Fade to Silence
2020 Review Edit: After waiting a good long time and coming back, hoping to play a fully polished and exciting game due to its full release, I have to say…………………………………. This is still sadly a “Not Recommended” title. Not at its full price. Perhaps if a hefty sale price gets slapped onto it, check it out for a bit. However the full release is still chock full of bugs and glitches that make the game crash (not only crash, but I am then forced to restart my entire computer because the game program won’t cease). I’d also hoped the full release would bring more fulfilling content into the mix but progress in this game basically feels like a boring chore with no palpable reward. Final verdict: It’s not bad, it has its unique flavors, but still feels like a rushed product at the end of the day. I’ll wind up beating it eventually just to say I did, since I paid full price back in EA, but save your own time because there are better experiences out there.
– Real player with 131.4 hrs in game
Read More: Best Lovecraftian RPG Games.
I am in love with this game, even in its current state. I don’t write reviews. Positive/Mixed/Negative doesn’t matter to me. If I am interested in a game, I will buy it and check it out for myself. If it’s not worth it, I’ll refund it ASAP. I have zero desire to refund this game. It’s incredibly deep, and incredibly immersive from the get-go. I also find the “finite-lives” aspect rather intriguing, since it adds the element of “hmm, I probably should be a little more careful when I go do this.” Many people don’t like this part of the game and want a more casual experience, but I personally don’t mind for the moment. In my current play through I have played almost 25 hours, and have 4 lives left. One life was lost because I dodged into a wall and became promptly stuck, unable to move. Died to the rippers I was currently engaged with. Another life was lost by a stalker killing me through a wall .Its teleport attack outright rocked my world as I was taking shelter in an abandoned building. I had zero clue it was there, all of a sudden it whooshed through the wall and ate my face.
– Real player with 88.5 hrs in game
Door in the Woods
Door in the Woods is actually a lot better than I was expecting it to be, and it is well worth full price.
The horror isn’t just skin-deep. Gameplay and game mechanics also adhere to the horror theme. The atmosphere is bleak and the monsters are dangerous. Mostly you will run and hide from them, but sometimes you get the weapons and equipment together to kill a few of them.
Each monster has different behaviors and abilities. Vampires won’t come into a house uninvited, and will instead lurk around outside whispering, “let me in.”. A cannibal’s house can usually be spotted by the blood soaked walls and floors, and they always carry guns.
– Real player with 31.1 hrs in game
Read More: Best Lovecraftian RPG Games.
A traditional rougelike with an interesting twist on the ASCII art. If I had to compare the game to others in the same genre it would be Cataclysm Dark Days Ahead, Infra Arcana, and The Slimy Lichmummy. Outside of the direct genre Darkwood, Teleglitch, and Noct.
I’d played a previous version of this back in March of this year so it was already on my radar, but the full release just kind of came out of nowhere which was a pleasant surprise and instant purchase for me.
Pros:
- Captures the whole cosmic horror and sanity mechanic from Lovecraft and pen and paper Call of Cthulhu nicely
– Real player with 25.1 hrs in game