SONG OF HORROR COMPLETE EDITION
TLDR; Close, but no cigar. Very close, but still.
I finished Song of Horror at the highest available starting difficulty. 98% blind(Will explain later down the line), first play through, none of the characters were lost.
I can’t recommend Song of Horror for a very simple reason, which some can look past and some can’t. I fall under the latter category- The reason is not permanent death, but rather how it is handled; Very, very poorly. It absolutely affected my experience, very negatively. Most of my other issues, I could have looked past if it wasn’t mainly for this.
– Real player with 45.5 hrs in game
Read More: Best Lovecraftian Survival Horror Games.
Pros
1. Variety of Characters, Stats, and Backgrounds = I enjoyed the opportunity of playing different characters with different perspectives of how they see the world. I like how each character had different stats to how they function and how they should adapt against the Presence. I also enjoyed how some of the characters know the layout of a particular area of the game to give the player a potential advantage.
2. Many Detailed Locations = It is refreshing to explore different maps of in the game to keep it interesting. From a haunted mansion, a shop, an abandoned hospital, and more.
– Real player with 42.5 hrs in game
COLINA: Legacy
Curator page here-- [url] DaRevieweD #37[/url] -- [i]New review every Sunday[/i]
You know how YouTube makes such a random recommendation and it’s total gold that you wonder where it has been all this time? That’s what Steam did one ordinary day with COLINA Legacy- concocted by an indie team known as Chance6 Studiosof California!
From the trailer & store page it seems the devs hoped for it to come off as a fresh survival horror! Which I was really counting on too as it’s one of my favorite genres and I have not played much recently. Well no more stalling, time to get to the root of it~
– Real player with 12.2 hrs in game
Read More: Best Lovecraftian Horror Games.
Just when you think you’re in for a nice gentle takeoff, you go from 0 to Cthulhu in about 4 seconds.
One minute you’re asleep in the car on the way to grandma’s house; next thing you know, you wake up and everything looks gross, there’s writing on the walls, eerie voices on the radio and a puppet is sitting there trying to look inconspicuous but failing miserably. On the table nearby happens to be an artifact within which are inscribed the ancient glyphs that bind the powers of the elder gods who birthed space and time itself from beyond the void, or something.
– Real player with 8.8 hrs in game
10 Dead Doves
10 Dead Doves is a short, singleplayer, fixed-perspective horror story set in the heart of the Appalachian wilderness.
it’s 2004. The mountains are much older. Your name is Marcus Stetson, a seasoned backpacker who wants to relive the glory days of hiking the harsh Appalachian Trail– but you want more. You pool your resources together with your long-time trail buddy, Sean, to embark on one final outing, but your bond, will, and wits are put to the test when you receive a series of cryptic messages from a haunting, bird-like figure in your dreams.
Features
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Explore a fully realized short narrative full of mystery, heart, and mortal terror.
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Experience a thrilling psychological horror campaign with secrets tucked into every corner.
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Navigate the Wren’s peculiar Dove Dreams, and uncover multiple endings that will affect both your past– and future.
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Discover horrifically beautiful environments and uniquely flawed characters, all designed with charmingly disturbing ’00s-inspired 3D graphics.
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Grass.
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███ ███████████.
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Full voice acting and subtitles.
Explore the dark recesses beyond The Fence and attempt to survive the belly of the beast.
Read More: Best Lovecraftian Singleplayer Games.
Egress
Egress: The Ugly Duckling
Uh. Uhhh… is it really 9 months since i promised i keep this review Updated? Ahum… afterall, i’ve kept my promise, and that’s what counts.
Anyway, you’re here because you’re curious about the current state of Egress, right? You’ve read “Souls-like” and “Battle Royale”, and now you want to know if this is as awsome as it sounds?
– Real player with 52.6 hrs in game
A highly recommended game for a souls players or any gamer who’s interested in trying something new; Me being a dark souls fan and bloodborne fan, I jumped at this opportunity faster than a Gazelle. In fact I was surprised in what I bought, astounded, I am because the games in early baby stage but yet I can see it doing amazing things in all the gaming communities. The games a work of art in itself, it has historical aspects such as that of H.P Lovecrafts visions through his words; The old art style is an indication of that. It’s like something you’d see in the Victorian age or a Van Helsing novel lol. I live in the United States so this game isn’t widely populated but, this game has many aspects that could lure the eyes of souls type communities and fellow RPG communities alike, or even more of a hope would be to bring Battle Royal communities to Egress..oh yes. The visuals are stunning the mechanics are beautiful and fluent for the stage of beta, (though in the future they will improve, no doubt due to bugs) the use of of artifacts are also a great aspect, my favorite one is the big fish. Keep working Egress :) this is a hit and a half for the team size.
– Real player with 42.9 hrs in game
600Seconds ~The Deep Church~
More than any other, I think the word “odd” describes 600Seconds the best. More compelling than the sum of its parts, 600Seconds combines exploration with a fairly short and straightforward third person shooter adventure through a church. Exploring the empty church in the waking world for items for ten minutes before your siege in the nightmare seemed, at first, an unnecessary and kind of obnoxious feature (ten minutes is a long time!) though it does help set a certain kind of mood, but after dying in the nightmare once or twice the interest was made more clear to me.
– Real player with 11.6 hrs in game
First and foremost, I think it’s best to remember that this is StudioGekko’s first title. So know going in that it’s not very complex, not very long, and may be prone to jankyness. All that in mind, I still had plenty of fun with the game.
Item placements are not random, so learning the layout of the church and location of everything was really fun. I like that there’s no text or story to read and that I can just make my own assumptions about what’s happening, though maybe a little more to see would’ve been nice. After my first couple of unsuccessful runs, I thought I was done with the game but I found myself coming back to it the next few days to learn more and give it another shot.
– Real player with 5.3 hrs in game
The Sinking City
NOTE: Despite my recommendation, don’t buy the Steam version. The publisher is screwing the developer (google “Frogwares lawsuit” for more information) and I’d have bought a version that supports the devs directly.
I saw a lot of reviews saying it’s glitchy. It’s really not. Skyrim is a thousand times worse, and so is FO4. Furthermore, Frogwares withheld the final version of the game (AFAIK) until the publisher paid them, so I can only imagine the final version that we’ll get after the courts sort everything out is way better. Worst glitches I ever came across were some weird clothing physics and the clothing of the main character being inconsistent between cinematics and the game. That’s it. If you’re worried about glitches the game is fine. There are reused assets (the most egregious is the diving cinematic) but they have absolutely no impact on playability or the game itself. It’s just a bunch of whining GamerBros.
– Real player with 54.5 hrs in game
It’s an okay game if you get it on sale (below 10 dollars), otherwise it’s not worth it.
The open world is just for the namesake, most of the areas (indoors & outdoors) are just copies of the same 3-4 areas.
The combat is below average almost all the time.
The one thing going for the game is the detective part. I really enjoyed that.
Also there is absolutely no mention of the publisher “Nacon” in this version. Just putting this out there for all the people worried about pirated copy.
One more thing, just buy the basic game and avoid the “Necronomicon Edition”. This bundle just provide two side quests, one costume and allows you to use Pistol from the beginning. The side quests are just there to prolong the game and it’s not good at all.
– Real player with 52.8 hrs in game
Arkhangel: The House of the Seven Stars
So far I have read the equivalent of a 300 page book and I’m only an hour in. I don’t mind that there aren’t any voice actors. What bothers me is that every place our hero goes, he “finds” a stack of books and instead of going about his business, decides to pick each one up and read from it. I understand there’s a theme to the books, but why would you kick off a game with this much reading? Our hero goes into the library where there are about 20 shelves filled with books. I’m not exaggerating when I say that he picks a book from each one of the shelves and reads about 3-5 paragraphs from each book. Then he goes around and reads books on stands too. I love to read but today I decided to play a game instead of reading a book. Unfortunately, the game disagreed with me and made me read a book anyway.
– Real player with 15.0 hrs in game
Arkhangel: The House of the Seven Stars is a beautifully great haunting Lovecraftian game; okay let’s talk about the story.
It’s a cold wintery day as Michael Kearney is on a train with his wife Lily and their daughter Gabrielle as they head to their new life in the little town of Haven, where they can put all their troubles behind them and start anew.
But Michael has been having strange dreams about dark waters and an unknown ancient evil resting beneath the cold waves, what could it mean? Is it just anxiety or is it something else. Whatever it is if Michael is not careful it could destroy his whole world.
– Real player with 11.5 hrs in game
Depersonalization
Introduction
Run! Dice! Cthulhu!
Bad End! Multi branch! Different worlds!
Content
“It is not you pursuing knowledge, but knowledge is pursuing you”
Death cycle
Irreparable regret
Unrivalled enemies
……
How will you accomplish your mission meanwhile save those who are important to you?
Exploration
The exploration part is based of COC game running skills
Investigation
Investigation skills can find props in the scene
Learn about other characters
As well as the discovery of the scene of hidden doors, hidden channels, and not obvious clues
Listening
Listening skills can hear whispers in partitioned rooms
Strong listening skills can detect danger as soon as possible
Conversation
Conversation skills include persuasion, threat, deception and so on
It can be used to talk to other characters to get more information
Psychology
Psychology skills can discover what other characters are currently thinking
And their hidden secrets
PS:It doesn’t work for the character whos psychological defense is strong
PS: In order to have fun, we directly made psychology into a mind reading type of black magic
Stealth
Stealth skills can find targets around you which can be used to hide yourself
Avoid enemies' search
Battle
The battle part is a card game.The cards consist of the character’s own basic cards and their equipment cards. The numerical effects related to the battle are
accomplished by the dice goddess.
????
Those indescribable beings are waking up
Crazy, listen to its voice!
Sing and pray for its coming!
Crazy, listen to his voice!
Sing and pray for his coming!
Morbid: The Seven Acolytes
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Review by Gaming Masterpieces - The greatest games of all time on Steam.
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Is it a masterpiece? Yes, if you enjoy isometric pixel art and challenging combat. Fans of soulslike action RPGs get new food.
The backstory of the game is dark and depressing. At the beginning, our main character wakes up on a beach, full of horribly mutated fish and half-rotten corpses. It looks as if we were on board a ship that smashed on the cliffs and the surf washed us up. Luckily there is a sword next to the dead body next to us. We are a warrior, the last survivor of the Order of the Strivers of Dibrom. Our task, for which we have trained all our lives, is to defeat the Seven Acolytes, cursed and powerful beings possessed by evil deities called Gahars. We must kill the acolytes and thus save the kingdom. If we fail, the evil gods will continue to rule and madness will devour the entire world. More information will not be revealed at first. If you want to know more, you have to examine the items you find and talk to the few (more or less) sane people you meet on the adventure. The graphics also provide clues as to what has happened in this desolate world.
– Real player with 21.5 hrs in game
Mixed Feeling. Decent, Could Be Better.
Morbid: The Seven Acolytes is a isometric action game. As the only survivor of Strivers of Dibrom, players need to navigate through the accursed kingdom and battle against the seven Acolytes of Gahars, further freeing this land from the terrifying clutch of this eldritch deity. I have a mixed feeling for this game. On one hand, I really like the artstyle and the designs of each mob. The eerie, creeping, bodily-horror always seizes my eyes, and the sense of dread emanating from mere pixel sprites invariably tantalizes my taste for this kind of pixel art. Yet, on the other hand, the level design is quite weak, falling short of depth and the incentive to explore. The combat is sabotaged by enemies' easily-exploited movesets, inaccurate hit boxes, and some questionable design choices. Still, Morbid: The Seven Acolytes manages to deliver an decent, albeit flawed, experience for lovecraftian horror action game.
– Real player with 17.5 hrs in game
Shadowbane
First of all, this game is absolutely worth playing if you are into oldschool PvP MMOs. No other game allows such in-depth character customization. Sandbox elements are present but are not annoying to the end of being “chop trees to gather lumber”. “Sandbox” here is actually building cities and demolishing your enemies' cities in sieges, hiring AI mercenaries to craft items which is another good part of this game, crafting isn’t about gathering 10 dragon scales and 1 mummy dust by repetitively killing monsters, it’s more about having mercenaries of right races placed in your forges and having resources from right zones in general, even city building (if you happen to own / manage one) is as simple as placing the building on the city grid and waiting several hours for it to go up in one click.
– Real player with 1573.7 hrs in game
Overall an exceptionally poor experience.
So why do I have so many hours you ask? 1) nostalgia and 2) I played with friends, but neither of those points are positives to the game in particular. And also do not be mistaken, for an RPG 80% of this playtime was sitting afk while leeching experience from macro-bots which is what everyone uses.
So this game is mislabeled as a PVP title. It isn’t. It’s actually a zerg v zerg title and those battles are decided by sheer numbers. If it was a pvp game, you’d have skills which synergize with each other to allow for good and creative builds. Builds which later you can learn to play and get better as you get more accustomed to playing your toon. Not the case here. At first glance you have SO many races, professions and disciplines to combine that the options eem endless…until you realize that every profession has no more than 2 ways to build it if you want to be in any way viable. Yes, you CAN be a minotaur that uses unarmed fighting, except due to weapon skill restrictions (built into the races) and stat caps you’ll never be more than 20% of the strength of a proper polearm minotaur.
– Real player with 1121.8 hrs in game