AMG

AMG

Does have some heavy p2w with cash shop but the majority of people look to be spending only a little or none at all. Do get a lot of free stuff (including cash shop currency) as you progress through quests and achievements which is nice. Pretty fun game overall.

Real player with 229.8 hrs in game


Read More: Best Massively Multiplayer Space Sim Games.


Nothing but Pay to win title. worked all of the modes and sadly the same still applies. The A.I. seems to be designed to make you constantly upgrade to advance and of course the levels CAN all be bought through or wait days while being raped in the modes. Find another game .

Real player with 42.0 hrs in game

AMG on Steam

CSC | Space MMO

CSC | Space MMO

EDIT: 3/20/20 Since the time of this review, missions have been added, refineries have been added, crafting has been added with the ability to make modules and ships, and more. This is a ton of development in less than 6 months! There are tons of new things to do, and development is moving fast, both great signs. This is a game that takes patience and time, if you enjoy the factory/production type aspect of games, and if you like economics and space stuff, you will like this game. It is not for everyone but it is a gem for those who enjoy this type of game. A player economy on this scale is something special that really sets this apart from other games.

Real player with 1757.8 hrs in game


Read More: Best Massively Multiplayer Space Games.


UPDATE After 1500 hours played…

There now “gate campers” playing the game. These scumbags sit there and wait for players to travel through gates and then kill them when the come out the other side. Wouldn’t be such a big deal if the game developers didn’t purposely leave the players ship completely vulnerable to attack for about 10 seconds after coming out of a gate. Can’t equip shields, or counter attack. If you have hundreds of $$ worth of mods on your ship, you are shit out of luck, and you loose it all. Not only that, but you have to rebuy insurance for your ship, which can range from $5-$15 depending on your ship.

Real player with 1560.4 hrs in game

CSC | Space MMO on Steam

EVE Online

EVE Online

I can no longer in good faith recommend this game to anyone. It boasts of being a sandbox with ‘player-driven economy’ yet the devs keep putting their thumb on the scale with their artificial ‘resource shortages’ and contrived ‘loss mechanics’. I joined in 2015 during Citadel. They went from ‘we want you to own structures’ to ‘we want you to lose structures’ to ‘we want you to lose everything you own and be happy about it.’

EVE had been on my ‘to do’ list for years but I’d never gotten around to it before being busy with other games. I tried it, played the tutorial missions and, having done crafting for guildmates in previous mmos, almost immediately fell in love with industry. I’d dabble in pvp and missions from time to time but mining and building gave me the greatest enjoyment. I used to love building ships for friends. I’d GIVE friends ships. I started getting into reactions but stopped when every base I tried moving to kept getting blown up.

Real player with 11351.0 hrs in game


Read More: Best Massively Multiplayer Space Games.


Just recently uninstalled, and boy was it tough to do. Like many people have already said, this game is not for everyone. I feel this game could’ve been for me, (And boy did I love it while it lasted…) but the devs and I just have different ideas… Which is what leads me to give the negative vote on this.

Here’s what’s been going on these past few updates:

If you’re not aware already, ganking is the art of attacking and killing unsuspecting people. So, EVE’s developers really like gankers. I don’t think they have ever made an official statement about it. Still, their updates and practices appear to reflect the theory. (Someone, please correct me if I’m wrong btw)

Real player with 2705.5 hrs in game

EVE Online on Steam

Star Trek Online

Star Trek Online

By all means play this game so long as you don’t spend money on it.

For those that don’t know, Star Trek Online (STO) is an MMORPG loosely based on the Star Trek universe. Canon is not followed that heavily however there are facilities to create your own story, involving roleplay communities and the foundry which is a tool to design your own missions. If you are a Trek fan I would personally leave your Trek canon feelings at the door as you might find they get challenged at regular intervals.

That said it is a personal thing, and so work through the story because that is one thing that STO has done reasonably well for. The art in STO has always been very good and so that combined with the story missions has always made good time spent.

Real player with 6260.5 hrs in game

Hey, you!

Star Trek Online is a game I have sunk many hours into, I have played the game (sometimes intermittently, sometimes continuously) over the course of almost a decade. The amount of hours I have in this game is, suffice to say, embarrassing. So embarrassing that I have stopped running the game through the Steam client despite still actively playing it, there’s a bit of sad trivia for you. No, approaching this without a bit of bias might be as impossible as quitting this game for good is, but let’s try! I think I can explain. I enjoy it, really. But I don’t think you will.

Real player with 3744.6 hrs in game

Star Trek Online on Steam

Averon Rising

Averon Rising

Summary

Averon is a futuristic empire building game that gives players agency to create and direct a nation in anyway they want to roleplay. Empires exist in a persistent multiplayer world where nations exist and grow side by side. The entire economy and political climate of the world is driven by the actions of the player nations. The futuristic world of Averon has many advanced technologies to discover from war mechs to nano tech. When players battle, they control units on a micro scale to out maneuver their opponents.

#### Key Features

War

Players can declare war on one another for any reason they see fit.

Combat is controlled on a microscale.

AI

There will be AI controlled raiders to keep the players on their toes.

Custom Built Mechs

Players can not only purchase existing mech design but they are also able to modify.

Open Market

Players can put items up for bid at an auction house or sell them for a set price on the open market. Players may directly trade with each other.

Morale system

Players must keep their citizens happy to keep productivity high.

Mercenary Contracts

Player can offer and accept mercenary contracts

Research

Research through six specialized fields to unlock the ability to produce items.

Raw Materials

Raw materials are necessary to produce goods and equipment. Due to their limited quantities on the map they are a major source of warfare.

Claiming Territory

Players can grow their territory through exploration or conquest.

Diplomacy

Players make alliances or trade partnerships with no in game regulation.

Averon Rising on Steam

Rise: The Vieneo Province

Rise: The Vieneo Province

This game is one of the unique gaming experiences I had for the last years. But it is obviously not for everyone. Who will like it?


If you are much into space flying/trading simulators like Elite Dangerous, X series etc., and you want to bring it to a next, much more realistic level, this game might be for you.


What is Rise? It is mostly airplane/spaceship simulator placed in future on a moon which is being colonized. If you have some experience in Microsoft Flight Simulator or X-Plane it will help you a lot because this simulator is realistic. Different planes every with its own flight model, some with vertical t/o capability and everything in realistic physics. You will need some piloting skill or you can learn these skills during gameplay. But it’s not only about flying in the atmosphere. Some ships will allow you for a suborbital and even orbital flight to the space stations. So basic knowledge of orbital flight is needed as everything is modelled correctly in Newtonian physics. If you have experience in Orbiter or even in Kerbal Space Program it will be very helpful. If not - you will have to learn it.


Now while mentioned simulators only give you possibility to fly your own scenario, Rise also simulates your career. You start as a poor colonist who has to literally drive taxi to earn. Soon you will be able rent a truck and start hauling vehicles or do some basic trading. From that it’s very soon to renting first flying vehicle, which will allow you to visit nearby colonies and earn much more on trading. Now I must admit here that car driving might not be very appealing, as the city seems empty without AI traffic, but it really works well for the immersion and also as basic guide before you start to understand how the game mechanics work. At that time you can also use a simulator to get the feel of flying.


As a more endgame activity you can build your own colonies. You will first have to find a good spot which is rich either in some rare materials or fuel ore and then you can build your first mine. You will also need to have a farm to feed the colonists and a town if you want to future refine your ore and basic materials into more valuable stuff. The game is an online MMO and whole economy is player driven. Everyone sets their own prices hoping that other pilots will supply their colonies with stuff they need and buying their products. Nothing is scripted here. People can form alliances or even make some economical wars, for example setting up dumping prices to shut down other enterprises. Unfortunately the player base is small mostly because the game is difficult and requires a lot of effort to get into.


The game interface might be a bit puzzling at first but actually it is pretty effective. Most of the stuff is done either by context menu or by writing in the computer window. Again it gives a lot of immersion. For example if you want to load some stuff to a cargo hold you will have to write something like “1+10” which will mean to put 10 tones into bay 1. I really like that idea because it feels more realistic than just moving some sliders on a menu. There is also so much attention put into little details. For example if you want to build a mine, you will first have to visit a place where you buy the land, then you will have to buy or rent a container which will suit your new project, then you have to visit a company which will put a mine project inside. Then you bring it to your spot and deploy. Next you will have to supply it with needed materials and personnel, or pay others to do it for you. With enough materials you can now order your workers to build certain elements of the mine like extractors, separators, storage buildings etc. It’s very fun to see how it grows and how your products affect the global economy. If you for example buy an ATM for your colony, so people can get cash from their account to buy stuff from you, you will have to put some money inside. That is the level of detail involved.


The game itself is more or less a hobby project developed for many years. Therefore, the graphics may look outdated but it’s not for the graphics itself why you play the game. And some views, especially sun setting from the orbit are just beautiful. The game even though advertised as in alpha state is fully playable but in the same time still developed. You may be sure it won’t be abandoned, because people involved in development also love to play it themselves. They are very open to discussion and any opinions. The game is connected to a discord server and you will spend a lot of time talking with them, learning the stuff and giving your own ideas.


The game is made by people with some real life aviation background and you can really see it. You can do ILS approaches and there is even ATC which will vector you to the airfield. But also the economy model is very realistic with a lot of attention into details. While flying similar routes may seem to get boring quickly it’s not, because every flight is different. The plane will behave differently depending on how much cargo and fuel it is carrying. Depending on distance your suborbital flights will look different. You will get better at planing a good and not so very hot re-entry every time. It’s so fun to see how your skills in piloting increase and so how does your bank account. As the game is MMO there is no time compression. You will sometimes have to wait for example for a take-off window to a space station and flights may take from few minutes to even few hours. It’s designed for hardcore simmers but it’s really worth the effort.


One drawback of the game might be the fact that there is no real manual for it and the game is difficult with a steep learning curve. There is a wiki which gives a lot of information but it doesn’t explain everything in detail. You will have to ask people about certain things, how they are done and how they work. So you need to be prepared for some serious learning. If you don’t like it and just want to get straight into action, the game is not for you, so be aware of that. Fortunately the small community is very helpful and will explain everything to you. If you are in doubt there is a fully playable free demo available. Go ahead and try it. You are only limited by no possibility to build your own colonies, but as I mentioned this is more an endgame activity so you really don’t need it at the start. If you get the hang of the game, you can also later buy the full version.


To quickly summarize. Rise is an amazing spaceship/spaceplane simulator focusing mostly on trading and colony management in realistic, player driven economy. The game is difficult but the effort to learn it is well worth it. I highly recommend it to every serious simmer.

Real player with 280.9 hrs in game

rise is definitly not your ‘‘flight simulator 20xx’’ or ‘‘x-plane (random numbers go here)" this game is a slow burn, you wont start as a pilot doing orbital flights across the moon or anything like that, this game is a career sim first and foremost, you start up as a normal person doing taxi to THEN do flights in a rented plane.

This game have been in years of devlopment by just a single guy, he is not superman so you shouldnt expect top tier mechanics in this game like someone that reviewed this game before me, as a brazilian this game is expensive as hell and i do a LOT of research before buying stuff cause you know poor country, gotta make your money count right?

Real player with 251.2 hrs in game

Rise: The Vieneo Province on Steam

SOL Cycling

SOL Cycling

This Game is so much fun, you will find yourself going long and stronger that you thought with the immersive game play. You will completely forget that you are exercising.

The Dev team on this game is motivated and are doing some great things.

Real player with 21.6 hrs in game

This is the pre-release version but is very usable. Ive only played solo but it is fun whether you are riding hard or not.

Real player with 12.0 hrs in game

SOL Cycling on Steam

The Repopulation

The Repopulation

Alright, I figured an vet player should prolly write a legit review so new players coming can see what good there is in this game.

I have been following Repop for 5 years now. A very long time. Next to SWG that is prolly the longest I have followed any other game. Obviously play time hasnt been that long because the game hasnt been up and playable that long. But I have over 700 hours played on steam and I played for longer than that on the old standalone client. So Im def a vet player. :D

The down and dirty: This game is in Alpha. It is not perfect. There are a lot of bugs and issues that need to be fixed still. A lot of that was due to lazy coding or even inexperienced coding and whatnot from the old team. The new team seems leagues above experience wise and it is their engine so I have faith a lot of these issues will be fixed. Before I touch into that lets touch base on a couple things to clear up some stuff with a bunch of the negative reviews and posts.

Real player with 805.8 hrs in game

over 500hrs on record, so I’m not a paid hyper. wish I was one though…hint hint

The game is in alpha, if you gripe about buggy stuff in betas, or full releases, stay away from this game in it’s current state. The game needs a lot of polish, and can, at times, rattle a nerve or two. However, the game is fully playable, has a great community, great staff, and great development team. You will almost certainly never see anything about thievery in the game. Arguments are generally quick, and allowed to vent themselves out. The whole atmosphere of the game is very helpful.

Real player with 603.1 hrs in game

The Repopulation on Steam

Anarchy Online

Anarchy Online

I would definitely recomended this game, i used to play AO back in the days when it was freshly out etc i ended up playing for a lot longer than anticipated and have recently returned.

Over the years gaming has changed an awful lot, i have played almost all of the MMOs out there both old and new, but i have to say that AO is my favourite, i like the complexity the time it takes to do things and the mathematics to working out how i’m going to get those high level imps on at low level in order to equip my new belts, ncus, armour/weapons and ofcourse imps, the thing most people don’t seem to be aware of with AO is that the twinking aspect of it is extremely complex. Unlike other MMOs most bits you will find in AO are not level locked, like in WOW for example say your twinking at level 30 you can only equip “from level 30” items, however on AO you do not have this limit so all depending how good you are at maths and how willing you are to devote time to your toons you can make extraordinary twinks (which i love!).

Real player with 97.8 hrs in game

Review Notes:

I played on the Steam client for 37.4 hrs, until I downloaded the New Engine from the Anarchy Online website. The New Engine is now my primary engine but it doesn’t count toward my steam hours. That said, I have about 100 hours in this game as of writing this review.

General Game Review:

I’ve never played an MMO that was so complex. If I had known of this game when it came out, I would have been playing it all along. However, I only learned about this game this year (2019).

Real player with 41.1 hrs in game

Anarchy Online on Steam

Dreadnought

Dreadnought

Give this game a chance.

For those who don’t like to read long reviews, skip quickly to the TL;DR below.

This game is quickly underappreciated by many players who came in, gave it a first impression, then left.

Some game reviews given by other players are pretty shallow, to be honest. All they say is what they don’t like about the game, and that’s it.

They never gave it a chance to give them what they want: A well built spaceship that plays the way they want to play, and use it to slay opponents with.

Real player with 730.2 hrs in game

The game had a lot going for it, aside being a suspiciously similar game to world of warships (so much so that direct comparisons from mechanics to UI could fill a thesis). had in the past tense; it hasn’t materially changed in over 3 years, but somehow manages to stay up. i keep coming back to this game because of what could have been, not because of what it is. that said, here’s why not to get this game now:

1. no players

the pool of players is limited. there’s nothing to draw people into playing a game with this degree of uphill grinding once you hit mid-game. more on that later. critically, if you want to progress in the game or do anything, you can wait out the pvp queue, or wait up to a minute for pve, which has since been altered to bias the player numbers to 6 vs 8, and has always had the bots respawn in up/downtiered ships depending on the team score. for pve, playing solo to progress is nigh impossible to tolerate right now, when in order to win under these conditions you have to pull a score of 2000 or greater against what is essentially a decked out enemy vs the minimum allowed into the tier on your team (as far as the bots go).

Real player with 255.0 hrs in game

Dreadnought on Steam