Conduct DELUXE!
You’ve seen this kind of game before. The frantic adjust-the-train-switches-so-trains-don’t-collide game, BUT… This is a really good one. I don’t know what about it makes it so enjoyable. Maybe it’s how varied nad interesting looking the tracks are.
Bridges, tunnels that make trains reappear somewhere else, as well as many varying enciromenments.
This, along with the ability to select your own trains, as well as having you actually expected to transport passengers from place to place (Which also means, if your train is yellow, and heading towards a yellow station, any yellow passengers form stations it passes along the way will also board it) all work together to make this the best game of it’s kind that I’ve played so far. (Granted I haven’t played many, but I still feel like this is one of the better ones)
– Real player with 39.4 hrs in game
Read More: Best Management Indie Games.
The best way I can describe this game is: it’s like juggling three coloured balls where they change colour mid air and in which two more balls and a chainsaw are thrown at you during the course of your act.
The levels themselves are mostly fair and well designed (I’ll come back to that in a minute) and the controls are lenient enough to where when you fail you can only blame yourself.
The music is a nice complement to the gameplay and the art style is nice and simplistic.
Another nice feature is that you can choose which levels to unlock first which has the bonus effect of being able to leave a difficult level for another which makes the game a lot less frustrating when you meet a level that you just can’t quite complete.
– Real player with 37.8 hrs in game