Whiskey Island

Whiskey Island

Early days yet, but this game has more content than half of the “finished” games that leave Early Access nowadays. It has some minor issues, but you can sink several hours into it already. Whiskey Island is honestly a mishmash of several other titles, but what it really comes across as is Prohibition-era Satisfactory minus the alien threat but with a healthy dose of chill.

You’ll spend most of your time shuttling cargo between raw material production like the logging camp and further processing facilities such as the lumber mill, all the while having to keep the entire island supplied with…well…Supplies from the visiting cargo freighter, lest you want everything to grind to a halt. Once something is refined far enough, you’ll then haul the final product to the Dock so the ship can haul it off and deposit a healthy sum in your account - of course, the option’s always there to just sell off products before they’re refined but doing so will earn you less overall. The more deliveries you do, the more gold earned and the greater the happiness level…which in turn causes colour to gradually bleed back into the game world.

Real player with 17.1 hrs in game


Read More: Best Management 3D Games.


WOW!! this game is, even regarding it is EA, so bad!!!!! WhenI I finaly managed to get in a truck or train, I am walking in it. I mean while driving the truck, I hear footsteps and the screen is moving like I am walking and it does not res[pond like as if I am driving.

I got a refund

Real player with 0.2 hrs in game

Whiskey Island on Steam

Junkyard Simulator: First Car (Prologue 2)

Junkyard Simulator: First Car (Prologue 2)

Unfortunately this game still needs a lot of polish of just its core mechanics. I’ve had to restart it several times when it froze (usually on interacting with tools, vehicles, debris on the ground), the driving is less than smooth and the vehicles don’t really “weigh” a lot so they tip easily and get stuck on the terrain, and it’s easy to softlock yourself in the tutorial missions if something happens out of place and it won’t let you continue any other way.

The game overall looks good and I like the premise, and doing the recycling and collection itself is very satisfying, so I hope these things are ironed out in the full game. Here are some issues that need improvement:

Real player with 6.0 hrs in game


Read More: Best Management Exploration Games.


So far i’d say this game rocks! It is a must have when it’s released. The only problems I had was the video would freeze for a second then your looking at a different angle from where you were looking. Also it takes nothing to tip over the vehicles and there’s no option to reset them. I had to slam them with another vehicle. And if that’s the way you move the hand cart it won’t get far, Also the game crashed when I set an engine down in the save spot. Also, there’s not enough lighting in the restoration shed and it’s very hard to see where you miss and getting it finished takes a long time. But I did finish the demo and I really had a good time. There’s cars to pick up and crush Engines to restore and sell, A scrap yard to sell junk you find, A crusher to use along with a crane. The environment is ideal and it’s a kind of game that appeals to me. You can even restore furniture you find. I look forward to wasting several hours of my precious life in junkyard bliss. This is definitely going in my collection of time wasters when it’s finally released. Try the demo, it’s free. See what you think.

Real player with 4.2 hrs in game

Junkyard Simulator: First Car (Prologue 2) on Steam

Rising Star 2

Rising Star 2

Overview

Let it be known that the developer specifically sought an opinion for Rising Star 2 from someone who enjoys simulation games and is a fan of Rock and/or Heavy Metal. Thankfully ReviewExperts has such an admin in ol' Il Pallino! There hasn’t been many games involving band management in the history of video games, but Rising Star 2 has something imperceptible that many great management sims lack. As expected, the player leads a band by designing the face and body of a musician, and once in game, recruits other band members, buys musical equipment, writes songs, and when enough material is had, the player goes about entering their band in “battle of the bands” competitions and finding gigs in dive bars as a supporting act. With enough popularity, the band can retain a manager who can perform a number of tasks, but the most important in the short term being to find gigs at larger venues, which increases band exposure, leading to more fans and more opportunities to sell merchandise. (Only managers can book shows at theaters and stadiums.) With enough grinding and traveling from city to city starting at the bottom, the player’s band can one day become mega-stars headlining in sold out stadiums.

Real player with 324.8 hrs in game


Read More: Best Management Strategy RPG Games.


EDIT on 7/8/2021 after 2 likes

Originally, I wrote a review after about 50 hours. In a nutshell, I wrote that it would be a good manager if not for two major mistakes and a gameplay, that unnecessarily makes it too much of a timesink. Since I was ready to give up, I gave it a thumbs down.

Well, I didn’t give up and here we are, 60 hours or so later. I still think, that a single manual save spot in a game like this is unacceptable. I still think, that it is a cardinal design flaw, that the player cannot choose, which effects equipment is used. And I still think that the (in-game) daily routine could be handled better. However, what I came to realize is that the progression of one’s band gets faster, once one hits the mid-game. In fact, I very much appreciate it that there is a noticeable step in between game phases. One has to re-think and re-design strategies. This came as unexpectedly as the original realization that the game has a strong strategic element to begin with.

Real player with 192.0 hrs in game

Rising Star 2 on Steam

Seeds of Friendship

Seeds of Friendship

It has a lot of potential but I hope more things can be added

Real player with 7.1 hrs in game

This game is pretty fun so far!

Real player with 1.8 hrs in game

Seeds of Friendship on Steam

HeatWave

HeatWave

HeatWave is a sandbox survival strategy game set in 2080 in Alaska affected by climate change.

Global warming has led humanity to the brink of collapse, caused unprecedented migration and stir up internal conflicts. Therefore, the US government has decided to abandon the cut off territories in Alaska and focus on saving the mainland.

The Russian government supported by China decides to take advantage of the US situation. To expand into more hospitable places to live, they launch an invasion of Alaska, which was once a Russian colony.

As a result of oppression and hostile colonization, the people of Alaska form Guerrilla groups to repel the invaders.

The underground Americans are the underdogs in a fight for their land and freedom.

GAME FEATURES

Run your own Guerrilla faction.

Form your team and set internal laws and adapt rules to the changing environment.

Set up base deep in the forests of Alaska, build new structures to make your people self-reliant.

Use and upgrade your bushcraft skills.

Survive in the wilderness with limited resources.

Help your people meet basic survival needs. Set up camps, obtain energy resources, provide shelter against the cold and rain. Hunt for food, collect wild plants or plunder local communities to prevent starvation.

Craft items- make tools, medicines and weapons from collected scrap and plundered materials.

Explore the world.

Visit settlements. Talk with their inhabitants, recruit, trade, or complete quests to increase relations with them.

Explore vast expanses of Alaska and dive into a non-linear story.

Make difficult decisions and fight your own path to independence.

Partisan tactics

Stay in the shadow, avoid being discovered.

Move your base if necessary and implement a hit and run strategy.

Punish collaborators, constantly fight and harass the invaders.

Set up traps, sabotage their supply lines and incite the people of Alaska against them.

Diplomacy

Shape your own politics, handle diplomatic relations with other factions and settlements.

Perform tasks for the local population and compete with other guerrilla groups.

When strong enough, start the revolution and take on the invaders to drive them away.

Finally, choose your own path to independence - continue in the name of the United States, or create your new independent country…

HeatWave on Steam

Industry Manager: Future Technologies

Industry Manager: Future Technologies

January 24th Update:

So I’ll leave the original review I did back in October up. I had 40 hours played in the game and because of the bugs I had moved on.

The developer uploaded a new patch and I’m in the middle of school but I quickly checked my biggest gripes about this game, and they appear to be fixed. I found the AI was sapping away my demand and hurting my profits. The market is changed and its much easier to cap demand. It’s much harder to turn a profit in the beginning. The demand for your goods completely changes when you start messing around with prices.

Real player with 43.5 hrs in game

First off for context I played a LOT of capitalism and capitalism2 a LOT… I like the genre, not many do lol. So I’m happy another corporate economic sim has popped up, I have seen reviews comparing it to Capitalism2 but sadly calling it another business sim is about as close of a comparison you might muster. This will be a long review so apologies now.

I like the game so far but it has a few problems, some critical, a few glaring issues and many smaller problems that are managable I guess… I will go over the problems I find with the game in hopes of the development will continue and flesh this game out, although being in full release mode makes me worry… a lot. Maybe they should have hired me to look over their game before release? Can’t just be me… I will use Capitalism as examples and sorry if that gets repetitive.

Real player with 25.6 hrs in game

Industry Manager: Future Technologies on Steam

Pure Farming 2018

Pure Farming 2018

Greetings fellow gamers…

DO NOT BUY THIS GAME!!!

Now that I have your attention, let’s get to the why..

The primary reason I am no longer an advocate of this product is that back around April 25th, update 1.1.5 was released. This update fixed a few bugs, mostly changed some features. But they broke what I consider a intregal part of the game. You could no longer sell bails. Several consumers reported it within hours of the release. About 21 hours ago a representative of IceFlames finally acknowledged this issue and stated “It will be fixed in the next patch or sooner”.

Real player with 416.1 hrs in game

I started off absolutely fucking hating this game. I literally had to do everything, step for step, that a farmer would in real life in order to farm. Yes, sure, the hint is in the game’s name, but still - I wasn’t prepared for just how freaking much it would require from me, probably because I’ve never played a Farming Simulator-type game before.

Playing the Story Mode (the mode this review is based on, there are others) meant ploughing, sowing, fertilising, and irrigating fields, and then waiting, and then harvesting. There’s a lot of driving up and down fields, and to and from various locations around the map to fetch stuff, deliver stuff, buy stuff.

Real player with 95.2 hrs in game

Pure Farming 2018 on Steam

Alchemic Cutie

Alchemic Cutie

Alchemic Cutie is almost good. It feels aimless. The writing is a bit immature, the quest lines feels padded and there are way too many items - to the point that the world feels full of junk. There are also some loose ends design-wise which aren’t tied up, and several obvious bugs, such as the way text is displayed at times. Definitely buy on sale and only if you are really really hungry for a little sandbox farming game that is more on the gentle, aimless Animal Crossing / Slime Rancher side than on the more purposeful and rich Stardew Valley side.

Real player with 24.5 hrs in game

Alchemic Cutie is not Stardew Valley. Probably unironically, it’s more Slime Rancher than Stardew Valley; but it’s more Graveyard Keeper than it is Slime Rancher! It’s more My Time At Portia than Graveyard Keeper and Stardew Valley but not more My Time At Portia than it is Slime Rancher.

Now that you’re confused, let’s talk about what I do and do not like about FetchQuest Slime Simulator.

This is one of those “I wish there was a Neutral Review option” reviews. I can’t bring myself to give it a negative review because I have had fun with it. When I was managing slimes, I was having fun. When I was doing what is the majority of the game, I was not having fun. The majority of the game is undoubtedly, fetchquests.

Real player with 24.4 hrs in game

Alchemic Cutie on Steam

APICO

APICO

APICO is a laid-back beekeeping sim game about breeding, collecting, & conserving bees!

Leave your boring city job behind to return to your family home in Port APICO and get back to your beekeeping roots.

Set in a series of lush environments, APICO uniquely combines resource gathering, biology, and beekeeping minigames, taking ideas from a mix of real-life and fantasy apiculture & floriculture.

On your journey you’ll rediscover lost species, cross-breed new bees, and help repopulate the islands.

  • Live out your wildest beekeeping fantasies – sting free!

  • Unique crafting & beekeeping minigames that drive gameplay progression

  • Cross-breed different bees to discover over 30 new species

  • Make and sell honey, mead, and other beekeeping products

  • Repopulate lost species and release them back into the wild

  • Multiple biomes to explore, each with their own unique bee species

  • Uncover the forgotten secrets of the APICO islands

APICO is being created by the TNgineers, two brothers - Ell & Jamie, inspired by their love of casual and crafting games.

They wanted to make something relaxing, intriguing, and semi-educational (just don’t think about the magical bees). Ell builds nice things and Jamie makes sure he breaks them.

Bees are integral to our gameplay, as they are to our real-world ecosystem.

We want to promote bee conservation and will be donating a portion of sales towards national and international beekeeping charities.

You can also find other ways to help do you part on our website.

We post regular updates of our development progress on both Twitter and Guilded as well as important announcements, stupid GIFs, cute pics of bees - what more could you want?

APICO on Steam

CITYCONOMY: Service for your City

CITYCONOMY: Service for your City

Ok; forst of all I want to thank everyone who helped me get this game up and running, a particular thanks to mayamak who was first on the scene to help, thank you very much :) Now that I have been able to play the game for a while; there are pros and cons to it, just like there are in most games. For anyone who is having issues getting this to run, the tips I got from mayamak and others were fantastic!

mayamak 4 Dec @ 11:51am

what is your system settings?

Real player with 35.2 hrs in game

This game is not now like it was in at launch. It has now turn lights, police fines for crossing the red light or hitting cars. You can disable those from the options menu. You can also turn off the rain in the options becasue that was very annoying :)

You can drive a lot of machines in this game if you dont mind grinding the experience to unlock them all. You gain experience ONLY when you are doing the jobs yourself but you can have employes who make money for you as log as you have the trucks available for them.

Real player with 17.6 hrs in game

CITYCONOMY: Service for your City on Steam