Moons of Madness

Moons of Madness

Moons of Madness

Tides of the Elder Gods

Review

Once again Funcom expands its online MMO’s lore - the formerly known The Secret World but re-purposed as Secret World Legends in 2017 - with a new interactive narrative experience in Moons of Madness which acts in exactly the same way as Funcom’s previous effort, The Park. What that means is you are getting a heavily story-based experience with some light puzzle solving as opposed to one that includes combat and an overdose of action.

Real player with 13.2 hrs in game


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TLDR: I really wanted to love this as a huge fan of horror, lovecraft and narrative driven games but its just not “quite” there. It’s by no means bad, but it just didn’t have the strong story needed in a game…with no gameplay.

Pros - Pretty game to look at in places, clearly a lot of effort went into set dressing / area design, initially builds a good atmosphere.

Cons - Story is very shallow and predictable, characters are just bad, puzzles are very simple, lots of choppy framerates and some very out of place gameplay that felt shoehorned in.

Real player with 11.4 hrs in game

Moons of Madness on Steam