Legends of Astravia

Legends of Astravia

Lost within the turmoil of Astravia’s past, you and your companions must find a way to unite its people before the Cataclysm brings about another age of ruin.

Features

  • Exciting, timer-based battle system that relies on quick decision making. The twist: you control the timer; no more waiting for a bar to fill up or for turns to pass.

  • A varied cast of playable characters, each with unique combat styles and unique abilities to help you craft the perfect team.

  • Vast, explorable world filled with dungeons, caves, and towns. There are challenging puzzles to solve and treasures to find in every corner of Astravia.

  • Avoidable enemy encounters. Choose your own playstyle instead of being at the mercy of randomized, repetitive gameplay.

  • Modular skill system that allows you to swap abilities between characters, so you never feel locked in to a particular “build”.

  • An engaging story supported by varied side-quests. Alongside a fulfilling main quest, meet characters all over the world with their own side-quests and special rewards.

Story

The world of Astravia is in conflict; severed by unrest between mysticians and humans who fear their magic. Once seen as heroes, the flow of time eroded mysticians’ feats into myth, and so anyone who shares their likeness in the present day must instead hide from the ruling country of Valica and its brutal knights.

Thus, the wandering mystician Oliver must tread with caution as he escapes the woods of a Valican territory. Spared by a mysterious assassin and at a loss as to how he got there, the stakes are raised even higher when Oliver realizes he must pass through Valica’s capitol in order to find answers about his own origins.

#### Chapter 2 & 3’s synopses will be revealed prior to their release.


Read More: Best Magic Atmospheric Games.


Legends of Astravia on Steam

FINAL FANTASY III

FINAL FANTASY III

I had actually been dreading this version of Final Fantasy 3, since Square Enix’s releases of mobile games on Steam have been very hit or miss, mostly the latter. So, I’m honestly surprised to find myself recommending this release, to the point it might be the best version of Final Fantasy 3 to date. This game has tons of smart changes that make this the most definitive way to play this game, the finest of the Famicom released trio. With a lot of nice QoL changes, this game plays like it has the best features of the 3D release and the original Famicom version.

Real player with 112.1 hrs in game


Read More: Best Magic Singleplayer Games.


Final Fantasy III is a NES game so ambitious it feels like a SNES game. While it has the tropes of old like the Dragon Quest combat, the party of blank-slates, and Vancian magic-system, it stands as a highly ambitious work that measures up with the classic SNES trilogy.

After the stinker that was II the series went back a step and took to making a bigger, better, and more original version of I. Four light-warriors, four crystals, but now twice the length in a world twice the size.

You have versatility. You can change your job at will. You can swap magic around instead of forgetting expensive spells. You could make a lot of weird party combinations work.

Real player with 68.2 hrs in game

FINAL FANTASY III on Steam

FINAL FANTASY II

FINAL FANTASY II

I’ve always loved FF2. I realize most people do not. But I’ve probably replayed it more than any of the others, honestly, due to how freely you can customize your party. It’s just so fun and satisfying to increase your strengths in any manner you wish, and this remaster makes that experience better than ever.

I hope I don’t get in trouble for this, but FF2 was the game that got me interested in emulation back when I was younger and perhaps not so scrupulous. This was before the game had seen an official English translation (in Origins). I had just gotten into computers and the Internet, and I loved Final Fantasy (the original, that is). I still have a printout of Zach Keene’s FF1 walkthrough (dated July 1996, if memory serves; printed March 2000/2001) in a stack of notebooks right on my dresser. It was on the early fansite Mysidia.com (Nintendotaku) that I saw a link to Final Fantasy Fever, and on that website I discovered what was then called “FF2j”. It all just sounded so cool, this game like my beloved FF1, that had never been released outside Japan. I just had to play it, and embarked on a frustrating journey to find the means to do so. Long story short, I was deeply engrossed from start to finish… sadomasochistic HP training, canceling hundreds of magic commands, and all.

Real player with 85.9 hrs in game


Read More: Best Magic Class-Based Games.


The definitive version of a stillborn mess of a game.

If you’re reading this, I’m sure by now you’re seen review upon review calling out the terrible experimental leveling and progression system in the game. But how is the rest of the game? Can’t you just read a guide, figure out how to navigate the leveling system and then enjoy the game from there? Well, I’m here to tell you, the answer is NO.

I’m going to talk about the REST of the game that I rarely see mentioned. Outside of the leveling system, the game is pretty bad all-around, here’s a few of its most egregious faults.

Real player with 35.8 hrs in game

FINAL FANTASY II on Steam

FINAL FANTASY VI

FINAL FANTASY VI

The original FINAL FANTASY VI comes to life with completely new graphics and audio!

A remodeled 2D take on the sixth game in the world-renowned FINAL FANTASY series! Enjoy the timeless story told through charming retro graphics.

FINAL FANTASY VI on Steam

FINAL FANTASY

FINAL FANTASY

This is where it all began and where it might have just ended. The word “Final” in “Final Fantasy” really meant a Final stretch for Square at the time. This title was either going to be a success or the nearly bankrupt company would be no more. Well we all know how that ended. Final Fantasy is a flagship for Square Enix for decades and this title started it all.

To be clear, you’re not really getting the original experience with this release. The old pixel art Final Fantasy games have been re-released and re-made so many times by now on various platforms, each making some changes to how the game works, a lot of people have different favorite and are ultimately going to be disappointed when another release does something differently. The original FFI came out on NES and GBA and if you want a real authentic experience, you’d turn to those. The game on NES was significantly harder and it’s what any purist really wants to play. My very first experience with FF I was actually on a Java phone back in 2007 or 2008 if you can believe that exists. The pixel remaster series we have here are far from the original feel. So what do we have on our hands anyway?

Real player with 36.5 hrs in game

I’ve never played FF1 before now. It was an enjoyable experience, overall… There were times the next step in game-play was unclear, & I traveled the entire map, so it became a real grind battling the same monsters over & over again, & I still didn’t find any clue as to where I needed to go next. I ended up needing to refer to online forums to eventually figure it out, & I needed to do that many times after that, so I took the fun out of discovery, (but it was either that or continue grinding seemingly endlessly). There is a feature that allows you to battle automatically, but it isn’t without its flaws; it follows the last choices you made were, which may or may not be ideal for the monsters you’re battling. It became boring toward the end, but I eventually made it to the final mega-boss. By then I had become lazy & died the first try, but soon discovered the final boss was a real challenge, which once again made the game interesting. Of course I wouldn’t want every fight to be as challenging as that, perhaps it would have been better if there weren’t as many monsters while wandering dungeons, or perhaps the fight dynamics could have been more unique to make it more interesting. I also like to be able to complete all challenges, but for as thorough as I thought I was, somehow I missed some treasure chests & some beasts, that was disappointing, because I really don’t want to play this game from the beginning again.

Real player with 33.8 hrs in game

FINAL FANTASY on Steam

FINAL FANTASY IV

FINAL FANTASY IV

Brings back memories, played this over and over when I was a kid.

Absolutely love the new soundtrack!

Real player with 48.2 hrs in game

I finally killed Zemus.

also epic game

Real player with 35.8 hrs in game

FINAL FANTASY IV on Steam

Fey: Distant Daydream

Fey: Distant Daydream

“Please, come and tell me it’s good enough!"

These are the words written in the peculiar letter calling you, a solitary appraiser, to an abandoned estate far outside the nearest town.

When you make your way there, you suddenly awaken within the mansion, locked in a dusty bedroom. In some ways the place seems ordinary and yet you sense a distinct fragrance of something magical all around you.

Exploring the house, reading its books and appraising knickknacks will let you grow closer with the characters you will meet or hear of. Then, as you take a trip down memory lane and unbox stowed-away memories, you’ll slowly encroach on the answer to the original question.

Just what are you really supposed to be appraising here?

Fey: Distant Daydream is a mystery game centred around exploring a hand-crafted retro 3D environment. Solve puzzles through careful observation and use of objects in the environment as well as Effects, magical items that you carry throughout the game with a plethora of different effects.

Some puzzles will require you to combine information from the environment in escape-room inspired sequences. Others will have you read cookbooks to bring back a taste only faintly remembered, some will have you search through books for clues and yet others will require you to carefully consider the objects at your disposal.

Progress through the mansion and find out the truth of why you were asked to come to this place. Find and use unique effects such as a pocket watch that will let you glimpse into the past of a location. If you want to take it slowly, feel free to read one of the books or snap a photo with your eternal companion - an old camera.

Will you find what was lost within the depths of time and recover it? Or will you perhaps find true meaning in what is here?

Features

  • 3-5 hours of gameplay made with pure love

  • Hand-crafted late 90s style retro 3D graphics

  • A slowly unfolding tale of the past and a world wherein memories can be more than mere remembrances

  • Around 10 different Effects to use across the game

  • Elaborate puzzles to solve over the course of the game, all unique from another

  • A sense of humor

Fey: Distant Daydream on Steam

The Black Grimoire: Cursebreaker

The Black Grimoire: Cursebreaker

The Black Grimoire: Cursebreaker is a medieval adventure RPG that recreates the ‘oldschool’ atmosphere of adventure games of the past. Journey through a sprawling open world, converse with its inhabitants and progress the story of Rothar Aercrest – the cursed lord to the remote lands of Imberthale. Increase your power by advancing your skill levels and acquiring powerful items, unlocking special attacks and spells which will aid your way in defeating the worst monsters that lurk in the remote corners of the world.

As a core feature Cursebreaker aims to serve you with a satisfying story as you journey through the lands of Imberthale. Tired of ‘epic tales’ of ‘world ending proportions’, Cursebreaker instead offers stories of human pettiness, revenge and greed - all the good stuff. But we promise, it’s all delivered in a non-depressing, approachable manner.

In Cursebreaker you play as Lord Rothar Aercrest, ruler of the remote lands of Imberthale. Or at least he used to be…

One fateful day Rothar’s path crosses that of a wizard, Gabrius, who appears to be both tremendously powerful and frightfully malicious. Consequently Rothar soon finds himself caught within a mortal feud between two powerful wielders of magic, all the while bound by a curse he desperately needs to break away from.

If Lord Rothar is to know peace again, Gabrius must surely die. That might not prove to be such a simple task, however. After all, what is death to the master of the Black Grimoire besides a mere nuisance?

In Cursebreaker there’s no loading a save from a previous point in a playthrough. This means the few choices you are presented with tend to be permanent and can’t be taken back. However, it doesn’t mean that dying in combat is entirely without consequence.

You will “resurrect” in certain locations of the world, inconveniently away from where you died, potentially having lost some of the valuables you may have been carrying. But don’t worry, the game is not designed so you would die a lot and it offers plenty of potions and other tools to protect against death.

Character progression in Cursebreaker is tied to the various skills you can advance. Every interaction in game tends to give experience in some skill area and gaining higher skill levels will unlock appropriate interactions and abilities. While fighting enemies in close combat, for example, you might expect your weapon mastery and defense skills to increase. As they do, you can unlock new defensive & offensive moves as well as the ability to wield more sophisticated weapons and armor.

The spellbook offers an interesting variety of both combat and non-combat utility. Finding and learning new spells may prove a challenge in itself, and casting more demanding spells will require preparation, such as gathering specific ingredients. Feel free to create your own playstyle by using any combination of ranged and melee weapons and spells!

Chopping trees will not only give you crafting materials but also increases your skill in woodsmanship, which may give you access to hidden areas in the wild and help you fight beasts. Similarly, you can advance alchemy by finding and picking special herbs and crafting simple potions, but you will also be able to make bombs and poisons and more.

Our intent is that every skill should provide something unique and be worthwhile to practice. Advancing these skills may also unlock additional options when interacting with objects and NPCs in game. Other available skills currently in game include archery, sorcery, smithing, carpentry, mining, cooking and tailoring.

We aim to provide what we call social multiplayer in Cursebreaker; this means you will be able to see your friends and other adventurers online in some areas of the game, but the interactions you can have with them will be limited only to social functions. You’ll be able to chat with them and inspect the equipment they’re wearing, but you won’t be able to trade with them or otherwise engage in gameplay-related activities with them. This would be an option you can toggle on and off as you prefer.

Two authentic players chatting.

The Black Grimoire: Cursebreaker on Steam