Depersonalization
Introduction
Run! Dice! Cthulhu!
Bad End! Multi branch! Different worlds!
Content
“It is not you pursuing knowledge, but knowledge is pursuing you”
Death cycle
Irreparable regret
Unrivalled enemies
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How will you accomplish your mission meanwhile save those who are important to you?
Exploration
The exploration part is based of COC game running skills
Investigation
Investigation skills can find props in the scene
Learn about other characters
As well as the discovery of the scene of hidden doors, hidden channels, and not obvious clues
Listening
Listening skills can hear whispers in partitioned rooms
Strong listening skills can detect danger as soon as possible
Conversation
Conversation skills include persuasion, threat, deception and so on
It can be used to talk to other characters to get more information
Psychology
Psychology skills can discover what other characters are currently thinking
And their hidden secrets
PS:It doesn’t work for the character whos psychological defense is strong
PS: In order to have fun, we directly made psychology into a mind reading type of black magic
Stealth
Stealth skills can find targets around you which can be used to hide yourself
Avoid enemies' search
Battle
The battle part is a card game.The cards consist of the character’s own basic cards and their equipment cards. The numerical effects related to the battle are
accomplished by the dice goddess.
????
Those indescribable beings are waking up
Crazy, listen to its voice!
Sing and pray for its coming!
Crazy, listen to his voice!
Sing and pray for his coming!
Read More: Best Lovecraftian Pixel Graphics Games.
Sinistrous
Introduction
Discover an ancient dungeon and battle eldritch horrors in this Lovecraftian deck-builder. Play as either the Warrior, the Witch, or the Rogue and enjoy strategic turn-based combat as you carve your way through mind-bending labyrinths. With each new adventure you will face a unique and randomized assortment of mystifying events, phantasmal environments, and perplexing creatures. There are more than 100 unique cards featured in Sinistrous and each class introduces new mechanics and distinct play styles for high replayability. Seek out the Darkness, question your sanity, and uncover the secrets of Carcosa.
Features
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Play as three cultists with their own unique skill sets while fighting your way through an unpredictable Lovecraftian world.
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Make critical decisions in an attempt to preserve your sanity, or satiate your lust for lunacy and unlock your cultist’s untapped potential.
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Customize your deck with over 100 ‘Cards’ and game-changing ‘Runes’ as you strategize against enemies of shapes and sizes unbeknownst to man.
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Experience events that make you question reality as you explore and unveil the secrets of Carcosa.
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Enjoy a dark, gritty art style featuring fully animated heroes, enemies, and more.
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Experience a hauntingly atmospheric soundtrack that fuses orchestra and electronica.
Read More: Best Lovecraftian Deckbuilding Games.
Dread Nautical
Fun game, if you can get over some annoyances. The story is good. The battles are fun.
Bad things:
Low replay value.
Part of your party can get stuck outside of a room when you get “ambushed”. This makes for the annoying practice of “rushing characters into a room at the start of a fight”. Gotta do that as fast as possible… and it is very silly and annoying.
A threat system starts up when you hit floor 10. The game is way more fun without it. I don’t want to think about how to collect loot after a battle in the least possible amount of steps (because threat goes up with every move) It doesn’t make the runs more interesting, it just makes it more annoying, and you have to keep going straight towards the exit on every map.
– Real player with 45.2 hrs in game
Read More: Best Lovecraftian Roguelike Games.
Dread Nautical bring tactical and survival challenges to play. you can search for supplies and gears. you can choose if you wish to engage the enemies or sneak pass them to complete the floor. I find this game to be fun and challenging. Also who and how many survivors you recruit affect your gameplay in term of food and dividing resources.
– Real player with 21.9 hrs in game
Heretic Operative
Updated review after the most recent patch. Most issues I had with the game have now been fixed, and I have changed back to a “recommended” review as promised. This is the longest review I’ve ever written, and the only one I’ve edited more than once. These facts alone should tell you something about the depth and investment this game offers! Most of the text below this line is no longer relevant, but I’m leaving it up as a history of sorts and a memory of what kind of long-winded criticisms the patient devs have dealt with! :D
– Real player with 39.0 hrs in game
Digital Boardgames are a bit of an odd genre. As a fan of both physical board games and digital strategy games I’ve struggled to grasp the hybrid. Why represent a complex strategy game with cards and dice rolls when you don’t have to, especially if your game doesn’t have a physical equivalency.
Enter Heretic Operative. The description reads “Inspired by games like Pandemic, Arkham Horror, and Talisman” and that was a big selling point for me. Having recently become an obssessive for the Arkham Horror card game, I knew what this meant for the game in general - action-point, narrative driven “built to probably kill you” by design. Great.
– Real player with 34.1 hrs in game
The Hive
This is my first Review ever and i never ever thought that day wanna pop up.
First of all : Do you really think you gonna see these armour where the game video show you when the unit place cool armour on them self , well that never ever gonna happened in this game ever and that i just fake video so basically they fooling you.
Second of all : Each mission you do you can collect equipment for your unit as weapon and armour and here you have:
Yellow = Legendary
Purple = Very good rare item.
Blue = Good Item
– Real player with 153.9 hrs in game
The Hive Review
An RTS RPG experience that is unforgettable… The Hive is an Indie Gem with endless potential!
Some key points that this game offers:
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Spectacular Story line.
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Hive mind play style.
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Indie Gem 4/5.
Gameplay & Controls:
The game is played with our trusty keyboard and mouse; the keyboard offers shortcuts to actions like moving the screen, or issuing commands. The mouse is our primary tool here controlling worker and soldier actions such as building, gathering resources and issuing attack commands.
– Real player with 102.7 hrs in game
Army of Tentacles: (Not) A Cthulhu Dating Sim: Black GOAT of the Woods Edition
I´ve seen this game come up along with some others when I was looking for certain tags.
I looked at it but was not sure if it´s going to be good or not by the pictures you get on the shop page.
However, it got recommended to me and so I finally decided to buy it.
Started it without neither knowing what type of game it is (expected it to be a visual novel) nor what´s going to await
me anyways…
However… starting to play I can say this game is hughe fun. You meet a lot of different characters / creatures.
– Real player with 5.0 hrs in game
Burg Battle
Takes the boring parts of RTS out of it. Easy to learn AND easy to master!
– Real player with 89.9 hrs in game
Great reverse tower defense game. Easy to get hooked!
Single-player is fun, but multiplayer up to 8 players over LAN (but can fill in bots with different difficulties if you’d like) means I can blow up my buddy’s armies from afar.
Make lots of armies, blow up the other guys' armies, make bigger armies, and conquer. Multiple factions and individualized talent trees allows versatility in playstyle and adds a lot of depth to the game. 5/5.
– Real player with 21.4 hrs in game
Cthulhu’s Catharsis
This is a lite turn-based strategy game for world domination in a Lovecraftian setting. It is like starting with Risk, adding some depth and dark humor, and subtracting the random element.
– Real player with 15.3 hrs in game
The friendly Mi-Go enjoyed this game a lot.
– Real player with 9.4 hrs in game
Stirring Abyss
I have received a free key as being part of closed [i]beta test[/i]. Neither am I affiliated with the developers nor have I received any compensation for my review.
Stirring Abyss is a turn-based tactical game set in the depths of Lovecraftian ocean. It has been made by three-man indie studio Sleepy Sentry from A Land of a Thousand Lakes.
You will control a handful of Salem USS submarine’s crew members while exploring procedurally generated ocean floor missions, fighting strange enemies and managing resources at Salem to repair different parts of the vessel, unlock upgrades or craft items. Your goal is to save the crew by fixing the damaged submarine and leave abyss.
– Real player with 63.4 hrs in game
yes i’d recommend the game, and while it sound odd’s, i’ve not followed it’s progress either or enjoyed the demo, so i’ll now give my reasons why i’d recommend it all the same,
the demo was ok, but for me i didn’t play enough or see enough to really say i liked the design or think that it was going to be long enough for me to really enjoy and play, as i have more than enough un started un finished game already, not played,…
my was i wrong, so very wrong tbh, as i saw many saying it was too hard and or too short, i thought well in for a penny in for a pound and jumped straight it, my play style is how i test, so no reading, no watching and with little thought going in, i started on easy in the story mode, and the rest is history, i died, many times and had little clue overall on what i was doing or doing right or wrong, so i stepped back and looked at the diver i was given, then understood what i was doing wrong, the design wasn’t wrong, it was the idiot who was playing it, firing a speargun from X numbers of hexes away and missing isn’t a issue with the game or design, but a lack of understanding on who was firing it, what skill or lack of they had and my understand on how things work under water for one, so the basic design is well done, now with the better understanding on just because a certain diver gets given a certain item, doesn’t mean there the best person for it, so like any RPG, understanding stats is key to longer play, level and skills, items used are key to staying alive, progress from story missions are only a small part of the game, side missions giving items needed to stay alive and gain more exp and level up for the story means 13 missions alone, your not going to get the extra ability to really do the game justice unless really skilled, which i’m not so good at, so learning how the game works, getting the extra pieces of equipment, leveling up and altering your stats to stay alive for longer is key, not just endless grind and lucky dice roles, alter your base sub, add more items, build more, search more and research more is key to happy and longer game play, so what on the surface seems a easy to play game, becomes something with more depth than of first inspection, most won’t get to the 4th diver and really get into the game in under 3 to 4 hours of play, so won’t understand or enjoy this, the first few hours of the game, aren’t really the game at all, just the tutorial and the basic’s of how it plays, it’s mid to late game, which really makes this shine, then again what do i know, i tend to test more and game less and die often, but with trial and error and 7 hours in, i’ve find the depth of the game which for most may or could stay hidden from less time in game, don’t take me word for it either, spent the time, it’s worth it, as 2 hours won’t get you anywhere or enough into the game to really see either, yes it’s a challenge, but those who refuse to play on anything other than the hardest setting from day one, will be in for a hard game unless you pick up more than the basic’s and are lucky from the off, so either way play and enjoy and see you at the bottom of the sea, with luck you will get the parts needed to repair the sub and use that as a base to explore, finding new bits and bobs, maps, plans and items and parts to level up your every growing crew, to carry on the mission in hand, if you die to often, just take a step back and see what’s killing you and ask why? as some crew are better when surrounded while other have the skills needed for other task, plan to use them correctly and the game is more than just doable, but enjoyable and not just a challenge, but fun into the depth.
– Real player with 56.8 hrs in game
TRPG Workshop
Driven by their intense zeal for making an easier-to-use and more user-friendly online TRPG platform providing players more freedom, these veteran gamers develop TRPG Workshop. It is deemed as a comprehensive TRPG auxiliary platform that gives players a great degree of freedom. This means that TRPG Workshop almost contains all the functions needed for TRPG games and renders a visible and simple solution.
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Interactive Visualnovel-like gameplay brings more engaging game experience
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Act as GM, Player or Spectator
The GM and Players in a single room have different abilities and rights including visible methods to throw a dice or switch the background – all for your convenience!
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Check visible profiles in game anytime
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In-game map editor
Share maps via Steam Workshop or other ways. On a map, there exists the Fog of War blocking your vision, little Tokens representing your characters, and even different accidents that may take place to change the world.
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Replay your game when it ends!
Every game in TRPGWORKSHOP will be recorded. Any choice you have made and any throwing of dice will remain unchanged. Logs are replayable and shareable.
Rulebooks are supported. Share them with friends or on Steam Workshop!
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Share and re-create
Steam Workshop will be fully available for TRPG Workshop. Backgrounds, character illustrations, map, map resources, scenario mods and even rulebooks or character cards are all free to customize and share on Steam Workshop at will.
Powerful resource manager is also supported for TRPG Workshop. Just one click to sort out your creations as easy as blowing off dust.
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Future
Apart from various built-in resource packages for the platform, we are engaging in developing many convenient functions including QuickNote, voice-to-text log or even illustration production and facial capture for Live2D visual characters.