Cult of Mine
Do you want to become the leader of a cult? Do you want to cause nightmares, take control of others' dreams and contact the dead?
Welcome to “Cult of Mine” that unites occultism, rabbits, and satire!
Features:
✔️Single-player and online modes;
It’s simple: single-player mode is an hours-long campaign; Online mode is a fight of your cult
against or for cults of other players.
✔️Choose who you want to be - a kind pacifist or a blood-thirsty bunny;
Here rabbits work, eat, chat, have fun, sleep.
But suddenly you show up and… Yeah, what are you going to do?
You have absolute freedom here: make anything you want using any methods you want: conviction, deception, sorcery…
Make this place hell or heaven.
✔️Over 105 detailed characters;
Connoisseurs of well-developed, good-quality stories will definitely not remain indifferent.
Because absolutely every character is unique.
Because every character has their own personality, own purpose, own way of speaking, own style.
✔️Social network “LikeMePlease”;
Make an account in the biggest social network “LikeMePlease”, follow news from your city and share your thoughts!
✔️Cult fights;
This game has a unique and original system of cults. Every cult fights for its influence and
will seek to increase its popularity NO MATTER WHAT COST. No mercy will be shown.
✔️Customization;
What’s your cult going to be? Give your cult a name, symbol, values, and motto.
It’s all up to you, as you’ve already understood.
✔️Steam workshop - create your own fantastic stories!
This game allows you to easily create your own stories and share them via steam workshop.
All you need is a story and a little bit of imagination.
You can create your own stories with already created sprites (images and animations) or with your own.
✔️Optimisation;
Yeah, how we can survive without this one? Stabile 60 FPS is guaranteed
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Mango Mischief
The four protagonists: Sprig, Marion, Merrow, and Arach
Mango Mischief is a throwback to a simpler time - the 16-bit era of video gaming - when JRPGs used (and abused) cliché storylines as vehicles for showing off interesting battle mechanics, difficult dungeons and monsters, complex puzzles, character leveling systems, and customizability through skills, upgrades, and gear.
_Is it time to go on a magic quest to save the world - a quest that only YOU can complete (with the help of three other party members who have different skill sets, of course)?
Do you need to collect several inanimate objects that serve no purpose other than to accidentally help the antagonist at the end of the game?
Is the antagonist merely a puppet of the true final boss (who has multiple forms)?_
Eh, maybe. Or maybe not.
The map at the beginning of Mango Mischief, showing off the early areas of the game
Mango Mischief attempts to straddle the line between paying homage to the tried-and-true tropes of JRPGs, while also parodying the memes of role-playing games with plot twists and comedy.
Self-referential humor and fourth wall breaks augment the narrative and interactions in this game, without detracting from the core gameplay:
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Open exploration of a huge, diverse world, full of quests and monsters and loot
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Flexibility in leveling up desired classes and gaining new abilities along the way
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The freedom to optimize character builds and complete dungeons in any order
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Tons of weapons, armor, accessories, and items that allow for a variety of playstyles
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A turn-based battle system involving elemental strengths and weaknesses, an assortment of buffs, debuffs, and status ailments, and monsters that scale with your progress, to keep battles fresh, interesting, and challenging
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Just enough random encounters to annoy players who prefer visible encounters, and just enough visible encounters to annoy players who prefer random encounters
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At least a few interesting NPCs who aren’t merely mindless drones created for the sole purpose of furthering the plot of your special story
Please enjoy Mango Mischief, the passion project of a solo indie game developer!
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磨难之间 SUFFERING: Reincarnation of Sins
This is my first review ever so bare with me.
I have 20 something hours on this game , i have beaten 4 BOSSES and i own 2 suffering souls so far.
I love the hard orientation of the game and the way you learn to play it.Some of the BOSSES mechanics testing my patience but i love that part to.
The graphics , the atmosphere and the music are absolutely captivating.
Lastly from impressions i like the “find yourself” strategy for each BOSS and how you manage to “Find " suffering souls.
What i would like to see in game is:
– Real player with 27.3 hrs in game
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Fun adventure game
– Real player with 3.3 hrs in game
The Book of Unwritten Tales 2
A charming, hilarious and fun adventure with the perfect balance of puzzle difficulty. This point and click has my favourite puzzle design because they are not too hard to figure out, but also not too easy. The characters are unique, interesting and lively, and the graphics are gorgeous without putting too much strain on a computer (as a laptop gamer, I especially appreciate this as there is nothing sadder to me than a game I really want to play with specs that my computer can just about manage with lags). As in the first game, Wilbur is an absolute treasure, Ivo is as great a female character as ever and Critter is quirky, sweet and loyal. Nate has grown more likable in this game as well as gained a fair amount of depth and development.
– Real player with 92.3 hrs in game
If you played ‘The Book of Unwritten Tales (1)” you will probably enjoy this sequel. It brings back all the main characters from the first game and introduces a few new ones.
The textures and rigging are a little better than the first and the mechanics and walk paths are a little smoother but I still found that some of the walk paths (especially when you are switching between characters) are a little weird. You don’t have to do any pixel hunting because you can highlight all items that you can interact with so it’s hard to miss something. Some of the puzzles are not very logical to solve but most of them are reasonable.
– Real player with 61.5 hrs in game
The Tainted
You play as Jezebel, a mysterious girl who awakens in the woods, with little memory of her past. Unlike most of the humans of this world, she can use magic and communicate with intelligent creatures. In trying to live up to her motto of always doing what’s necessary, she often finds herself in uncomfortable situations.
Along the way to exploring the land of Xanthia, you’ll gain allies to help you face the many challenges that await. Do you have what it takes to stop the Taint?
Features:
Old school, 2D style RPG
Turn-based combat
Partial spell customization
Mature/immature humor
Mini-games
The Tainted was created using the RPG Maker MV engine and makes use of a lot of content created by the RPG Maker community. It attempts to tell a unique and funny story, as well as show off some of the talent found in this often overlooked community. Much of the humor is of a mature nature and is not intended for younger viewers. So, if you enjoy classic RPGs with turn-based combat and are also an adult that still thinks farts are funny….you might also enjoy The Tainted.
Uniborne
Have you ever wanted to become a unicorn, and use your inbuilt keratin based weaponry to maim unsuspecting drug dealers?
UNIBORNE will feature, stabbing, charging, kicking, sneaking, thinking and naturally sourced noxious rainbow clouds all at your disposal.
Join us in our venture to capture the cathartic chaos in 15 short but punchy challenges. Explore the levels, take out your target and do it as quickly as possible or enjoy the ragdolling bodies.
You play as the UNIBORNE, a unicorn assassin, tasked with ridding the world of people that have become aware of magical creatures. Each level gives you the target. You must execute your mission through your skills of stealth and violence. Being as quick as you can to reach your exit location to be extracted via magical rainbow tractor beams.
This game is still in early stages and will shift and morph over time with player feedback. Join us at Humble Sage Games, and help us develop and refine this silly concept into a fleshed out, polished, and satisfying experience.