S.P.I.K.E: ARENA
“If there are two cubes left in the world, one of them will want to kill another”.
That’s a good description, well..
This game has only one single achievement, which will unlock on startup - nothing else.
Its tags are indie and massive multiplayer.
Quite interesting.
The main menu actually, without some chance to regulate graphics and everything else, puts you towards a choice between a normal mode and a PVP one.
The normal mode, still, will let you choose between 0, 1 or 2 players - choosing 0 players of course will lead you towards the good old SNES auto-modes in fighting games.
– Real player with 18.0 hrs in game
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Youre a cube that shoots another cube. The controls are wasd + j to shoot…there is absolutely no reason this’d be worth $2. I wouldnt pay a quarter for this…
– Real player with 0.6 hrs in game
Dungeon Fighter Online
The game is fun and nice though its Steam version is glitchy as hell, mostly because of half-assed implementations of many options here and there. You could enjoy it since it is basicaly 8/16 bit Beat’m’up like but you’re warned.
For example you need to launch your Steam under Administrator rights to allow the game install itself (while other games only need Administrator rights for their installer).
Another one is that… Launcher doesn’t show any info since all info is picture-based and you NEED ADMINISTRATOR rights for IE (in other words you’ll need to actualy be under Administrator profile to read the news from Launcher).
– Real player with 6173.9 hrs in game
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Played this way back when Nexon NA was still the publisher and quit due to poor handling of the game. Flash Forward into the future and now the game is being published under its actual developers Neople who clearly know how to take care of this game.
Gameplay is simple. Its a arcade side-scrolling beat ‘em up type game with gameplay mechanics similar to that of a fighting game like Street Fighter. Skills in this game can be activated on input such that as a fighting game or traditionally like MMOs where you do skills on a set skill slot that is activated on the hotkey you set for it. The classes in this game are all unique in that some of them advance to do completely different roles. For example, the female mage advancing to become a Battle Mage which changes her whole playstyle into melee focused dps as opposed to one of her other class advancements such as Elementalist which is focused on bursting down enemies with ranged magic. The level progression is imo pretty fast. The game has a heavy focus on its endgame progression so leveling up from 1-90 per character should take you about 2 weeks or more depending on how invested you are in playing. Since this game uses a fatigue system. If you wanted to keep playing for longer periods of time. You would most likely need to make a new character as each character has their own separate fp bar. You will be able to learn more about the other classes by doing this which may help you decide on who you want to main.
– Real player with 2901.3 hrs in game
La Tale - Evolved
The game itself is good and fun but the way Papaya run the game with fully p2w cash shop , overpower mob and boss that require you farm mob for index card or pay real cash gamble box for it
Totally not worth anymore in 2020 and Papaya as Publisher
Also for anyone read this review , if you saw GearBox or Violent please tell them Cup miss them /
Below are super super old , around 2-3 month before Igni release
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My Review when play Papaya :
– Real player with 295.9 hrs in game
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First off, I have played La Tale for many years; I started playing it when I was in middle school. As an MMORPG, it caught my interest for its unique gameplay and vibrant design. I stopped playing afterwards, but I recently played it in the last two years or so. Compared to my experience when I was a kid, I thought it was “decent.” I was very surprised to see it on Steam, so I decided to try it out again and see if my experience would change positively. Unfortunately, LaTale has completely lost that spark that I felt when I was young. I was very unsatisfied to see how much this game has changed over time.
– Real player with 41.4 hrs in game
RRRR
Let’s see what will happen next but from my point of view, it’s a nice game with some interesting concepts..
– Real player with 10.3 hrs in game
Hare and Raccoon with a gun after a cryogenic freeze with guns is cool. I advise you to take the developer always completes the game, buy while the discount is valid.
– Real player with 10.0 hrs in game
SAMS
Thanks! I hate it ))
The art component of the game is at a good level.
– Real player with 18.4 hrs in game
Please add online co-op
– Real player with 4.5 hrs in game
Closers
I loved this game, but hope that this review will prevent even a single person from expeirencing what I went though.
To sum up my experience
https://i.imgur.com/sbnwx0z.png
That is EME’s support team lead trying to delete my account after I screamed not to.(I didnt know it was the support team lead until he deleted my account)
https://i.imgur.com/ThPmwBi.png
Over a month later I stand with a deleted account after battling to have all of my personal information removed from their records.
– Real player with 2996.0 hrs in game
So I have 1000+hrs now, here is what I’ve learnt from the time I’ve played. I recommend this ONLY IF YOU’RE OKAY WITH A LOT OF GRINDING AND REPETITION.
Let me ask you this question. In Battlefield 4, there are servers usually called “Operation Metro/Operation Locker 24/7”. These servers run those maps only. These maps are 100% Close Quarters, explosive spamming, meat grinders that usually lack rules and are great for two things only and that is getting stupid amounts of kills to master weapons and easy exp with little effort while foregoing the BF experience of driving vehicles and blowing shit up for a more CoD-like experience of pure basic bitch infantry CQC madness. You don’t need a brain to play on these servers, all you need is guns, explosives, ammo, and nothing else. How long do you think you can play on these servers for? Doesn’t matter if you’re losing or winning. How many hours do you honestly think you can spend on one of these servers? Doing the exact same thing over and over again, potentially experience the same result of losing over and over again.
– Real player with 1984.0 hrs in game
Elsword
Nice gameplay, great graphics, but HORRIBLE BALANCING WITH EVERYTHING. Everything is completely Unbalanced, PvE, and PVP. The newest character Ain is the most OP piece of crap ever added to this game, and the constant unbalancing Nerfs and Buffs KoG shoots out their asses only makes the problem worse. They have trouble lending an ear to their players to see how they take to new characters and their skills, so they just throw out random nerfs and buffs and say “Eh, maybe this’ll do” when in-fact it makes things worse (Most of the time at least.) But! If you can get past the unbalanced gameplay, there is a lot of fun to have in this game. That is if you can become a player with unreal amounts of ED (ED is in game money), be willing to spend thousands of hours in this game, and be willing to throw a few bucks out to the gods at KoG every now and again in order to fit in. (Doesn’t take much)
– Real player with 642.0 hrs in game
This game is called P2W alot recently and I have to disagree I play alot of warframe and I know grind and lately thats been more grindy than this game. In general this is a great game
Reasons follow:
Devs have been making game less grindy and providing the “p2w benifits” for free for 30 days ($8 for the only “p2w” item and thats just 4 skill slots game has to make money somehow)((also note the “p2w item can be bought on player market but its pricey”
The player market makes it so you have to grind less.
– Real player with 435.9 hrs in game
Super Jet Juck
Would try not to spoil, and next you’ll know why Fighting that it is Only with blusters. Sorry to say but the game didn’t get into mainstream, but players are still learning about it, Super Jet Juck is in early access, but there are still lot’s of interesting things. Personally, I start to play Super Jet Juck by friends recommendations and hasn’t lost. Super Jet Juck has a number of its unique features that are not in others fightings. For many its likely to be a minus, but I consider these positive. Become a hero! 9,5/10
– Real player with 2.5 hrs in game
Dragon Saga
fun getting into it, might not appeal to some ppl bc of the visuals, style.., i played it years ago and for thousands of hours, has a combat system that is part beat’em up like tekken/streetfighter/etc., also abilities simillar to WoW, with resources and cooldowns, also its possible to macro stuff together (cash shop item macro slot, thats a thing this game had worse, but is still there, pay for benefits, it can feel really grindy if you don’t watch out for EXP buff items (stacking the ones that work) for example, there is a currency that drops tho, that can buy you important cash shop stuff like that, but in the end everything can be reached with basic ingame gold by trading for cash shop stuff (some of it is only giftable, so a bit if a hassle, bc cash and delivery is independent, but there are few items there that are like that. this games has alot of outdated or clunky systems in it, like the market that is basicly an auction house that needs you to buy licenses to sell stuff for a fixed duration, low number of slots, if you buy stuff theres a search bar but the filters are really basic and theres no sorting except for shop points, like a score you can raise with an item xD cash shop ofc. well i could go on like that forever but i just wanted to make clear, it has flaws, its grindy, most content is mediocre, ai is stupid af, but the thing i come back for is the fast, nicely animated 2d combat that comes with a tacked on mmo. i can see what ppl don’t like about it but somehow theres alot of the fun stuff in mmorpgs, like stats, gear, upgrading (by grinding like a crazyperson), talent tree, lots of items, classes and skills, costumes, pvp, housing, crafting, etc.
– Real player with 856.4 hrs in game
Building end-game equipment
80% done
Prepared to throw in money/grind for enchantment protection
Waiting for sale
BOOM
Stat you’re building for got a hard-cap.
Congratulations, the gear you’ve spent months on is now useless.
You need to re-plan all your 16 equipments.
Your class is in the mid process of getting nerfed hard.
This game has been out for 6 years, yes?
and they still couldn’t for the life of it get class balance done.
Everytime they nerf one class, or change one/two stats to become useless,
– Real player with 648.7 hrs in game
Draw Rider 2
there are a lot of platformer games around - but this one is the first where you are not running and jumping through different obstacles but riding on a bike!
Game has an interesting physics, that is not that straightforward like in most platformer games, where character is just moving with constant same acceleration, here you have faster speeds when going downwards, and you need to accelerate to move upwards - in addition to the physics you have lots of violence, where you biker is destroyed in any possible way, so that it would be good idea to add checkpoints to save not to start a level from the very beginning.
– Real player with 65.9 hrs in game
A nice funny game with a lot of potential… I realy enjoyed Draw Rider 1. What this game needs is: Character customisation ; A Steam Workshop for community content (for example selfmade characters and Levels to keep things fresh) ; maybe Checkpoints in some levels that are hard to master ; AND whats realy importent: LEVELS to keep people interested, maybe you can add a litle more with every update. Pumped to see whats coming out in the future 3
– Real player with 7.1 hrs in game