Valhalla Hills

Valhalla Hills

First of all, I always considered myself as Funatics fan. Their Cultures series always had a special place in my heart, while ZanZarah was a pure magic (still feel sad about the fact that the Xbox version never happened). In other words, I was pretty excited about Valhalla Hills. Unfortunately, it turned out to be a huge disappointment. Valhalla Hills is yet another one of those Early Access games where developers lost their interest in working on the game just because it was already selling fine enough. But I’m getting ahead of myself.

Real player with 240.2 hrs in game


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Alright, only about 2 hours in on this so take this with a grain of salt.

[Positives]

I like it. Why I don’t say love is because I am still only at the beginning but can definitely say it’s making a great start.

To start the Ai in this game is a lot better then most I see of similar genre. While in other games you must single out each individual unit to give them a task and actually get them working in this game the vikings just get up and do it. Want a new tent built? Great all the units that were standing by the fire get up grab some timber from the woodcutter and get on it. Another great thing about the Ai is that there are specific jobs and they immediately fill those jobs and get to work as soon as the building is up. Now does that make the game easier? No, it just means there is a lot less time consumption on simple tasks. You still have a capacity of vikings to feed, arm, and shelter.

Real player with 34.9 hrs in game

Valhalla Hills on Steam

Dead In Vinland

Dead In Vinland

I finished this game because I wanted to like it. Its story, art, characters, relationship dynamics, crafting, and exploration elements are interesting enough. It’s also an indie game made by a few devs, and I wanted to be able to review it positively. I kept thinking that, eventually, the positives might outweigh the negatives. For example, I thought that maybe the ending might redeem it, or maybe that it might have a plot twist. After all, when you dislike a game then the common argument is “you didn’t even finish it!”, because sometimes it’s worth doing.

Real player with 99.5 hrs in game


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A fun and challenging survival game. You start as a small Viking family - Eirik, a noble and peace-loving man, his loyal wife Blodeuwedd, their snarky teen daughter Kari, and Blode’s nerdy and sarcastic sister Moira. They barely escape with their lives after being betrayed and due to a powerful storm crash their ship on an island. That’s when you take control, as the family starts to rebuild their lives in an attempt to survive.

You get to handle many aspects of survival as each character comes with a tonne of stats. Firstly there are 5 general condition stats: Fatique, Hunger, Sickness, Injury, and Depression. Various activities and events will increase or decrease these. If any of those gets to 100, the character dies. Ideally though you’d want to keep these as low as possible, because they in turn cause penalties on the skills. Now the skills are all to do with some aspect of everyday life - harvesting, hunting, fishing, cooking, chopping wood, mining, exploring, and so on. The higher the skill, the more resources the character brings when doing said activity, and these skills improve over time if the character continues to do the activity. You also have some passive skills such as strength, agility, wisdom, and so on. These come into play as skill checks during certain events.

Real player with 53.1 hrs in game

Dead In Vinland on Steam

Northgard

Northgard

There aren’t many RTS game nowadays. So, this one is like… a rare gem. One of the most brilliant contemporary RTS out there.

The objective is simply to win, by which means though is entirely up to you. You can choose a mercantile clan and obliterate your enemies from the map or a war-mongering one and wins the wisdom victory, for example. It’s possible, but not ideal, but again we have to make do with what we have. The game offers like so many clans to choose from (many of which are DLCs though). Your town hall, the main building, regularly generates your population. One at a time. You construct a building and assign a worker to it. You explore the map, each zone in tile with designated resource(s). You colonize a tile and construct a building you see fit. During winter each year, you suffer production penalty. And everything moves along the passage of time until one clan rises to supremacy, or everyone else falls. Oh, and all the while some special events occur: Kraken attacks, abnormally harsh winter, annoying earthquake, etc. One of the best things about this game is that you don’t have to micromanage your resources and workers so meticulously. The town hall only produces one person at a time and each production building can hold but a few assigned workers, so everything is easy to put under control.

Real player with 636.7 hrs in game


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gave 250 hours of my life to get an extra chromosome very worth

Real player with 263.0 hrs in game

Northgard on Steam