Psi 5 Trading Company
Command your ship through an edge-of-your-seat adventure in the 35th Century.
Summon your management skills and man the bridge. The physical and economic survival of the Psi 5 Trading Company is in your hands.
You must first choose your cargo and course through the Parvin Frontier. Then select the best crew possible from a cast of human and nonhuman characters. As you take command of your space freighter on its perilous voyage, your challenge will be to command the mission by successfully managing your resources and allocating task assignments to your crew. As captain of the Space Freighter, you must constantly delegate authority throughout the mission. With space outlaws on the horizon, what do you repair first - the defense shields or your weapons?
If you’re ripe for a stiff challenge and feel comfortable in the role of Space Freighter Captain, your ship just came in.
Read More: Best Management Aliens Games.
Rover Mechanic Challenge - ERC Competition
⣾⡇⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣄⢻⣦⡀⠁⢸⡌⠻⣿⣿⣿⡽⣿⣿ play it
⡇⣿⠹⣿⡇⡟⠛⣉⠁⠉⠉⠻⡿⣿⣿⣿⣿⣿⣦⣄⡉⠂⠈⠙⢿⣿⣝⣿ It’s good
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– Real player with 2.9 hrs in game
Read More: Best Management Sandbox Games.
hard to play
– Real player with 0.3 hrs in game
Mars Horizon
Iniital Review 12.4 hours into Mars Horizon®
Update since initial review at bottom of review.
Second update December 2022 since initial below that update.
An update beneath an update… that is like four wall breaks. Mind blown!!!
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Graphics are fantastic
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Smooth operation and easy to follow learning tutorial
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Not for under age of 12 years old, bit too advanced for under this age.
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Few small non game breaking bugs, grammar, and what not. Nothing to get excited about.
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FPS runs fine on a modern machine 2012 or better. Older and you may have some issues with processing of the information or video being smooth.
– Real player with 71.3 hrs in game
Read More: Best Management Education Games.
Ladies and gentlemen, we have a winner. This is easily the best manager I have played in a decade.
However, a warning up front. This is not readily obvious. Not, because the game starts outright weak. Instead, it seems to deliver exactly the underwhelming gameplay one learns to expect from indies nowadays. You build a rocket, you fire a rocket, and sometimes it rains. Everything hangs on the roll of a dice. Which makes the space missions look like a lackluster mini game.
Here’s the good news. It gets better. A lot. I just ended my first (short) campaign after 65 hours by landing a crew on Mars. While doing so, my palms were sweaty, because up until the very last turn I wasn’t sure I would make it. Magic question: When did the last manager make your palms sweat?
– Real player with 67.8 hrs in game
Moon Village
“The search for a new land is inscribed in the human genes.
The Earth is not enough. Time for a new cosmic cape. The Moon.
We choose to go there. Not because it’s easy, but because it’s hard.
This will be the first manned base on the Moon in the history of the mankind.
Moon Village Simulator.”
Moon Village SImulator simulates the first manned base on the Silver Globe, planned by the real Space Agencies. Be the builder of the new cosmic cape - the first in the human history.
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Based on the real Moon Village Mission
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Build launch rockets
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Build Space Station located on the Moon orbit
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Build Moon Village with all necessary buildings
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Build Lunar Vehicles, based on the prototypes of the best space companies
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Grow your base and survive as long as you can through special scenarios
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Be on the Moon as the Pioneer of the Humanity
Build space rockets, based on real space companies blueprints. Transport resources to the orbit of the Moon and use them to build Lunar Space Station.
Build Space Station on the Moon orbit and transport all necessary vehicles, parts and tools to build Moon Village Base.
Build Moon Village Base. With vehicles construct building necessary for life on the Moon. Start production of power, water and food. Fulfill the space mission scenarios. Survive danger plot events. Grow the Moonbase and build new Lunar Society.
CyberHive
I had some fun dissecting the game and there are some good parts in it, but overall can’t recommend it for the actual gameplay.
The short version is that the entire game revolves around one ressource, Energy Gel, and running out of that ressource is the only thing that kills you. Here’s some math to illustrate why that doesn’t work out very well:
1 bee requires 18 Gel per turn to live.
1 bee gathers 100 minerals per turn.
2 bees are needed to turn those 100 minerals into 50 gel.
So 3 bees, who need 54 gel per turn to live, produce 50 gel.
– Real player with 6.6 hrs in game
8/10 - my expectations were low, but i was pleasantly surprised by the game.
So the game is like xcom’s base management, but with a “Missile Command” mini game instead of crew combat part and heavy resource management. Also, each “room” has it’s own cute bee-girl. And the story line starts slow, but goes very intense towards the ending of the game.
The game is mostly bug-free (except for the characters who are bugs themselves, lol), but i’ve encountered a couple of small issues and reported them to the devs.
– Real player with 3.6 hrs in game
Fragile Existence
The year is 2713. When Earth is attacked by a crushingly hostile fleet of unknown origin, and the Near Earth Territories are left in all but ruins, the last remaining ships carrying what little is left of humanity must find a way to put aside their old disagreements and discover the means to survive out in the harshness of space, pursued relentlessly by an enemy that seems determined to wipe us from the face of the galaxy.
You are the fleet commander
Take command of the fleet as you direct a course from system to system, exploring the worlds you come across to find the resources that your precious passengers need to stay alive and well. Engage in ground expeditions by dropping units to the planet surface, in a completely seamless interaction between ships anchored in orbit and the ground environment itself.
Explore unknown worlds, build temporary settlements and set up defensive positions to combat local factions and survivors who take issue with your presence on their planets, or mistake you for the invasion force itself. Mine an assortment of ores, before refining them into materials and parts which can be used to fabricate the things the fleet needs to keep going.
Manage physicalised resources and personnel
Free space aboard the fleet is a luxury, with modular components, docked units, passengers, crew, and numerous resources vying for each unit volume of space. Strip out un-needed components and re-purpose existing vessels with your current objectives in mind. That warship might need to lose its armaments to make more space for farming gear or hydroponics bays, whilst that pleasure yacht might need to make room for an ammunition factory.
People are perhaps your most vital resource, with skilled workers needed to crew or man specialised components, and new workers trained to help boost the efficiency of installed modules throughout the fleet. Fighter craft require pilots, whilst construction projects enlist the skills of engineers. Marines are needed to man shipboard weaponry and ground units. Scientists can be allocated to research projects, with a discovery-based research system enabling you to flesh out the research paths of your choice once you have enough samples to work from.
Anchor up and dispatch expeditionary forces to the surface
Dispatch dropships loaded with embarked ground vehicles to the ground surface, then direct units using conventional RTS controls, navigating the environment to find supplies, salvage material or even other survivors. You’ll come across some not-so-friendly elements too, so you’ll need to build defensive positions and settlements for your workers to refine and fabricate the parts and equipment that can’t be performed aboard the fleet vessels themselves.
Engage in ground and space warfare, with limited ammunition and specialised unit types built from modular components to best fit your current needs, or the specific needs of the planet environment that presents itself. Ships in orbit can support ground forces, and ground-based units with the right weaponry can engage space targets overhead.
Establish ground bases and gather vital resources
Build bases in a similar manner to traditional RTS titles, with engineer units placing foundations and awaiting delivery of the required materials before construction can take place. Connect buildings with pathways and power nodes to enable their functionality and the delivery of available material supplies. Add drone hubs to speed up resource gathering and repair tasks, or to explore the local area.
The clock is ticking
Sooner or later the enemy fleet will find you, and they are nothing if not relentless in their pursuit. Every time you enter a new system the clock is ticking down before they inevitably catch up to you again. Make the most of the time you have, then do what you can to slow their advancement towards your positions whilst you finish up any surface expeditions, evacuating any ground units and supplies back up to the fleet.
Recon the next system jump points in advance, then choose the best candidate to jump the entire fleet towards before its too late, in a non-linear story campaign that begins amongst the remains of the human colonies in the Near Earth Territories, but leads far beyond currently explored worlds…
Modding support
Players can create their own solar systems through the System Editor, and construct planets with the Planet Editor. Planet generation couples the flexibility of procedural generation alongside the hand-crafted placement of features, resources and other points of interest. Player-created systems can be brought together through the Scenario Editor, which will allow players to create interesting stories, enemy placements and event triggers through a node-based scripting system; and all of this achieved from within the game itself.
Outerverse
Outerverse is an exciting, quest driven, automation adventure game. Build automated farms, machines, and weapons then use them to travel across the universe, beat massive titans, and advance your technology while experiencing cosmic events.
Defeat Massive Titans
Defeat massive titans using the automation systems. One moment you will be launching rockets into a massive golem, the other you will be building automated destruction systems to stop a massive underground plant from spreading!
Build Automated Machines & Farms
Automate unique machines and farms using logic, transportation, and spawning systems inspired by Redstone & Minecraft Automation. Design your own custom machines, or use pre-made schematics for simplicity!
Pursue Engaging Quests
Follow a questline that will fully guide your adventure. Progress to unlock better equipment and new space travel technology. From starting out and learning the basics, to defeating the most massive titans, the questline will guide you through the whole way.
Survive Cosmic Events
During the questline you will explore the beautiful space and experience exciting cosmic events in unforgettable locations.
The Final Earth 2
Build a great city in this vertical city builder in space! Gather resources, then build and research your way to a better future! Grow your city from an exploration ship to a huge metropolis, full of advanced technology. What will you build?
The Final Earth 2 offers a relaxing, creative city building experience with exploration elements and an optional story. There’s always something new to build and discover!
Features
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Build a huge city with thousands of inhabitants, all fully simulated!
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Over sixty different buildings to discover!
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Great, fully original music by Stijn Cappetijn!
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Discover the story in scenarios, or go wild in Free Play or Creative mode.
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Gather, manage and balance various resources
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There might even be a secret society…
Build What You Want!
With many different buildings, you can design the city you want. Will it be a green hippie paradise full of gardens, a huge party, or one big factory? Will your colony be a single, enormous building or will you spread it out over hundreds of worlds? Does your transport consist of efficient teleporters or a chaotic mess of landing pads? It’s all your choice!
Plus, there will be modding support to give you even more freedom!
Sit Back and Enjoy Your City!
After you’ve built a huge city, sit back and see it in action for a while. It’s like watching an ant colony! You can also follow any citizen to make this even more fun. Find the person with the craziest commute, or discover hidden details like a stargazer.
Story
It’s 2142, and earth is a wasteland because of devastating climate change. You built a space ship, but now your food is running out. Fortunately, you see a world just in time. It is a bit small, but certainly better than nothing. You build some farms and houses, and fulfill the basic needs of your citizens. Then, it’s time to build the true city of the future! Research advanced technology and make your city grow to a huge metropolis. When your tiny world gets too small, fly to other worlds with space ships, or even build teleporters.
Generation Nova
“They told us it was a foolproof method for interstellar travel."
How would you feel about waking up from cryo-sleep centuries too early on a huge space ship?
GENERATION NOVA is a strategy game of resource and colony management. The player has to balance the passengers needs and resources to keep the them alive and happy. Hopefully you will manage to build a community large enough so that one day the last generation on the ship will land on a habitable planet and start their new life on the ground. But don’t be too eager: Expand too fast and you might not have enough workforce to feed the children. Will you make the sacrifices needed to keep the voyage running or will the cold hull of the ship contain only corpses in the end?
The game takes inspiration from games like Banished, Rimworld and Frostpunk. Huge inspirations for the story and setting are from books Across the Universe and the Silo -series and the film Passengers.
Intuitive Building System
Build nearly two dozen different buildings that all serve a specific purpose inside the generation ship. Mine passing asteroids to create resources and tools to keep the generations growing. Keep the security and happiness up to pump up the working speed and hopefully lower the suicide rates.
Technology Upgrades
Assign passengers to conduct scientific research to gain upgrades in the passengers' and buildings' workflow. You don’t want to keep half of your population tilling the soil in the farms do you?
Dynamic Event And Task System
Choose your playstyle: Make harsh decisions and be a tyrant or be liberal and try to help as much as possible. In the end only thing that matters is that the generations will live on. Make the elders work or let them enjoy their last moments in life in peace. Encounter problems with material and resource malfunctions and order passengers to fix the issue even at the cost of their life or let the material go to waste.
Passenger AI
The passengers have been through a lot by just waking up in the ship. Social problems will eventually occur and everything will take a toll on their psyche. Manage their happiness and hope to keep the needed production lines going. You don’t want to end up with no tools to mine the asteroids. And you definitely don’t want the food to run out.
Interesting Zone System
Depending on where you are flying through the space the people of the ship might get more creative and faster in work. But pass a dark void or a nebula and the problems might start piling up. Hopefully the hull will not be breached in the asteroid field. Plan in advance to go on a resource production spree when you know the passengers are willing to do the extra work and give them the breaks they need when times seem the most dire.
Full Music Score
Over an hour of atmospheric and original music tracks made by Markus Brogaard.
“Home… This is our new home for now. Maybe one day my at least children will breath unfiltered air."
Orbitect
As the owner of a new private space company, your mission is to gradually build up your space station until you dominate low earth orbit.
You must build your space station using modules and panels for various space station functions. As the space station grows, more astronauts will come aboard and new spacecraft will dock, providing resources for further expansion. However, the station faces adversity; you must protect against both natural and human threats such as space debris, solar flares, politics, sabotage and meteors using missile, gun and shield panels.
Features
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Space station sandbox building
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Economy, resources and astronaut management
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Diverse events (e.g. meteor, solar storm etc) that must be reacted to
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An emergent narrative system that provides different events depending on procedural generation and the actions of the player
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Interactions with multiple countries, each with their own agendas.