Paradox Vector

Paradox Vector

The most exciting and admirable aspect of Paradox Vector is unquestionably the art design, which is not only unique, but a true joy to look at. All the colors and shapes build up a very stylized, but beautiful environment which is exciting to explore to the last detail.

Apart from that, many other aspects of the game may or may not cause… 𝘮𝘪𝘹𝘦𝘥 feelings in certain players - depending on their gaming taste or temperament - like the enemy AI, the layout of the levels, the sometimes unbalanced difficulty, the sharp contrast between the first and second half of the game, etc. But even with the hit and miss parts, I think Paradox Vector is still worth to play. Recalls many great and interesting aspects of old (FPS) games combining with a truly unique aesthetic.

Real player with 11.6 hrs in game


Read More: Best Lovecraftian Old School Games.


I’m not too far into Paradox Vector but I’m very much enjoying the old school vibe of the game. Think 80s Tron combined with a prison-labyrinth setting. The game has proved quite challenging due to HP restores being limited, however the dev has noted this and adding some extra nodes to make the game a bit less daunting at the start. (Even though I died a lot, I actually enjoyed how punishing it felt, reminded me of the good old days)

There’s no real soundtrack to the game from what I’ve encountered, but the creepy ambience adds to the atmosphere. It actually surprised me with how many jump scares it’s given me. Prepare for plenty of brain-bending areas that will play tricks on your mind as you try to navigate your surroundings.

Real player with 7.0 hrs in game

Paradox Vector on Steam

Loser Reborn

Loser Reborn

What?!

  • There isn’t enough variety of class options. There is Knight/Samurai, Wizard/Wu-jen & Rogue/Ninja to bring to a total of six. Problem is there is no differentiation between, say, a Knight and a Samurai. Only the starter skill is different. And the usual normal class traits don’t really apply here–a Warrior/Samurai in Loser Reborn is a “supporting class” and Rogue/Ninja are more of a “attacking class”.

  • Throw-away plot with typical plot-holes of anime.

  • Equipment Balance Issues: MC can be K’O in one hit. To explain: equipment can be either conducive or combustible–meaning you have to be very careful how much “weakness” stacking you are doing. Combat is about memorization; for example: one class is more inclined to use fire-tribute skills than physical attacks or a foe is more resilient to physical damage but more acceptable to magical damage.

Real player with 2.7 hrs in game


Read More: Best Lovecraftian Parody Games.


I can tell that the developer of this game put in so much love and effort into this game.

This short, yet extremely difficult rpg game is basically inspired by the isekai trope of magically teleporting the player into a fantasy world on the brink of annihilation. There are basically three classes: Knight, Mage, and Rogue. The Knight specializes in tanking for his team mates, the Mage uses spells, and the Rogue is fast and focuses on debuffs. The goal of your mission is to defeat the Dark Lord who is threatening to destroy the entire kingdom or world thing. You are assisted by your harem party of brave heroes to defeat him.

Real player with 2.2 hrs in game

Loser Reborn on Steam

ASKE

ASKE

Inspired by Quake, Hexen, Doom, Unreal and many other classics of the genre, ASKE brings back the fast-paced action and the feelings that you had back in the ’90s while shooting and slashing pixelated enemies in a wide collection of scenarios.

Far away, near death

Explore the unique locations of Aske, a hostile planet inhabited by a variety of bloody creatures such as the cleaver-armed Skeanners, the parasite-infected Headnails, the erratic Meatballs, among other living beings and environmental threats.

They shall pay with blood

A whole weapon loadout is at your disposal to make sure every corner is covered with the remains of your foes, turn the corpses of your enemies into gib pieces and delight yourself with a bloodbath while wielding melee weapons, firearms and even exotic tech weapons like the plasma gun.

The last echo from humanity

Get wrapped up in the industrial atmosphere of Romain Rope’s abstract compositions and feel the oppressing ambience of a long forgotten planet.

Trve retro experience

Enhance the nostalgia with retro mode, a carefully crafted optional setting that emulates the graphic limitations of game engines from the past era.


Read More: Best Lovecraftian Dark Games.


ASKE on Steam

Curse of the Old Gods

Curse of the Old Gods

This game was reaaally cool :P. It’s a nice, small, little lovecraftian detective game. It has more than one ending, which is impressive for a game like this; it’s clearly a labor of love. I liked the story, I liked the characters, it’s not the best rational story you could find, but it’s not too cheesy, or too far-fetched (within Lovecraft’s Mythos, of course). Achievements really help, they are fun to get. Keep in mind that I left it open a couple of times while doing something else, so my playtime doesn’t really reflect how long it takes to get 100% (but it’s not that off, however, I estimate 3 hours to get every ending).

Real player with 4.1 hrs in game

Not what I was expecting tbh. But overall, it was a fine experience. How this point-and-click game differs from other titles is that all clickable areas/parts of a map/scene can be revealed to you. The type of ending you get would be based on the items you keep, and the items you give to people who may be able to use them. For me, games like this deserve to get more recognition than they are getting nowadays, because they really encourage you to think about how to accomplish a certain task, and how to use objects intended for a specific purpose in order to progress in the game. Worth a shot, since apart from it being free, the simplicity can be fulfilling.

Real player with 3.5 hrs in game

Curse of the Old Gods on Steam

Penny Arcade’s On the Rain-Slick Precipice of Darkness 3

Penny Arcade’s On the Rain-Slick Precipice of Darkness 3

This quickly became one of my favorite RPG’s as well as my personal favorite game in the PAA series, and with good reason. There’s quite a lot I’d like to say, so let’s get to it.

The game takes place 2 weeks after the events of Episode 2, but what’s neat is that you don’t need to have played it to understand the story going into Episode 3, as they immediately give you a summary of prior events upon talking to one of the statues in the Detective Agency. That alone makes Episode 3 easy to pick up and play, and the gameplay will keep you around for the long haul.

Real player with 105.9 hrs in game

This game was an enjoyable throwback to 16bit turn based RPGs, but with a twist. They improved the combat system by adding some complexity without making it overly complicated. Since the core of all these turned based RPGs is mostly how well and fulfilling the combat is, the majority of this review will go over that section in detail to give you a greater understanding of how the game plays. I broke down the review in bold sections so you can read what is most important or what is most interesting to you in order of importance.

Real player with 16.2 hrs in game

Penny Arcade's On the Rain-Slick Precipice of Darkness 3 on Steam

Shrine

Shrine

Shrine is by far one of the most fun WADs I have played for DOOM 2. It is absolutely worth your time, and the fact this WAD is free is just the cherry on top. It has many pros and only a few cons:

Pros:

  • Level design is simple enough that you won’t get lost, yet flows generally quite well and is aesthetically pleasing

  • The music and sound design in this WAD is pretty awesome as well - it fits well with the theme of an Eldritch HR Gieger-esque world by having some genuinely spine-shivering screaming that you can hear in some of the Eldritch dimension levels such as “The Womb”

Real player with 4.3 hrs in game

Shrine is a simple 16-level GZdoom stand-alone mod. The game itself plays okay-ish, however, lacks many factors that make a game, or a doom-like mod really good.

TL;DR: It’s not good, but it ain’t bad either. Worth to play if you don’t have anything better to play; I’d recommend other free mods/TC for doom instead of this though.

PROS:

  • Innovative form of ammo (although i personally disliked it), one pickup that grants ammo to all weapons, though ammo is not shared across most of the items

  • Map layout is decent, and the use of lighting is really good.

Real player with 2.0 hrs in game

Shrine on Steam

Deadly Cosmic

Deadly Cosmic

It’s a short but very cool game, I liked the creatures and the mystery in the plot, I also liked the little moments of humor. In fact I wanted the game to be bigger because I was very involved, but it makes sense for the price. From my point of view it is a game that worth it!

Real player with 2.1 hrs in game

Loved the premise of the game, and the graphics definitely give it that unique feel and add to the creepy vibe. I had a little trouble with the perspective, especially when there was a creature just off screen that I could no longer see because of the change in perspective, but you learn to maneuver and function quick enough.

Took me a while to find and operate the toilet… longer than I would like to admit. Overall, I would definitely recommend playing through this one, it is worth it!

Here’s some gameplay if interested (first stream terminated with no warning and I had to restart the stream)

Real player with 1.9 hrs in game

Deadly Cosmic on Steam

DUSK

DUSK

Christ! I’m not sure how to respond to this game. I’m iin my 30’s and i grew up on fps games. DUSK is possibly the best game I have ever played. I feel that the creator grew up playing, doom, quake, half-life and the like. The game is so perfectly created by someone who wished that he could create a shooter that took small parts from all of those games and put them together in a way that i would never expect. It is retro in a way that isnt jokey, but it incorporates all the best elements from every 90’s shooter. In conclusion, its not half-life, but it’s better than every other shooter that came before that. Honestly, one of the best shooters of all time.

Real player with 72.9 hrs in game

Fantastic shooter and had me gripped from start to finish. If you like the retro style then this game is for you. Loads of secrets similar to doom etc. Gameplay is smooth and fluid. Runs like a dream at 120fps+.Such a simple game to play, it’s a no nonsense shooter. Updated on a regular basis and great value for money. Loving it.

Highly recommended. A++

Real player with 32.1 hrs in game

DUSK on Steam

CTHON

CTHON

CTHON is weird game. Built around the technical limitations of Wolfenstein 3D era (90 degree walls, no height variations) and set in a dark sci-fi world it blends the first-person combat with upgrades and randomness. You choose one of three character classes and embark on a journey into a procedurally generated labyrith spanning across nine levels divided into three different themes with random pickups and encounters. You have three weapons at your disposal, all of which can be upgraded with mods that not only increase their effectiveness but also change their appearance. Your character can also make use of upgrades that boost your health, armor, ammo capacity, movement speed and so on. You can swap and change your build as much as you want but you’re restricted by two things: inventory space (that determines how many items you can keep at once) and power capacity (each upgrade requires power to be activated). Finally, during your adventures you might encounter machines that let you buy, sell or salvage items as well as upgrade your inventory and power output with Nanites that serve as a currency.

Real player with 10.5 hrs in game

At first glance, CTHON appears to be a clone of early first-person shooters, like Wolfenstein 3D. And if you go into the game expecting that kind of blazing-fast, silly action, you’ll be disappointed.

Instead, CTHON almost feels like a heavily simplified System Shock. The slower pace, the gloomy, claustrophobic hallways, and a deliciously spooky soundtrack (seriously, these are really creepy tunes) all conspire to create the kind of tension-fraught, horror-FPS atmosphere that I’ve longed to experience again since the mid-2000’s. As it’s a roguelite, death is permanent (though you can save your game and come back later, thankfully), and all the maps have randomized layouts, meaning that you never fully know what fresh nightmares are hiding in the dark around every corner.

Real player with 9.5 hrs in game

CTHON on Steam

Dire Vengeance

Dire Vengeance

steamソフト群の中に埋もれた良作アクションゲーム

・感想

当初よくあるメトロイドヴァニア風なゲームだと思ったが、違った。

初代悪魔城+ロックマン風ステージにグラディウス風パワーアップ要素を足したという感じ。

オールドスクールらしいゲーム性に快適な操作性、作者がそういった古いゲームが好きということが何となくわかる仕掛けも多数あり、中々おもしろい。

パワーアップの進捗に伴って鎧の色が変わる演出はとてもGOOD

ただし一発死の場所が多く、操作キャラゼロでロックマンをやっている気分になる。

(主人公は剣による近接攻撃のみ、サブウェポンが飛び道具となる悪魔城方式)

サブウェポンも全20種類のうち持っていけるものは1つ、入手のたびに切り替え&一度やられるとロストでとても厳しめ

つまり、難易度はインディーらしくとても高い

特にボスはステージ4以降パターンを覚えて対処してもなお厳しいものがある

実質的にステージ内でのパワーアップを持ち越してボスを倒すのは厳しいと想定

グラディウス方式のため一回やられると初期状態での再開となりさらにきつくなる。

※ボス時のみ最低限のパワーアップは可能な部屋へ戻される救済処置あり

Real player with 11.5 hrs in game

|

Review by Gaming Masterpieces - The greatest games of all time on Steam.

|

Is this game a masterpiece? No, but it is a fine time-waster for anyone who likes the genre. It plays fast and satisfying, the visual presentation is good and magic spells and bossfights require a bit of thought during the mayhem.

It is a platformer on speed. You play a heroine with a long reaching sword which she can use very skilled (and fast), slicing through weak enemies like pudding while guitar riffs provide the musical background. There is no stamina bar, so you can slash as much as you want. You can also use a magic weapon (only one of the 20 that can be found can be equipped), as long as you still have magical energy (which regenerates over time). Killing enemies and destroying the picturesque environements (hanging corpses, gloomy lightsources) often yields you pickups. The sword can be used fast and has a far reach, so it is not too difficult to defeat your foes, also you can (double, later triple) jump rather far, which makes the platforming a joy. So, with a little bit of training, you slice through the levels quite fast - until you reach the boss at the end, where a little more concentration is necessary. With enough pickups, you can upgrade your heroine’s powers, when you die (you start with only one life but quite a few health points) you restart at the last checkpoint (without the upgrades). Game progress is saved when you complete one of the eight stages.

Real player with 10.5 hrs in game

Dire Vengeance on Steam