Stardust Vanguards
There is no point to buying this game. It’s a local multiplayer game, with no solo campaign or anything to do. Theres a co-op you can solo play but its just fight the same 3 units in the same order for 9 waves on levels with the same background but slightly different obstacles. Theres no online multiplayer. Even if there were the game is boring. You all play the same unit, which can shield, slash, and has a limited number of special shots, and thats it. The worst part is the direction of the slash is the same control as movement, meaning you have to run directly at someone if you want to attack them, which is annoying and counter-intuitive since they can shoot and you melee hit. Theres really no depth as you just use the same 3 abilities. No different abilitities, different characters, etc. Just a bare bones clunky local co-op game, nothing more.
– Real player with 13.4 hrs in game
Read More: Best Mechs Great Soundtrack Games.
Stardust Vanguards is a great local multiplayer game and a must have for anyone who likes playing with friends locally
I managed to get this game for free through a steam code givaway back around late 2015 and let me just say, it’s pretty good even today. This game has great potential for anyone with a few controllers and some people to play it with. When it comes to local mulitplayer games, this is a must have. Co-op wave based survival with teammates is a blast if you are looking for a bit of a challenge. Not to mention the fact that you can go head-to-head for some versus action, too.
– Real player with 8.9 hrs in game
Garrison: Archangel
After hundreds of hours playing this game again and again, allow me to make a review about it.
GARRISON: ARCHANGEL is a Filipino-made 3D Action Mecha Anime-ish Fighting game where you take part in the creation of these mechs called “Archangels” from the provided parts given to you throughout the game. You can either play this game by one, constructing your archangel, and test it against other mechs on either AI, online or multiplayer couch combat, or two, by making your own archangel, and let the AI use it to deal with the other archangels in the game, or the builds given by other players in this game’s Discord channel.
– Real player with 1466.5 hrs in game
Read More: Best Mechs Character Customization Games.
In short: Please send help, I can’t stop building or fighting…
While the game is still in early access and things are being hammered out, improved, and added; I feel compelled to do what I believe is my first ever steam review on this title. If you love mechs, but find the small handfull of Gundam games that have hit the west lacking with their rather shallow gameplay or if you find the customization systems in Armored Core titles overly complex and cumbersome or if you dislike the “simulator” feel that most other mech games seem to have then you’re in luck.
– Real player with 482.3 hrs in game
Override: Mech City Brawl
Okay so, Despite the thumbs up there is a lot more to this.
In its current state I cannot recommend this game, depending on what you want from it.
It succeeds in one key aspect. being a party game. For the purpose of playing offline splitscreen with your mates this game is excellent. Through lack of arbitrary restrictions the combat is surprisingly deep if you decide to properly explore it.
Fundamentally this game is fantastic.
However, when it leaves the realm of split screen this game starts falling flat on almost every aspect.
– Real player with 13.8 hrs in game
Read More: Best Mechs 3D Fighter Games.
I’m teetering on recommending this and telling people to flee for their lives until a few updates hit to smooth things over, and that actually punches me in the gut. It’s actually depressing that something that came off as incredibly fun during the beta is leaving me so on edge after release.
To start, the game is just as fun as you’d imagine a giant robot brawler to be. Hits actually feel like hits. When you connect with a charged attack or a nice meaty special, it feels good. The issue here is the hit detection at times. Direct hits will at times just phase through the target with no explanation, and certain moves shift the hitboxes around in the wonkiest ways.
– Real player with 13.3 hrs in game
Stardust Galaxy Warriors: Stellar Climax
I’ve had half of an eye on Stardust Galaxy Warriors since it hit Steam Greenlight. I bought it, and my impression of it then was that it was an alright introduction to shmups. I’d hoped to get some of my friends into shmups by playing this with them, but due to my IRL friends being non-gamers, this didn’t pan out. I’ve attempted to get myself through some of the achievements every now and then, so I’ve put an hour into this game “here and there,” and then I put the game down again because I wanted to play something else - I must admit that this game was not made for someone like me. Yet somehow, I keep finding myself playing this game alone, and every time I pick it up I am not disappointed. This game has, so far, been the highlight of my quest through my backlog.
– Real player with 36.5 hrs in game
To start off, I highly recommend anyone that enjoys side scrolling shooters to purchase this game, it is a must have. Feel free to keep reading if you want to know my reason.
I’m not a hardcore fan of shoot-em-ups, I didn’t even know what the word “shump” meant until today, but what I do know is that this game is really fun.
The game is very easy to pick up and play, the controls and mechanics are simple and none of that convoluted stuff, which I feel is a great thing. I don’t want to spend an hour learning about wierd game mechanics when all I want to do is just destroy enemies.
– Real player with 21.4 hrs in game
Tank Brawl 2: Armor Fury
[received the key for free to help out a little with beta testing, but would have bought it anyway]
First of all my kids and I loved the first Tank Brawl. It was just this fun simple tank game that reminded me of NES days with tight controls and arcade-like levels. Sure it had its glitches and imperfections but it was charming and we wanted more. The devs heard our plea.
Some years later they bring us Tank Brawl 2. The graphics have improved, they managed to fit the entire campaign on a single map w checkpoints and they tried to do some interesting things that are outside of the box.
– Real player with 26.5 hrs in game
For an unknown game from a two persons vietnamese studio that’s only been tried by less than three hundred players, I was pleasantly surprised to find it actually quite fun and well made!
With its vibrant colors, pudgy enemies, short engagement ranges, and screens filled with bright bullets, it looks quite arcadish. But there’s no forced scrolling: I was still always in control of where and when to go. Though it’s not really free roaming, more like sequences of screen-sized canyons and walled arenas, with a couple secret paths. I was also free to choose between different views, from vertical top down camera, to a near horizontal view, and some inbetween, with controls adapted to each: for example in top down, the screen doesn’t rotate, and the right stick is the turret direction, while in more angled views, the right stick is the turret rotation, and the camera follows the line of fire. Not sure it’s clear, but ah, my point is the control scheme changes to best fit the camera. I used a gamepad and didn’t even try KBM btw.
– Real player with 6.8 hrs in game
Orbital Gear
Orbital Gear is a fun fast paced shooter with some really fun design choices.
Pros:
[+] Guns are satisfying. There are 12 in all, and each one is very unique. Using a different gun feels like using a different class in Tf2, and each one has a satisfying hit. There are a lot of high impact weapons, so dieing is quick, but so are respawn timers so there’s very little to no downtime.
[+] Movement is great. It takes a little bit to get used to the gravity mechanic, but once you understand how to manipulate it in your favor, sling shotting yourself across the map feels really great. There are single player time trials to help you learn them.
– Real player with 27.6 hrs in game
[Pros]
-You control a robot running around and rocket-jumping from planets to planets while trying to destroy other robots like you. Just…see the trailer. It is more exciting to see it than read it.
-The “Maps” are beautiful. Seeing how much different are the planets and spaces [literally] between them, is always welcome. Also in some maps require from the players to play differently each time.
For example in a specific VERY small map, I suggest you heavily to use mines and a shotgun :)
-A very satisfying variety of weapons for you to select. From a “normal” Minigun, to a weapon shooting big deadly gravity balls, pulling your enemies inside it!!!
– Real player with 11.6 hrs in game
Regular Human Basketball
Warnings:
1. There is no single player mode
2. The community is practically dead, you’ll be lucky to find 2 to 4 people online to play with, if any
3. If you do manage to start a match the game play is unfortunately pretty slow and clunky
Positives:
1. You can play local multiplayer
2. It’s almost interesting as a party game
In summary: Be sure you actually have people to play this with or you won’t even be able to play it at all.
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While you are here, would you consider following my curator page?
– Real player with 24.6 hrs in game
This game is absolutely the best. Tiny bit of a learning curve, but I really have no complaints. Fun action, makes you and your friends laugh, runs smooth as butter. Not to mention you can have up to 14 people playing this at once. 14 people. 10 on controller and 4 on keyboard.
I really hope that somehow, someway, this game will get a playerbase so that online matches will exist. There simply isn’t enough people playing to jump into a random online match.
Either way I absolutely love this game. You should definitely buy this game provided you have friends to play them with. (also check out the other powerhoof games. they totally rock)
– Real player with 16.4 hrs in game
HARDCORE MECHA
I adore this game. I grew up playing Metal Warriors and Assault Suits Valken with my older brother, and have had a soft spot for the 2d mecha platformer genre ever since as a result. The asking price is reasonable for the single player content alone, in that it rivals Valken, Leynos, Gunhound etc, and may possibly be my favorite thus.
There are some hidden weapons blueprints in the levels, and sidequest type achievements to bring completionists back for a second playthrough. I was at first worried a bit by the lack of difficulty settings, but the game provides an adequate challenge and feeling of badassery on the first run worthy of its spiritual predecessors. You’ll be OP in the earlier stages of a second run by retaining your end game stats/equipment, but more significantly by having mastered the skills necessary to beat the game at all..
– Real player with 72.9 hrs in game
Time for a review after finishing the game! I do a Single and Multi Part. Not too long though. Oh and how it feels.
People who say it feels clunky and such. They just can’t handle high mobility games. Hardcore Mecha gives you a lot of movement options which can be used to dodge or go in close for melee attacks. It feels fluid to me and a great experience controlling the Thunderbolt S. The rest comes in the Multi part.
Single Mode:
The Story is the usual Mecha? Not really when thought about it. There is the usual Fight against the other Organization but you belong to a team of Mercenarys. Which already changes a lot. You only do your Mission and help others if you want to. Or want them Credits… The Bosses are great even if sometimes underwhemling… Like the Final Boss. Should have been way more space and fighting room. And kinda anti-climatic. But still fun to fight! Like against the Crimson Flame which is difficult for a first timer for sure. It’s Melee focus and speed. The rest of the Single mode, when Arcade and such is missing for now. Is still a great experience. I still didn’t find every blueprint either! Gotta get to that. Everthing else. Great. Enemies are never cheaply placed. Even if it feels like that at once. They are never.
– Real player with 32.5 hrs in game
100ft Robot Golf
This felt more like an anime with interactive bits than a game. At several points matches are ended early with the match finishing in the cutscene. How you do in the matches has no bearing on the story, either, and you’re constantly forced to change character. Each character has a different special ability, but in several cases I couldn’t work out what they did, and it was never explained. I’m sure the anime part is enjoyable if you’re familiar with anime, but I’m not- I just wanted to play golf with 100 foot robots.
– Real player with 5.5 hrs in game
Wanted to write something longer, but haven’t played too much and wanted to keep it the review digestable.
I recommend this game with the stipulation that you buy it for $15 or less and enjoy the McElroy’s or cheesy humor meant to mimic the style of 80s/90s anime involving mech pilots, as well have having some friends to play with.
The gameplay is standard enough (it’s golf), only now you’re in mechs and can destroy buildings and try to hinder each other from making shots. Controls are mapped well and feel varying between mechs but are a bit cryptic, since they aren’t really explained anywhere so it’s more trial and error when you first pilot a new one. Special weapons feel nice as well, though, again, they aren’t explained too well. Physics might be a bit too floaty, though we do golf on the Moon and under the sea, so I suppose those are the reasons for it.
– Real player with 4.2 hrs in game
Devader
Devader is a twin-stick shooter that would feel at home in an arcade cabinet. In it you combat waves of bizarre and awesome enemies to defend a hexagonal matrix from destruction. While there’s no dearth of these type of games on Steam, Devader has several interesting components that make it stand out. The first thing most will notice from looking at screenshots is the aforementioned enemies. These otherworldy foes are called the Krin, and they are every bit as impressive as they look. There is a huge variety of them as well, probably well over 100, many, many more than what is usually found in this genus of game. There are least 15 different bosses alone. Contrast that to Cuphead with its 19 bosses and nothing else (okay, there are a couple of non-boss stages in Cuphead), and you get an idea of just how expansive the menagerie of monsters here is.
– Real player with 32.1 hrs in game
Addictive, intense and hypnotizing !
That’s how i can describe Devader in three words. 😄
Right after getting the game i ended up playing it 15 hours in four days, so for someone like me who’s pretty stacked with way too many games to play it’s a good sign !
It’s such an awesome game, quite hard and challenging but so rewarding once you complete a tough level.
The artstyle and graphics are beautiful with gorgeous 2D sprites mixed with 3D elements.
Devader is probably one of the the most visually intense game i ever played, it’s ecstatic.
– Real player with 20.1 hrs in game