Mad Games Tycoon 2

Mad Games Tycoon 2

Let me start this off by saying I love this game and I will continue to monitor the progress, and I will change my review along the way. I am a long fan of MGT series and I decided to support the developer by buying EA game which I usually NEVER do.

However… There are really really BIG issues for me. Before I do get into it I have to say one more thing, english isn’t my native language and I apologize in advance because I will have to write longer to make a point that I could have probably made in one sentence.

Real player with 143.0 hrs in game


Read More: Best Management Economy Games.


TLDR

Pros: Good flow / pacing - Very minimal game breaking bugs - Nice relaxing game

Oks: Some amazing core concepts, but could be taken further - Art / Assets work well, but could use further refining - Each room has it’s own purpose, but some less ‘needed’ than others - Actual construction is well thought out, but the grid can feel too large in places and no ‘clone room’ feature - Random events happen, some of which are utterly pointless depending on the year / progress of the studio

Real player with 133.0 hrs in game

Mad Games Tycoon 2 on Steam

TasteMaker: Restaurant Simulator

TasteMaker: Restaurant Simulator

I saw callmekevin playing this and it looked adorable! I love games like this and definitely wasn’t disappointed. I’m super excited to see how the updates look in the future.

**Just a few notes I thought of while playing in sandbox mode to maybe improve some things. If these have already been mentioned in previous reviews, nvm mee:

-Bathroom signs or something: Maybe a bathroom sign or some kinda bathroom control where employees and guests aren’t all in it together(lol).

-Less Dirt: Less floor traffic dirt maybe. I’ve noticed my cleaning employee is always complaining about high work load but it’s too expensive to hire more people just to sweep the floors all the time. This is kinda rough when you make a huge restaurant because people are constantly walking through the same areas.

Real player with 47.7 hrs in game


Read More: Best Management Building Games.


This is a cute little game and I can’t wait to see how it evolves. I’ve sunk nearly 8 hours into it since buying it less than 24hrs ago. I love sim games, and this reminds me of Winkeltje: The Little Shop in a way. Below is a not-so-little list of things that I’ve noticed and/or would like to suggest for consideration in the future :)

Staff and Customers:

  • Female staff, as well as more diverse skin tones overall

  • Allow staff to collect more than one dirty plate from tables. PLEASE!

Real player with 32.9 hrs in game

TasteMaker: Restaurant Simulator on Steam

Rec Center Tycoon

Rec Center Tycoon

Bought this game as soon as it became available, love my tycoon games, first thought they was some irritating bugs, but the developer has already fixed them very quickly so looking good, i think this game has a lot of potential and will get a fair bit of play out of it. still a few bugs but nothing that wont be sorted. i will amend my review once i get a few hours in. but looking good!

Update. played another couple hours, enjoying this very much, the developer has already updated 4 times already, in just a few days. and its made a big difference, think i will get plenty of playtime out of this game. recommended, Around 15 hours in now really getting into this, money is very tight so unless you do a lot of grinding you will need to take loans out to survive, ive not done that but im just now starting to build the funds up while adding to my centre, Im finding the classes i put on are good earners like aerobics and yoga classes, also the event rooms can bring £750 - plus for a event. This is a good game and hopefully with some added features/bug fixes will be top notch. The only thing i dont like is tracking the drug dealer down when he is on the premises but otherwise a very good game. regards.

Real player with 41.6 hrs in game


Read More: Best Management Building Games.


If you like management type games, you will enjoy this, at least for a little while. Lot’s of the content has been in development for quite some time. The developer is making periodic updates so that’s refreshing to see.

Several in game issues lower the enjoyment:

#1) there seems to be some major performance issues when things get busy. I’ve noticed it seems to hinge around the “events” i.e. class room or event room. When the event ends, performance returns to normal. The suggestion to turn off lighting and such is just silly… this isn’t that complex of a game to merit the lag on a system. I’ve noticed customers will group up at front door although they are supposed to be attending a class. You still get paid but maybe this is part of the issue. - FIXED in the Jul'21 update

Real player with 37.5 hrs in game

Rec Center Tycoon on Steam

Ruin

Ruin

I’m only 4 hours in. The game is in the earliest form of alpha it could possibly be in. I personally love to watch games develop into something and even take part in the community that helps direct what the game turns into.

That being said it is rough, it has a long way to go until it becomes a fully playable game but it has a ton of potential with a runescape/rimworld feel. I like the base of what the game is and look forward to the progression of the game.

If your into early access games, you can’t really beat it for the price. Especially if the developer continues the project and puts the work that’s needed.

Real player with 4.8 hrs in game

Ruin on Steam

Space Station Tycoon

Space Station Tycoon

After the Recent update of the Raiders and new riftgate. I decided to make a quick review on the understanding of the game… Times for events are as followed. Police scan once year Feb or March, Raiders will come every 5-7 years these you can’t bribe and will require more firepower to get rid of. Pirates can be bribe but can drop cash and items. Aliens will only attack for your Research points so spend wisely and each time you can spend.

Early game this game is a real grind. Hard mode w/ events on. Don’t build anything you can’t afford to loose. The bathing house is one of the highest profitable building 20,000 a month in revenue when full upgrade but cost 15,000 to get your hands on 1. Everytime i try to rush R&G sends a asteroid to destroy it. GAMEOVER. So piece of advice start small and grow small. 2 docks are find early game. Then focus on BILLBOARDS 1 cafe, ___then swap this for a bar. Then you get into research .

Real player with 31.4 hrs in game

a fun, simple game. there is not much combat. and once you start going, you get going. a lot of reviews are complaining of mechanics that are really … not that complicated?

Income - your first priority should be to reduce upgrade costs. don’t build faster than you can afford. Even starting at 20,000, build 3 dock stations and let your money generate and as you can, buy upgrade materials and reduce upkeep costs for each building.

Research - start research with upgrade cost reduction and then move to increased research - you will not have any more problems once you max both of these out

Real player with 12.5 hrs in game

Space Station Tycoon on Steam

Craftlands Workshoppe

Craftlands Workshoppe

Been playing this off and on since early access started and I’m gobsmacked by the negative reviews by people with very few hours played.

There is a TON of content, yes it’s a bit grindy to start with until you understand the mechanics with workers but there really is a lot of game here for the price.

Orig review below:

This is a delightful shop management game full of interesting mechanics and strong progress goals pushing you to become A Master Of All Crafts.

At present in EA I haven’t encountered any game breaking bugs and it feels like its 75% towards being an excellent time sink.

Real player with 94.6 hrs in game

First Impressions - It’s fun but rough around the edges.

Craftlands Workshoppe dabbles in a bit of everything from gathering, crafting, consumables, trade, management, a semi-automated worker system, etc. There are a fair number of systems and game mechanics but, many feel hollow or half-finished at this stage in development. With that said, the current state of the game does show promise.

-Gripes-

Not a whole lot is explained well and pacing really needs work to make progression flow better. Most of the crafting is progress bar/timer based while smithing features a horribly annoying minigame, which I found odd and out of place. I also think workers are overwhelming and introduced too early in the game, although, they are a time-saver as you progress and earn more cash. The big issue early on being they cost too much upfront to hire and in continual upkeep considering the starting profits. Lastly, gathering and crafting in general require an obscene amount of clicking which could be streamlined to prevent pointless time waste.

Real player with 41.0 hrs in game

Craftlands Workshoppe on Steam

CRIXUS: Life of free Gladiator

CRIXUS: Life of free Gladiator

Life of free Gladiator in the fictional ancient roman city

CRIXUS is a single-player hack and slash game AND Ludus manager with base-building elements.

This game bears the name of Crixus, a Gallic gladiator and military leader, but it is not about his life. The story is yours.

Fights are organized in the arena where you as a free gladiator can access as you wish.

Fight in Arena to gain gold and reputation. Spend them on treats for your home and the pleasures of the city.

The target is to accurately recreate the architecture and equipment of the Roman Empire era.

Gladiator manager / Ludus management. Get gladiators, train gladiators, gear up gladiators. Be the proud manager of Ludus.

a story-based campaign to set you up on full experience. Fight for yourself in the arena.

You choose how many and how strong your opponents will be. (limit is only your PC compute power)

You can roam around the city, see how ancient Romans lived and buy new gear and explore. This is to provide calmness in-between the fights.

modify your home. Buy objects in shops, display your armor, Add achievements on the wall, etc.

CRIXUS: Life of free Gladiator on Steam

Death By FrostByte

Death By FrostByte

After years of scorching heat, an incoming frost is on the horizon, putting half the planet into another Ice Age. Most of the land has been taken over by ice, which forced many cities to relocate. The mining industry has been severely impacted by the lack of space. With demand for more mining on the rise, you set out for the arctic to start your mining industry.

Your goal is to build a colony of workers to mine resources and manufacture parts while surviving the harsh climate. Research new technologies, build up your industry and survive with limited resources.

In Death By FrostByte, it’s a constant arms race between you and mother nature. Build up an array of heaters and wind diverting walls to combat windshield. Research better tech while expanding a successful mining company. Throughout this journey, you will need to manage:

  • Temperature

  • Workers

  • Food Production

  • Power and Water Systems

  • Currency

  • Contracts

  • Research

  • And More!

Are you up to the challenge? Or will your company fall to the frost?

As Death By FrostByte is currently in Early Access, here is a list of all the major mechanics and features already added to the game.

  • Snow Storms

  • Land Expansion

  • Item Crafting with an in-game crafting wiki

  • Build up your water & power grid

  • Research new tech

  • Complete Contracts to earn currency

  • Manage your workers

  • Sell or order items from the in-game market

  • Automation & Mining Resources

  • And More!

Death By FrostByte will have many new mechanics and features added throughout Early Access. Here is a list of new content that we will be adding next to the game.

The list of future content may change during Early Access. They are to provide you an idea of the future roadmap of this game.

  • Rails

  • Underground Mining & Elevators

  • Maintenance

  • Shift Management

  • Workers Skills

  • Final Objectives (Victories)

  • And More!

Death By FrostByte on Steam

Fast Food Manager

Fast Food Manager

Absolutely awesome so far, enough to keep you busy to start with. love the way you need to go buy your product/equipment and set up first before you open. Funny characters, easy to use controls, highly recommended for those who like to roam the streets but also work a business at the same time. Looking forward to the first updates :-)

Real player with 108.5 hrs in game

Simple but very fun. I’ve missed these type of games. I’m looking forward to future updates, like furnishing your apartment, more challenging food combos, wider assortment of goods you can buy and use in your businesses, like higher prices, better quality etc… or even maybe more managerial approach with businesses where you’ve hired workers. Great little game overall!

Real player with 13.8 hrs in game

Fast Food Manager on Steam

Game Dev Masters

Game Dev Masters

TLDR: Worth the price (even if I didn’t pay for it, I would’ve) and then some. Super cool Developer that has listened to feedback and implemented suggested changes.

So you’ll see from my account I rarely review games, mainly because I don’t feel that my opinion matters much when people are choosing games as I tend to play differently from most players so I just don’t bother. However, in this instance, I’ve had first hand experience of speaking 1 on 1 with a small games developer and I know the work they have put into this game deserves any help any player of their game could do to help boost its visibility and or sales.

Real player with 56.9 hrs in game

This game is addicting. I know nothing about developing games and I’m honestly a little confused in this game BUT I am learning and having fun in the process! Played the Demo for free for a few hours and purchased the EA version a few nights ago. Making each game is, for me, a fun process.. learning how to “train” myself to make games, figuring out how to make a hit (not quite there yet at master level), trying not to bankrupt my own company… love the challenges! Failed my company a few times but starting over each time has taught me how to progress in this game farther, faster!

Real player with 50.5 hrs in game

Game Dev Masters on Steam