90 Minute Fever - Football (Soccer) Manager MMO
90MF is (still) a text-based MMO Football-Manager-Sim.
1. What are you doing in this game?
You choose your team name, dress colours, emblem (easy to import) and the time of the day/night at which you wanna play. (For example Late evening Football association = LEFA = 8pm-10pm UTC) Then you should be online at this time if possible. If you miss a match you still have 24 hours to play it, if the opponent is there tho and requests to play, the match starts without you. Then you miss the chance to make substitutions and/or tactical adjustments.
– Real player with 5133.4 hrs in game
Read More: Best Management Massively Multiplayer Games.
[EDIT] As of Oct 2nd 2020 I’ve given the game a second chance given the “massive” overhaul that was announced by the game devs. The game is actually in a worse shape than when I left. The match engine is still not up to par and even MORE features are now locked behind the subscription paywall, like being able to upload your club’s logo or have access to the whole “manager skills” RPG nonsense.
If you want to be even remotely competitive in this “competitive” game you NEED to have an active paid subscription. This is NOT a free-to-play game by any mean. [END OF EDIT]
– Real player with 5118.3 hrs in game
Drugs and Crime Idle
-Summary
I enjoy this game, there’s not a lot going on to it but it’s still a game which takes a few days in total to almost finish. You take the role of a drug dealer and you have the opportunity to grow marijuana and sell multiple different drugs. You got a variety to choose from. You unlock different areas on the map and upgrade your drug dealers in order to maximise profit and speed up the amount of time it takes to sell the product. You can start a money laundering business in order to produce clean money, as well as a gambling section to buy, sell and unlock different crates which give different rewards which are by chances.
– Real player with 168.6 hrs in game
Read More: Best Management Crime Games.
I love the idle genre, and I want to like this game, but there are too many little things wrong with it to recommend it right now. I fundamentally dislike the lootbox mechanic, but even setting that aside, there are some serious flaws for an “idle” game:
1.) Your end game progress is capped by whether you have the DLC (almost every core game feature is level capped, but the cap is higher with DLC). I think the free version would be better advertised as a demo, and you have to pay for the full version (which I have no problem with). Most idle games allow you to pay for faster progress or an early boost, but this is the only game I know of where a free player can’t even approach a paying player in endgame, no matter how much time they invest.
– Real player with 129.1 hrs in game
Soccer Manager 2020
one of the best football management on Steam i have played and i have played both the 2015 and 2019 versions as well and i feel that this version is far more than a roster upgrade
For a start a lot more teams are featured like my team Boston United (also Liverpool but of course they have been init before)
New 3d matches are far better and the option to skip matches with the quick play feature is very welcome
Also has plenty of new achievement to get from signing a player to win the league and everything in between which makes it feel far more fleshed out then versions before it
– Real player with 274.2 hrs in game
Read More: Best Management Singleplayer Games.
I didn’t think I would say it, but this years' edition is borderline good. Soccer Manager 2020 might be your best choice for a free to play, single player footie manager on Steam.
This year
– the game became free of any significant pay to win mechanics
– matches no longer seem to be scripted
– you can fully develop all your facilities, without using real life money or insane amounts of in-game grinding
– we got a new and improved 3D match engine
– Steam achievements are back
– the new menu music is again pretty decent
– Real player with 180.5 hrs in game
Soccer Manager 2021
This Game is incredible! It cheats your team to perform much worse than it would, just to trick you into pay to win. Or can you imagine any scenario were a team from first league loses against a tam from 5th league while the ratings are almost twice as good?
Another example… after one season of playing for your team (who just won the national cup, the national championships and a euro cup, one of your best players suddenly loses his form because he wants to play in a “more succesful team”… no matter what you try, that will ruin his mood and his shape. Then finally, you give in and grant him his wish, putting him on the transfer list. The reaction is… the player is UPSET because you put him on the transfer list! LOL.
– Real player with 383.4 hrs in game
General gameplay is ok, especially for a free game, but then after my first mid-season transfer window one of the new players I bought just disappeared. After grieving my lost hours I decided to start a new campaign, only to see that the manager I created already started with the level of experience I left off with. I couldn’t see any way to start a new manager, so here I am uninstalling the whole thing. Now I probably just won’t download it again. All because Football Manager is not available in my country…..
– Real player with 140.6 hrs in game
Futuball - Future Football Manager Game
Changing my review from thumbs-up to thumbs down because the game is badly bugged.
Matches are scheduled in pairs, one home, one away. The home player has 10 hours to start the match (and thus control the team’s substitutions, tactics, match card play, etc.). If the home player has not started the match within 10 hours, either player can start the match. BUT…
A player can block the visiting team from starting the match by putting ten players and no keeper on the pitch. If the home player fails to designate a keeper, the visitor is unable to start the match. After several days of no action, the match goes unresolved and the visitor no longer even sees the “begin match” button.
– Real player with 42.1 hrs in game
A rushed-in cash grab football sim,made to please eyes ,with cool effects,an unbalanced crap which favours only the users which buy in-game stuff, and like most of pay to play trending games so far,they spam offers in your face (and please don’t even get me started hey you="" know="" it’s="" free,so="" what="" can="" say="" -i say screw you those who bring this up front and screw devs who create these kind of games.Oh yeah,you wanna make a buck? Go fkin earn it like everyone’s else .This bullshitery ain’t gonna work no more with many of us.Hope the greed ruin your priceless product and turn against you dear devs /priceless /hey
– Real player with 5.2 hrs in game
Majula Frontier: The Offense
OK so, this game definitely has some underlying design problems, but it isn’t at all what I expected from a game with “Mostly Negative” Steam reviews.
For one thing, it’s very aesthetically charming, lightweight, has a decent amount of depth, seemingly stable without bugs, and has a spark of originality. Top that with it is a free game, which people forget is a good thing. Take the review score with a grain of salt and an understanding that a low number of reviews means the score is also very inaccurate.
– Real player with 15.6 hrs in game
The issues:
Limited Auto Battles. This is a no-go. That needs to be removed.
Can only craft a single item at a time. No queues. It needs queues!
Can’t switch to next character in the character screens themselves. Makes equipping gear tedious.
Adding to that, we need an Equip All feature to equip the best for everyone at once.
Fixing these issues will help me recommend this game to others.
– Real player with 14.2 hrs in game
Rocket Valley Tycoon
I’ve put a LOT of time and effort into this game.
To the point where I wrote a little hotkey script just to boost my production by autoclicking stuff.
The game has a great concept but leaves me with a mixed feeling.
The Pros:
Core gameplay is very simple and easy to understand
It doesn’t take long to get going
It’s doing what an Idle game is supposed to be doing
The Cons:
If you don’t restart as early as possible, with a small as possible world, the incentive to restart basically disappears (I did it once and regretted it ever since)
– Real player with 458.5 hrs in game
Rocket Valley Tycoon may be considered a game of trains moving goods between factories, but the only genuine skill and interest is in arranging complex production chains such that the factories adjoin one another and thus allow components to flow without trains.
The game looks robust, the art beautifully stylised. However, the game does not intuitively explain its less obvious mechanics, and ultimately tends to leave the player hanging. That is a particular problem in incremental games, which can suddenly appear to demand days of progress to reach the next (exponential) checkpoint: If the player can’t see a way round such a roadblock, interest in what is otherwise a fairly simple pattern-solving game fades away.
– Real player with 88.8 hrs in game
Supply Chain Idle
I love this game but I do have one problem with it. I have a store full of products and only the top product is selling, which has 3.117 QT so it’s taking a while to get through it. Why is the game not set up to sell all items at the same time instead of waiting until all the the first is sold before selling the next in line and waiting until the second is sold before going to the next? It would also be nice if I could move some of these products to my other stores where everything is selling quickly because there is nothing with a high amount to block it. Other than these two things, I really enjoy playing this game.
– Real player with 356.9 hrs in game
i have some ideas for better game :
sometimes the cars making too much traffic. the other side of way is empty. this makes slow production . can we change ways with dragging the arrows ? Longer way but empty , that makes faster to resources to other one.
when buildings has upgrade avaible (you have enough money) there can be a + arrow or something near it. That makes we dont need click by click check them.
resource buildings and convert buildings can split groups. resource ones not need other ones to product something and convert ones which needs resource building products.
– Real player with 163.4 hrs in game
AdVenture Capitalist
I’ve successfully beaten this game (as in, unlocked everything) without spending a single cent on it. Most of the “time” I have logged on this game was from leaving it idle, and there’s nothing to be gained from this game. I did it as a personal test to train myself to resist microtransactions.
– Real player with 272.4 hrs in game
Probably the best and most fun clicker out there.
Took me 1 year to complete 100% (I’m on the finish line right now, probably 2 more days to complete it), but the game is worth the time.
It had some balance issues, but now the game is properly fixed and the events and daily gifts provide a lot of opportunities for players to gain multipliers on the hardest planet to complete, Earth.
– Real player with 236.2 hrs in game
Builders of Egypt: Prologue
Congratulations to the developers, basically. Cause the game is in early access and it shows a high potential.
PROS:
- It really gives information about Egypt so you have the possibility to learn about the topic if you are interested and skip if you aren’t. This is a huge point. Normally you get control a civilisation and you can learn little about it. Plus the fragments of texts are GREAT!
-Visuals are beautiful.
-Music is good.
-Interface is proper.
-Tutorial is good enough.
-The game its atmospheric and engages you to live “the Egyptian experience” so to speak. So the game has all the ingredients to work perfectly if polished. Because all this greatness can become frustration if some things are not fixed in my opinion. And some others could make the game even greater.
– Real player with 6.2 hrs in game
I recommend this game with the caveat that IT IS NOT A COMPLETE PRODUCT! I feel too many reviews here are complaining that there is glitchy UI and there is no save function etc…it’s not a finished product!! It’s available for testing for those interested. It’s like ordering food at a takeaway shop and then complaining because they didn’t serve you the lobster and steak you wanted. Adjust your expectations accordingly.
I’ve played this game for just over an hour and I already have so many flashbacks to Pharaoh, Caesars and the other Sierra games. There is also a nice cross over element with Children of the Nile. I feel this game has the very great potential to take the game-play mechanics of both titles and produce a really quality product when it is in it’s final form.
– Real player with 3.8 hrs in game