Beetle Uprising
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Very cute.
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Very relaxing.
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The evolution system is realistic.
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You can feel the power growing.
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Kind of dislike the fact that we must kill our own beetles.
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Don’t be too boldy. It is a relaxing game. Not a “Conquer as quick as possible” game.
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You end up with a mess on the floor.
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Decorations are useless and lack of potential.
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Kind of annoying how the inventories work. Lack of organization. Annoying to navigate.
Conclusion :
I am really not sure if this game is supposed to be beautiful or efficient…
– Real player with 22.2 hrs in game
Read More: Best Management Real Time Tactics Games.
While at this time it is still in early access, this title has a lot going for it even with some of the drawbacks.
Its a nice little management game with some real time tactics for the combat, that grows in depth once you start playing around with the genetics to improve your combat abilities. You go from simply looking at your highest stat numbers and trying to combine them, into looking at the genetic tree of your particular units then breeding based off that to improve on your entire gene pool, which does lead into one aspect of the game that needs some work in my opinion at this stage as you spend a lot of time just sat there, combining genes then throwing the inferior beetles into a blender to make room for the next set.
– Real player with 21.3 hrs in game
Dish Life: The Game
Really enjoying it so far!
I love the paper art style :)
The core loop of managing the cells' happiness and researcher energy works really well, fun and educational
– Real player with 3.8 hrs in game
Read More: Best Management Indie Games.
This game is a very pretty clicker. I think my frustration is even though you are see the career progress from undergrad to professor. You’re not dealing with any of its stress. So yes you managed the student trying to managed their time with exam and study during their undergrad. Or struggle getting into good PhD program and all drama of writing Dissertation and defending it. Then learn to managed the lab the mentor the students as post doc etc. Over stuff is done passively and there’s no mechanics for to experience it. None of pressure of publish or pressure etc.
– Real player with 3.0 hrs in game
Energy Island Corp.
In Electric City Manager, you’ll manage an electric grid on small islands. When you arrive on an island, there is only few inhabitants and no electric facilities.
It’s your job to build a robust electric grid which can support the development of the island in every domain: tourism, industry, residential, health, …
Every day starts with a preparation phase. You can construct new buildings, buy raw materials and manage different aspect of your grid.
When you’re ready, the clock starts and you can see in real time, minute by minute the electricity quantity you produced and the electricity being consumed by the city.
It’s important to produce enough electricity to match the demand and avoid power outage. On the other side, producing too much electricity will damage all your electric grid and waste a lot of money.
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Make your own energy mix: Solar panels only produce when sun is up, oil generators are expensive to run, … Each primary energy has its own characteristics, you must mix them to find the better balance.
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Manage raw materials supply: Some buildings need resources (oil, coal, …) to run. You must buy them at best price, and build infrastructure to store them.
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Watch electricity production / consumption: Managing an electric grid is hard. Electricity is hard to store, consumption vary between consumption peaks and low demands periods. Adapt yourself and manage your grid with information you get from the production / consumption chart.
Read More: Best Management Indie Games.
Mars Horizon
Iniital Review 12.4 hours into Mars Horizon®
Update since initial review at bottom of review.
Second update December 2022 since initial below that update.
An update beneath an update… that is like four wall breaks. Mind blown!!!
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Graphics are fantastic
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Smooth operation and easy to follow learning tutorial
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Not for under age of 12 years old, bit too advanced for under this age.
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Few small non game breaking bugs, grammar, and what not. Nothing to get excited about.
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FPS runs fine on a modern machine 2012 or better. Older and you may have some issues with processing of the information or video being smooth.
– Real player with 71.3 hrs in game
Ladies and gentlemen, we have a winner. This is easily the best manager I have played in a decade.
However, a warning up front. This is not readily obvious. Not, because the game starts outright weak. Instead, it seems to deliver exactly the underwhelming gameplay one learns to expect from indies nowadays. You build a rocket, you fire a rocket, and sometimes it rains. Everything hangs on the roll of a dice. Which makes the space missions look like a lackluster mini game.
Here’s the good news. It gets better. A lot. I just ended my first (short) campaign after 65 hours by landing a crew on Mars. While doing so, my palms were sweaty, because up until the very last turn I wasn’t sure I would make it. Magic question: When did the last manager make your palms sweat?
– Real player with 67.8 hrs in game
Territory - animals genetic strategy
Territory is an isometric 2D real-time single player strategy about genes and animal species. Animals are behaving the way they would in nature, but you can indirectly control them and mutate them to achieve various goals like dominance in the ecosystem.
Core Gameplay Mechanics - Challenge Mode
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you are entering the game with one species and mutate it to different species later on
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you are playing on the map with existing ecosystem that is producing various sources of food
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you are changing species genome and that is changing its attributes and behaviour
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map is populated with various species (~10 depending on map size), species can die out, species can mutate to new species in time
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each species has its own territory, its size and shape can be adjusted
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species can be herbivores, omnivores or carnivores and can have one of five different sizes
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species lives complete live from being born to death, need food to survive
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individual animal can die in fight, starve to death, can be killed by predator, die by disease or die by old age
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species are hostile only when they share the same source of food and has similar size
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you can migrate your species to new territories
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you can invade enemy species on its territory
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you can defend your territory from enemy species
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you are evaluating your surroundings and complete ecosystem to determine your next steps
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species are reacting indirectly on player’s command if certain conditions are met (migrate to new territory only when not being hungry, having certain genes, etc.)
Core Gameplay Mechanics - Sandbox Mode
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you are playing on the map without any species
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you can create unlimited number of species
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your goal is to achieve the largest biomass and/or diversity
Virion
Virion is a virus colony management game where you as the player is in control of an expanding group of viruses. The player must infiltrate the host’s body at a microscopic level to infect cells, replicate, and collect resources for their expanding colony. Once detected the viruses will have to defend again the might of the human immune system. Managing resources, upgrading units and creating factories will be key to to their success and overall annihilation of the host.
Intelligent Design: An Evolutionary Sandbox
Science!
This is a game for people who enjoy patiently solving puzzles. Completing all the game objectives is not the end game, it’s where the game starts. Once you know how everything works, you spend time trying to develop genetic recipes for plants, herbivores, and carnivores. You can conduct experiments inside the contained forcefields. You tweak the balance until it stays stable. You observe how random mutations either help or hurt the design.
I spent an entire day developing my “stepping stone” plant recipe. Over the next few hours the plants mutated into taller “fat candles” that were better able to stand up to the stresses of wild fires and getting munched on by herbivores. This weekend I’ve assigned it as a science project for my homeschooled kid. I haven’t figured out how to get the herbivores and carnivores into a stable balance yet. I have lots of experiements left to run!
– Real player with 60.1 hrs in game
this game is interesting enough in its mechanics, to me, to give it a thumbs up, although seeing the general opinion and commentary on this game i see there are just as many reasons to give it a thumbs down, a neutral vote would be amazing here.
all in all this is a fairly simple looking game, but not very optimized for what it needs to do, especially when populations start going into the thousands the game grinds down to a snailspace or worse, this is because of the many calculations going on while the game is not multithreaded, leaving it incapable of processing its own data at a fast enough rate,besides that, and if you keep populations low enough (amount depends on your pc’s cpu power) you will have a fun time for a while.
– Real player with 35.9 hrs in game
Reactor Tech²
A game about watching number rise. But what is life, if not watching the year count rise and your bank account dwindle?
Now, I’ve just finished my first “complete” playthrough and there are a few things I want to talk about. Let’s start with the most important: most of the negative reviews are old. The UI isn’t perfect but it’s not bad and same with the tutorial. In my entire playtime I’ve only found what I think was a bug once.
The artstyle, music and sound effects are gorgeous.
DO NOT buy this game expecting something similar to a city/base builder. Actually you build very few structures, and spend most of the time upgrading your existing buildings, changing the engineering cells and min-maxing the different configurations.
– Real player with 17.0 hrs in game
It has the marks of an interesting, fun little game, however…
Be warned:
it’s not really release-ready, regardless what they claim.
The game is full of annoying bugs and overlooked illogical elements, the controls are inconsistent, the whole thing is sorely in need of a UI/UX overview, it’s hard to navigate, hard to sort out what’s what.
Currently expansion is impossible, due to a heating issue.
And in my personal opinion it does not look good.
I’ll persist, maybe it’ll be a good game; currently it’s a beta, that’s not very playable.
– Real player with 13.4 hrs in game
Crazy Plant Shop
I wish Steam had a “Maybe” for recommending a game, but since it doesn’t - I’m going with No.
Please read my review and decide for yourself.
Pros:
Cute, charming art style
Easy to play, only requires mouse
Catchy music
Cons:
Short (has 1 game mode) ~3h of gameplay
No replay value (unless you miss an achievement and really want it)
Very repetitive
Horrible voice acting (I turned off the SFX)
I want to say that I don’t think this game is horrible, I just don’t think it’s very good either.
I bought it on sale for $2.49, and that is what I think the top price should be.
– Real player with 8.7 hrs in game
I would like to preface my review with the following disclaimer: I do try to achieve a perfect game (100% achievements) when possible, and as such, I may be swayed by my attempts to get the final, tedious achievement to complete 80 orders (in one playthrough).
Crazy Plant Shop has a very simple premise based upon Mendellian genetics and the Punnett Square, at an introductory level I might add, with no incomplete or codominant genes/traits. This is all well and good if you fancy this game for a child, although for anyone seeking a true genetic challenge it is not worth the 5USD price tag. That said, I would like to break down the Pros and Cons-
– Real player with 8.4 hrs in game
Woodland Empire
Woodland Empire is a An ANTI-citybuilder; a natural take on the typical city building game
Instead of building roads and power lines, you control the wind, rain and sunlight to help your forest grow.
Manage, upgrade and grow your empire with the help of woodland creatures, including foxes, wolves, squirrels and birds
Harness the natural instincts of predators and prey to spread and fertilize your forest.
Tired of the hustle-bustle of the typical city builder? Retire to the wilderness and live in harmony with Nature
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Control the forces of wind, sun, rain and time
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Grow and upgrade trees and plants
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Encourage wildlife to thrive and prosper