battleMETAL

battleMETAL

I don’t know why this is being compared to mechwarrior 2, but this isn’t even in the same league as a MW game. it doesn’t even feel like a mech game and controlls like a normal fps. This would be tolerable if it weren’t for the plethora of bugs and the nonsensical story that came with it. My favorite bug being the one that will often spawn you in a place that gets the player stuck on the map if they forget to pick a start point. Balancing is also a mess since there are only 3 mechs and energy weapons mostly usless outside of the emp.

Real player with 3.5 hrs in game


Read More: Best Mechs Military Games.


Do you like Mechwarrior 2? The developer of this does too and it shows! It feels great, plays great and I just love it! Super easy mod support as well! I have modded in the MW2 soundtrack and now it feels even better! 3

It is one of those games I just got an instant crush on, exactly why that is is hard to explain but I will try to give some pros and cons on why.

Pros:

  • A very present Mechwarrior 2/Mech sim retro feel, but with modern fps controls (similar to Mechwarrior Online)

  • Lots of options for loadouts for the mechs with 3 Chassis available, lots of weapons and weapon group settings.

Real player with 2.8 hrs in game

battleMETAL on Steam

MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

As somebody who played Mechwarrior 2/2:GBL/2:Mercs, 3/3:PM, 4/4:BK/4:Mercs, Mechcommanders 1 and 2, and was involved in the Mechwarrior community for years back in the golden era…. This is an acceptable giant stompy combat game.

Take command of your own mercenary company in the 31st century. Choose where to go and which contracts to accept, while being careful who you offend or favor since your reputation has a big influence on your contract benefits. Prepare for each mission by outfitting yourself and up-to three team mates from your pool of owned mechs and customize their weapons and upgrades. During battle, choose the right weapon for the right target at the right range while managing your heat output and your remaining ammo. Stay moving to avoid taking focused return fire. Follow your waypoints and complete each simple objective (generally some variation on “kill or destroy this”… battlemechs are not subtle) until you’re given the go-ahead to leave the area. Between missions, weigh your contract pay and battlefield salvage against your repair costs, crew salaries and travel expenses. Shop for new gear. And try to make enough C-bills to retire on a quiet private world some day.

Real player with 300.9 hrs in game


Read More: Best Mechs Simulation Games.


A long-overdue single-player game for the MechWarrior franchise, MechWarrior 5: Mercenaries shakes up the game’s usual format with predominantly randomly generated missions, although there are certain hand-crafted questlines here and there. After the tutorial quest chain (which you can skip if you have the DLC, but more on that later) you are sent off to look for a few choice contracts in the nearest warzone and strike it rich with the modest stable of mechs you have on hand. Or die trying. Wouldn’t be getting that much hazard pay for nothing, right?

Real player with 135.8 hrs in game

MechWarrior 5: Mercenaries on Steam

Titanfall® 2

Titanfall® 2

I absolutely love this game! If it had a bigger community i’d probably explore more game modes. the solo campaign is really well done I was even working on getting all the collectibles.

I took a break for about a year to play some other stuff as one does and when I wanted to dabble in a little Titan Fall 2 again I was asked to download EAs crap game launcher and NO, I wont be doing that again. So snip that little, rotten umbilical and I’ll give a thumbs up. Til then this gem is on my hidden list.

Real player with 108.5 hrs in game


Read More: Best Mechs Shooter Games.


This game is truly a gem in the rough, despite it’s occasional server issues. It feels like a relic from the golden age of FPS titles, before they were bogged down with season passes, battle royale modes, and premium currencies forced down your throat.

When you hop into Titanfall 2 it feels FUN, like a game is supposed to be. The community is pretty laid back and chill, PvP feels fair despite some desync issues, and progression is rewarding. Pilot gameplay is responsive and fast, with each class of pilot having unique special abilities that each have advantages and disadvantages over others. And same goes for Titans, with each Titan feeling different to play, but each balanced to perfection. You can make really any loadout viable in any gamemode if you get good with it.

Real player with 35.7 hrs in game

Titanfall® 2 on Steam

M.A.S.S. Builder

M.A.S.S. Builder

Summary: MASS Builder is a fairly fun game that could keep you busy for a few hours if you have little interest in mecha/robot customization, but many more hours if you like creating custom designs and trying them out. While its customization is deep, it isn’t…broad, and a general lack of content keeps this from being a hard recommend in general. That said, it actually gets the basics done with a lot of quality and polish and is by no means bad…just very narrow in its scope. It has a lot of potential and I’m excited to see new features added to the game.

Real player with 62.6 hrs in game

Mass Builder is a customizable mecha game with great customization, but some of the worst gameplay I have ever had to slog through. The fact that the game is unfinished as of this review doesn’t excuse the game’s issues though. Let’s start with the pros, because there are some elements that are done well:

Pros:

  • Great character art. I won’t go into detail, but whoever did the 2d character sprites during story segments should be commended for a job well done.

  • Great customization for mechas. The parts all look great, and there’s obvious influence from several anime designs in certain parts. Colour switching is a bit awkward, but it’s functional.

Real player with 61.2 hrs in game

M.A.S.S. Builder on Steam

Metal Planet

Metal Planet

Don’t even bother buying the game, it’s dead. Developer does not respond to forum posts. There are no servers offered for this multiplayer only game. It’s strictly trading cards only. At that, even at the time of this post, it’s $1.49, and that’s at 75% off. You would never make $1.49 off the trading cards.

If you’re thinking of buying, just don’t. Spend your money elsewhere. This game is going nowhere. If you got it as part of a bundle, scrutinize the bundle providers, as clearly they either didn’t do their research, or they don’t mind selling you dead games.

Real player with 11.0 hrs in game

This game is really bad and really not worth 5,99

  • Bots are really retarted and most of the time they do not know where to go

  • Hitbox is really bad

  • Graphic are really low and basic

  • Movement is very basic and anoying

  • Even that you have 3 classes they all play the same and are useless better just run and kill everyone

  • Maps are badly made

  • UI is easy for all

  • Respawn system is nice

Real player with 7.5 hrs in game

Metal Planet on Steam

Titanfall­™

Titanfall­™

To anyone that are curious PLEASE READ THIS. short summary will be at the end of this Review


Game’s been active ever since the APEX incident happened. With only some time out and PING spikes like that of the DDoS attacks, that just means the hacker himself is still preventing us from playing it but its not strong as it was when he first attacked the game. But recently there aren’t any occurrences of this issue so its possible that the hacker either laid low for a long time or he finally decided to Fuck off. Who knows.

Real player with 127.7 hrs in game

Gonna be 100% with you chief, game is god tier. It has a lot more customization with a very good weapon sandbox. The titan customization is god tier even though there’s a god meta. If the servers worked I would 100% be playing this over the sequel. It’s just a much more interesting title with most post Gen 1 content. The addition of burn cards, better titan weapons, and overall a much better movement feel makes this title in my eyes surpass the sequel in almost every regard.

Titans: Although limited to 3 types of titans the weapon sandbox for these beasts as well as the pure addition of addons to the titans makes them way more unique and much strong choices than that of the set class system of titanfall 2. Things like the ARC cannon are good for groups whilst things like the XO-16 and 40mm are just melters close up. The fact that you can have a sniper tank or a fast moving close range specialist that isn’t limited by having a 4 round shotgun is so much of a better feel. You even have weapons for the titans that make little sense on paper but are a pure joy to play with like the triple threat. I hope in future titles for titanfall a return to form from apex and TF 2 is had so more people can enjoy building their own titans or experimenting with much more “anti-meta” builds.

Real player with 53.3 hrs in game

Titanfall­™ on Steam

GALAHAD 3093

GALAHAD 3093

Lance Warfare

**In GALAHAD 3093, players pilot mechs known as “Lances”. Capable of massive destruction, Lances are highly customizable. Types range from Light to Super Heavy to enhance mobility, damage, and defense. Lances can also be armed with a variety of weapons, deployable systems, and upgrade modules to prepare for a variety of tactical situations.

  • Strafe and shred up close with miniguns and shotguns.

  • Blast enemies from afar with beam cannons and plasma guns.

  • Hammer base defenses with rockets, guided missiles, and grenades.

  • Navigate the terrain by boosting to reach high speeds or use your jump-jet to ascend high above it.

Heroic Knights

**The pilots of GALAHAD 3093 are “Knights”, heroes that have taken up the mantle of legendary Arthurian figures. Each Knight provides a unique active and passive ability that can dramatically turn the tide of battle.

  • Wielding X-Calibur, Arthur can call down an orbital strike on his enemies.

  • Gwen’s Royal Dome shields yourself and your allies from damage.

  • Kay’s skim jets release an afterburn effect that leaves a trail of burning napalm in his wake.

  • Mordred’s Teleport ability allows players to swiftly blink across the map

Perfect Your Build

**Players must strategically combine Knights, Lances, and equipable items to dominate the battlefield. Mix-and-match primary and secondary weapons, deployable systems, and upgrade modules to create the ideal loadout for a range of playstyles.

  • Balance weapon types or double-up guns akimbo for maximum firepower.

  • Shape the battlefield with deployable drones, tracking mines, and spawn points.

  • Test hundreds of upgrade modules to find what compliments your Lance best.

  • Set and save up to four distinct loadouts to choose from during battle.

Tactics and Teamwork

**Mech battles in GALAHAD 3093 require more than just force and vigor. Players must coordinate with teammates to capture points, destroy enemy generators, and lay down defenses in 32-person PvP arenas. The team that maintains the most bases for the longest period of time and takes out the most enemies claims victory.

  • Prepare for large-scale vertical engagements on complex battlefields.

  • Claim the high ground and pummel enemy positions.

  • Explore and utilize every map environment to gain a tactical edge.

  • Communicate with teammates to execute plans and secure a win.********

GALAHAD 3093 on Steam

Code51:Mecha Arena

Code51:Mecha Arena

five star i give this game … it work well for VR … worth the money as well … good artwork … the AI bot system is very good for learning how to play, before you go into muiltplayer … you get four mechs to choose from at moment … much more faster movement … it not like VOX where it easy to get a kill for people with no skill … cus it slow moving … code 51 is a fast moving FPS arcade style mech game … their are pick up point to get more damage power and a way to repair yourself in game and you will need a game pad to play (PS4/XBOX 1) controllers will work with this game and to the DEV’S of this game you need to chat with people that are looking for info from you lot and you need to sort out your link to discord .. as the one you have supplied is not working now and you need to set up a system in game that allow people to set up their own matches as well and this game could work well in VR Esports … a good way to draw a crowd to this game is you could run a tourney :)

Real player with 74.0 hrs in game

Since I bought Oculus, many VR games caught my attention. Well I just got done playing this game for the first time and had such a great time playing. It’s easy to jump into, fun plays well and looks awesome. Kills are satisfying, guns are powerful and Distinctive. This is what I hope multiplayer games in VR can build off of. This game definitely caught my attention. Well done Devs!

Real player with 16.1 hrs in game

Code51:Mecha Arena on Steam

Shogo: Mobile Armor Division

Shogo: Mobile Armor Division

Shogo Mobile Armor Division is a first person shooter created by Monolith and was the very first game to use the Lithtech engine. It’s a rather unique game stylistically and in terms of concept. You play as a pilot named Sanjuro who both controls a mech suit and fights on foot in a war against other mechs.

Shogo is heavily inspired by Japanese anime. To the point where I think it harms the game overall. The game looks very ugly visually and you can especially see it with the characters, who all look overly cartoony and somewhat disturbing. The story is also rather confusing and convoluted. It’s not helped by how all of the characters come off as overly obnoxious, especially the main character. I understand it’s to fit the style of the game but it feels really cringey while playing. However the soundtrack is fairly decent and does match the style of the levels pretty well.

Real player with 10.8 hrs in game

Awesome game, but very difficult to make it run on modern systems. You have to fix no mouse recognision, missing soundtrack, windowed mode, often crashes and abysmal performance.

You can increase fps a lot by disabling crosshair, look at Steam guides for other fixes.

Anyways the game itself is truly awesome, fun combat, pretty good level design that still hasn’t dated too bad, nice weapon variety and multiple choices you can make that may lead to different levels. Combat is heavily unbalanced, but not broken.

Real player with 9.7 hrs in game

Shogo: Mobile Armor Division on Steam

Disintegration

Disintegration

**This is an excerpt of my much more detailed review and analysis, that you can find here (EN & DE) and also as Video below.

| Visit and maybe follow my curator page, to get more detailed reviews |

Explanation upfront:

This game is hard to judge, it has a lot of ups and downs, but I think the thumbs up is a little bigger, so I gave it a recommendation. But please read the Review, and maybe look for a lower price.**

Real player with 23.3 hrs in game

Hybridising genres excites me. Taking even the basic gameplay loops of two long-established genres and mashing them up can at least make something somewhat interesting – at least for a little while. Disintegration treads this long neglected (and possibly a little treacherous) path by incorporating RTS-style unit management into a (somewhat) fast-paced first-person.

Set in the distant (but not too distant) future, Disintegration is about a world where humans can choose to have their grey matter ‘integrated’ into a robot armature, allowing a temporary new life as inorganic robo-beings - Only it’s not all sunshine and rainbows, as it appears a group of integrated/robotic deadshits known as the Rayonne have decided that full-scale robotification should be essential and irreversible across the entire human race, squarely working to stomp out any pockets of resistance (Human and Integrated alike).

Real player with 16.9 hrs in game

Disintegration on Steam