Age of Ascent
The year is 2176 and humanity has been forced to abandon the earth and rise into space, to start a new civilisation. Faster-than-light travel and communications have been achieved, and now it is time to help build the new world and fight for your way of life.
Age of Ascent is a truly massive multiplayer space game set in a vast galaxy, where you can play solo or join an alliance to explore and advance in an ever-evolving sandbox environment. It features six degrees of freedom direct-piloting real-time battles with thousands of ships; millions in the same galaxy, an entirely player-driven economy, deep strategy, and multi-device support.
We’re using the real Milky Way star catalogue and as much real science as we possibly can to provide a vast galaxy to explore, but with a unique custom visual style. We provide deep game play that encompasses all components of strategy-based and first-person sandbox MMO games where players interact with each other and the universe.
We’ve held regular playtests of the real-time dogfighting module, as we tweaked and optimised the combat code and physics engine. All that work - the most critical layer to get right - is finished!
We have now moved on to the core components of the rest of the MMO experience, ranging from trade/industry and missions, NPC AI & 3D pathfinding algorithms to the new, full UI, incorporating build-your-own cockpit and multi-device support:
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Real-time, epic, direct-piloting battles using our brand new cloud-based distributed MMO architecture that can support thousands of players in the same battle
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Everyone plays in the same universe, even across devices
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Multiple ship classes and modular ship loadouts
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A fully player-led economy from resource gathering to manufacturing and trading
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Exciting and rewarding galactic exploration
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Play solo or in groups, larger than you’ve ever seen before
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Player vs Environment (PvE) mission running and Non-Player Character Faction AI
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Alliances and Clans large or small as you wish, with sophisticated management and access tools
Once we get all of the initial gameplay framework up and running, we will start to layer in enhancements and further depth of play:
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New ship and hull classes (science ships, support ships, drone carriers, weapons platforms, minelayers and minesweepers, stealth recon)
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Build and manage space stations
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Claim territories and build an empire in space
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Deep and involving storyarcs that will play out over days, weeks and months
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Build your own multi-device cockpit
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Multi-player options for co-operative capital ship flying
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Banking and advanced currency exchange systems
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Full set of player APIs and extension libraries
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Advanced control and display device support (such as Oculus Rift)
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Player-operated tournament arena combat and racing zones
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Multiple language localization
Read More: Best Massively Multiplayer Space Sim Games.
My Neighbor Alice
My Neighbor Alice is a multiplayer builder-game where players build and create their own virtual lands, interact with neighbors, perform exciting daily activities and earn rewards. Anyone can join the world by owning a virtual island and participating in various activities such as farming, fishing, bug catching and beekeeping. Activities, shared quests and competitions bring valuable rewards and upgrade players’ status in the game.
Key Features
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The game is free to play but will contain in-game purchases
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My Neighbor Alice includes a variety of in-game features designed to advance and upgrade users’ gaming experience.
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Players can trade their land and other in-game items, such as houses, fences, animals and plants in the virtual in-game marketplace.
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Virtual islands are important elements of the game infrastructure. Players can purchase plots of land from Alice after the onboarding or in the marketplace.
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Avatars are used to represent players in the game. Players can customize and personalize their avatars with the help of cosmetic items and modify it by installing different assets to it.
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Players can collect and trade various in-game items, such as houses, fences, plants and animals in the in-game marketplace.
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My neighbor Alice will have a reputation system that rewards players as good landowners with increasing benefits.
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My Neighbor Alice will enable various possibilities for players to work on a shared goal and join resources to complete fun activities. For example, the game will enable community-created events where players will participate in activities and competitions.
Damascus
Checklist
🧍 Audience 🧍
☑️ Beginner
☑️ Casual Gamer
☑️ Normal Gamer
☑️ Expert
☀️ Graphics ☀️
☐ Bad
☐ Alright
☐ Good
☑️ Beautiful
🎵 Music 🎵
☐ Bad
☐ Alright
☐ Good
☑️ Beautiful
💀 Difficulty 💀
☐ Easy
☑️ Average
☐ Hard
☐ Unfair
🐛 Bugs 🐛
☐ No Bugs
☑️ Few Bugs
☐ Lots of bugs
☐ Nothing encountered
✍ Story ✍
☐ There is None
☐ Bad
☑️ Good
☐ Fantastic
🏹 Gameplay 🏹
☐ Frustrating
☐ Boring
☑️ Fun
☑️ Competitive
⏰ Game time / Length ⏰
– Real player with 3489.8 hrs in game
If you like classic MMOs, you should check out this game!
Its plays like a hybrid of Caves of Qud; Runescape and RPG-MO … with three major improvements:
1. Responsive Developers who are super passionate about the game, the players, and consistently deliver updates + new content. They draw inspiration from the player base and deliver content people want. You truly feel like you as a player are shaping the game and that the developers live up to their mission in building a game that they themselves love to play!
– Real player with 1067.2 hrs in game
Other Realms
DO NOT BUY THIS GAME! IM GOING TO BE MEAN SO YOU DONT HAVE TO.
NO CONTENT
CHOPPY GRAPHICS
WASTE OF TIME
TOO MANY GAME BREAKING BUGS
Lets start here..
The game is basically unplayable.
When youre in 1st person you can see your “dwarfs” arms/shoulders and stuff flailing through the screen
The graphics on the mineable rocks are literally the texture of mashed potatoes
I mined the ENTIRE map in less than 30 minutes, only to realize i CANNOT craft the item needed to craft items!!!
Nor would I have enough resources to create even the smallest smidgen of a “base” AFTER FARMING THE ENTIRE WORLD!
– Real player with 2.0 hrs in game
my original review was kind of positive despite it being a crappy game, i was hoping it would get better… a year later and there has been nothing updated or no announcements of updates.. dont get this trash!
it looks like the result of a high school project that got abandoned… dont waste your money!
my first impressions were:
Lighting needs work, its pitch black in the shadows under trees.
the ambient sounds are just repetitive god-awful bird screechings, definitely change that up asap, i turned the sound off after a few minutes.
– Real player with 1.1 hrs in game
Illyriad - Grand Strategy MMO
Before going into why I cannot recommend this game, let me point out that there are a couple of positive aspects to Illyriad. First, for a MMO, the game’s community is exceedingly welcoming to newcomers. Many of the established players are willing to answer basic questions in the chat, and even provide early game resource donations. The game world is suitably large and there is a strategic depth to the game that requires classic “guns vs. butter” decision making.
Those things said, there are two components of the game that prevent a recommendation.
– Real player with 4248.6 hrs in game
For starters, this game is free-to-play, with a good premium currency model that isn’t pay-to-win (and you can even win free currency on Trivia Tuesdays). The community is great and very helpful to new players, and due to game design, big players aren’t rewarded for griefing new players, and there are apparently big players who will punish those who try.
The game itself is for those who like long-term worlds that change slowly, which I like, but ultimately, I ran into a series of disappointments that convinced me this game wasn’t for me.
– Real player with 460.5 hrs in game
Forex Trading Master: Simulator
I would just like to reach out to the greater community, and talk about how amazing this game is. Me and my group of people I play with are in talks of a Forex Trading Sim LEAGUE! That’s how highly we think of this game. It’s really helped enlighten me on the diversity on world currencies, helping me become a more socially Conscious person. You know? If you are looking for a truly diverse, progressive, fun and game for bonding, this is the game for you. Highly Recommended.
– Real player with 43.4 hrs in game
Online real-time simulation fails to connect. Lack of updates
– Real player with 24.1 hrs in game
Screeps: World
I have played lots games over the years. have forgotten 95% of them, 4.9% of them i remember due to them being an excellent game and myself enjoying, Paradox games I love but don’t rate as in the top .1%. Only a very rare game has me remembering epic or defining moments that really set that game apart for me. EvE online is one, for creating a sandbox of such freedom, politics, warfare, resource gathering, trade, which all helps to create proper player driven stories.
The other is Screeps….which has given me my most proud moments in any game i have played. The games are of course markedly different but also surprisingly similar. Screeps like EvE has trade, crafting, factories, land ownership, politics/alliances, resource gathering, warfare, but ants instead of ships and where in EvE when u get killed you take a big loss, in Screeps it can mean game over, time to respawn from scratch……again.
– Real player with 3117.3 hrs in game
Note: I am not associated with the developers in any way, I’ve just been playing a lot recently.
Screeps is a game for programmers.
But it is possible for someone without any previous programming experience to learn it with enough dedication, though I recommend at least learning some basics of programming/JavaScript from somewhere like codecademy first. And try the free tutorial before you buy the game (I am still running code that started out based on the tutorial code, 2 months later).
The game has deceptively simple visuals, but a lot of increasingly complex systems that you gain access to as you progress within the game, providing interesting challenges for your programming ability. How complex it ends up getting depends in part on how much of it you end up wanting to automate. Pretty much anything you can do, you can get your code to do for you.
– Real player with 2606.2 hrs in game
EVE Online
I can no longer in good faith recommend this game to anyone. It boasts of being a sandbox with ‘player-driven economy’ yet the devs keep putting their thumb on the scale with their artificial ‘resource shortages’ and contrived ‘loss mechanics’. I joined in 2015 during Citadel. They went from ‘we want you to own structures’ to ‘we want you to lose structures’ to ‘we want you to lose everything you own and be happy about it.’
EVE had been on my ‘to do’ list for years but I’d never gotten around to it before being busy with other games. I tried it, played the tutorial missions and, having done crafting for guildmates in previous mmos, almost immediately fell in love with industry. I’d dabble in pvp and missions from time to time but mining and building gave me the greatest enjoyment. I used to love building ships for friends. I’d GIVE friends ships. I started getting into reactions but stopped when every base I tried moving to kept getting blown up.
– Real player with 11351.0 hrs in game
Just recently uninstalled, and boy was it tough to do. Like many people have already said, this game is not for everyone. I feel this game could’ve been for me, (And boy did I love it while it lasted…) but the devs and I just have different ideas… Which is what leads me to give the negative vote on this.
Here’s what’s been going on these past few updates:
If you’re not aware already, ganking is the art of attacking and killing unsuspecting people. So, EVE’s developers really like gankers. I don’t think they have ever made an official statement about it. Still, their updates and practices appear to reflect the theory. (Someone, please correct me if I’m wrong btw)
– Real player with 2705.5 hrs in game
Rap simulator
Rap Simulator is in basically a production with a great deal of humour. The action starts in the 80s of the last century. The player takes on the role of a rapper who sets up his first music studio in a rented apartment. Our task is to break out of the underground and become a part of the mainstream for good, opening our own label or creating the best clothing brand. Beefs, chases, money, green leaves, shootings, gang wars or maybe a softer way to success? The way the player chooses to reach the top will depend only on him/her. At the beginning of the game, the player’s budget is limited, so you have to decide which aspect of the production you want to devote more attention to at the cost of the other elements.
Our musical works are reviewed by the industry press, which affects our sales results. The tastes of listeners become more and more sophisticated every year, so we have to constantly create newer and newer things and use the best possible equipment. As the complexity of our music projects increases, we will be forced to hire more staff and change our premises to larger ones.
Real hip-hop events take place in the background, so if the player’s story goes well, he or she will be able to record songs together with hip-hop legends or start beef with them, which can change the history of hip-hop. Additionally, the players will be able to learn about the history of foreign hip-hop. In the game you will find, among others, elements related to the legends of rap. The rap songs by various artists, which will be played in the background, will complement everything.
Game elements:
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Start a game in the 80s as rapper
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Editor (create new character, edit other npc/rappers etc.)
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Change the history of hip-hop
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Research new technologies etc.
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Move into bigger music studios
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Unlock secret characters
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Multiplayer
Romans: Age of Caesar
A co-op MMORTS from a team of veteran city builder developers, Romans: Age of Caesar is the latest historical strategy game from Stronghold developers Firefly Studios. In Romans players must rebuild the empire as they gather resources, re-establish trade routes and protect shared city states from barbarian invasion!
Build Rome Together
Experience classic city builder gameplay online as you build, trade and fight alongside fellow players in a shared open world. With up to 16 players per city, governors must cooperate to grow and begin rebuilding the empire.
Grow Your Economy
Beyond your district lies an expansive empire map filled with new settlements, unique resources and growing threats. Forge alliances with otherwise rival city states, revive the republic and restore the Roman Empire to its former glory!
Reforge an Empire
Engage in tactical combat to push back barbarian frontiers in PvE or engage in political warfare, forging alliances to claim glory in epic PvP battles. Draw blood or work alongside fellow governors, defeating common threats and building the prosperity of your shared city states.
Become Caesar
With the ultimate goal to be crowned Caesar, players must carefully work their way into the senate. Earn the confidence of your political partners and either rise with them through the lower chambers or betray former allies when it suits you best. Manoeuvre between different loyalties, positions and even gods, to remain politically nimble and succeed in your final quest for power.
Key Features
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🏛️BUILD Rome Together - Rebuild Rome’s once great cities with up to 16 players and ally with thousands more across the empire.
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💰GROW Your Economy - Specialise your city district to serve the needs of your fellow governors, cooperating to prosper and expand.
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🗺️REFORGE an Empire - Resist barbarians and threats from traitorous politicians as you establish new settlements and trade routes.
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🗡️BECOME Caesar - Negotiate your way through the lower levels of the Senate, sights firmly set on the title and power of Caesar.