The Miskatonic
Make multiple save files! Mine corrupted somehow, no idea how, and it was right before the end and I had to reclick through about 45 mins of reading. Annoying.
Game was longer than expected, which was good. A good deal on sale. Had been looking at this game for a while, but I heard it was short….and 5 bucks for short wasn’t really buyable imo. So I waited for sale, and it finally did and I’m glad I bought it.
Game is very incomplete though. Art is great, story is great and rich and lorie. Only has 3-4 music tracks. Is linear phonetic visual novel with a weird pseudo exploration kinda mode? but actually not explorable its deciding whether to talk to people along the way or not and the talks have no bearing on the story, its just lore. I mean you’ll be doing the talks tho cause its fun so that’s fine. The world is very interesting.
– Real player with 17.2 hrs in game
Read More: Best Lovecraftian Nudity Games.
So, I’ve completed the game in 4-5 hours, and given the fact that it’s a linear story, with only window for replayability being the fact that you might missed some of the dialogues (yes, that can happen).
The game is as described: Point and click based visual novel, set in a post-apocalyptic(?) lovecraftian world, which is fine, the fans wil like it, especially the goofy take, and the matching art-style, and the story is also acceptable, though it wasn’t enough.
My problems with this “game” are the following:
– Real player with 5.3 hrs in game
They Bleed Pixels
They Bleed Pixels - Satisfaction that comes at a price
If you check on Steam it actually comes at pretty low price. But obviously I was not talking about money. I was talking about time (which equals money) but let talk more about why I came to such a conclusion.
So if you have read my previous review you probably guessed that I like this game because it is a 2D platformer. And yes I like platformers and I was collecting them in the past when I had time to play any games. Naturally I came across this game and loved it at first sight. And why not? I watched the trailer and I saw fast paced action, lots of different moves and attacks. I loved this simplistic but beautiful art style. It also said it was inspired H.P Lovecraft which told me absolutely nothing at first but after searching online I know all I needed. Another thing that got me really excited was the number of achievements to unlock. And my friends know that I’m a achievement-junkie. But I should have read what those achievements are about. From the tags I new it wasn’t going to be easy and I was quite ready for that. So I grabbed my controller, fired up the game and focused on my TV screen…
– Real player with 43.7 hrs in game
Read More: Best Lovecraftian Platformer Games.
They Bleed Pixels is a challenging wall jump platformer, with a satisfying unique premise, quality combat and engaging mechanics.
You control a presumably troubled student at the Lafcadio Academy for troubled girls. She stumbles across a magical book that makes you have wild dreams involving a few strangely horrific creatures, several bloody spikes, and an ever present number of saws. The book also has glowing bits and pages that not only are missing, but found inside said dreams. Take heed of any such events that occur in reality, as these are not normal behaviors for books or their pages.
– Real player with 34.0 hrs in game
Loser Reborn
What?!
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There isn’t enough variety of class options. There is Knight/Samurai, Wizard/Wu-jen & Rogue/Ninja to bring to a total of six. Problem is there is no differentiation between, say, a Knight and a Samurai. Only the starter skill is different. And the usual normal class traits don’t really apply here–a Warrior/Samurai in Loser Reborn is a “supporting class” and Rogue/Ninja are more of a “attacking class”.
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Throw-away plot with typical plot-holes of anime.
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Equipment Balance Issues: MC can be K’O in one hit. To explain: equipment can be either conducive or combustible–meaning you have to be very careful how much “weakness” stacking you are doing. Combat is about memorization; for example: one class is more inclined to use fire-tribute skills than physical attacks or a foe is more resilient to physical damage but more acceptable to magical damage.
– Real player with 2.7 hrs in game
Read More: Best Lovecraftian Parody Games.
I can tell that the developer of this game put in so much love and effort into this game.
This short, yet extremely difficult rpg game is basically inspired by the isekai trope of magically teleporting the player into a fantasy world on the brink of annihilation. There are basically three classes: Knight, Mage, and Rogue. The Knight specializes in tanking for his team mates, the Mage uses spells, and the Rogue is fast and focuses on debuffs. The goal of your mission is to defeat the Dark Lord who is threatening to destroy the entire kingdom or world thing. You are assisted by your harem party of brave heroes to defeat him.
– Real player with 2.2 hrs in game
Eldritch Hunter
As far as $5 games go, Eldritch Hunter is everything I could ask for; a game that takes some very fundamental mechanics and executes them excellently, steadily introducing more and more challenging maps in the process that steadily test your approach to the game. It’s not a game that I’d ever consider “difficult” in the way that games that you have to work at for hours to master are difficult, but its level design is constantly requiring new approaches and exploration of the tools you have. It’s a few hours of solid action platforming delivered in bite-sized tactical chunks that play out perfectly for what they’re meant to be. At its price point, Eldritch Hunter one of the more engaging and slickly put together games I’ve played in a while.
– Real player with 7.9 hrs in game
A clever little action-puzzle platformer about a little girl shooting at tenacles and slimy things with dungeon punk style guns. I’ve been really looking forward to this one, and I was thankfully not let down.
Add this one to my cute but devious category, This game has a cute, cupcakey hand-painted character look, but has some very tricky gameplay segments that test your tactical planning as much as your reflexes.
In this game, you go room by room, level by level, clearing out enemies and making your way to shoot the evil priest, which is the target of every stage. However, this game is not a Contra-esque action shooter, but more of an action puzzle. Many enemies are traps that leave behind obstacles or fire hard to avoid missiles when killed, and if you go in guns blazing you can end up boxing yourself in. The game also makes copious use of pest-spawning flesh creatures that make being accurate and choosing good footing to advance with important to not getting bowled over by an endless steam of worms.
– Real player with 4.1 hrs in game
Human Guise: Chapter Ⅰ
A dark point&click adventure where you become Ada Thornton, an FBI agent. She and her partner will investigate a series of murders in a small town. They are both professionals, focused and well-prepared. But don’t forget that they are just people, with their own stories, secrets and fears.
Get to know the locals, interrogate them and remember that everyone you meet may not be who they seem at first sight.
Investigate the case, uncover the truth, whatever it may be, but remember - you may regret it, this investigation will irrevocably change the lives of the protagonists.
GAME FEATURES:
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The game is based on H.P. Lovecraft’s universe
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An elaborate, dark plot
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An ambient black and white world blanketed in snow
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The game is made by one person
In Blood
After a night of drinking Eleadora takes a shortcut home through the woods. She’s angry, frustrated, and sad. At the crossroads she trips and cuts her hand on some broken glass. While looking over her wounds she mutters a wish out loud that calls upon an ancient and forgotten force that changes her life forever.
She wakes up in an unknown room, in an unknown house, on an unknown plane of existence. Surrounded by horrors and death she must attempt to find an ally among the other occupants of the house. It’s clear they don’t have her best interests in mind, and trusting them could be deadly.
Survive and try to maintain your humanity.
Escape, if you still want to.
Escape, if they’ll let you.
Features:
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4 romance options (3 guys, 1 woman)
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Multiple endings
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4 routes
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5 CGs in demo (More planned in final game)
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English voice acting in the demo (More planned for final game)
Characters:
Romance Options:
Credits
Writer, Developer, Programmer: Jaime Scribbles
Production Manager, Editor, Voice Director: PMscenarios
Character Artist: Illuminate001
GUI Artist: Sitraxis
BG Artist: Saleha Chowdhury
Illustrator: Meagan Trott and Scherville
Additional Artist: Jen Bird
Audio Director and Sound Designer: Tim Reichert
Music: Antriksh Bali and Kyle Mesce
Voice Actors
Brenton: Kevin K. Gomez
Karon: Kieran Flitton
Tristin: C. W. “Seedub” Brown
Seta: Abigail Turner
Nyarbalte: Bradley Gareth
Eris: Wes Haas
RAIN IN THE ABYSS
A terrible ancestral prophecy has unleashed total drought in the sacred lands of Huapalli, leaving its inhabitants without water and on the verge of extinction.
Nuez is the only descendant of a marginalized tribe that does not need water to survive, she is the only one who can bring life back to her lands before it is too late.
Enter the beautiful and terrifying world of the abyss that protects a sacred ancestral object. Destroy every life form that is a threat, at long range with your crossbow or tearing your enemies with your bare hands. Search for minerals, food, and items to craft artifacts that give you an edge over your ruthless enemies and battle colossal bosses willing to annihilate you.
Explore a vast and beautiful world: Discover an incredible world full of dangerous enemies and poisonous plants that inhabit the abyss.
Combinable Combat: Destroy your enemies with the power of your crossbow, a sacred weapon created by your tribe. Create devastating new ammo for your weapon and unlock special moves for Nuez tail that will give you the agility and power to achieve your goal.
Executions: Release your anger by tearing your enemies apart in a bloody way with carefully animated executions.
Customize your game mode: Discover and equip yourself with amulets, which will completely change the way you play, acquiring skills that allow you to overcome areas without being seen or destroying everything in your path. Try different combinations to find one that fits your style of play.
Unforgettable battles against colossal bosses: Face impressive colossal bosses animated in pixel art.
Discover unimaginable areas of the abyss: A world of constant rain full of beauty, magic, horror and sadness. You will find really charming, disconcerting and mysterious characters that could help you, or maybe not. An epic unique and unforgettable adventure that will touch each of your emotions.
“Project Whateley”
The game comes out as a Lovecraftian horror game with stealth and platforming game.
It is in early developlent stages but It has huge potential to evolve into an amazing game. It has a noir taste all around but with Lovecraftian touches
Developers seem to care for the opinion of the players too so it feels like we could have a great Lovecraftian game if they managed to pull it .
– Real player with 1.9 hrs in game
For Early Access this game is the worst ive played so far, you dont really know the plot, theres no thought behind it. The game dont tell you what controls are, and you really dont know where to go.
– Real player with 0.8 hrs in game
Call of the Sea
Call of the Sea
Call of the Sea is impressive and immersive. I can’t think of many more examples of a better puzzle game with such an interesting story binding it together.
Call of the Sea is a first-person adventure and puzzle game set during the 1930’s.
– Real player with 24.0 hrs in game
Call of the Sea
Call of the Sea is a unique story-driven, puzzle-adventure experience. Call of the Sea’s world revolves around Norah Everhart and her journey to uncover the truth behind her husband’s expedition to an uncharted island.
As the Call of the Sea’s story progresses, Norah will discover more about herself, her incurable illness, the mysteries of the island, and her husband’s unfortunate expedition.
*– [Real player with 17.4 hrs in game](http://steamcommunity.com/profiles/76561198329404521)*
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![Decarnation](https://cdn.cloudflare.steamstatic.com/steam/apps/1672310/header.jpg "")
## Decarnation
![](https://cdn.cloudflare.steamstatic.com/steam/apps/1672310/extras/SP_Princess_explosio_v3.gif?t=1627658150)
**Where do you run when the monsters are chasing you from inside your mind?**
![](https://cdn.cloudflare.steamstatic.com/steam/apps/1672310/extras/SP_TITLE_overview.gif?t=1627658150)
**Explore a haunting world, both real and metaphorical, and find the keys needed to battle inner and outer monsters.** Get caught up in an intensely emotional story unfolding in a malignant, elaborate setting. **Experience diverse gameplay featuring twisted puzzles, threatening creatures, lovecraftian environments, and metaphorical minigames.**
Decarnation takes inspiration from the best 2D adventure-horror and survival-horror games from the past eras, as well as cult movies from Satoshi Kon (Perfect Blue) and David Lynch (Mulholland Drive).
![](https://cdn.cloudflare.steamstatic.com/steam/apps/1672310/extras/SP_TITLE_story.gif?t=1627658150)
Paris, 1990\. Gloria is at the end of her rope. A struggling cabaret dancer dealing with the fraying of her relationships, career, and self-esteem, she takes on a new artistic endeavor sponsored by a mysterious benefactor. Would the generous proposal be Gloria's lucky break, or something worse?
A survival story with layered psychological stakes, Decarnation explores the contrast between battling limitations in the physical realm, and the subconscious landscapes one can't escape.
**Decarnation is an emotional, startling story-driven experience that will keep you on your toes until the very end.**
![](https://cdn.cloudflare.steamstatic.com/steam/apps/1672310/extras/SP_TITLE_gameplay.gif?t=1627658150)
Decarnation mixes **traditional survival horror elements** (cryptic puzzle to solve, inhospitable environments to explore, lethal predators to avoid, terrifying boss to defeat, etc.) with **a wide variety of symbolic minigames** (puzzles, reflexes, rhythm, etc.) accounting for real life situations (performing a cabaret show on stage) or metaphorical ones.
Once uncovered, key elements of Gloria's life aid her in defeating monsters in her dreams in unique battles that marry the grotesque and the sublime to represent her struggle for survival. Overcoming challenges in her dreams strengthens Gloria against real life difficulties, and her real life issues create new challenges in her dreams.
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