Lost Remnant: The End Tides
So far I’m very much enjoying the game. It’s a point and click, story heavy game.
You have been left an inheritance by your grandfather, his cabin, now yours. Through found letters you find that your grandfather wants you to leave the town, though by what means you’ll have to play to find out. You start by collecting roaches to use as fishing bait and from there you can start to craft and sell items in order to make the money needed to do as your grandfather wished.
– Real player with 7.6 hrs in game
Read More: Best Lovecraftian Simulation Games.
I thoroughly enjoyed this game it was not what I was expecting when I read mysterious point and click with eldritch horrors. The game is basically a resource management gathering game with some point and click aspects but not many which is nice cause instead of looking for one hidden object or how to use an object for hours your steadily progressing towards your goal. Game was really enjoyable with messages constantly to break up the grind with plot or story there’s not much visible eldritch creatures but there’s ton of mention of them. my full 100% play through with all letters and endings here (once it finishes processing): https://youtu.be/B8UwzltTPnc I had to replaythrough the game since eldritch horrors ate half the video but just a heads up the game says you get 2 redwood logs a tree but you only get one not
– Real player with 4.1 hrs in game
The Infectious Madness of Doctor Dekker
FMV games have made quite the comeback in the last few years, and The Infectious Madness of Doctor Dekker adds to the growing library of great titles in the genre. Of course, it’s not a perfect game (what game is?), but the quality of the writing, acting and production all place this murder mystery amid the cream of the FMV crop here on Steam.
Doctor Dekker has been violently murdered by one of his patients. As his replacement at the psychiatric clinic, you are now tasked with investigating his death while helping his patients navigate their various maladies. Toss in a little Cthulhu mythos, and you have a recipe for madness that’s altogether delightful to behold.
– Real player with 63.2 hrs in game
Read More: Best Lovecraftian Atmospheric Games.
I thought you knew what you were doing, Doctor.
Once you find the genres you love, you absolutely can not get enough of them. Looking through pre existing games to see which ones you will most likely like and seeing if more are going to be released. Craving more and more as you become more aware of what makes a good game and a bad game in that specific genre. FMV games are one of those genres I adore but also look into them as it can frequently not work out.
In The Infectious Madness of Doctor Dekker, you come in right after the events of a dramatic event. A psychiatrist by the name of Doctor Dekker was violently murdered in his office by one of his patients. But who? No one knows except the one that did the act. This is where you come in, not as some cop asking them questions but taking Dekker’s spot as a psychiatrist for the same patients he had. The same patients that hides the mysterious killer.
– Real player with 47.9 hrs in game
Gruta: Prologue of the Gloomy Whispers
In this narrative-driven platformer game, you play as child that was living on the edge, trying to escape of her family. Running away, the kid wants to fight the monster she thought was causing trouble between her parents. What she found was not what she was expecting.
Using a sword and shield based combat, you have to fight different types of enemies and mechanics through the levels and reach your goal: Find and face the monster to save your family.
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Stylized pixel-art and original artstyle cutscenes;
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50 hand-crafted levels with increasing complexity;
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A action platformer game with a stunning and polished game feel;
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Tight controls - optmized controls for gamepads and keyboards;
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Original Soundtrack;
Read More: Best Lovecraftian Thriller Games.
Lost in Vivo
Honestly one of the scariest games I’ve played in a long time.
I think what’s so terrifying about this game is how accurately it portrays people’s fears, anxiety and depression in a visual and auditory experience. The game’s description claims it’s “about claustrophobia” but it’s much more than that; the whole of the game is a journey through the mind of someone suffering from the ailments mentioned above and the claustrophobia only greatly amplifies this. The distorted depictions of people and environments encountered throughout the game reflect how one may see the world when afflicted with a suffering mind.
– Real player with 16.6 hrs in game
I love the hell out of this game. For a title that looks like it would fit right at home on the PS1, it’s incredibly horrifying at times. It’s been a long while since I’ve screamed as much as I have while playing survival horror, and let me tell you, I didn’t expect it to happen with this indie gem.
Lost in Vivo begins with you taking your cute little corgi for a walk, but when the sky opens up and proceeds to dump rain down on you, your pup ends up washed down a sewer drain. Frantic, you quickly dive in to rescue him, only once you’re beneath the earth’s crust, your doggy is nowhere to be found. You spend most of the first area whistling and following his barks, but it’s not long before you realize that something isn’t quite…right. While the premise is rather vague and ambiguous (it’s apparent that you’re being treated for claustrophobia, yet you end up exploring other people’s thoughts and fears), it’s enough to keep you moving forward in the hopes of rescuing your furry companion.
– Real player with 8.2 hrs in game
ZLO
Go in search of the ultimate evil!
Cast out evil spirits with the word of God and the cross.
Prepare for the horror that lurks in this forest and uncover the mystery of the priest protagonist.
Psychological horror inspired by the Silent Hill series and movies like The Exorcist, The Blair Witch Project and many others.
Zlo is a story-driven horror adventure game.
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Collect notes;
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Exorcise evil spirits;
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Explore atmospheric locations;
Nightmare on Azathoth
I’m really enjoying this game. Haven’t escaped yet, but enjoying trying/failing/re-trying.
Pros
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Atmosphere: very dark, dark, and twilight – love the combination of Cthulhu and Plato (made me actually go read up a bit on some of Plato’s works)
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Monster design and avoidance/teleport mechanic
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Sound effects: creepy, appropriate for the Lovecraft/Cthulhu mythos that it’s partly based on
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Cool graphics, not for being high end but for being appropriate to the story and creepy. Reminiscent of some of the original black and white Twilight Zone episodes (the ones on alien planets or in space)
– Real player with 14.3 hrs in game
Cool Sci-Fi/Horror Indie Project
An interesting and intriguing concept. It definitely has potential as full Horror/Survival game with more content and polish if the publisher and devs ever wanted to expand this project. (This is a kind of short, bitesized alpha-ish game)
I haven’t completed this game yet but got to the very end and then died what seemed to be a random physics glitch or invisible insta-death area in my base before I could escape!
I died when walking next the maintenance robot that moves back and forth between the volatile, burning dark fuel (that will kill you if you move into it) and the maintenace-pad-type-thingy that is normally safe to traverse.
– Real player with 7.7 hrs in game
600Seconds ~The Deep Church~
More than any other, I think the word “odd” describes 600Seconds the best. More compelling than the sum of its parts, 600Seconds combines exploration with a fairly short and straightforward third person shooter adventure through a church. Exploring the empty church in the waking world for items for ten minutes before your siege in the nightmare seemed, at first, an unnecessary and kind of obnoxious feature (ten minutes is a long time!) though it does help set a certain kind of mood, but after dying in the nightmare once or twice the interest was made more clear to me.
– Real player with 11.6 hrs in game
First and foremost, I think it’s best to remember that this is StudioGekko’s first title. So know going in that it’s not very complex, not very long, and may be prone to jankyness. All that in mind, I still had plenty of fun with the game.
Item placements are not random, so learning the layout of the church and location of everything was really fun. I like that there’s no text or story to read and that I can just make my own assumptions about what’s happening, though maybe a little more to see would’ve been nice. After my first couple of unsuccessful runs, I thought I was done with the game but I found myself coming back to it the next few days to learn more and give it another shot.
– Real player with 5.3 hrs in game
I’m on Observation Duty 3
A threequel to the infamous ‘I’m on Observation Duty’??
Yes. Yes! YES!! Shut up and take my money! This is my favorite ‘Spot the difference’ game.
Hands down my favorite in the series so far as there are no cameras(except the one in your phone) and you are free to explore the house. There have been a handful of improvements to the game that have made this an even more fun experience than its predecessors.
- Freedom to roam the house so you can see objects up close and have a better idea of their placement/size.
– Real player with 8.5 hrs in game
I understand the want to make a vr version but I feel that this kind of game worked better in the fixed camera format that the first two games had. Having to look around for such small changes works better when you can see everything at once and pick up on what has changed. The first level of this game is possible once you get a hang of going around in a circle so you can pick up on a pattern that is similar to the first two games but the headquarters level is so much bigger and has so many branching paths that the annoyance of navigating overtakes the search for subtle changes. It’s fine to try new things but I hope that you’ll do more similar to the style of the first two in the future. Even if you would just take these levels and make additional fixed camera versions, that’d be great. Then you could have both the vr and fixed camera versions.
– Real player with 4.6 hrs in game
The Last Yandere: Cursed Dark
This one is a gem and underrated. I loved everything in this game. Thank you For everything.
– Real player with 8.6 hrs in game
Very cool game. As a fan of visual novels I can definitely recommend.
9/10
– Real player with 1.9 hrs in game
Moons of Madness
Moons of Madness
Tides of the Elder Gods
Review
Once again Funcom expands its online MMO’s lore - the formerly known The Secret World but re-purposed as Secret World Legends in 2017 - with a new interactive narrative experience in Moons of Madness which acts in exactly the same way as Funcom’s previous effort, The Park. What that means is you are getting a heavily story-based experience with some light puzzle solving as opposed to one that includes combat and an overdose of action.
– Real player with 13.2 hrs in game
TLDR: I really wanted to love this as a huge fan of horror, lovecraft and narrative driven games but its just not “quite” there. It’s by no means bad, but it just didn’t have the strong story needed in a game…with no gameplay.
Pros - Pretty game to look at in places, clearly a lot of effort went into set dressing / area design, initially builds a good atmosphere.
Cons - Story is very shallow and predictable, characters are just bad, puzzles are very simple, lots of choppy framerates and some very out of place gameplay that felt shoehorned in.
– Real player with 11.4 hrs in game