Phos

Phos

You play as a robot colonizer that has been sent out to an alien planet with one goal. Harvest its resources and send them back home. To accomplish this you must build a base on the planet. As your base develops you will be able to build more advanced structures to harvest at an increased scale. And eventually you will be able to accomplish your goal to start sending resources back to your mother planet. But the native inhabitants of the planet won’t sit idly by as you strip their world of its resources.


Read More: Best Mechs Base Building Games.


Phos on Steam

Mech Mechanic Simulator

Mech Mechanic Simulator

I wish I could recommend this game but I just can’t in good conscience. It’s a fun and novel idea that I jumped into after discovering that my owning Car Mechanic Simulator 2018 (CMS from here on) gave me a small PlayWay loyalty discount, but it’s very much held back by some questionable design decisions and somewhat limited amount of content.

First, the Good

  • All of the mechs look decent (albeit small) and unique and have a surprising amount of detail in the components that can be detached. repaired, and reattached.

Real player with 25.2 hrs in game


Read More: Best Mechs Sandbox Games.


I could not start a new game at first. An integrity check on the files showed that half of the download was not good. Re Downloaded those files and now I am running all Ultra settings.

Short Version: This game could become an awesome Mech Mechanic Sim. Right now it is lacking. I will support the game and not return it because I can see that it may advance over time.

Details:

  1. It does not make me feel like a mechanic. It feels more like a search and find game or a memory game. When I have taken apart or assembled items I always lay the parts out so that I am sure on assembly that I have not missed anything. Part of feeling like I am progressing is that eventually I can dump the parts out and do a full assembly in 30 minutes without looking at a diagram. In Mech mechanic there is no way to get that feeling. When you disassemble you can see the part you need to get to thanks to the scan. To get there though you move your mouse around waiting on a part to turn green. Then you select that part and see if you can wiggle it off - no? well now you look for the screws or retaining part and remove that. now you wiggle the part off - rinse repeat. Seek and Find. After doing that to the same arm on the same mech you might could get that “muscle memory” built up over time but wait - Sometimes when you take it a part you unscrew the part but when you assemble it you have to select the part and it attaches itself automatically. That lack of consistency actually breaks the muscle memory and makes you feel like you are doing it wrong. All parts you unscrew on disassemble should have you screw it back on in assembly.

Real player with 24.7 hrs in game

Mech Mechanic Simulator on Steam

Mechsprofit: Mech Tycoon Simulator

Mechsprofit: Mech Tycoon Simulator

This game takes an interesting take on mechs. This game focuses on the civilian use of mechs. Normally mech games revolve around giant mechs fighting, but I’ve never enountered a game that featured civilian non-combat mechs before. In this way this game is unique. It’s been suggested in the forums that combat mechs be added, and the dev said he would consider it after the core mechanics are in place. But this game includes currently the ability to make mechs for racing, transportation, and general use.

Real player with 8.1 hrs in game


Read More: Best Mechs Simulation Games.


Let me start by saying this game - in its current state - is not great. It is amazing, an actual gem.

Ok let me clarify that. The game, in and of itself is pretty basic - incredibly so - but its so so much fun to play. I find myself playing this game when I am frustrated with another game as this is just funny as hell to play. Wanna make a mech that looks like boobs on wheels/legs? GOOD here you are. Wanna make a mech that looks like your eyes will melt just by looking at it’s sheer monstrosity? GOOD here you are.

Real player with 2.2 hrs in game

Mechsprofit: Mech Tycoon Simulator on Steam

MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

As somebody who played Mechwarrior 2/2:GBL/2:Mercs, 3/3:PM, 4/4:BK/4:Mercs, Mechcommanders 1 and 2, and was involved in the Mechwarrior community for years back in the golden era…. This is an acceptable giant stompy combat game.

Take command of your own mercenary company in the 31st century. Choose where to go and which contracts to accept, while being careful who you offend or favor since your reputation has a big influence on your contract benefits. Prepare for each mission by outfitting yourself and up-to three team mates from your pool of owned mechs and customize their weapons and upgrades. During battle, choose the right weapon for the right target at the right range while managing your heat output and your remaining ammo. Stay moving to avoid taking focused return fire. Follow your waypoints and complete each simple objective (generally some variation on “kill or destroy this”… battlemechs are not subtle) until you’re given the go-ahead to leave the area. Between missions, weigh your contract pay and battlefield salvage against your repair costs, crew salaries and travel expenses. Shop for new gear. And try to make enough C-bills to retire on a quiet private world some day.

Real player with 300.9 hrs in game

A long-overdue single-player game for the MechWarrior franchise, MechWarrior 5: Mercenaries shakes up the game’s usual format with predominantly randomly generated missions, although there are certain hand-crafted questlines here and there. After the tutorial quest chain (which you can skip if you have the DLC, but more on that later) you are sent off to look for a few choice contracts in the nearest warzone and strike it rich with the modest stable of mechs you have on hand. Or die trying. Wouldn’t be getting that much hazard pay for nothing, right?

Real player with 135.8 hrs in game

MechWarrior 5: Mercenaries on Steam

Cascading Failure

Cascading Failure

A solid RTS/FPS hybrid that forces you to consider the environment when tackling any objective. The variety of assets you have will have you toying with various strategies in the game like occupying buildings that oversee an entrance to an objective, or setting up a defensive line of turrets, or even hunkering down with a massive heavy walker. You also have a bit of a tech tree that you unlock with points you earn in the game, most of it being weapons that you can equip to certain soldiers or bring in yourself.

Real player with 145.6 hrs in game

TLDR: A really unique combination of a FPS and RTS. The game currently offers two different game modes: A horde mode (“Wave Defense”) and a skirmish mode (“Assault”) on several maps (Single player or co-op online up to 4, PvE only). As well as a training course with a shooting range to try all the different weapons out which can be unlocked for the main game modes by playing them. Overall the game feels quite polished in comparison to what I have witnessed with other early access game on release. It is nicely playable and offers definitely enough fun hours to be worth the reasonable price it’s asking. I can especially recommend the Assault mode in Co-Op :)

Real player with 64.2 hrs in game

Cascading Failure on Steam

CryoFall

CryoFall

I HAVE mixed opinions with the game, on the one hand it seems to me an excellent game with very good mechanics in most cases (not all, some are grossly absurd) I like the customization of the character that is not extensive but for a 2d game it is good, a large map that invites you to discover it, but now come the negative points that unfortunately are many:

1 / some mechanics do not make much sense, things like artificial firewood logs have a relatively high cost in the early game phase for the small amount and the time they last to burn, in terms of the medium, wild creatures with absurd damage, A javali takes 1/4 of your life with a tier 4 armor, armor and durability system too short, I understand that it is a game that encourages crafting but they pass in terms of the durability of weapons, armor and several other things.

Real player with 380.8 hrs in game

Short version

A pretty polished game for an Early Access title. PvP are pretty much a full-fledged game at this point, PvE however still needs some late game contents. Download the demo and try it for 8 hrs and judge it for yourself.

Long version

GRAPHICS : I gotta be honest, my first impression of Cryofall is not that great. The character and animation felt kind of “cheap”, like the type of designs you often sees in Freemium mobile games. There’s a variety of avatar faces to choose from, but they all have the same default “idle” expression. They’re by no means “ugly”, just a tad bit uninspired. The environmental, structure and creature designs however, looks great. You can tell the artist puts a lot of time and effort into it, plus the character design started to grow on me after a couple of hours of gameplay. So, eh. It’s alright.

Real player with 334.6 hrs in game

CryoFall on Steam