Rebots

Rebots

Experience a galactic adventure with your crew of robots

You are working as a middle manager for the Rebots Corporation who specialise in climaforming inhospitable asteroids for aliens. Your character’s aspiration is to become “The Best Employee Ever” but there is a long journey from the bottom to the top. Climb the ranks of the Rebots Corporation, making friends and rivals along the way, as you follow in the footsteps of your mother to become employee #1.

Program robots

To make your robots work, you need to program them. Or rather, you need to instruct your robot managers (supervisors) to instruct your robot workers. Hence, you learn how to program by creating your code and instructions directly in the world and seeing your robot operation automatically carrying out your carefully designed program in real-time.

Build and balance delicate ecosystems

Each alien race has specific requirements for habitats, meaning you need to transform and design ecosystems while dealing with the local fauna and flora that might condone your lease on the land. You are changing the climate of existing ecosystems (climaforming) so you experience first-hand the effects of climate change and migration.

Build relationships with the alien factions you meet

Some aliens enjoy sweltering hot, some live in a swamp, while others like chilly weather. Get to know multiple factions throughout your adventure and learn their preferences to become the best employee of the Rebots Corporation.

Solve challenges in unique ways

Use your ever-growing programming skills with your robots to solve challenges in a variety of ways. Use the available resources to your advantage and leverage the local fauna, flora and resources to assist you in completing your job.


Read More: Best Management Exploration Games.


Rebots on Steam

Craftlands Workshoppe

Craftlands Workshoppe

Been playing this off and on since early access started and I’m gobsmacked by the negative reviews by people with very few hours played.

There is a TON of content, yes it’s a bit grindy to start with until you understand the mechanics with workers but there really is a lot of game here for the price.

Orig review below:

This is a delightful shop management game full of interesting mechanics and strong progress goals pushing you to become A Master Of All Crafts.

At present in EA I haven’t encountered any game breaking bugs and it feels like its 75% towards being an excellent time sink.

Real player with 94.6 hrs in game


Read More: Best Management Early Access Games.


First Impressions - It’s fun but rough around the edges.

Craftlands Workshoppe dabbles in a bit of everything from gathering, crafting, consumables, trade, management, a semi-automated worker system, etc. There are a fair number of systems and game mechanics but, many feel hollow or half-finished at this stage in development. With that said, the current state of the game does show promise.

-Gripes-

Not a whole lot is explained well and pacing really needs work to make progression flow better. Most of the crafting is progress bar/timer based while smithing features a horribly annoying minigame, which I found odd and out of place. I also think workers are overwhelming and introduced too early in the game, although, they are a time-saver as you progress and earn more cash. The big issue early on being they cost too much upfront to hire and in continual upkeep considering the starting profits. Lastly, gathering and crafting in general require an obscene amount of clicking which could be streamlined to prevent pointless time waste.

Real player with 41.0 hrs in game

Craftlands Workshoppe on Steam

Division of Labour

Division of Labour

In Division of Labour, the player takes on the role of The Manager in a developing nation called Auriverde during a world ecological collapse.

The player manages the workforce and machinery of a factory, fulfilling contracts and earning profits for the Overseer Corp. Buying resources, manufacturing goods, managing the workers and facing moral and ethical decisions are the core of the game.

Compassion

The player has the option to make their workers more comfortable to improve efficiency, or pay them more to increase worker happiness. Events may occur where the player can do a favour for a worker, give time off for a holiday or generally try to help them.

Exploitation

However, Overseer Corp always demands larger and larger profits, and so balancing these becomes the core of the game. To make greater and greater profits, more sacrifices will need to be made and corners will need to be cut.

Storytelling

Along the way, the player will be presented with moral and ethical decisions regarding their works and the world at large. Whether it’s simply a worker who needs time of for medical reasons or an earthquake on the other side of the world sending migrants flocking to Auriverde for work and security, there’s always decisions to make.

Development Progress

A playable demo will be available very soon. To stay up to date with development you can follow our site. For now, consider adding us to your wishlist!


Read More: Best Management Choices Matter Games.


Division of Labour on Steam

Meister

Meister

It is a game that collects materials, makes goods, sells money, and repairs a time machine.

First collect resources such as iron, wood, and stone. It can be made into swords, shields, arrows, etc., or you can add them to the defense of the castle.

If you have enough money, you can hire someone to help you. They will gather resources like you, or make something. Even sales and delivery!

Time to spare time machine is completely repaired and return to the future will win!

Meister on Steam

Production Line : Car factory simulation

Production Line : Car factory simulation

So I bought this somewhere beginning of februari 2017 (just after the EA release), as the initial concept seemed good but the execution was still a bit rough. I was hoping those things would be fixed being as it being early access and the developer was actively working on it.

Over the months, I’ve seen many great improvements and bugfixes, but it seems it actually released two years after that (march of 2019), which I didn’t even notice because there were still a lot of bugs, including some that just crashed the game to desktop.

Real player with 58.6 hrs in game

Overview

Production Line is a real time strategy game in which the player manages an automobile factory, gets their finished product to market, and hopes that their product sells quickly. Despite what’s said on the store page, Production Line doesn’t test the player’s entrepreneurship skills that much. (And far less than “to the limit”!) The main challenge players will have, is laying out their assembly line within a limited amount of space, and hope that their design is efficient enough to prevent logjams. (Or mitigate their effects as much as possible.) Production Line allows for research in which the player can unlock new technologies to place on cars and advanced technologies for assembly line production, which further breaks down the division of labor, but also allows for the placement of said technological advancements to place onto cars. (The player would think that advancements like anti-lock brakes would magically appear on cars upon being researched, but instead require a department specifically dedicated to brake-fitting and purchasing the upgrade for brakes.) A separate research path exists for automobile designs allowing for vans, SUV’s, and pickup trucks, and within this research path, the player can also opt to research new types of seats and rims to help give their cars more of a competitive edge.

Real player with 58.2 hrs in game

Production Line : Car factory simulation on Steam

Factory Town

Factory Town

TL;DR:

  • A mix of elements from Anno, Factorio and Kingdoms and Castles

  • It’s got that game loop in place: discover improve discover improve. There’s always that one new thing you want to build or line you want to change

  • Very active dev, daily responses in Discord and weekly updates

  • Already a large amount of content, even in its current state you’ll get your money’s worth in playtime

Disclaimer:

I’m one of the early beta testers, probably the 3rd or 4th wave. So I did get the game for free (although I’ve since abundantly made up for it with feedback & bug reporting etc). I’ve also been bumped up to mod on the Discord (come say hi!). So you know, this is a sliiightly biased review ;)

Real player with 541.3 hrs in game

What is it?

A resource management game where you will find increasingly efficient ways to route goods from source to manufacture, and onwards to sell so that you can grow your town.

You’ll start with a few workers with which you’ll gather wood and stone. Then you’ll manufacture planks which in turn can make a wheel! Along comes a cart that can carry more than all those people. Meanwhile, new buildings will start to unlock, and new products can be manufactured which in turn can earn you coins of differing colours, with more advanced technologies needing the rarer coins to research and unlock.

Real player with 498.3 hrs in game

Factory Town on Steam

Coin Treasures

Coin Treasures

A really novel idle idea!

I have already put some hours into it and am looking forward to seeing how the game goes.

The developers are very nice and this game definitely needs to be seen by the eyes more idler junkies!

The game can seem too easy at times then the next moment Thor’s hammer takes away all your stuff!

You can sit there and spend all your coins and try to maneuver the items the best you can, but when you come back

it’s always going to look like a crazy mess haha. It will start slow of course, but gradually you can drop more coins faster

Real player with 198.5 hrs in game

This is a neat more visual take on relatively simple incremental mechanics… and it kinda works.

TLDR: The game has some issues, but I find myself still playing it after 5hours+, and still enjoying it.

Don’t expect this to be an incremental with tens of new mechanics to unlock over 100+ hours, it is a much more condensed experience. And if you enjoy more visually appealing incrementals, then it’s definitely worth a try - although the current price might be a tad high compared to other games in the genre based on content alone, I found it more than worth it - and especially if the dev sorts out some of the below issues it’ll definitely be justified.

Real player with 13.4 hrs in game

Coin Treasures on Steam

Hammerting

Hammerting

Review Date: Nov 20, 2021

I wrote a giant review, and then after reading through it, realized my opinion was more like no than yes, and when I changed it, Steam erased everything I had written. So, rather than do it again, I’ll just drop some bullet points. I’ve been playing since early in Early Access, so that will color my review.

New overworld trade system is terrible. It’s boring. It’s grindy. and it doesn’t work. I’m at max rep with a faction, and have yet to see the “subversion” mission mentioned in the tutorial.

Real player with 158.5 hrs in game

A decent time killer as-is, but released far too soon for the ambition they sought to achieve.

  • Settlement milestones are sparse and largely uninteresting, with few “make your own goals” opportunities to fill in the blanks. You will pretty much always build the same structures in the same order, and most structures are not actually all that useful.

  • Overworld is shallow and brainless, with pawns moving around for the sake of moving. Factions have no personality or storyline aspects, and the “war” has nothing to make it compelling or interactive. This is actually a bit of a downgrade from the initial concept at the start of Early Access, where there was at least a good vs. evil kind of thing going on.

Real player with 116.1 hrs in game

Hammerting on Steam

Outerverse

Outerverse

Outerverse is an exciting, quest driven, automation adventure game. Build automated farms, machines, and weapons then use them to travel across the universe, beat massive titans, and advance your technology while experiencing cosmic events.

Defeat Massive Titans

Defeat massive titans using the automation systems. One moment you will be launching rockets into a massive golem, the other you will be building automated destruction systems to stop a massive underground plant from spreading!

Build Automated Machines & Farms

Automate unique machines and farms using logic, transportation, and spawning systems inspired by Redstone & Minecraft Automation. Design your own custom machines, or use pre-made schematics for simplicity!

Pursue Engaging Quests

Follow a questline that will fully guide your adventure. Progress to unlock better equipment and new space travel technology. From starting out and learning the basics, to defeating the most massive titans, the questline will guide you through the whole way.

Survive Cosmic Events

During the questline you will explore the beautiful space and experience exciting cosmic events in unforgettable locations.

Outerverse on Steam

Advancity

Advancity

hi there

congratulations on the game, im loving it. for people who like build an empire and have to think strategically to defeat the monster i really recomend this game.

Real player with 25.1 hrs in game

I’ve been playing the game for about 14 hours now and while it was fun at start, some things started to annoy me:

  • First off, a dev who claimed (in discord) this game is worthy of a full release, which obviously is not the case).

  • Too many plots are taken by bandit camps and mining plots

  • Boats are buggy and can break sometimes (not allowing you to load resources on it)

  • It needs more optimization, i have a great pc but even for me the game started stuttering (ingame and sound)

  • Bandit camps need balancing. I have them with only kings, which requires a max level training field. By the time i can defeat them i have no more need for such resources you can get from them.

Real player with 15.0 hrs in game

Advancity on Steam