Daily Chthonicle: Editor’s Edition
Despite some flaws, Daily Cthonicle is a good game. The interface is a bit awkward, and it took me quite awhile to understand all the information I was getting as I worked these cases. But eventually I came to understand the information and learned to put all the names and details into context.
Once you master the interface, and are able to put all the names and details into context, you will be working several conplex, proceeedural generated cases, many of which overlap and intertwine. It actaully rather fantastic. I recommend playing it on Hard – Here is where the game has the most depth and challenge.
– Real player with 44.4 hrs in game
Read More: Best Lovecraftian Casual Games.
Edit: It’s far enough in development now for me to post update, but I’ll keep the original review for archival purpose.
After just two or three months in early access, the game is much better now. Got actual tutorial, much accessible User Interface, more unique events, etc.
It’s a weird and rare type of procedurally generated story/adventure game about being editor of newspaper and sending your reporters to insanity and bodily harm to investigate tentacled beasts and phantom clowns.
The gameplay is basically about sending your reporters to various locations, and trying to solve encounters there by equipping your characters with what you thought would be proper items for the investigations. Some items are useful for some specific things and useless for others. For example, pistols and shotguns would be useful against human enemies encounter like gangsters or cultists. Bringing holy water and holy cross in encounter against undead is common sense. Using levitation spell against wall of fire. Also some items have uses that are less obvious. For example, holy cross also give you moral support. Whiskey calm your mind and protect you from various flavor of mental disturbances.
– Real player with 14.2 hrs in game
Lost Remnant: The End Tides
So far I’m very much enjoying the game. It’s a point and click, story heavy game.
You have been left an inheritance by your grandfather, his cabin, now yours. Through found letters you find that your grandfather wants you to leave the town, though by what means you’ll have to play to find out. You start by collecting roaches to use as fishing bait and from there you can start to craft and sell items in order to make the money needed to do as your grandfather wished.
– Real player with 7.6 hrs in game
Read More: Best Lovecraftian Psychological Games.
I thoroughly enjoyed this game it was not what I was expecting when I read mysterious point and click with eldritch horrors. The game is basically a resource management gathering game with some point and click aspects but not many which is nice cause instead of looking for one hidden object or how to use an object for hours your steadily progressing towards your goal. Game was really enjoyable with messages constantly to break up the grind with plot or story there’s not much visible eldritch creatures but there’s ton of mention of them. my full 100% play through with all letters and endings here (once it finishes processing): https://youtu.be/B8UwzltTPnc I had to replaythrough the game since eldritch horrors ate half the video but just a heads up the game says you get 2 redwood logs a tree but you only get one not
– Real player with 4.1 hrs in game
The Call of Karen
I hate leaving a not so positive review for games, I truly do, but The Call of Karen was just a bit of ….a let down.
As someone who LOVES silly, goofy, mindless games like this The Call of Karen did not deliver. The game play was instantly repeating, but not in a fun or funny way. The crazy mechanics (not sure if this is buggy or the “entity” at work) are the closest things that will get you to laugh but after the first 5 minutes even that wears off. There is minimal game play, a repetitive story and just …nothing to do. The game could be finished in 20 minutes or less but I managed to get an hour out of it since I streamed while playing this the first time. I was hoping for something silly and fun to laugh at while on stream but this quickly became so boring to play I know it may have been a bore to watch with no commentary. I felt like there could have been something fun here but it was squandered. Free game though so …there’s that.
– Real player with 1.1 hrs in game
Read More: Best Lovecraftian Free to Play Games.
amzing gme vryn good When the imposter is sus! 😳
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– Real player with 1.1 hrs in game
Shadows Behind the Throne 2
Remember “That Which Sleeps” the kickstarter game that promised that you could play as Cthulhu and corrupt the world and a million other things, but then the dev took the money and ran and never delivered.
Implausibly Shadows is not only the game that was promised, but it delivers. The graphics are a little off and the interface is a little confusing, but goddamn is it fun to corrupt and dismantle several civilizations until eternal winter falls upon the land. There is a lot of room to grow, and here is hoping it keeps growing.
– Real player with 119.6 hrs in game
Great game. It’s a bit like Ruinarch, if you’ve ever played that, except on a strategic level. Lots of variety in the ways you can take down a kingdom. Very replayable and it’s right up my alley.
That said, it’s EXTREMELY rough. As EA as you can get while still being playable.
- Kind of a crap, poorly thought out UI. For example, saves are placed in alphabetical order instead of chronological order where your most recent one is at the top. You might have 7 autosaves, and the one you’re looking to load is save number 3, halfway down the screen and you have to look at the time to know that’s the one you want. I called my manual save aaa, so it will be at the top of the list. That’s a small thing, but there are a lot of poorly designed UI functions like that and it impacts the level of information you get from the game.
– Real player with 39.5 hrs in game
Pale Roots
You have sixteen weeks before the town ends.
Each week is comprised of your work at a local market, and buying what you need to survive.
The cost of dinner is always fluctuating with disaster.
Purchase food, bribe your boss, even saving the game has a price.
The narrative:
A local cult has slain the tree with pale roots. Tragedy and disease consume the town as an abominable new tree grows. You exist among a dwindling population, forced to survive sixteen dark and strenuous weeks.
Product features
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Earn money depending on your performance at work.
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Spend money to survive.
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Speak with many crazy characters as the town succumbs to tragedy.
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Keep your family alive.
We Need To Go Deeper
1. Amazing soundtrack that fits the atmosphere of the game completely. Which counts for battle and management of the ship into starting and or in between a adventure.
2. Anything game-breaking is immediately fixed usually by the awesome developers who spend so much of their time burning their eyes on the screen just to hear everyones suggestions and reports out.
3. Active developers in the community speaking and having conversation with the community in which they take ideas on from. (not that they need to, they’re not obligated to always respond or do work for everyone)
– Real player with 392.3 hrs in game
This game is so much fun. When you have even one other human to play it with, it is a comedy of errors as you try to manipulate your ship (which steers like a cow at the best of times, and a rock most of the time) into the depths of the Living Infinite, discovering all sorts of crazy new weapons and costumes along the way.
When you have even one other human.
It SAYS it’s playable single player, but that’s absolutely laughable. You can fill your submarine with a crew of bots that will nominally do things like slam their weakest wrenches against the holes in your ship or fire at every small enemy on your screen (even if it’s something you SHOULDN’T BE FIRING AT, like the totem that will spawn a ghost if you shoot at it but is perfectly safe if you steam gently past it)… but they won’t help you if you want a turn on the shooty shooty guns and want someone else to steer your yellow submarine. Nor will they help you bust through walls in your caving adventures if you happened to be holding an item that does not damage walls (like the chemistry set).
– Real player with 214.0 hrs in game
The Infectious Madness of Doctor Dekker
FMV games have made quite the comeback in the last few years, and The Infectious Madness of Doctor Dekker adds to the growing library of great titles in the genre. Of course, it’s not a perfect game (what game is?), but the quality of the writing, acting and production all place this murder mystery amid the cream of the FMV crop here on Steam.
Doctor Dekker has been violently murdered by one of his patients. As his replacement at the psychiatric clinic, you are now tasked with investigating his death while helping his patients navigate their various maladies. Toss in a little Cthulhu mythos, and you have a recipe for madness that’s altogether delightful to behold.
– Real player with 63.2 hrs in game
I thought you knew what you were doing, Doctor.
Once you find the genres you love, you absolutely can not get enough of them. Looking through pre existing games to see which ones you will most likely like and seeing if more are going to be released. Craving more and more as you become more aware of what makes a good game and a bad game in that specific genre. FMV games are one of those genres I adore but also look into them as it can frequently not work out.
In The Infectious Madness of Doctor Dekker, you come in right after the events of a dramatic event. A psychiatrist by the name of Doctor Dekker was violently murdered in his office by one of his patients. But who? No one knows except the one that did the act. This is where you come in, not as some cop asking them questions but taking Dekker’s spot as a psychiatrist for the same patients he had. The same patients that hides the mysterious killer.
– Real player with 47.9 hrs in game
At Eve’s Wake
High-quality visual novel with multiple endings, fantastic graphic and sound component, and intriguing premise.
The Good Parts:
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Fascinating set-up of family ties based on cult-like faith, bloody competition, and something outright paranormal with overall dysfunction taken to the next level.
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Great writing throughout. It manages to introduce a complex fictional idea in a manner that captures attention and makes you ponder.
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Atmospheric world-building. There’s sinister feeling intertwined with some outright shocking moments. “At Eve’s Wake” isn’t horror in the pure sense of the word, but more in a psychological one, so it has a very well-done horror element burning its way through the game, sometimes on slow simmer, sometimes as a wildfire.
– Real player with 11.3 hrs in game
Ahhhhh I was so excited for this to come out and it’s finally here! I’ve just finished my first playthrough and it lived up to my hype, if you’re having any doubts about picking up the full game then please try out the demo and you’ll see what I mean.
-Gorgeous art and music, just a delightful atmosphere throughout
-A well developed and intriguing story of mystery, murder and mishaps
-An incredible amount of dialogue choices with a variety of endings seemingly possible depending on them.
I love visual novels and narrative-driven games, so I feel that I know what I’m talking about to some degree, and I say this- At Eve’s Wake is a beautiful and eerie story that deserves your attention if you’re at all interested in Lovecraft, mysteries, visual novels, or graverobbing. Trust me on that last one.
– Real player with 7.2 hrs in game
TRPG Workshop
Driven by their intense zeal for making an easier-to-use and more user-friendly online TRPG platform providing players more freedom, these veteran gamers develop TRPG Workshop. It is deemed as a comprehensive TRPG auxiliary platform that gives players a great degree of freedom. This means that TRPG Workshop almost contains all the functions needed for TRPG games and renders a visible and simple solution.
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Interactive Visualnovel-like gameplay brings more engaging game experience
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Act as GM, Player or Spectator
The GM and Players in a single room have different abilities and rights including visible methods to throw a dice or switch the background – all for your convenience!
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Check visible profiles in game anytime
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In-game map editor
Share maps via Steam Workshop or other ways. On a map, there exists the Fog of War blocking your vision, little Tokens representing your characters, and even different accidents that may take place to change the world.
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Replay your game when it ends!
Every game in TRPGWORKSHOP will be recorded. Any choice you have made and any throwing of dice will remain unchanged. Logs are replayable and shareable.
Rulebooks are supported. Share them with friends or on Steam Workshop!
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Share and re-create
Steam Workshop will be fully available for TRPG Workshop. Backgrounds, character illustrations, map, map resources, scenario mods and even rulebooks or character cards are all free to customize and share on Steam Workshop at will.
Powerful resource manager is also supported for TRPG Workshop. Just one click to sort out your creations as easy as blowing off dust.
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Future
Apart from various built-in resource packages for the platform, we are engaging in developing many convenient functions including QuickNote, voice-to-text log or even illustration production and facial capture for Live2D visual characters.
A Place for the Unwilling
A Place for the Unwilling is an isometric story driven adventure game. I can recommend this game to players who have patience to read many dialogues and texts in a slow-paced world. The story is compelling to track from start to finish, but there are also missing pieces in the story. Depending on how you choose to progress in the game, the city player lives in changes and reacts differently. All characters introduced are vibrant, they all have stories to tell. They have the ability to manipulate player’s perspective in a direction based on your affinity to them. But the game doesn’t deliver its expected ending.
– Real player with 66.2 hrs in game
Solid exploratory adventure with deep, lyrical writing and time constraints.
The game’s aesthetics is absolutely delicious in its dark simplicity of the features, but lots of moving elements. It has the “cartoon Lovecraft” feel to it and the city streets simply beg to explore every nook and cranny. With all that beauty around, the controls are what dampens the overall fantastic first expression. Intuitive they are not. There is a mix of WASD and arrows involved, where every letter is not what you learned it to be from hundreds of previous games played… S acts like an “Enter” for example, and quite frequently you’d have to resort to “W – Arrow down – E” combinations which will result in lost money and/or some frustration. Since interaction of a character starts from him/her being turned to an object or a person in order to highlight them first, it’s also easy to imagine some annoying moments when you trying to angle your character just right. Perhaps, the only thing I’d want to lodge a complaint about.
– Real player with 47.2 hrs in game