Airport Simulator 2014

Airport Simulator 2014

Not worth it. Airport sims are the rare breed, but even with this, there are some more, with so much more content on board.

For one, this game wasn’t working out of the box. I had to do tweaking to start it, which is unbearable in the case of the game made not so long ago.

Next, it is not really a full airport sim. The procedure goes like this: some plane is boarding, and then you have to drive manually various service cars to this plane. With the speed of a snail. If you’ll manage to drive the cars to the plane on time (it’s like 2-3 minutes for a distance like half of a kilometer, for each car), you’ll get some money. When you’ll have enough money, you can buy an “upgrade” to your cars. I thought they’ll start to run smoother, run faster… no. They just finally hiring some drivers on those upgrade money, so, once you’ve upgraded all your vehicles, you can just relax and watch the work as spectacular. And… that’s the game! You can’t build anything, can’t buy anything, you just drive many cars in the hope to gather enough to not driving it anymore. Nice, isn’t it?

Real player with 24.7 hrs in game


Read More: Best Management Singleplayer Games.


This is a frustratingly uneven game. It starts off painstakingly slow: An aircraft comes in and you, apparently being the only person at the airport with a driver’s license, have to drive various vehicles to and from the plane: a passenger bus, a rolling staircase, a fuel truck, two types of cleaning trucks, a luggage trolley, etc. It’s very tedious, but eventually multiple planes start arriving and you have to juggle various tasks among them. The plane at gate 5 is fueling now, the plane at gate 6 wants fuel next. A plane that just landed is waiting for a parking spot and you’re trying to push back a plane at gate 3 to make room for it. At this point the game isn’t exactly fun, but it’s at least involving. Get those tasks done to get the planes off the ground!

Real player with 21.2 hrs in game

Airport Simulator 2014 on Steam

Honey, I Joined a Cult

Honey, I Joined a Cult

This is the best ‘early access’ game I’ve ever come across - perfectly playable and enjoyable in its current state, I’ve already had an incredible time and the game isn’t even released yet!

The visuals are beautiful, the humour is great and not overdone - it really does feel like you’re crafting your own cult, and I love how customisable everything is. Choosing what your followers are called is a really great idea - simple, but does a lot to make the player feel immersed.

Can’t wait to see what comes next!

Real player with 41.6 hrs in game


Read More: Best Management Early Access Games.


Really fun game in its current early access state. But like all early access titles, it suffers from balancing & technology progression issues (in terms of unlocking reasearch) as well as the lack of endgame content. For a few examples of lacking content: I can’t see a use for the prison/cell doors than cosmetics, no upgrades for the canteen, people constantly getting sick from eating with “dirty hands”, the cult being unable to grow their own food on the compound (become fully independent of society lol) or expand the compound to have more access to land to build on, etc…I hope it will mean something more in the future. Fortunately, the clean aesthetically-pleasing UI and the core gameplay is so relaxing to play through and easy to get immersed in, it’s given me all sorts of ideas and hopes for future updates.

Real player with 41.6 hrs in game

Honey, I Joined a Cult on Steam

Evil Bank Manager

Evil Bank Manager

An interesting and novel idea ruined by a lack of execution. There is the base of a great game here, but as is I cannot recommend it and, given the chance again, would not buy it.

The issue with EBM is that, beyond the early game, the gameplay loop becomes insanely tedious.

In the early game, you are given a small amount of money and given the oppertunity to buy a “banking license” in a country from anywhere in 14th century Europe, North Africa, or Asia. You can invest in logging camps, real estate, farms, and luxuries like furs and gemstones and will receive their produce on the next turn. You can then sell the items, craft weapons to sell out of wood or iron, or hold onto them until the price is better. You can lend money, send out guards to retrieve loans that were not paid back, and use all the profits to buy more investments.

Real player with 40.1 hrs in game


Read More: Best Management Economy Games.


Evil Bank Manager is clearly an attempt to remove the sometimes mundane task of moving military units around the map from a grand strategy role-playing game. In that one aspect, they succeeded; in most other aspects, they fail.

[EDIT]

I’m retracting my con about the locks on the “exchange” page. They work with the “sell all” buttons but not the manual “sell” button.

[PROS]

A few.

  • The ocean water effect was an interesting optical illusion – a crazed glass image with a translucent background that slides with the continental map above a second image of blue clouds. This is a nifty trick that cuts down on draw calls. I didn’t even notice it until around hour twenty.

Real player with 36.5 hrs in game

Evil Bank Manager on Steam

SCP Strategy

SCP Strategy

SCP Strategy is a very fun game, I have had an idea similar for awhile, so im very happy to see it a reality! It is fun to create, name, and control your own MTF units, or Foundation sites, and even make your own SCPS! Though right now it is a bit lacking on the content end, as more people discover and buy the game the more progress can be done on it.

I have a few suggestions down below:

GOI’s: GOIS (Groups of Interest) are groups that interact with the Foundation, and Anomalies. Some famous ones include the Chaos Insurgency, Serpents hand, Global Occult Coalition, Unusual Incidents Unit and some more. Perhaps you could even make Custom GOIS with custom behaviors! Having GOIS to compete with would spice up gameplay, Perhaps you would have to send MTF units away from an SCP to intercept a Chaos Insurgent or Serpents hand Convoy from reaching one of your sites, or an MTF Unit to destroy a CI camp. Perhaps you can sell Objects to the GOC, they will pay you, but the Object is permanently destroyed, and you lose Research points. The UIU could provide Units and sites for a rental system, if you got the money. New Research like MTF unit specialization would be cool, you could research tech to make your E-11 better at Combat, or faster at containing. Perhaps you would lose if the Chaos Insurgency or SH got strong enough. Just some fun ideas.

Real player with 15.2 hrs in game

This game is pretty much glorified whack a mole. There’s no real strategy to the game because there’s no real danger. Just pay your employees minimum wage and charge the nations just under max price and you’ll get all the achievements with ease. When orange lights pop up on the map, send a unit to search it. That’s the entirety of the game play.

When I saw SCP attached to the game, I had some hope that there would be something cool about it. Unfortunately the only real link to SCP the game has is that you research found SCP’s to get points and read about the SCP you captured. That’s it. That’s the entire connection. The research is either done automatically on a timer, or you play 1 of 2 minigames that have absolutely nothing to do with SCP (one where you match a set of waves, and another that it just a ripoff of every “click the thing before it touches the object” flash game every beginning programming student has ever turned in as a school project), and don’t enhance the experience at all. If you’re a fan of SCP, you might as well just go read the webpage, because that’s all you’ll do with SCP’s in game.

Real player with 8.3 hrs in game

SCP Strategy on Steam

ELECTRONIC STOCK TRADING SYSTEM

ELECTRONIC STOCK TRADING SYSTEM

FINALLY a stock trading game that actually works. I have tried a dozen of these types of games and this is the only one that works correctly. That is why I had post here. I have been playing it for over a month now and I have had no problems with it. Most like real world game so far. A great learning tool. I did have an issue when I tried to start the game for the first time, but support got it working for me pretty quick and easy. The instructions to resolve the issue were integrated into the game! Top notch game and customer support.

Real player with 64.0 hrs in game

Thumbs up for fast and extremely helpful support. If the game starts with an error they will give you a quick fix.

The game is relatively simple. You choose your start amount, look through some stocks conveniently named in similar fashion to real companies and read the scrolling news as you “end your turn” and continue to buy and sell accordingly. No tutorial so navigating the beginning portions may take a 5-10 minutes to look through all the options. With only 20 mins played I haven’t gotten into the subtleties just yet. However I was very impressed by the customer service!

Real player with 0.3 hrs in game

ELECTRONIC STOCK TRADING SYSTEM on Steam

The LEGO Movie 2 Videogame

The LEGO Movie 2 Videogame

This LEGO game is not like the others. Whether this change is for the better, it is hard to say as there are certainly pros and cons to each style of game. This installment focuses more on open-world aspects rather than the episodic nature that its predecessors provided. Players are sent to various different planets (levels) to collect master bricks that progress the narrative forward with the help of a number of different tools to solve each planets puzzles (paint wand, grapple gun, power fists, etc). Players must also use build-ables (trampolines, sprinklers, generators, etc.) to traverse the planets using bricks the player collects from destroying the environment. This provides players with a greater sense of control when deciding where to go next and how to tackle problems. However, it still falls into the same trap as previous games in that certain puzzles can only be solved by progress further in the story and ultimately completing it. This means that players must still redo every level over again if they want to achieve that 100% goal. Not that surprising given the rest of the LEGO games but annoying none the less. Additionally, the story relates vaguely to that of the movie it is based off of. It uses the same characters, but fails to follow the narrative established in the film even changing core plot points to fit the games design. This led to a significant disconnect between gameplay elements and the overall story-arc. In the end, I did 100% this LEGO game, as I always do, and I did enjoy it more than the aging gameplay mechanics that previous installments have provided; however, this style of LEGO game needs a little more work before I will be fully on-board with it.

Real player with 32.1 hrs in game

The LEGO Movie 2 Videogame is not a typical Lego Game, its more like, when Lego Worlds was in EA (Early Access) but with The LEGO Movie 2 elements, like Characters, Worlds and Buildlings.

Controlls are better and this time also keyboard friendly. It works a bit like in Lego Worlds but simpler.

You have a lot of Quests to do, they are very simple so that even smaller childs could do it. With every Quest you complete you can get prints for buildings, a lila stone (on other Lego Games they where golden or red) or some items that need a shop to open it. (bad tongues would say “a few typs of loot boxes” but you cant buy them with real money ^^). The last reward can also be found with golden chests you find by explore the map.

Real player with 25.3 hrs in game

The LEGO Movie 2 Videogame on Steam

Anno 2205™

Anno 2205™

A bold new direction for the Anno Series, but it’s going to be a hard pill to swallow…

We’re now several patches in, I’ve decided my old review no longer applies because frankly the game that’s taking shape from the patches is something new and interesting. It’s still Anno to an extent, but there’s a massive raft of changes. So let’s deal with the TLDR first and foremost.

If you want a multiplayer anno experience, right now this is not the game for you. Go back to Anno 1404 Venice. I wouldn’t even recommend Anno 2070 because in my extensive experience of the Anno series, 1404 is the stronger entry, Anno 2070 is too crufty, and too overloaded with some really strange ideas that just don’t quite work. Venice is a far more consistent, challenging and interesting experience, and you’ll find it a far more -fun- game to play. As a multiplayer game, and indeed, as a versus AI, 1404 wins against 2070 for that purpose.

Real player with 203.1 hrs in game

*** SUPER UPDATED ***

I liked this game. But then the Tundra DLC released and suddenly I could no longer play it. No big deal, I guess, I was pissy but that didn’t make the base game bad.

All my attempts at getting a refund or a fix were ignored, which made me more pissy.

Now they’ve released a DLC that season pass and Gold Edition buyers will have to purchase.

THIS IS NOT OKAY UBISOFT.

UPDATED

It’s hard to give a review for this game.

I’m a big fan of previous Anno games, and I’ve spent a lot of time with Anno 2070, doing little side missions, replaying the main content, continuous games… I never did multiplayer, admittedly, because I’m not a huge fan of acknowledging other people even exist, let alone let them invade my game.

Real player with 170.2 hrs in game

Anno 2205™ on Steam

Shadow Council: The Puppeteers

Shadow Council: The Puppeteers

First of all: I do this Review especially for the developers, since I hope they will read this and respond, like they did with other Reviews.

The game has a pretty cool idea and really nice concept, however there are some slight issues or rather.. inconveniences?

For example there is a common lack of transparancy, you really should get much more information about who supports you, how much money do you get, what will exactly happen if youdo this or that - a good idea to achieve this would be the implentation of things like “military support-23% conservatives support 75% socialist support 1%”.

Real player with 8.4 hrs in game

Honestly the game has died, for $15 this is very unfilled and doesn’t have content. The game is basically a wait along that pits you against a country (or more fittingly it’s many different provinces which I will admit have a good tid bit of backstory) fighting to get the people to uprise against their government. The game is a shell, a husk waiting to be filled by content like (not story) mechanics, game speeds, a pause option, and other valid criticisms made by the buyers of this.

And if the developer answers this, I have seen you comment and try to communicate with the community but honestly I have not seen many updates actually be fulfilled and action being done. Please, if you want to improve your game then stop using the good ol' politician’s response of promising and waiting for it all to blow right over.

Real player with 5.3 hrs in game

Shadow Council: The Puppeteers on Steam

Voodoo Garden

Voodoo Garden

This little title had the potential to be a really good idle game.

Voodoo Garden lures you in with its cute art style and interesting setting that sets it apart from other similar clicker games. The premise is simple; earn gold from the creation of stereotypical voodoo-styled items that uses various ingredients (flowers, leaves, fruit, nuts and animal parts), you then use your resulting income to buy more plants, totems to attract animals and other assorted upgrades. Along the way you can purchase, raise and sacrifice a number of domestic animals to build up a work force of spirits. These spirits then aid you in the growth and collection of more plant based materials. From the outset gameplay seems simple and enjoyable (insofar as idle, clicker games go) until one begins to notice the flaws that slowly creep in. While I’ve tried my best to weigh the pros and cons of Voodoo Garden (see the very end of this review), there are, at least in my opinion three major faults in the game that demand elaboration.

Real player with 51.5 hrs in game

When I bought Voodoo Garden I didn’t realize it was really a clicker game. That is OK though- I like clicker games. What I don’t like, however, are bad clicker games.

Unfortunately Voodoo Garden just doesn’t work for me. Some parts are ok: the art is nice and consistent, the music and sound effects are very good, and the overall vibe is nice. But the actual game is lacking in some key ways.

The game’s biggest problem is just that it is very shallow. There is very little to customize and the upgrades are few and far between. The mechanics are very simplistic and also, unlike other clicker games I’ve played, unless the game is open it doesn’t continue to collect things for you.

Real player with 36.5 hrs in game

Voodoo Garden on Steam

Furry Shakespeare: To Date Or Not To Date Cat Girls?

Furry Shakespeare: To Date Or Not To Date Cat Girls?

Probably one of the greatest games I’ve ever played. I laughed, I wept, I mourned. I will never forget the impact this wonderful game had on my life.

Real player with 6.6 hrs in game

I wondered why this game only had but a single review. I wondered if I would enjoy dating Cat Girls, when I myself prefer Dog Boys. I wondered a lot as I played it, what it was that I was reading? I wondered who I was supposed to be. I wondered if I was really trying to date one of these people, Or was I trying to solve some mystery here, Or just survive some mind twisting Thing…?

I still dont have any answers to any of that, but I do know there are now two reviews for this game. And I know I’ll walk down all its different paths until I figure out just exactly what it is I have read. or come to the end of the last one and realize that there is just me at the end of it all, wondering….

Real player with 5.1 hrs in game

Furry Shakespeare: To Date Or Not To Date Cat Girls? on Steam