or assembled items I always lay the parts out so that I am sure on assembly that I have not missed anything. Part of feeling like I am progressing is that eventually I can dump the parts out and do a full assembly in 30 minutes without looking at a diagram. In Mech mechanic there is no way to get that feeling. When you disassemble you can see the part you need to get to thanks to the scan. To get there though you move your mouse around waiting on a part to turn green. Then you select that part and see if you can wiggle it off - no? well now you look for the screws or retaining part and remove that. now you wiggle the part off - rinse repeat. Seek and Find. After doing that to the same arm on the same mech you might could get that “muscle memory” built up over time but wait - Sometimes when you take it a part you unscrew the part but when you assemble it you have to select the part and it attaches itself automatically. That lack of consistency actually breaks the muscle memory and makes you feel like you are doing it wrong. All parts you unscrew on disassemble should have you screw it back on in assembly.
– Real player with 24.7 hrs in game
War Beasts
⚖️ Grade = B-. Worth a buy, if you enjoy sit and relax to watch the outcome. However, if you’re looking for busy management after complete setup, it isn’t play that way
EXPECTATION CHECKLIST:
✔️ Tower management
✔️ Variety of towers
✔️ Variety of units
✔️ Everything unlocked at the beginning
✔️ Build wave of attackers armies
❌ Campaign mode to learn about tower
❌ Passive Skills
❌ Urgent aids when needed
❌ Variety of location
❌ Fast Forward
| GRADE |
– Real player with 5.1 hrs in game
20210819:
Tried and it’s not bad. Though there is no guidance, you could figure out the way to play this game quite soon. But I do recommend the developer to add tower, skill and user interface introductions into this game, maybe a manual button in the setting menu.
Cannot sell or fix buff tower is kinda annoying and the money quickly becomes useless during the late game play even in second stage. Finding and clicking each resource tower to collect coins periodically does not give player a comfort experience, especially when you cannot move these separated towers. A collect-all button may be a good approach.
– Real player with 2.5 hrs in game
Wing of Darkness
Overall I liked the game,
The issues I have with it is that it is short and it took a bit to get the settings for the Steam controller to where the game was playable. I had no issues with the game other than these.
The story was typical but done well. I did not have any game play issue, it worked fine start to end with all the settings on maximum. I like that you can customize your weapon load to suit the mission and your play style, I ended up with several weapons I preferred for different enemy types.
– Real player with 12.1 hrs in game
く__,.ヘヽ. / ,ー、 〉
\ ‘, !-─‐-i / /´
/`ー’ L//`ヽ、
/ /, /| , , ‘,
イ / /-‐/ i L_ ハ ヽ! i
レ ヘ 7イ`ト レ’ァ-ト、!ハ| |
!,/7 ‘0’ ´0iソ| |
|.从" _ ,,,, / |./ |
レ’| i>.、,,__ _,.イ / .i |
レ'| | / k_7_/レ’ヽ, ハ. |
| |/i 〈|/ i ,.ヘ | i |
.|/ / i: ヘ! \ |
kヽ 、ハ _,.ヘ、 /、!
!'〈//`T´', \ `'7’ーr'
レ’ヽL__|i,,ンレ|ノ
ト-,/ |___./
‘ー’ !_,.
– Real player with 6.1 hrs in game
Guns Craft
so boring.
– Real player with 0.2 hrs in game
you can’t make anything on your own you can only recolor the pre-made ones and even then it won’t let you chose new colors
– Real player with 0.1 hrs in game
Phantom Brigade
Phantom Brigade is a hybrid real-time and turn-based tactical RPG, focusing on in-depth customization and player-driven stories. As the last surviving squad of mech pilots, you must capture enemy equipment and facilities to level the playing field. Outnumbered and out-gunned, lead The Brigade through a desperate campaign to retake their war-torn homeland.
KEY FEATURES:
-
Cinematic spin on the turn-based genre • Predict enemy movements, orchestrate precisely timed countermeasures and watch the action unfold.
-
Strategy • Make high-level tactical decisions on the world map, manage your base, and decide how to apply your limited resources.
-
Tactical combat • Take command of your squad in varied missions ranging from sabotage of enemy equipment and infiltration of high tech facilities to convoy ambushes and challenging outpost onslaughts.
-
Customization • Featuring a rich customization system, the game enables you to fine-tune performance of your mechs, install a wide selection of equipment and access a wealth of cosmetic options. Make your ready to face any challenge - in style.
-
Destructible environments • It’s not a proper game about walking tanks without some falling buildings. The game allows every square meter of every scene to be destroyed. Blow up any cover and collapse buildings over your enemies.
JOIN OUR DISCORD!
Project : SKYSCAPE
‘Project : Skyscape’ offers a unique fighter jet flight experience, with equal functionality in VR and non-VR. Players can play with friends from either platform as a co-op multiplayer group.
In the world of Skyscape, autonomous drone jets have turned on the very people who unleashed them, now the survivors must take to the sky in the old manually piloted fleet in an attempt to take on the overwhelming tide of the A.I
Unlike most flight experiences, in Skyscape you are free to exit the cockpit and run free. Outside the cockpit you can organize your hardpoint mounted weapons, refuel, reload and repair.