Dread Nautical
Fun game, if you can get over some annoyances. The story is good. The battles are fun.
Bad things:
Low replay value.
Part of your party can get stuck outside of a room when you get “ambushed”. This makes for the annoying practice of “rushing characters into a room at the start of a fight”. Gotta do that as fast as possible… and it is very silly and annoying.
A threat system starts up when you hit floor 10. The game is way more fun without it. I don’t want to think about how to collect loot after a battle in the least possible amount of steps (because threat goes up with every move) It doesn’t make the runs more interesting, it just makes it more annoying, and you have to keep going straight towards the exit on every map.
– Real player with 45.2 hrs in game
Read More: Best Lovecraftian Stylized Games.
Dread Nautical bring tactical and survival challenges to play. you can search for supplies and gears. you can choose if you wish to engage the enemies or sneak pass them to complete the floor. I find this game to be fun and challenging. Also who and how many survivors you recruit affect your gameplay in term of food and dividing resources.
– Real player with 21.9 hrs in game
Eldritch Reanimated
Eldritch is a randomly generated roguelike FPS populated by H. P. Lovecraft’s creations.
You start off in a library hub (a safe zone which is not randomly generated), from where you can go to different worlds: Dagon. Nyarlathotep, and R’lyeh. Each progressively more challenging. In each world your main goal is to descend 3 levels until you retrieve an orb, and then return to the library. In the library, you can place each orb on a pedestal, and unlock the final world, “The Endless Library”. Reaching the end of this world, completes the game, and unlocks New Game+ for future runs.
– Real player with 24.7 hrs in game
Read More: Best Lovecraftian Horror Games.
Do you like stoning fish-men to death with big rocks? I know I do! But if you’re like me, it’s a private pleasure and no one must know. So you creep out at night, ducking behind cover, keeping low to the ground, slowly rotating your irregular bit of rock (sedimentary perhaps), finding the grip to put the perfect english on it, listening for the hop-hop sounds of the fish-man as you slowly peak out, glancing briefly to see that his dopey face is turned away revealing his moist, tender cranium…
– Real player with 24.6 hrs in game
Thalassophobia
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Thalassophobia
A game that borrows inspiration from the roguelike and survival genre alike and puts you in an instant fight for survival against mysterious creatures, starvation, insanity and more.
Be prepared to fail over and over again while you keep learning how to keep a good balance of yours crews needs and safety.
– Real player with 4.0 hrs in game
Read More: Best Lovecraftian Horror Games.
I bought this to do a review of it for YT. Never before have I heard myself so depressed after a video. It isn’t from the melancholy of Lovecraftian literature either.
Gameplay:
Aesthetically it reminds me of retro-indie games. Pretty good in that regard. However I’m not a fan of the GUI trying to move out of the way while I’m attempting to use it (infuriating to say the least). It took me about 15 minutes to learn the mechanics and I’m still not sure I have all of it with an hour of playing. I got the furnace once, but I’ve not seen it since and died soon after, considering the game doesn’t teach you how to use it. I tend to succumb to sanity being exhausted, but it’s impossible to keep my crew sufficiently saturated and not crazy. Frankly it’s not fun for me to die and die again with little to no progress being made so I don’t want to play it anymore.
– Real player with 1.0 hrs in game
Curious Expedition
The Curious Expedition is yet another Kickstarter-spawned entry into the ever-growing field of Rogue-Likes, but with a refreshing new twist. This time around, the player takes on the role of a small party of 19th-Century explorers engaged in a gentleman’s wager - to travel the world on six concurrent expeditions, competing to see who can gain the most fame. It’s a fairly quick and lethal game, but that’s exactly what it’s meant to be - a good way to kill a few hours at a time, running expedition after expedition off to their doom.
– Real player with 150.3 hrs in game
The Short Pitch
TCE is one of the best games in its class, a Roguelike-inspired strategy/adventure game that will leave you wanting more. Easy enough to beat several times in one day if you’re dedicated, yet hard enough to make every victory feel like you clawed your way to it from the depths of hades.
If you’re looking at this game and you’re even half sure you want it, get it. If looking at it fills with you a warm and gooey sense of longing for the hours spent huddled around CRT monitors taking turns playing The Oregon Trail, buy it. Even if you’re a more modern gamer, but you’re a fan of FTL, Caves of Qud, the Binding of Isaac, or similar, buy it.
– Real player with 82.6 hrs in game
Lovecraft’s Untold Stories 2
Lovecraft’s Untold Stories 2 is an action RPG with rogue-like elements that continues the story where Lovecraft’s Untold Stories left off, taking the characters to a new stage on their fight against the Unknown. Gather items or craft your own, explore old and new locations, solve puzzles and challenges, and defend yourself against dozens of different enemies, alone, or with the help of your friends, in the new Multiplayer mode.
A PAINTING FOR CRAZINESS
The Surrealist Artist Ardois-Bonnot presented his painting called Dream Landscape in the Paris Spring Salon of 1926. The moment the painting was uncovered, it caused a sudden riot among the public, and people screamed and ran all over the place. Soon after the exhibition, Ardois-Bonnot fell into a strange deep sleep from which no one could wake him up. Rumors abound that shortly before this attack of ‘sleeping sickness’, he was at the verge of completion of his greatest masterpiece which would change the world.
6 DIFFERENT CHARACTERS
This time, you will have access to 6 different playable characters, old and new, each one with a different playstyle. The Detective, the Witch, and the Professor from the first part, which continue their fight against the Great Old Ones, and the Medium, the Veteran, and the Alienist who join the group of adventurers.
CRAFTING EQUIPMENT
One of the new elements that we are including in Lovecraft’s Untold Stories 2 is the possibility of crafting your own equipment. Find blueprints and resources to create and improve new items (clothes, weapons and consumables), and see how every item changes the appearance of your character.
COOPERATIVE MULTIPLAYER
Lovecraft’s Untold Stories 2 goes beyond and introduces a new cooperative multiplayer mode where up to 4 players can fight their way on dozens of levels full of action. Create a balanced group of characters to help each other. Just be careful of friendly fire in this world!
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Fight dozens of different enemies and monsters from the Cthulhu Mythos in this intense action RPG.
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Pick your hero between 6 different characters each with their own stats and skills.
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Improve your stats to become more powerful, finding the perfect combination of items
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Collect hundreds of different items and artifacts or create your own..
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Brand new Coop multiplayer up to 4 players. Create an instance or join one, and fight hundreds of enemies with your friends.
Door in the Woods
Door in the Woods is actually a lot better than I was expecting it to be, and it is well worth full price.
The horror isn’t just skin-deep. Gameplay and game mechanics also adhere to the horror theme. The atmosphere is bleak and the monsters are dangerous. Mostly you will run and hide from them, but sometimes you get the weapons and equipment together to kill a few of them.
Each monster has different behaviors and abilities. Vampires won’t come into a house uninvited, and will instead lurk around outside whispering, “let me in.”. A cannibal’s house can usually be spotted by the blood soaked walls and floors, and they always carry guns.
– Real player with 31.1 hrs in game
A traditional rougelike with an interesting twist on the ASCII art. If I had to compare the game to others in the same genre it would be Cataclysm Dark Days Ahead, Infra Arcana, and The Slimy Lichmummy. Outside of the direct genre Darkwood, Teleglitch, and Noct.
I’d played a previous version of this back in March of this year so it was already on my radar, but the full release just kind of came out of nowhere which was a pleasant surprise and instant purchase for me.
Pros:
- Captures the whole cosmic horror and sanity mechanic from Lovecraft and pen and paper Call of Cthulhu nicely
– Real player with 25.1 hrs in game
Nevermore: The Chamber Door
In the poem The Raven by Edgar Allan Poe, the narrator is faced with a creature that enters his room and remains on the bust of Athena, goddess of wisdom, thus placing himself above reason and logic. The crow speaks only one word, “Nevermore”, which the narrator interprets in different ways to answer his own questions.
In THE CHAMBER DOOR something similar happens, but before Athena a door opens, a portal to another world of creatures and demons of nightmares. While the dark-feathered raven contrasts with the marble of Athena, of light and darkness, life and death, our hero is taken by something above reason, making him enter that door with the certainty of the unknown.
THE CHAMBER DOOR is a game of introduction to the NEVERMORE universe. You will be introduced to fluid combat mechanics and endless possibilities. Aggressiveness and agility is the basis of combat, you will be rewarded in a combos ranking system where your variety of blows is your greatest weapon, but beware, NEVERMORE contains dangerous creatures and any mistake can be your last.
As you progress through the game, you’ll craft exclusive mirror cards to build your character according to your combat style. Each card can bring new abilities, new mechanics or even improve your stats.
When passing through the CHAMBER DOOR you will face hordes of varied enemies in an arena system, at the end of each level you find a passage to proceed to the next one. As you defeat these hordes, you will eventually come across more powerful entities and stronger bosses.
If you fail and get defeated, you will return to the first level, however, in a roguelike system, you keep the souls you captured in your last adventure to evolve your charms through the statue of Athena, thus becoming stronger and more prepared to advance further more on your next try.
Gloom
TL:DR I’d give it a 5 out of 10. Didn’t enjoy didn’t particularly dislike enough to go out of my way to sing from the rooftops how terrible it is.. Try it if it looks fine to you but if you don’t like the genre go for Enter the Gungeon, if I remember correctly it’s roughly the same price.
I tried it out due to other positive reviews. And I regret it.
My points will be condensed.
The story is obvious after you get like 10 items.
The combat is poorly telegraphed and the bosses rely on doing ridiculous amounts of damage. The renegade in particular, while I’m fairly sure this is just a bug, shoot a fireball without any telegraph. I know he HAS a telegraph, as 8 times out of 10 it happens, but that 2 out of 10 chance that he won’t can be the difference between a good run and dying early.
– Real player with 23.3 hrs in game
Gloom is a 2D, Side-scrolling, Action Roguelike with a heavy emphasis on combat and learning enemy attack patterns. Where most roguelikes would randomize a room’s layout or set different traps to look out for, Gloom only changes up the enemy lineups that youll encounter, plus the items & weapons that you can pick up. Otherwise, its the exact same run from left to right through the same 10 or so rooms per floor (4 floors in total), with enemy encounters being the main thing you need to worry about per run.
– Real player with 21.0 hrs in game
Darkest Dungeon®
Darkest Dungeon is a game, no an Experience that stays with those who play it.
It sucks to lose your beloved hero that you spent hours upon hours building to a occultist 0 heal bleed deathblow But yknow what, you can always make another, right?
This game draws you in with its simple yet diverse combat with every enemy bringing its own deck to the table, be it stressing out your heroes or making them close to useless in a prolonged fight, every enemy has its weakness and to see one on the field and immediately say: “Oh Shit time to employ the plan” only for it to fail spectacularly and leave you scrambling and exposed as that swine skiver crit 40s your main healer and they die of a follow up attack, only to come up at the top with 2 HP on most of your dudes or dudettes can only be described as Cathartic.
– Real player with 1042.8 hrs in game
If you’re like me (I pity you) then you’ve tried to play Darkest Dungeon several times only to be rebuffed by its repetitive nature and yet you can’t let it sit because you’ve sunk the cost and want to know what all the fuss is about. After poking around a bit I made a discovery, it’s not really the repetitive nature of the game that’s the problem. It’s the hideously slow speed at which the game plays.
Once you grasp the basics of Darkest Dungeon’s gameplay loop you don’t need —or want— to sit though every camera zoom or every slow hallway creep. And thanks to the power of modding magic you don’t have to. Walking speeds, combat, and even the tallies at the end of each dungeon can be sped up with a mod, thus making the game a far more tolerable experience. There’s also a mod to kill the camera zooms, though it does make combat look a bit silly.
– Real player with 276.8 hrs in game
Dreadful Shadows
Looks super promising, cant wait to see where it will end up!!
– Real player with 309.0 hrs in game
The Victorian style really caught my eye the monsters seem decent and the game play looks compelling, its really nice to see so many indie game devs these days breathing fresh air in an otherwise stale market, keep up the good work
– Real player with 91.8 hrs in game