VALHALL: Harbinger - Pre-Beta Testing

VALHALL: Harbinger - Pre-Beta Testing

My brother seems to like the game hes played quite a bit, I personally didn’t see much to it in the current state. I don’t really like how the bots fly around when getting hit, I thought it would be more realistic. I’ve backed this game up since around the start so I’ll give a good review to support it further, because I saw your announcement from today clearing up some things. I see you guys are still working to improve it and I don’t think more negative feedback will help. The graphics are impressive and the sound is good as well as the music, everything else could be polished some more. For me its not about the money, you’ll keep that regardless of if you plan to finish the game or not. It’s about the principle that you guys will do what you said you will do and deliver on your end. I want to see the game you guys told me about on discord when I first heard about it. Time will show if you guys hold true to your words, or if you guys will split never to be heard from again. Regardless, either do what you promised or bite your tongue next time you think of asking people to support you.

Real player with 137.7 hrs in game


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visuals, music,combat feels great even in this pre beta state. For now game is lacking content becouse its PRE-BETA and that was made clear by the devs. Just be patient and you will see all the pieces of puzzle will get together with lots of content.

For now there are some implemetations that i love about this game:

1)music fits perfect

2)semi/mythologic atmosphere feels great

3)combat is chivalry\mordhau like but more fast paced, that is great( i hate that in mordhau even a dagger feels like concrete baseball bat, heavy and slow)

Real player with 20.4 hrs in game

VALHALL: Harbinger - Pre-Beta Testing on Steam

Rend

Rend

250 hours played 500 steam hours logged. I cannot recommend this game in its current state. There are too many bugs that take up hours of time due to lost resources, kits, pets, etc…, all for every saga to end with a few people from one faction forced to grind spirits alone just to reward those who quit days or weeks ago with the rewards they didn’t earn.

There are dozens of servers with less than 10 people online (all factions combined), this leads to a complete lack of PvP. This lack of PvP leads to a very boring grindfest with no thrill or adventure. This is after the largest patches that changed the spirit system, which was meant to encourage PvP. The huge amount of official servers combined with the enormous amount of private servers leaves the average server population far below the 20 v 20 v 20 cap which means increased grinding and decreased PvP.

Real player with 667.2 hrs in game


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As other people have been saying, it’s fun till someone starts griefing and intentionally taking faction loot and droping it in the middle of no where or giving it to opposing factions. Experiencing one of these people now named dantheguy.

Also the personal housing really breaks defending against the reckoning. For example we are a solid 36 hours behind on all research and main base defense because everyone just runs off and makes their own little fort more often then not taking resources from the main base to do it.

Real player with 505.5 hrs in game

Rend on Steam