Utopia Colony
First of all it’s a game you play once and never again. Simply because once you complete your mission you win and game ends. It can be done in a w/end.
Game is interesting, it has a huge map you can walk or drive but going from one place to another takes time!
Graphics are not great but decent, there are several bases you can explore and complete some task for credits.
Your main source of credits are minerals can find around, collect and sell for credits. You upgrade your suit with more oxygen capacity, and as you progress you buy rovers, you expand your base and build several buildings like greenhouse which provides food.
– Real player with 15.4 hrs in game
Read More: Best Mars Futuristic Games.
Loving this game so far. Love the desolate atmospheric surroundings, and very impressed with my base as it grows. Currently hitting a bit of a brick wall as I need credits to complete the research tasks, but can’t find enough resources to collect, and haven’t figured out how to get my water extractor to work, so having to buy lots of water, cancelling out the credits I earn for any ore do I find on my trips out. I’ve built my greenhouses, and looking forward to when things start go grow. I’ve lost 8 hours straight on my first play, so I really need to go and make my lunch now. Thanks, great game.
– Real player with 14.5 hrs in game
Project Martians
can’t re-read (tutorial) objectives, save game ended up broken mid tutorial but at the start?
it seems more of an early access proof of concept than anything.
– Real player with 0.5 hrs in game
Read More: Best Mars Tactical RPG Games.
Clumsy controls, a broken tutorial, and not much to recommend it.
– Real player with 0.3 hrs in game
Mars: War Logs
TLDR
Mars: War Logs is one of those gems that lurks behind “A” titles, just waiting to shine. Very much like Mad Max or WoW in playability, tactics, NPC aggro proc, and utility of various game strategies, the GUI will be familiar to anyone who has played a 3rd person and the particulars are not complicated; you can also change keybinds for fine-tuning. The detailed plot can go in at least three different major directions near the end, and choices determine results on several questlines, but the first two chapters will be very similar/same for any given playthrough. First playthrough on"normal" difficulty was challenging to learn but not difficult, and my second on “difficult” wasn’t too bad
! (except for the Moles in 2 particular encounters)… but “Extreme” has me stumped. There must be a build order that I haven’t identified correctly… yet.
– Real player with 92.8 hrs in game
Read More: Best Mars Atmospheric Games.
Single-player action RPG with 3rd person view, in the sci-fi setting. Very story-driven, which means NO for the open-world experience. But there is none good tale as well. Just a decent action part in a narrow tunnel of somewhat “noir” agenda. In truth, the game isn’t all bad, it’s just plain and mediocre. But I’m freaked out by how it is presenting itself there on Steam: “An Intense Cyberpunk Rpg On the Red Planet!” While it is really telling about humans on the fourth planet, it is as far from cyberpunk, like me from being a wealthy man. And “Intense” means it is very short and linear. Not a good point to present for decent “story-rich” RPG, you agree?
– Real player with 33.7 hrs in game
The Technomancer
I vacillated at first about buying this game. I’m a novice gamer, just started playing last year, in fact. As a fulltime novelist, I have down-time between books, when I need to rest my brain, and I liked the idea of playing story-driven games for entertainment.
I started out with ALIEN ISOLATION, being a huge fan of the ALIEN saga, and had a blast. I went on to devour DISHONORED and several ASSASSIN CREED installments, then all of the DRAGON AGE games, where I discovered my gaming soul-mate: multi-faceted storylines, coupled with compelling characters, challenging combat situations, and complex moral decisions. I followed DRAGON AGE with all the MASS EFFECT games in a head-exploding row and was enthralled; Bioware has a customer for life in me, if they don’t go down the route they seemed to be headed toward with ANTHEM, sacrificing single-player immersion for multi-player commercial gain, though I understand gaming companies must turn a profit. At a loss after MASS EFFECT, I scoured Steam for other RPG games and stumbled across TECHNOMANCER in my recommendations. The reviews turned me off, but I added it to my wishlist anyway. It wasn’t on sale; based on the meh-to-hate-it reviews, forking out $29.95 seemed a streach for a game that appeared likely to disappoint. Then I decided to buy it anyway, as I tend to enjoy a lot of things others don’t. Plus, as a writer who gets online customer reviews for my novels, I know how people will complain about - well, about everything and anything, so I figured I should determine the merits of the game on my own.
– Real player with 89.3 hrs in game
Short: Technomancer = Deus Ex meets Mass Effect. Personally loved it. Primary gripe is the karma system implementation and the need to return to one of the main cities over and over again to complete about 75% of the quests.
Long: Technomancer is a party building RPG, set in a futuristic world of politics and conspiracies. The games general ambiance from the sound track to the protagonist’s special abilities all remind me of the original Deus Ex. Only with Mass Effect 2 quality graphics and travelling/fighting companions. For those who played Mars : War Logs, the game takes place roughly parallel to the events of that game, but from a different perspective.
– Real player with 68.0 hrs in game
The Last From Mars
‘The Last From Mars’ is a pretty traditional alien shooter. You get wave after wave of cute looking aliens all wanting to eat you alive, or maybe implant their eggs into your stomach. There is only one play area here and a handful of guns with a few powerups thrown in for good measure. It looks OK I guess and feels OK to play, but none of it is original and there is nothing ‘stand-out’ here. I would have liked to have seen it a little chapter than £5.79 (the current asking price) as there isn’t a lot of content here, but even so, I feel you will probably get your money’s worth if you take the time to get into the game. Personally, I found it all too…“meh” to bother with, but I do still recommend it (I just wish I could be neutral about it).
– Real player with 0.2 hrs in game
Rank: Warmaster
Rank: Warmaster is a brand new take on the space game genre which combines elements of Space Combat Simulators, RTS, and 4X games into a cohesive whole. Take command of any and every aspect of your corporation, from the large scale decisions of research and territory acquisition, all the way down to the piloting of individual ships, where you focus your attention is entirely up to you.
When civil war between the Central Earth Government and a collective council of corporate interests suddenly erupts, Earth’s Defense Grid is compromised in the chaos. With all ships marked as hostile by the grid, Earth has been fully isolated from the rest of the solar system. You take on the role of a corporate settler who has just been stranded on Mars. Trapped in an underground shelter, your only assets are a Builder Bot, a handful of construction resources, and an instructional contingency AI named Ares. From these lowly origins you must first build a city, and then assemble a fleet of remote controlled warships to secure territory and advance your technology. Be quick about it, too, because you aren’t the only one out here. Every other major corporation launched its own settlers to escape the devastation, and soon you’ll find that there’s just not enough solar system to go around.
A One of a Kind Experience:
Rank: Warmaster combines the best parts of the 4X, RTS, and Space Flight genres bringing a new depth to all three. Build your cities in real time and raise up fleets to defend them. First plot your conquest across Mars, and then the rest of the solar system. Order your fleets into engagements with enemy forces and, when the battle needs a personal touch, freely drop in and take direct, first-person control of any of your ships. When the ship you control is destroyed, instantly jump into any other ship you control, on or off the battlefield, with no respawn timer.
Unique Granular Damage System:
Every part of every ship is individually damaged and destroyed. Penetrate the hull to damage the critical systems held within. Enough damage will see a ship fully perforated, allowing weapons fire to pass through one ship and into another. With careful shots enemy ships can be left disabled rather than destroyed, the better to salvage them and reverse engineer their technology.
Customize Your Ships Using a Vast Web of Technologies:
There are many tools at your disposal, victory will rely on picking the right ones. Research new weapons and components and then use the ship builder for full customization of your ships including armor thickness, shield strength, and even weapon and component placement. With no set mounting points or number of components the only placement limit is the ship’s available internal space. Design the perfect ship manually or with assistance from the auto-build functions. Focus on the technologies that suit your strategy, but beware that your enemy can display just as much variety as you. You will be forced to adapt your designs or be left in the dust.
Customize Your Corporation:
Create your own corporation with unique qualities to suit your preferred play style. Is your shield technology miles ahead of the competition? Perhaps your ships are optimized to allow more components to fit in the same amount of space. Maybe nobody knows explosives quite like you. The bonuses and penalties you select before the game even starts will be with you for your entire campaign, irrevocably changing the course of your destiny.
Command as you Will:
A suite of AI helpers allow you to focus on the aspects of the game you love the most and leave the management of everything else to the AI. Whether you want to focus on developing your cities and technology, strategically commanding your conquering fleets, or if you just want to be the best pilot in the solar system you have the freedom to play your way. If you prefer human management bring in friends and divide the responsibilities of empire management between you, the AI doesn’t know the difference. For a more competitive experience players can form their own corporations and challenge each other for final dominion of the solar system.
Explore a Hostile Solar System Full of Surprises:
As you expand your sphere of influence an AI storyteller will present events and situations which bring new depth to your story. Some of these will be random while others will be placed at game start; waiting to be discovered. The solar system hides many secrets both mysterious and mundane. Carefully navigating the evolving narrative will yield potent rewards of technology and resources, while the careless and unlucky will suffer brutal setbacks. Adapt to unforeseen circumstances as space itself becomes another opponent to be challenged and overcome. At the end of your journey face off against the forgotten colonists of Alpha Centauri, who seek to reclaim their home system.