Back Alley Inn
Would definately call this a game with a lot of fun ideas mixed into it. The tutorial is both relaxed and not information overload, and even if you accidentally skip a tutorial, you can probably work out whats going on (hint: dont skip the adventure one like I accidentally did!). Developer is currently responsive and it seems will be making changes so even though the game is pretty solid, with a few small non-gameplay breaking quirks, I anticipate very good things for this game soon.
– Real player with 22.8 hrs in game
Read More: Best Management Sandbox Games.
The game is buggy and missing tooltips. The gameplay is extremely RNG heavy and unbalanced making the game unplayable without giving you a clue what you might be doing wrong or how to fix it.
The game appears to give you a massive amount of space to build in but the vast majority of that space actually can’t be built on.
- First of all, the energy system is very annoying. You have to wait for energy for everything and the fast forward doesn’t work. This makes trying to figure out the extremely poorly documented features an exercise in frustration because the buildings aren’t expensive but require energy which discourages exploration.
– Real player with 6.8 hrs in game
Death: The Ascension
Certainly not for everyone, confusing at first, but has plenty of unique mechanics after you get past the learning curve
– Real player with 285.1 hrs in game
Read More: Best Management Singleplayer Games.
Update:
After a few ascensions, I have a better idea now how the mechanics and concepts fit into this creative new game developed by a very friendly and responsive indie-developer who has updated the game in quick response to suggestions on the discussion forum.
What is it?
I would describe Death: The Ascension as a card/puzzle life-choice simulator in which you aim to optimize your chances of a successful ascension by manipulating event probabilities. It has a deck-building type of mechanic in which you add cards to your deck, but the deck is not a draw-deck. Cards in your “deck” influence the chances of drawing cards into the player’s five card hand from an infinite pool. In other words, if you have only one card in your “deck”, you have a 100% chance of drawing five cards of that type. You are playing cards against Death as your opponent. Death has their own deck that has similar draw mechanics, but only draws one card per turn. Each turn one card from each deck is played with four possible events dictated by the player’s card with varying probabilities for each event known ahead of time.
– Real player with 83.4 hrs in game
Waiting For The Raven
Well, it’s still an early-access game, so don’t expect it to work all the way through -
but I thought it was an interesting approach, and it was nice to try something different.
Douglas Adams, alas, predicted this sorry state of affairs:
“In other words - and this is the rock-solid principle on which the whole of the Corporation’s Galaxywide success is founded - their fundamental design flaws are completely hidden by their superficial design flaws.”
And if they were actually from another planet, you could overlook the developers poor grasp of human languages, as well.
– Real player with 59.9 hrs in game
Read More: Best Management Grand Strategy Games.
The game still needs more polishing. The first spymater session is enough satisfying and the storytelling is quite reliable. There are a bunch of spark ideas during the first session gameplay including some right in time visual effect, some good cypher solving games and some well hidden bonus. The problems of first session could only be some buggy UI display and the strategy management part. I spent like 5 to 6 hours to totally break through the first session and to find out how naive the management part actually is. Beside the 10000 gold bonus and some other hidden bonus, I can just use some wine barrels, a 10 stealthy big boy and a 10 charming miss to burn all the houses to the ground without any real punishment. And the game is just like lying down there suffering from my giant gold dick-play. I mean, you guys did a lot of great work in designing the dialogues and storytelling and visual effects and different strategy dealing with different situations. But why the actual management part is so disappointing. The balance of some punishment events and the credit bonuses is totally a mess. That’s not cool at all.
– Real player with 7.5 hrs in game
Tavern Master
Great casual game for £10 pounds. Does not take long to complete everything though, but the developer is going to add more stuff. Lets hope we get more floors and a larger surface area to work with.
Tip: You do not need to leave a walkway for staff or guest to move around tables and chairs, there is room within the grids.
Tip: If you want more Waitresses just add some more Kitchen Counters (If you have unlocked everything).
Tip: Hotel Bed Rooms, To get a 5 star room, you have to have certain things in it, but you can add up to 5 beds which will give you the extra money for each. You need two windows for a 5 star room, but the windows can be anywhere in the room and do not need to be on a outside wall. You also do not need to have any corridors, just have a doorway through the room, guests will walk through rooms to get to the room they want.
– Real player with 48.0 hrs in game
At this time i played the game for roughly 20 hours in an earlier version.
My only gripe was that it was a little lacking in depth back then, but that changed for the release version in every aspect of the game.
What hooked me at first glance was the atmosphere and the weird kind of nostalgica the game gave me.
It felt like a game i would have loved to play 30 years ago (i am old) but didn’t had the technic for.
We got a pretty Tavern Builder with fantastic lightning, music and atmosphere that gives you alot of freedom to build things the way you like it.
– Real player with 34.7 hrs in game
The Guild Gold Edition
I used to love this game as a child. The act of struggling through medieval europe as a craftsman; and all the buying, making and selling made this game very appealing. The charm is still holding its own. But as I progressed through the game, the many bugs became more and more apparent.
For example, if you assume trading or banking, the game starts crashing frequently. Recently I played as showman and went on to own all the showmen’s in london. And even though all of them were being run by master craftsmen (not as productive as me) and I was managing only one, the market actually became short of raw materials particularly gems were were low in quantity and meanwhile the quarry had become stuck on iron and silver production (at 17%). Even worse, I nearly had full storage for products (because I had enough money to go by easily and was waiting for the best prices to sell my products); then I switched to master craftsman for a while. He instantly dumped all my products (didn’t even sell them) which was worth at least a million pounds.
– Real player with 83.3 hrs in game
One of the best (if not the best) Simulation/strategy games I have ever played and I’m finally glad they added it to steam.
I wouldn’t even lie if I said I have at least 500+ hours on this game alone and while I played The Guild 2 a lot I still find The Guild 1 much more enjoyable then its sequal.
Although this game is not for everyone I will still HIGHLY recommend playing this one if you want to try it out or if in fact you do love these types of games.
Be aware though that you are going to put a lot of hours in a single playthrough.
– Real player with 60.6 hrs in game
Altwaldheim: Town in Turmoil
Simple game. Yet rng, 5 factions, random events, riddles make it complex with deep strategy element.
I love city builders and making units in general. Game is very challenging I’ve played 17.5 hours a few days into purchasing and even though made it to final boss twice i still have not beat the game yet. Addictive game play and replay value is high.
Key to starting is focus on 1. gold 2. food 3. wood. i do not make any units until i’m attacked at the start. when i am attacked I focus on making a few units ie 20 archers maybe 10 thugs 10 militia then attack the small camps ie peasant militia and archer camps. make iron and stone mine and the remaining buidings. pick one faction to focus on and maybe have a subfaction as 2nd ary. for me i choose military and later capitalists. but there are relion freethinkers and nature ie guardians.
– Real player with 20.1 hrs in game
Ok folks,
I’ve been playing games from a very young age. This game will work for you if you like a chill relaxed management game that will challenge you.
Graphics are minimalist but it doesn’t matter.
I recommend the game because the developers did a really really good job in pulling this together in a way that it will keep you entertained while really focusing on you management and decision skills.
Well done, it’s a buy.
– Real player with 10.8 hrs in game
Craft Craft Craft!
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Craft Craft Craft! Review
Good things:
Good thing is that someone take their time to make this game as it is a good learning experience for future. I’m sure many developers created many weak bad games before they got one right and made something good. Graphic is ok and all the assets looks fine so I hope they didn’t cost too much to buy.
I think if someone loves clicker games he will love this game as it is just a clicker with an extra steps that force you to click in more places than one. You buy resources by clicking and you go to other screen to process those resources than you go to another screen to forge things from these resources and than you go to the next screen to sell these items and get more gold to start doing this process all over again. After a while you can also use forged items to create an army and attack some villages and these villages if conquered can give you resources if you click once every 2 minutes and they can also be upgraded to give a little more resources. And that is the whole game loop. Craft things to sell them to get more gold to craft more items or give items to army to conquer something and get more resources.
– Real player with 14.1 hrs in game
After the tutorial you will learn everything about game. You can do trades, craft weapons and sell them or you can build an army with them. War system is simple, trading is not my thing so I build my army and now I am trying to conquer the other cities. Good game to pass the time.
– Real player with 6.6 hrs in game
Final Profit: A Shop RPG
You are Biz, former Queen of Faeona.
An organisation called the Bureau of Business has pushed your kingdom to the brink.
Starting from scratch, can you earn enough money to take them on and save your people? Or will you lose sight of your goal on the way?
Run your shop as you try to become a Lord of Business!
AN RPG WITHOUT COMBAT: Earn XP by making money!
FIND OPPORTUNITIES: Seek out new products and customers to expand your shop! Some will take more work than others.
UPGRADES: There are many ways to improve and even automate your business!
DEBT: The Bureau of Business will try to keep you down, prove yourself by overcoming many challenges!
CHOICES: The decisions you make might lead to an early end, or different opportunities!
Kingdoms Reborn
I played this way too much. It was really easy to get in to, but had a LOT of depth. There’s definitely room for massive improvements around trade & AI players, but that alone isn’t big enough of an issue for me to stop playing. I found enough to keep me happy and occupied.
– Real player with 246.5 hrs in game
Kingdoms Reborn is a new take on the generic medieval city builder with a card system where you buy cards to place buildings, and a progression system to boot. This game is still in beta but once it releases don’t be supprised to see that 59 H go up. Since this is beta though I still can’t give it a rating, check it out though, if you like the genre, you (probably) won’t be disapointed
– Real player with 59.7 hrs in game
Longphort
Frequently crashes, couldn’t make it past the first raid.
– Real player with 0.1 hrs in game