October Night Games
This is a nice little puzzle-like game, and it’s more complex than meets the eye at first time. I enjoyed it more and more, when exploring how things worked out.
I found the hunt for manage the achievements fun, and I have collected 21 of 23. Coming Halloween I will reach 22, but to get the last we all have to wait until 2039! (Playing during Halloween, beneath full moon)
But … after 98 hours playing the “Halloween” campaign I have reached my goals, more or less. Will I play the game again? There is a second campaign “Freezing Moon”. I didn’t see anything that interested me there. The only effect I could see was that you take injuries by the freezing cold. I will check it out again … but I don’t see it as that fun.
– Real player with 102.1 hrs in game
Read More: Best Lovecraftian Tactical RPG Games.
Been having a really fun time playing this one and I’m not the most active board game player, love the setting and it’s inspirations. The developers have been releasing patches since the launch of the game making it better and correcting some bugs, there’s a lot of fun to be had here, even if you just play againts bots.
– Real player with 22.8 hrs in game
The Terrible Old Man
I never write bad reviews for games, because, if I don’t like one, I usually just put it aside and move along, but I cannot, for the life of me, understand how this game is so highly rated. Am I missing something??
The dialogue was bland and I noticed some very obvious mistakes, which just resonates on the fact that they didn’t put much effort into it.
The portraits were terrifying in an absolutely hilarious way, but it feels unintentional. It gave me serious Legend of Zelda: Wand of Gamelon vibes. The movement was awkward and sticky and there was no. goddamn. plot.
– Real player with 0.9 hrs in game
Read More: Best Lovecraftian Horror Games.
This isn’t so much of a “reinterpretation” or “retelling” as it is a straight up clone of Lovecraft’s 1921 short story of the same name with a few unimportant details omitted. It says that it’s “based off” the 1921 story in its credits, but this game easily only uses 2% originality (if that) while the rest of the plot comes directly from Howard Phillips' own typewriter. I thought that this was going to more or less be a point-and-click adventure game with puzzles and various threads you can follow. However, there’s only one path to go down and only one ending that you can get. Sure, you can try all the bits of dialogue with each character (of which there are a few), but there’s only one selection per character that’s actually correct. You can easily find the correct answer by process of elimination. While you are supposed to go back and talk to people you’ve already annoyed or conversed with, this isn’t so much a “puzzle” as it’s something that players assume that they already need to do from the get-go (especially with point-and-click interactive fiction adventure games). Just so you know: I don’t care that this isn’t a puzzle game. What I care about is getting invested in a game whose plot from its original source material can’t just be looked up on Google in 10 seconds. If everything that’s going to happen can be revealed with a couple mouse clicks, I feel like something is definitely wrong with the game in question. I genuinely was looking for my expectations to be subverted, and they were not. Although I rather enjoyed the art design (the people’s faces were brilliantly scary and had a unique clay-like quality to them), it still wasn’t enough to keep me interested for longer than its expected 25 minute length. Maybe a longer game with more paths to go down could be worthwhile.
– Real player with 0.8 hrs in game
We Need To Go Deeper
1. Amazing soundtrack that fits the atmosphere of the game completely. Which counts for battle and management of the ship into starting and or in between a adventure.
2. Anything game-breaking is immediately fixed usually by the awesome developers who spend so much of their time burning their eyes on the screen just to hear everyones suggestions and reports out.
3. Active developers in the community speaking and having conversation with the community in which they take ideas on from. (not that they need to, they’re not obligated to always respond or do work for everyone)
– Real player with 392.3 hrs in game
Read More: Best Lovecraftian 2D Games.
This game is so much fun. When you have even one other human to play it with, it is a comedy of errors as you try to manipulate your ship (which steers like a cow at the best of times, and a rock most of the time) into the depths of the Living Infinite, discovering all sorts of crazy new weapons and costumes along the way.
When you have even one other human.
It SAYS it’s playable single player, but that’s absolutely laughable. You can fill your submarine with a crew of bots that will nominally do things like slam their weakest wrenches against the holes in your ship or fire at every small enemy on your screen (even if it’s something you SHOULDN’T BE FIRING AT, like the totem that will spawn a ghost if you shoot at it but is perfectly safe if you steam gently past it)… but they won’t help you if you want a turn on the shooty shooty guns and want someone else to steer your yellow submarine. Nor will they help you bust through walls in your caving adventures if you happened to be holding an item that does not damage walls (like the chemistry set).
– Real player with 214.0 hrs in game
EVOLUTION - Versicorae Domlion
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Hybrid between a 90s inspired RPG and a Visual Novel.
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7/10 hours of gameplay.
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Experience the connection between five different stories set in may 1938.
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System based on riddles and strategic fights against horrible creatures.
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Gloomy pixel art and hand-drawn graphic.
EVOLUTION - Versicorae Domlion is a hybrid horror video game between a Visual Novel and a RPG.
The player will have the opportunity to experience four different stories, different depending on the character chosen, to finally compose a single great story. To advance, you will have to find out why Cathrine, Michael, Arthur and Anne were chosen by the mysterious Alexis and help them resolve their inner conflicts.
The game offers, in addition to the rich storyline, the opportunity to visit the city of Gris to get to know its inhabitants, enhance the skills of each individual hero and to face dungeons guarded by fearsome monsters.
Kalaban
In A Nutshell
🔵 Pros
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Decent free-roaming, survival horror gameplay.
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No hand holding: players need to figure out everything on their own.
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Quests also being “mini-puzzles” based on how to use found items in solving problems.
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Sufficient variety of equipment and enemies.
🔴 Cons
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A few but significant bugs that can lead to major gameplay disruption / force a reload.
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Autosave-only saving system at each area transition, no manual saves whatsoever, not even at fixed points.
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Sometimes certain quests can glitch, preventing progression.
– Real player with 5.3 hrs in game
This is a 2D top down horror themed survival/twin stick brawler hybrid game with a rich story and handmade artwork. Explore an alternative universe Finland and fight off creepy monsters, keep yourself alive long enough with the tools in your inventory and you may unravel the choices-matter interactive story.
There’s a few good points here, the atmosphere is good and the game launches under Windows 10, which puts the game above so many other indie titles. As far as handmade art goes, it’s perfectly acceptable and fits well with the theme. Unfortunately there’s some deficiencies, too. Resolution and controls are both fixed and can’t be changed, which makes the game fall below minimum standards for PC. Also, the game lacks polish and suffers from many gamebreaking bugs and crashes. Finally, twin stick top-down genre died a long time ago shortly after 3D accelerators became available back in 1995 with the S3 Virge.
– Real player with 5.0 hrs in game
Sundered®: Eldritch Edition
After a few day’s worth of playtime on this game, I feel like I’d like to toss in my two cents on it. By two cents, I should clarify that I mean many paragraphs. this review will not be short, and I apologise. Sundered, on the whole, is a good game. There are several elements that merit critique in my eyes, though they didn’t detract from the game so much as to merit a negative review. With that out of the way, let’s dive in to some thoughts and ramblings.
Firstly, I should say also that this game has quickly become one of my all time favorites. The atmosphere, the artwork, the enemy design and storytelling all are favorites of mine, and I think they’re exceedingly clever and engaging. However, even when you take away my biased opinions, the game stands up to scrutiny, with well designed gameplay and mechanics (as well as story and the other previously mentioned aspects).
– Real player with 82.7 hrs in game
Well, you can tell by my hours of gameplay that I really enjoyed this game and got the most out of it, even the bad out of it.
The harshness of the reviews left me really unsure, in the first few minutes, no matter how much I was enjoying, the game design made me fear for what people have said, so let me clarify a few things.
TL:DR
Great game, very challenging, beautiful animation, exploration is rewarded, so is proper strategy (Change your routes and upgrade luck early, please). The randomness is not unfair, it is not unfair, your skills matter. Bosses are great, minibosses often suck. The major flaw is making the “good” path so poor, but the rest is brillant. If you want to have 1 run and the best experience, I’d say “Put the hardest difficulty and fully embrace”
– Real player with 58.2 hrs in game
Divine Favor
Spooky, cause like i’m afraid of literally every bug that ever existed.
I don’t understand why the first like hour was just black though.
The game seemed long at the start but faster when things started going.
I don’t know if this is going to get updates or more story but overall pretty spooky man.
The story is pretty good and the art is too.
For what is I don’t feel that it would be worth $1 as the story is kinda short.
But if you like this sorta spooky text story then I definitely recommend, but this game just ain’t my cup of tea.
– Real player with 0.4 hrs in game
In hindsight, I should have known this, but there is absolutely zero gameplay. However, it is a very interesting story which is thoroughly enhanced by the sound effects. It does what it does well, but it really doesn’t do much. A little bit overpriced even with the low price of .99.
– Real player with 0.3 hrs in game
Eldritch Hunter
As far as $5 games go, Eldritch Hunter is everything I could ask for; a game that takes some very fundamental mechanics and executes them excellently, steadily introducing more and more challenging maps in the process that steadily test your approach to the game. It’s not a game that I’d ever consider “difficult” in the way that games that you have to work at for hours to master are difficult, but its level design is constantly requiring new approaches and exploration of the tools you have. It’s a few hours of solid action platforming delivered in bite-sized tactical chunks that play out perfectly for what they’re meant to be. At its price point, Eldritch Hunter one of the more engaging and slickly put together games I’ve played in a while.
– Real player with 7.9 hrs in game
A clever little action-puzzle platformer about a little girl shooting at tenacles and slimy things with dungeon punk style guns. I’ve been really looking forward to this one, and I was thankfully not let down.
Add this one to my cute but devious category, This game has a cute, cupcakey hand-painted character look, but has some very tricky gameplay segments that test your tactical planning as much as your reflexes.
In this game, you go room by room, level by level, clearing out enemies and making your way to shoot the evil priest, which is the target of every stage. However, this game is not a Contra-esque action shooter, but more of an action puzzle. Many enemies are traps that leave behind obstacles or fire hard to avoid missiles when killed, and if you go in guns blazing you can end up boxing yourself in. The game also makes copious use of pest-spawning flesh creatures that make being accurate and choosing good footing to advance with important to not getting bowled over by an endless steam of worms.
– Real player with 4.1 hrs in game
Blackout: The Darkest Night
Cool game if you like choose your own adventures.
– Real player with 6.2 hrs in game
It has my recommendation for solid writing and an intriguing little mystery, but the emphasis is on little.
Maybe this was my bad luck, but I happened to get to the bottom of the mystery on my first playthrough, about 40 minutes in. I’ve played through it a few more times since then and while it’s possible I’ve missed some side stories, and I haven’t gotten a halfway “good” ending yet, without the central mystery to drive the plot my willingness to keep playing is mostly gone. Most branching narrative games in this vein lock the True Ending type story behind a few playthroughs for a reason.
– Real player with 4.0 hrs in game
Soul Catcher
It’s nice to play a game that doesn’t hand everything to you on a plate. In an age of ultra-high budget productions I’m reminded that sometimes simplicity can produce a compelling game. Some talented individuals with a story to tell, maybe a few puzzles and jump scares along the way make a surprisingly compelling game. Because of the whole horror retro vibe of the game this is definitely one to play with headphones. I have to admit that I took a while to complete this, probably because I’m not that great at puzzle games. I have to admit there were periods of frustration when I was stuck on a few puzzles but to me that makes it all the sweeter when you finally figure it out. Don’t get me wrong, the game isn’t without its flaws. The low-res aesthetic certainly won’t appeal to everyone. Sometimes it feels like the difficulty of the puzzles can suddenly jump without much of a ramp up to them. I think an optional hint mode as an option within each puzzle could help. Checkpoints need to be more evenly spaced as I had to play for a good 30 minutes before I hit my first one. For what the game is, when it was floated on the steam store I thought it was a little expensive. But hey what are Steam sales for! All in all this game is a great reminder that you don’t necessarily need a multi-million pound budget and photo realistic graphics to make a compelling story that’s enjoyable (if a little scary) to play through. Now I just need to complete play throughs with all the other characters XD.
– Real player with 13.6 hrs in game
Yes, I’m aware of the ALL CAPS game this title is similar to.
Are there games out there like Rogue?
Yes, a lot. That is why “Rogue-like” is now a genre.
Am I going to make a federal case out of inspiration?
No, no I am not.
What I will do is say that this game is awesome. It sets up its own unsettling folklore-themed flavor, presented in classic retro-PC style, with some pretty clever puzzles. There are multiple characters, and multiple endings depending on what you do and/or the order you do things in.
– Real player with 5.4 hrs in game