M.A.S.S. Builder

M.A.S.S. Builder

Summary: MASS Builder is a fairly fun game that could keep you busy for a few hours if you have little interest in mecha/robot customization, but many more hours if you like creating custom designs and trying them out. While its customization is deep, it isn’t…broad, and a general lack of content keeps this from being a hard recommend in general. That said, it actually gets the basics done with a lot of quality and polish and is by no means bad…just very narrow in its scope. It has a lot of potential and I’m excited to see new features added to the game.

Real player with 62.6 hrs in game


Read More: Best Mechs Character Customization Games.


Mass Builder is a customizable mecha game with great customization, but some of the worst gameplay I have ever had to slog through. The fact that the game is unfinished as of this review doesn’t excuse the game’s issues though. Let’s start with the pros, because there are some elements that are done well:

Pros:

  • Great character art. I won’t go into detail, but whoever did the 2d character sprites during story segments should be commended for a job well done.

  • Great customization for mechas. The parts all look great, and there’s obvious influence from several anime designs in certain parts. Colour switching is a bit awkward, but it’s functional.

Real player with 61.2 hrs in game

M.A.S.S. Builder on Steam

Blackwind

Blackwind

Blackwind is a top-down sci-fi action game that puts you in the shoes of a teenager trapped inside a prototype battle armor suit during an alien invasion. Face off against enemies, cut through their ranks, and fight back in a last-ditch attempt to stop a planetary invasion.

When the starship Pandora is shot down, James Hawkins finds himself trapped inside a military prototype Battle Frame armor as he hurtles towards Medusa-42. As the Raknos hordes ravage the planet and leave every human mining colony in ruins, James doesn’t have long to discover how to operate the Battle Frame if he wants to survive his dangerous surroundings and find his missing father.

But James isn’t alone on his quest – an unexpected ally hides inside his Battle Frame…

  • Choose your playstyle: Engage in melee combat, shoot at will, launch missiles at enemies, or use special Battle Suit powers to survive showdowns.

  • Fiercely terminate your opponents with brutal moves.

  • Evolve your Battle Frame with new powers and expand your skill tree.

  • Use the Battle Frame Drone to expand your fighting and exploring capabilities in the single-player campaign.

  • Local Coop Mode: the Battle Frame and its Drone can be controlled by two players.


Read More: Best Mechs Exploration Games.


Blackwind on Steam

Damascus Gear Operation Tokyo HD

Damascus Gear Operation Tokyo HD

Its a mediocore port. It’s got locked resolution choices, low quality options, and subpar Keyboard + mouse interface.

Now that I’ve got that out of the way. It is a fairly enjoyable diablo-esque gameplay with ac style mech customization. Story and mission content is pretty good, especially with inclusion of all the dlcs, it gives you more scenarios and lore to followup your previous game

Gameplay wise its fairly simple, however I notice a lot of fps staggers throughout the game. Something the fps lock which unfortunately you can’t do anything to fix it without resorting to outside tampering. Also it suffers from having terrible ai partners and sometimes questionable mission objectives. Customibility isn’t as deep as say AC. But you got plenty of parts and weapons to experiment on and to figure out your preferred playstyle. Though you’re color selection and map layout is limited.

Real player with 59.9 hrs in game


Read More: Best Mechs Controller Games.


…well you tried.

But seriously this game is pretty much Armored Core meets Diablo with loot shooter elements, but the problem is its so stale and boring that it ceases to be fun about halfway through. The end game content is unsatisfying and getting S ranks on the missions is tedious instead of a challenge. The story puts you to sleep. The part selection and paint is bare minimum and the stats are never explained. All the bosses are basically giant versions of the normal mechs with cheap tactics and that’s only if they work properly. I had two of the final bosses glitch out on me quite a few times. It was hilarious but sad at the same time. Also the Hero Creation extension is basically playing the game all over again, with slightly different dialogue and 3 additional missions. I S ranked all the missions in this game just so I can get my money’s worth but jeez I only did it cause I was bored.

Real player with 48.6 hrs in game

Damascus Gear Operation Tokyo HD on Steam

Bakemono - Demon Brigade Tenmen Unit 01

Bakemono - Demon Brigade Tenmen Unit 01

review english and fr

Bakemono is a mecha game where we are in body of a mecha anime

the stage are wonderfull and various in space and planets

the sky in the space and meteor give us the impression to be really in the space

on the planet sometimes we can too go under the water

everything is worked with a lot of care

our mecha can walk but too fly in order to fly and to can control the fly with the controler we must spend in a second mode with one buttoon and after we enable this mode we can control the mecha in the air and with this we can strike evil ship in air with our laser sword one of the best epic possibilities in the game

Real player with 12.3 hrs in game

If you love mecha anime you will love this

Fastest VR game I have played so far. Basically Titanfall , Armored Core, and Zone of the Enders mixed together. All my Robotech / Gundam childhood dreams, the developer is obviously very passionate about mecha anime. Very fun and challenging, great music.

Real player with 5.3 hrs in game

Bakemono - Demon Brigade Tenmen Unit 01 on Steam

Panzer Paladin

Panzer Paladin

So yah, it’s pretty good. highly recommend.

The story is easy to follow with its very few cut scenes, of which is reminiscent of 90’s anime like Voltron. The pixel art is fantastic and the soundtrack rocks hard, each song is region appropriate. As well as the demon’s chosen for the boss battles. and the game design is clever.

The swordplay is fact intuitive, throughout the levels you will be picking up a multitude of weapons with different stats and durability. If your break a weapon on a enemy nothing will happen. But if you break the weapon yourself it will cast a spell that will very anything from increasing your attack to a blessing spell.

Real player with 42.5 hrs in game

This game is a new take on a genre that people in the 90’s grew up with.

I didn’t think I was going to like this game, which is odd considering I actually love this genre.

As of the time of me writing this, I’m only writing based on what I have experienced so far and my thoughts on it. I am nowhere near done with the game so I cannot touch on the Story aspect for this review.

While quite reminiscent of a Metroidvania (as we get tons of those on Steam and other platforms), the game hits close to home for me as it feels more like a Mega Man game than it does anything else. I’m a huge, HUGE Mega Man (X) fan, so this little project made me extremely happy.

Real player with 9.6 hrs in game

Panzer Paladin on Steam

Mecha Destruction

Mecha Destruction

Mecha Destruction - (Beta) is a game where you do exactly what you’d expect - Destroy everything with a giant robot.

You can customize your Mecha to your liking and make it suit your personality or resemble your favorite characters from popular culture.

Then, simply take your Mech and wreak havoc with dynamic building destruction physics and all the fire, rubble and wreckage you could hope for!

Additionally, a simple graphics style allows for great performance and colorful personality in the world.

This game is currently in beta form and is an ongoing project. Currently, there is a single map, many different modifiable mechs and a military dispatched to stop you. Soon to come are a full campaign and story with Kaiju fights and an online Multiplayer mode.

Mecha Destruction on Steam

Project MIKHAIL: A Muv-Luv War Story

Project MIKHAIL: A Muv-Luv War Story

At this point, this game needs A LOT of work in almost everything aside from the story and TSF (mecha) design.

-The controls on keyboard and mouse are substandard while playing on controller makes it just bearable.

-Combat mechanics needs a lot of work as actions tend to jam when you are inputting multiple buttons or even moving and shooting for that matter.

-Movement control is also inconsistent with input at times.

-Dual projectile weapon mode currently does not allow you to fire both weapons at once.

Real player with 73.5 hrs in game

First time I saw any Muv-Luv related media was the anime Schwarzesmarken, and I didn’t learn of the name Muv-Luv until I watched Total Eclipse, both of them being spin-offs. They were all decent, but a friend of mine once gifted me the first Muv-Luv VN game, and since then I’ve been more hooked than ever.

I’ve been excited for Project MIKHAIL ever since it was announced, and despite some of the problems it has, which I will go into, I’m very happy that I bought this game, even in Early Access. Do note that so far I have only played with mouse and keyboard.

Real player with 48.0 hrs in game

Project MIKHAIL: A Muv-Luv War Story on Steam

METALLIC CHILD

METALLIC CHILD

Metallic Child starts us off in the aftermath of an AI rebellion, where the protagonist android (Rona), needs our help to stop a spaceship on a collision course with Earth. She was damaged from trying to stop the rogue robots herself, so she needs someone who can control her directly via remote uplink. You happen to be her first contact, and thus her mission becomes your mission.

You see, in this game, we may be controlling Rona, but we are playing as ourselves, as a person. Rona will be talking to us directly throughout the entire game. This is a subtle but distinct shift in perspective that - when done right - makes the connection a lot more personal. It’s a premise that’s only possible in video games, but sadly I don’t see it used all that often outside of visual novels. Some of the world-building is done this way. For example, when Rona explains how she consumes a core, you could ask her what it tastes like. She’ll give you a funny look and say that it tastes like raw eggs XD.

Real player with 127.3 hrs in game

Normally, I’d play a bit more before reviewing a game but after 2 hours I’ve beaten the first stage and have a pretty solid opinion of the game. I’ll update this review once I beat the game but, for now, some pros and cons…

The Good:

This is a fantastic Mega Man meets rogue-lite, except replace Mega Man’s lemon dispenser with melee weapons. At the hub you choose a themed stage and boss, each stage has multiple levels and when you beat the boss, you get a themed ability based on the boss’s abilities.

Real player with 29.1 hrs in game

METALLIC CHILD on Steam

Proxy Blade Zero

Proxy Blade Zero

I find this game really really hard. But I think it’s good.

http://youtu.be/0-vnPIHXpyM

http://youtu.be/T80pxMECUfo

For me the experience of this game was as described, the difficulty is pretty hardcore. You have to be able to react instantly in order to block attacks, with certain enemies there is only a specific window of opportunity during which you are able to damage them. You only have a relatively small amount of health which does not regenerate and you seldom come across extra health. The first boss encounter was hard for me, but it’s sequence of attacks appeared to be very scripted. So you can basically learn when to parry and when to attack by rote, but that obviously can take a lot of trial and error which it did for me. I died a lot using that method lol. Another reason that this game was hard for me was simply because I kept pressing parry instead of attack and vice versa. I need to play more to get used to the controls and I’m also probably just not used to the Xbox 360 control. As well as that this is not a game that’s ideally played when you aren’t fully alert e.g. not after just getting up like I was when I first played. I don’t think it helped that I extra slow witted instead of my regular slow witted today lol. Anyway I’ve actually kept playing and now I’ve got the hang of the game, it helped to put it on easy difficulty. I got to the last boss which is pretty damn hard. I got him down to like 25% health but then it became even more difficult! I came close to the end but I think it’ll take me another full session just to beat the last part of the game! And that is in easy difficulty… One little thing to mention I think that boss is supposed to be able to know you off the platform where the battle takes place. However when my character was knocked out of it he just stood in midair instead of falling. It was an amusing moment =)

Real player with 5.1 hrs in game

Proxy Blade Zero is a character action game (or hack n slash) which puts you in control of a humanoid robot named Fenrir a smaller version of Jehuty from Zone Of The Enders who can’t fly but can dash. Seriously if you’ve played Zone Of The Enders you will find the combat very similar, just on a smaller scale. In fact that combat is actually more fun that Zone Of The Enders because it doesn’t try too many things and keeps things simple.

Combat is the name of the game here. You have your parry button X (an odd choice) your attack button marked Y (Classic DMC style) and B is a delay which transforms your regular attacks with standard attacks. Using the right trigger allows you to dash and perform energy attacks.

Real player with 5.1 hrs in game

Proxy Blade Zero on Steam

The Surge

The Surge

This is an interesting one … a rollercoaster of emotions so far. When I started out I was amazed. I was aware I wouldn’t really like the environment much because the tech-production-warehouse setting has been dead to me since Doom (the original one, mind you ;-) Knowing that I came for the combat (and hopefully, the story). So I was surprised to see what effort went into building the levels. I still find the setting boring, but it has been created by a very competent team.

Difficulty level was fine for the first area. Entering the second area it started ramping up until I hit a brick wall somewhere in the middle of it. Coming up from a shortcut into an area covered in toxic waste with two leaping, sting-tailed robodogs and a guard was something I think I couldn’t handle, because I was dead so quickly without time to learn anything about the enemy. The other option was to slog through the initial path, wasting minutes and minutes to end up like 30 meters from that other point, but in a much better place (from a tactical point of view). Only to be killed 10 seconds later.

Real player with 98.7 hrs in game

This game is goddamned excellent. Bosses are thrilling, but there are only five of them. Combat is tense and exciting throughout. Grinding, leveling and building are ingenious. And the story hit me with two themes surprisingly effectively.

The Bosses

There are only 5 bosses in this game. However, this game makes the absolute most of those 5 encounters. The first boss is your warm-up. It’s your introduction to the game. It punishes you if you’re bad, though. So, as a beginner, it feels good when you defeat it.

Real player with 74.5 hrs in game

The Surge on Steam